Mercurial > games > semicongine
annotate tests/test_vulkan_wrapper.nim @ 215:888924431164
add: some files for tests
author | Sam <sam@basx.dev> |
---|---|
date | Thu, 11 May 2023 00:21:32 +0700 |
parents | 744285b47a4d |
children | 3cbbf50e9e4c |
rev | line source |
---|---|
96 | 1 import std/options |
2 | |
117 | 3 import semicongine |
99
4deffc94484a
add: vertex and (initial) shader types and methods
Sam <sam@basx.dev>
parents:
98
diff
changeset
|
4 |
104 | 5 proc diagnostics(instance: Instance) = |
94 | 6 # diagnostic output |
115 | 7 # print basic driver infos |
8 echo "Layers" | |
9 for layer in getLayers(): | |
10 echo " " & layer | |
11 echo "Instance extensions" | |
12 for extension in getInstanceExtensions(): | |
13 echo " " & extension | |
14 | |
93 | 15 echo "Devices" |
16 for device in instance.getPhysicalDevices(): | |
17 echo " " & $device | |
96 | 18 echo " Rating: " & $device.rateGraphics() |
93 | 19 echo " Extensions" |
20 for extension in device.getExtensions(): | |
21 echo " " & $extension | |
96 | 22 echo " Properties" |
188
de9dff24c422
add: image/texture creation, refactoring of some unclean parts
Sam <sam@basx.dev>
parents:
168
diff
changeset
|
23 echo " " & $device.properties |
96 | 24 echo " Features" |
188
de9dff24c422
add: image/texture creation, refactoring of some unclean parts
Sam <sam@basx.dev>
parents:
168
diff
changeset
|
25 echo " " & $device.features |
93 | 26 echo " Queue families" |
27 for queueFamily in device.getQueueFamilies(): | |
28 echo " " & $queueFamily | |
94 | 29 echo " Surface present modes" |
96 | 30 for mode in device.getSurfacePresentModes(): |
94 | 31 echo " " & $mode |
32 echo " Surface formats" | |
96 | 33 for format in device.getSurfaceFormats(): |
94 | 34 echo " " & $format |
93 | 35 |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
36 proc scene_different_mesh_types(): Entity = |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
37 result = newEntity("root", |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
38 newEntity("triangle1", newMesh( |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
39 positions=[newVec3f(0.0, -0.5), newVec3f(0.5, 0.5), newVec3f(-0.5, 0.5)], |
211 | 40 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
41 )), |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
42 newEntity("triangle1b", newMesh( |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
43 positions=[newVec3f(0.0, -0.4), newVec3f(0.4, 0.4), newVec3f(-0.4, 0.5)], |
211 | 44 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
45 )), |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
46 newEntity("triangle2a", newMesh( |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
47 positions=[newVec3f(0.0, 0.5), newVec3f(0.5, -0.5), newVec3f(-0.5, -0.5)], |
211 | 48 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
49 indices=[[0'u16, 2'u16, 1'u16]] |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
50 )), |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
51 newEntity("triangle2b", newMesh( |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
52 positions=[newVec3f(0.0, 0.4), newVec3f(0.4, -0.4), newVec3f(-0.4, -0.4)], |
211 | 53 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
54 indices=[[0'u16, 2'u16, 1'u16]] |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
55 )), |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
56 newEntity("triangle3a", newMesh( |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
57 positions=[newVec3f(0.4, 0.5), newVec3f(0.9, -0.3), newVec3f(0.0, -0.3)], |
211 | 58 colors=[newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1)], |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
59 indices=[[0'u32, 2'u32, 1'u32]], |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
60 autoResize=false |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
61 )), |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
62 newEntity("triangle3b", newMesh( |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
63 positions=[newVec3f(0.4, 0.5), newVec3f(0.9, -0.3), newVec3f(0.0, -0.3)], |
211 | 64 colors=[newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1)], |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
65 indices=[[0'u32, 2'u32, 1'u32]], |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
66 autoResize=false |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
67 )), |
113
7b695fb335ed
did: first final implementation of scene-graph <-> pipeline connection, not working yet
Sam <sam@basx.dev>
parents:
112
diff
changeset
|
68 ) |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
69 for mesh in allComponentsOfType[Mesh](result): |
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
70 mesh.setInstanceData("translate", @[newVec3f()]) |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
71 |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
72 proc scene_simple(): Entity = |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
73 var mymesh1 = newMesh( |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
74 positions=[newVec3f(0.0, -0.3), newVec3f(0.3, 0.3), newVec3f(-0.3, 0.3)], |
211 | 75 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
76 ) |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
77 var mymesh2 = newMesh( |
123
55be3579dc30
did: refactor mesh code, prepare for instance-data
Sam <sam@basx.dev>
parents:
122
diff
changeset
|
78 positions=[newVec3f(0.0, -0.5), newVec3f(0.5, 0.5), newVec3f(-0.5, 0.5)], |
211 | 79 colors=[newVec4f(1.0, 0.0, 0.0, 1), newVec4f(0.0, 1.0, 0.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], |
123
55be3579dc30
did: refactor mesh code, prepare for instance-data
Sam <sam@basx.dev>
parents:
122
diff
changeset
|
80 ) |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
81 var mymesh3 = newMesh( |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
82 positions=[newVec3f(0.0, -0.6), newVec3f(0.6, 0.6), newVec3f(-0.6, 0.6)], |
211 | 83 colors=[newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1), newVec4f(1.0, 1.0, 0.0, 1)], |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
84 indices=[[0'u32, 1'u32, 2'u32]], |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
85 autoResize=false |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
86 ) |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
87 var mymesh4 = newMesh( |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
88 positions=[newVec3f(0.0, -0.8), newVec3f(0.8, 0.8), newVec3f(-0.8, 0.8)], |
211 | 89 colors=[newVec4f(0.0, 0.0, 1.0, 1), newVec4f(0.0, 0.0, 1.0, 1), newVec4f(0.0, 0.0, 1.0, 1)], |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
90 indices=[[0'u16, 1'u16, 2'u16]], |
125 | 91 instanceCount=2 |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
92 ) |
126 | 93 mymesh1.setInstanceData("translate", @[newVec3f(0.3, 0.0)]) |
94 mymesh2.setInstanceData("translate", @[newVec3f(0.0, 0.3)]) | |
95 mymesh3.setInstanceData("translate", @[newVec3f(-0.3, 0.0)]) | |
96 mymesh4.setInstanceData("translate", @[newVec3f(0.0, -0.3), newVec3f(0.0, 0.5)]) | |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
97 result = newEntity("root", newEntity("triangle", mymesh4, mymesh3, mymesh2, mymesh1)) |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
98 |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
99 proc scene_primitives(): Entity = |
125 | 100 var r = rect(color="ff0000") |
101 var t = tri(color="0000ff") | |
102 var c = circle(color="00ff00") | |
192
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
191
diff
changeset
|
103 r.setInstanceData("translate", @[newVec3f(0.5, -0.3)]) |
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
191
diff
changeset
|
104 t.setInstanceData("translate", @[newVec3f(0.3, 0.3)]) |
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
191
diff
changeset
|
105 c.setInstanceData("translate", @[newVec3f(-0.3, 0.1)]) |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
106 result = newEntity("root", t, r, c) |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
107 |
192
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
191
diff
changeset
|
108 proc scene_flag(): Entity = |
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
191
diff
changeset
|
109 var r = rect(color="ff0000") |
211 | 110 r.updateMeshData("color", @[newVec4f(0, 0), newVec4f(1, 0), newVec4f(1, 1), newVec4f(0, 1)]) |
192
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
191
diff
changeset
|
111 result = newEntity("root", r) |
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
191
diff
changeset
|
112 |
129
15d37022625c
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
128
diff
changeset
|
113 proc main() = |
127 | 114 var engine = initEngine("Test") |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
115 |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
116 # INIT RENDERER: |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
117 const |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
118 vertexInput = @[ |
168 | 119 attr[Vec3f]("position", memoryPerformanceHint=PreferFastRead), |
211 | 120 attr[Vec4f]("color", memoryPerformanceHint=PreferFastWrite), |
125 | 121 attr[Vec3f]("translate", perInstance=true) |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
122 ] |
211 | 123 vertexOutput = @[attr[Vec4f]("outcolor")] |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
124 uniforms = @[attr[float32]("time")] |
191
81dc05b46b85
add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)
Sam <sam@basx.dev>
parents:
190
diff
changeset
|
125 samplers = @[attr[Sampler2DType]("my_little_texture")] |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
126 fragOutput = @[attr[Vec4f]("color")] |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
127 vertexCode = compileGlslShader( |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
128 stage=VK_SHADER_STAGE_VERTEX_BIT, |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
129 inputs=vertexInput, |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
130 uniforms=uniforms, |
191
81dc05b46b85
add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)
Sam <sam@basx.dev>
parents:
190
diff
changeset
|
131 samplers=samplers, |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
132 outputs=vertexOutput, |
127 | 133 main="""gl_Position = vec4(position + translate, 1.0); outcolor = color;""" |
123
55be3579dc30
did: refactor mesh code, prepare for instance-data
Sam <sam@basx.dev>
parents:
122
diff
changeset
|
134 ) |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
135 fragmentCode = compileGlslShader( |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
136 stage=VK_SHADER_STAGE_FRAGMENT_BIT, |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
137 inputs=vertexOutput, |
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
138 uniforms=uniforms, |
191
81dc05b46b85
add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)
Sam <sam@basx.dev>
parents:
190
diff
changeset
|
139 samplers=samplers, |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
140 outputs=fragOutput, |
211 | 141 main="color = texture(my_little_texture, outcolor.xy) * 0.5 + outcolor * 0.5;" |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
142 ) |
135 | 143 var renderPass = engine.gpuDevice.simpleForwardRenderPass(vertexCode, fragmentCode) |
131
11666d28e04d
add: recreation of swapchain (at least on linux, windows will likely fail, needs testing
Sam <sam@basx.dev>
parents:
129
diff
changeset
|
144 engine.setRenderer(renderPass) |
124
cb9e27a30165
fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents:
123
diff
changeset
|
145 |
129
15d37022625c
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
128
diff
changeset
|
146 # INIT SCENES |
189
df92519d4d68
add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
Sam <sam@basx.dev>
parents:
188
diff
changeset
|
147 var scenes = [ |
df92519d4d68
add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
Sam <sam@basx.dev>
parents:
188
diff
changeset
|
148 newScene("simple", scene_simple()), |
df92519d4d68
add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
Sam <sam@basx.dev>
parents:
188
diff
changeset
|
149 newScene("different mesh types", scene_different_mesh_types()), |
192
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
191
diff
changeset
|
150 newScene("primitives", scene_primitives()), |
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
191
diff
changeset
|
151 newScene("flag", scene_flag()), |
189
df92519d4d68
add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
Sam <sam@basx.dev>
parents:
188
diff
changeset
|
152 ] |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
153 for scene in scenes.mitems: |
189
df92519d4d68
add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
Sam <sam@basx.dev>
parents:
188
diff
changeset
|
154 scene.addShaderGlobal("time", 0.0'f32) |
192
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
191
diff
changeset
|
155 let (R, W) = ([255'u8, 0'u8, 0'u8, 255'u8], [255'u8, 255'u8, 255'u8, 255'u8]) |
211 | 156 scene.addTexture("my_little_texture", Image(width: 5, height: 5, imagedata: @[ |
191
81dc05b46b85
add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)
Sam <sam@basx.dev>
parents:
190
diff
changeset
|
157 R, R, R, R, R, |
192
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
191
diff
changeset
|
158 R, R, W, R, R, |
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
191
diff
changeset
|
159 R, W, W, W, R, |
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
191
diff
changeset
|
160 R, R, W, R, R, |
191
81dc05b46b85
add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!)
Sam <sam@basx.dev>
parents:
190
diff
changeset
|
161 R, R, R, R, R, |
211 | 162 ]), VK_FILTER_NEAREST) |
129
15d37022625c
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
128
diff
changeset
|
163 engine.addScene(scene, vertexInput) |
109 | 164 |
115 | 165 # MAINLOOP |
111
6fd10b7e2d6a
did: allow runtime shader-input definitions
Sam <sam@basx.dev>
parents:
109
diff
changeset
|
166 echo "Setup successfull, start rendering" |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
167 for i in 0 ..< 3: |
189
df92519d4d68
add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this
Sam <sam@basx.dev>
parents:
188
diff
changeset
|
168 for scene in scenes.mitems: |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
169 for i in 0 ..< 1000: |
146 | 170 if engine.updateInputs() != Running or engine.keyIsDown(Escape): |
129
15d37022625c
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
128
diff
changeset
|
171 engine.destroy() |
15d37022625c
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
128
diff
changeset
|
172 return |
190
8f2eaf0d2808
add: uncomment some of the prepared texture code, nice interface for scene-global shader values (aka uniforms
Sam <sam@basx.dev>
parents:
189
diff
changeset
|
173 setShaderGlobal(scene, "time", getShaderGlobal[float32](scene, "time") + 0.0005'f) |
131
11666d28e04d
add: recreation of swapchain (at least on linux, windows will likely fail, needs testing
Sam <sam@basx.dev>
parents:
129
diff
changeset
|
174 engine.renderScene(scene) |
129
15d37022625c
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
128
diff
changeset
|
175 echo "Rendered ", engine.framesRendered, " frames" |
15d37022625c
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
128
diff
changeset
|
176 echo "Processed ", engine.eventsProcessed, " events" |
114
056e08dfad10
yay: first triangle rendering with new engine implmentation
Sam <sam@basx.dev>
parents:
113
diff
changeset
|
177 |
056e08dfad10
yay: first triangle rendering with new engine implmentation
Sam <sam@basx.dev>
parents:
113
diff
changeset
|
178 # cleanup |
96 | 179 echo "Start cleanup" |
127 | 180 engine.destroy() |
129
15d37022625c
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
128
diff
changeset
|
181 |
15d37022625c
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
128
diff
changeset
|
182 when isMainModule: |
15d37022625c
add: input handling, small refactoring for renderer
Sam <sam@basx.dev>
parents:
128
diff
changeset
|
183 main() |