annotate tests/test_vulkan_wrapper.nim @ 128:9901ec3831d1

did: finish refactoring of render pipeline, yipi! :)
author Sam <sam@basx.dev>
date Mon, 17 Apr 2023 18:02:19 +0700
parents 5871acc2977e
children 15d37022625c
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
96
b9fc90de1450 add: swapchain API, more refactoring
Sam <sam@basx.dev>
parents: 94
diff changeset
1 import std/options
b9fc90de1450 add: swapchain API, more refactoring
Sam <sam@basx.dev>
parents: 94
diff changeset
2
117
40ff2453855e did: small changes from refactoring
Sam <sam@basx.dev>
parents: 115
diff changeset
3 import semicongine
99
4deffc94484a add: vertex and (initial) shader types and methods
Sam <sam@basx.dev>
parents: 98
diff changeset
4
104
9eeb9a44d158 did: some refactoring
Sam <sam@basx.dev>
parents: 103
diff changeset
5 proc diagnostics(instance: Instance) =
94
f036546f5ea2 add: device, surface and refactoring
Sam <sam@basx.dev>
parents: 93
diff changeset
6 # diagnostic output
115
e18538442837 add: comments for further refactoring
Sam <sam@basx.dev>
parents: 114
diff changeset
7 # print basic driver infos
e18538442837 add: comments for further refactoring
Sam <sam@basx.dev>
parents: 114
diff changeset
8 echo "Layers"
e18538442837 add: comments for further refactoring
Sam <sam@basx.dev>
parents: 114
diff changeset
9 for layer in getLayers():
e18538442837 add: comments for further refactoring
Sam <sam@basx.dev>
parents: 114
diff changeset
10 echo " " & layer
e18538442837 add: comments for further refactoring
Sam <sam@basx.dev>
parents: 114
diff changeset
11 echo "Instance extensions"
e18538442837 add: comments for further refactoring
Sam <sam@basx.dev>
parents: 114
diff changeset
12 for extension in getInstanceExtensions():
e18538442837 add: comments for further refactoring
Sam <sam@basx.dev>
parents: 114
diff changeset
13 echo " " & extension
e18538442837 add: comments for further refactoring
Sam <sam@basx.dev>
parents: 114
diff changeset
14
93
cb773e81032f add: testing for vulkan API wrapper
Sam <sam@basx.dev>
parents:
diff changeset
15 echo "Devices"
cb773e81032f add: testing for vulkan API wrapper
Sam <sam@basx.dev>
parents:
diff changeset
16 for device in instance.getPhysicalDevices():
cb773e81032f add: testing for vulkan API wrapper
Sam <sam@basx.dev>
parents:
diff changeset
17 echo " " & $device
96
b9fc90de1450 add: swapchain API, more refactoring
Sam <sam@basx.dev>
parents: 94
diff changeset
18 echo " Rating: " & $device.rateGraphics()
93
cb773e81032f add: testing for vulkan API wrapper
Sam <sam@basx.dev>
parents:
diff changeset
19 echo " Extensions"
cb773e81032f add: testing for vulkan API wrapper
Sam <sam@basx.dev>
parents:
diff changeset
20 for extension in device.getExtensions():
cb773e81032f add: testing for vulkan API wrapper
Sam <sam@basx.dev>
parents:
diff changeset
21 echo " " & $extension
96
b9fc90de1450 add: swapchain API, more refactoring
Sam <sam@basx.dev>
parents: 94
diff changeset
22 echo " Properties"
b9fc90de1450 add: swapchain API, more refactoring
Sam <sam@basx.dev>
parents: 94
diff changeset
23 echo " " & $device.getProperties()
b9fc90de1450 add: swapchain API, more refactoring
Sam <sam@basx.dev>
parents: 94
diff changeset
24 echo " Features"
b9fc90de1450 add: swapchain API, more refactoring
Sam <sam@basx.dev>
parents: 94
diff changeset
25 echo " " & $device.getFeatures()
93
cb773e81032f add: testing for vulkan API wrapper
Sam <sam@basx.dev>
parents:
diff changeset
26 echo " Queue families"
cb773e81032f add: testing for vulkan API wrapper
Sam <sam@basx.dev>
parents:
diff changeset
27 for queueFamily in device.getQueueFamilies():
cb773e81032f add: testing for vulkan API wrapper
Sam <sam@basx.dev>
parents:
diff changeset
28 echo " " & $queueFamily
94
f036546f5ea2 add: device, surface and refactoring
Sam <sam@basx.dev>
parents: 93
diff changeset
29 echo " Surface present modes"
96
b9fc90de1450 add: swapchain API, more refactoring
Sam <sam@basx.dev>
parents: 94
diff changeset
30 for mode in device.getSurfacePresentModes():
94
f036546f5ea2 add: device, surface and refactoring
Sam <sam@basx.dev>
parents: 93
diff changeset
31 echo " " & $mode
f036546f5ea2 add: device, surface and refactoring
Sam <sam@basx.dev>
parents: 93
diff changeset
32 echo " Surface formats"
96
b9fc90de1450 add: swapchain API, more refactoring
Sam <sam@basx.dev>
parents: 94
diff changeset
33 for format in device.getSurfaceFormats():
94
f036546f5ea2 add: device, surface and refactoring
Sam <sam@basx.dev>
parents: 93
diff changeset
34 echo " " & $format
93
cb773e81032f add: testing for vulkan API wrapper
Sam <sam@basx.dev>
parents:
diff changeset
35
128
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
36 proc scene_different_mesh_types(): Entity =
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
37 result = newEntity("root",
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
38 newEntity("triangle1", newMesh(
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
39 positions=[newVec3f(0.0, -0.5), newVec3f(0.5, 0.5), newVec3f(-0.5, 0.5)],
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
40 colors=[newVec3f(1.0, 0.0, 0.0), newVec3f(0.0, 1.0, 0.0), newVec3f(0.0, 0.0, 1.0)],
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
41 )),
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
42 newEntity("triangle1b", newMesh(
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
43 positions=[newVec3f(0.0, -0.4), newVec3f(0.4, 0.4), newVec3f(-0.4, 0.5)],
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
44 colors=[newVec3f(1.0, 0.0, 0.0), newVec3f(0.0, 1.0, 0.0), newVec3f(0.0, 0.0, 1.0)],
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
45 )),
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
46 newEntity("triangle2a", newMesh(
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
47 positions=[newVec3f(0.0, 0.5), newVec3f(0.5, -0.5), newVec3f(-0.5, -0.5)],
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
48 colors=[newVec3f(1.0, 0.0, 0.0), newVec3f(0.0, 1.0, 0.0), newVec3f(0.0, 0.0, 1.0)],
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
49 indices=[[0'u16, 2'u16, 1'u16]]
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
50 )),
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
51 newEntity("triangle2b", newMesh(
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
52 positions=[newVec3f(0.0, 0.4), newVec3f(0.4, -0.4), newVec3f(-0.4, -0.4)],
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
53 colors=[newVec3f(1.0, 0.0, 0.0), newVec3f(0.0, 1.0, 0.0), newVec3f(0.0, 0.0, 1.0)],
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
54 indices=[[0'u16, 2'u16, 1'u16]]
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
55 )),
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
56 newEntity("triangle3a", newMesh(
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
57 positions=[newVec3f(0.4, 0.5), newVec3f(0.9, -0.3), newVec3f(0.0, -0.3)],
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
58 colors=[newVec3f(1.0, 1.0, 0.0), newVec3f(1.0, 1.0, 0.0), newVec3f(1.0, 1.0, 0.0)],
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
59 indices=[[0'u32, 2'u32, 1'u32]],
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
60 autoResize=false
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
61 )),
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
62 newEntity("triangle3b", newMesh(
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
63 positions=[newVec3f(0.4, 0.5), newVec3f(0.9, -0.3), newVec3f(0.0, -0.3)],
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
64 colors=[newVec3f(1.0, 1.0, 0.0), newVec3f(1.0, 1.0, 0.0), newVec3f(1.0, 1.0, 0.0)],
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
65 indices=[[0'u32, 2'u32, 1'u32]],
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
66 autoResize=false
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
67 )),
113
7b695fb335ed did: first final implementation of scene-graph <-> pipeline connection, not working yet
Sam <sam@basx.dev>
parents: 112
diff changeset
68 )
128
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
69 for mesh in allComponentsOfType[Mesh](result):
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
70 mesh.setInstanceData("translate", @[newVec3f()])
124
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
71
128
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
72 proc scene_simple(): Entity =
124
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
73 var mymesh1 = newMesh(
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
74 positions=[newVec3f(0.0, -0.3), newVec3f(0.3, 0.3), newVec3f(-0.3, 0.3)],
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
75 colors=[newVec3f(1.0, 0.0, 0.0), newVec3f(0.0, 1.0, 0.0), newVec3f(0.0, 0.0, 1.0)],
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
76 )
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
77 var mymesh2 = newMesh(
123
55be3579dc30 did: refactor mesh code, prepare for instance-data
Sam <sam@basx.dev>
parents: 122
diff changeset
78 positions=[newVec3f(0.0, -0.5), newVec3f(0.5, 0.5), newVec3f(-0.5, 0.5)],
55be3579dc30 did: refactor mesh code, prepare for instance-data
Sam <sam@basx.dev>
parents: 122
diff changeset
79 colors=[newVec3f(1.0, 0.0, 0.0), newVec3f(0.0, 1.0, 0.0), newVec3f(0.0, 0.0, 1.0)],
55be3579dc30 did: refactor mesh code, prepare for instance-data
Sam <sam@basx.dev>
parents: 122
diff changeset
80 )
124
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
81 var mymesh3 = newMesh(
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
82 positions=[newVec3f(0.0, -0.6), newVec3f(0.6, 0.6), newVec3f(-0.6, 0.6)],
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
83 colors=[newVec3f(1.0, 1.0, 0.0), newVec3f(1.0, 1.0, 0.0), newVec3f(1.0, 1.0, 0.0)],
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
84 indices=[[0'u32, 1'u32, 2'u32]],
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
85 autoResize=false
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
86 )
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
87 var mymesh4 = newMesh(
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
88 positions=[newVec3f(0.0, -0.8), newVec3f(0.8, 0.8), newVec3f(-0.8, 0.8)],
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
89 colors=[newVec3f(0.0, 0.0, 1.0), newVec3f(0.0, 0.0, 1.0), newVec3f(0.0, 0.0, 1.0)],
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
90 indices=[[0'u16, 1'u16, 2'u16]],
125
6e2c48cb6f60 add: mesh primitives
Sam <sam@basx.dev>
parents: 124
diff changeset
91 instanceCount=2
124
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
92 )
126
81a8e62215db did: small name change
Sam <sam@basx.dev>
parents: 125
diff changeset
93 mymesh1.setInstanceData("translate", @[newVec3f(0.3, 0.0)])
81a8e62215db did: small name change
Sam <sam@basx.dev>
parents: 125
diff changeset
94 mymesh2.setInstanceData("translate", @[newVec3f(0.0, 0.3)])
81a8e62215db did: small name change
Sam <sam@basx.dev>
parents: 125
diff changeset
95 mymesh3.setInstanceData("translate", @[newVec3f(-0.3, 0.0)])
81a8e62215db did: small name change
Sam <sam@basx.dev>
parents: 125
diff changeset
96 mymesh4.setInstanceData("translate", @[newVec3f(0.0, -0.3), newVec3f(0.0, 0.5)])
128
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
97 result = newEntity("root", newEntity("triangle", mymesh4, mymesh3, mymesh2, mymesh1))
124
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
98
128
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
99 proc scene_primitives(): Entity =
125
6e2c48cb6f60 add: mesh primitives
Sam <sam@basx.dev>
parents: 124
diff changeset
100 var r = rect(color="ff0000")
6e2c48cb6f60 add: mesh primitives
Sam <sam@basx.dev>
parents: 124
diff changeset
101 var t = tri(color="0000ff")
6e2c48cb6f60 add: mesh primitives
Sam <sam@basx.dev>
parents: 124
diff changeset
102 var c = circle(color="00ff00")
126
81a8e62215db did: small name change
Sam <sam@basx.dev>
parents: 125
diff changeset
103 setInstanceData[Vec3f](r, "translate", @[newVec3f(0.5, -0.3)])
81a8e62215db did: small name change
Sam <sam@basx.dev>
parents: 125
diff changeset
104 setInstanceData[Vec3f](t, "translate", @[newVec3f(0.3, 0.3)])
81a8e62215db did: small name change
Sam <sam@basx.dev>
parents: 125
diff changeset
105 setInstanceData[Vec3f](c, "translate", @[newVec3f(-0.3, 0.1)])
128
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
106 result = newEntity("root", t, r, c)
124
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
107
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
108 when isMainModule:
127
5871acc2977e did: big refactoring
Sam <sam@basx.dev>
parents: 126
diff changeset
109 var engine = initEngine("Test")
124
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
110
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
111 # INIT RENDERER:
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
112 const
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
113 vertexInput = @[
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
114 attr[Vec3f]("position", memoryLocation=VRAM),
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
115 attr[Vec3f]("color", memoryLocation=VRAM),
125
6e2c48cb6f60 add: mesh primitives
Sam <sam@basx.dev>
parents: 124
diff changeset
116 attr[Vec3f]("translate", perInstance=true)
124
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
117 ]
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
118 vertexOutput = @[attr[Vec3f]("outcolor")]
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
119 uniforms = @[attr[float32]("time")]
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
120 fragOutput = @[attr[Vec4f]("color")]
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
121 vertexCode = compileGlslShader(
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
122 stage=VK_SHADER_STAGE_VERTEX_BIT,
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
123 inputs=vertexInput,
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
124 uniforms=uniforms,
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
125 outputs=vertexOutput,
127
5871acc2977e did: big refactoring
Sam <sam@basx.dev>
parents: 126
diff changeset
126 main="""gl_Position = vec4(position + translate, 1.0); outcolor = color;"""
123
55be3579dc30 did: refactor mesh code, prepare for instance-data
Sam <sam@basx.dev>
parents: 122
diff changeset
127 )
124
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
128 fragmentCode = compileGlslShader(
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
129 stage=VK_SHADER_STAGE_FRAGMENT_BIT,
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
130 inputs=vertexOutput,
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
131 uniforms=uniforms,
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
132 outputs=fragOutput,
127
5871acc2977e did: big refactoring
Sam <sam@basx.dev>
parents: 126
diff changeset
133 main="color = vec4(outcolor, 1);"
124
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
134 )
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
135 var
127
5871acc2977e did: big refactoring
Sam <sam@basx.dev>
parents: 126
diff changeset
136 surfaceFormat = engine.gpuDevice.physicalDevice.getSurfaceFormats().filterSurfaceFormat()
128
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
137 renderPass = engine.gpuDevice.simpleForwardRenderPass(surfaceFormat.format, vertexCode, fragmentCode, 2)
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
138 renderer = engine.gpuDevice.initRenderer([renderPass])
124
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
139
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
140 # INIT SCENE
cb9e27a30165 fix: completely overhole buffer handling for drawing, fix shit
Sam <sam@basx.dev>
parents: 123
diff changeset
141
128
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
142 var scenes = [scene_simple(), scene_different_mesh_types(), scene_primitives()]
127
5871acc2977e did: big refactoring
Sam <sam@basx.dev>
parents: 126
diff changeset
143 var time = initShaderGlobal("time", 0.0'f32)
128
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
144 for scene in scenes.mitems:
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
145 scene.components.add time
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
146 renderer.setupDrawableBuffers(scene, vertexInput)
109
8d24727c9795 did: refactor rendering/scene concept
Sam <sam@basx.dev>
parents: 108
diff changeset
147
115
e18538442837 add: comments for further refactoring
Sam <sam@basx.dev>
parents: 114
diff changeset
148 # MAINLOOP
111
6fd10b7e2d6a did: allow runtime shader-input definitions
Sam <sam@basx.dev>
parents: 109
diff changeset
149 echo "Setup successfull, start rendering"
128
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
150 for i in 0 ..< 3:
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
151 for scene in scenes:
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
152 for i in 0 ..< 1000:
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
153 setValue[float32](time.value, get[float32](time.value) + 0.0005)
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
154 discard renderer.render(scene)
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
155 echo "Rendered ", renderer.framesRendered, " frames"
114
056e08dfad10 yay: first triangle rendering with new engine implmentation
Sam <sam@basx.dev>
parents: 113
diff changeset
156
056e08dfad10 yay: first triangle rendering with new engine implmentation
Sam <sam@basx.dev>
parents: 113
diff changeset
157 # cleanup
96
b9fc90de1450 add: swapchain API, more refactoring
Sam <sam@basx.dev>
parents: 94
diff changeset
158 echo "Start cleanup"
127
5871acc2977e did: big refactoring
Sam <sam@basx.dev>
parents: 126
diff changeset
159 checkVkResult engine.gpuDevice.vk.vkDeviceWaitIdle()
128
9901ec3831d1 did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents: 127
diff changeset
160 renderer.destroy()
127
5871acc2977e did: big refactoring
Sam <sam@basx.dev>
parents: 126
diff changeset
161 engine.destroy()