Mercurial > games > semicongine
annotate Makefile @ 32:9edca5dc4e93
add: working implementation of uniforms
| author | Sam <sam@basx.dev> | 
|---|---|
| date | Sat, 14 Jan 2023 23:34:50 +0700 | 
| parents | da922b506570 | 
| children | 94c38e4b5782 | 
| rev | line source | 
|---|---|
| 0 | 1 SOURCES := $(shell find src -name '*.nim') | 
| 15 | 2 | 
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25
 
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fix: build from scratch not working, remove temp shader files from compilation
 
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3 # compilation requirements | 
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8f290112718a
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4 examples/glslangValidator: thirdparty/bin/linux/glslangValidator | 
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8f290112718a
fix: build from scratch not working, remove temp shader files from compilation
 
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5 cp $< examples | 
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8f290112718a
fix: build from scratch not working, remove temp shader files from compilation
 
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parents: 
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6 examples/glslangValidator.exe: thirdparty/bin/windows/glslangValidator.exe | 
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8f290112718a
fix: build from scratch not working, remove temp shader files from compilation
 
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parents: 
24 
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7 cp $< examples | 
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8f290112718a
fix: build from scratch not working, remove temp shader files from compilation
 
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parents: 
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8 | 
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13
 
a571db114152
add: vector/matrix modules, tests, nim config script
 
Sam <sam@basx.dev> 
parents: 
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9 # build hello_triangle | 
| 29 | 10 build/debug/linux/hello_triangle: ${SOURCES} examples/hello_triangle.nim examples/glslangValidator | 
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21
 
316923e9247c
add: clean examples, update build configs
 
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parents: 
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11 nim build_linux_debug -o:$@ examples/hello_triangle.nim | 
| 29 | 12 build/release/linux/hello_triangle: ${SOURCES} examples/hello_triangle.nim examples/glslangValidator | 
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21
 
316923e9247c
add: clean examples, update build configs
 
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parents: 
18 
diff
changeset
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13 nim build_linux_release -o:$@ examples/hello_triangle.nim | 
| 29 | 14 build/debug/windows/hello_triangle.exe: ${SOURCES} examples/hello_triangle.nim examples/glslangValidator.exe | 
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22
 
b45a5d338cd0
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
 
Sam <sam@basx.dev> 
parents: 
21 
diff
changeset
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15 nim build_windows_debug -o:$@ examples/hello_triangle.nim | 
| 29 | 16 build/release/windows/hello_triangle.exe: ${SOURCES} examples/hello_triangle.nim examples/glslangValidator.exe | 
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22
 
b45a5d338cd0
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
 
Sam <sam@basx.dev> 
parents: 
21 
diff
changeset
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17 nim build_windows_release -o:$@ examples/hello_triangle.nim | 
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21
 
316923e9247c
add: clean examples, update build configs
 
Sam <sam@basx.dev> 
parents: 
18 
diff
changeset
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18 | 
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22
 
b45a5d338cd0
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
 
Sam <sam@basx.dev> 
parents: 
21 
diff
changeset
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19 build_all_linux_hello_triangle: build/debug/linux/hello_triangle build/release/linux/hello_triangle | 
| 
 
b45a5d338cd0
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
 
Sam <sam@basx.dev> 
parents: 
21 
diff
changeset
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20 build_all_windows_hello_triangle: build/debug/windows/hello_triangle.exe build/release/windows/hello_triangle.exe | 
| 
 
b45a5d338cd0
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
 
Sam <sam@basx.dev> 
parents: 
21 
diff
changeset
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21 build_all_hello_triangle: build_all_linux_hello_triangle build_all_windows_hello_triangle | 
| 
 
b45a5d338cd0
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
 
Sam <sam@basx.dev> 
parents: 
21 
diff
changeset
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22 | 
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24
 
71bbe11d8de8
did: change shader compilation to run during program compilation, maybe add dynamic version later
 
Sam <sam@basx.dev> 
parents: 
22 
diff
changeset
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23 # build alotof_triangles | 
| 29 | 24 build/debug/linux/alotof_triangles: ${SOURCES} examples/alotof_triangles.nim examples/glslangValidator | 
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24
 
71bbe11d8de8
did: change shader compilation to run during program compilation, maybe add dynamic version later
 
Sam <sam@basx.dev> 
parents: 
22 
diff
changeset
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25 nim build_linux_debug -o:$@ examples/alotof_triangles.nim | 
| 29 | 26 build/release/linux/alotof_triangles: ${SOURCES} examples/alotof_triangles.nim examples/glslangValidator | 
| 
24
 
71bbe11d8de8
did: change shader compilation to run during program compilation, maybe add dynamic version later
 
Sam <sam@basx.dev> 
parents: 
22 
diff
changeset
 | 
27 nim build_linux_release -o:$@ examples/alotof_triangles.nim | 
| 29 | 28 build/debug/windows/alotof_triangles.exe: ${SOURCES} examples/alotof_triangles.nim examples/glslangValidator.exe | 
| 
24
 
71bbe11d8de8
did: change shader compilation to run during program compilation, maybe add dynamic version later
 
Sam <sam@basx.dev> 
parents: 
22 
diff
changeset
 | 
29 nim build_windows_debug -o:$@ examples/alotof_triangles.nim | 
| 29 | 30 build/release/windows/alotof_triangles.exe: ${SOURCES} examples/alotof_triangles.nim examples/glslangValidator.exe | 
| 
24
 
71bbe11d8de8
did: change shader compilation to run during program compilation, maybe add dynamic version later
 
Sam <sam@basx.dev> 
parents: 
22 
diff
changeset
 | 
31 nim build_windows_release -o:$@ examples/alotof_triangles.nim | 
| 
 
71bbe11d8de8
did: change shader compilation to run during program compilation, maybe add dynamic version later
 
Sam <sam@basx.dev> 
parents: 
22 
diff
changeset
 | 
32 | 
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22
 
b45a5d338cd0
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
 
Sam <sam@basx.dev> 
parents: 
21 
diff
changeset
 | 
33 build_all_linux_alotof_triangles: build/debug/linux/alotof_triangles build/release/linux/alotof_triangles | 
| 
 
b45a5d338cd0
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
 
Sam <sam@basx.dev> 
parents: 
21 
diff
changeset
 | 
34 build_all_windows_alotof_triangles: build/debug/windows/alotof_triangles.exe build/release/windows/alotof_triangles.exe | 
| 
 
b45a5d338cd0
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
 
Sam <sam@basx.dev> 
parents: 
21 
diff
changeset
 | 
35 build_all_alotof_triangles: build_all_linux_alotof_triangles build_all_windows_alotof_triangles | 
| 8 | 36 | 
| 15 | 37 # clean | 
| 12 | 38 clean: | 
| 39 rm -rf build | |
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22
 
b45a5d338cd0
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
 
Sam <sam@basx.dev> 
parents: 
21 
diff
changeset
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40 rm -rf thirdparty | 
| 12 | 41 | 
| 27 | 42 # tests | 
| 16 | 43 .PHONY: tests | 
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13
 
a571db114152
add: vector/matrix modules, tests, nim config script
 
Sam <sam@basx.dev> 
parents: 
12 
diff
changeset
 | 
44 tests: | 
| 
 
a571db114152
add: vector/matrix modules, tests, nim config script
 
Sam <sam@basx.dev> 
parents: 
12 
diff
changeset
 | 
45 testament p tests/ | 
| 
 
a571db114152
add: vector/matrix modules, tests, nim config script
 
Sam <sam@basx.dev> 
parents: 
12 
diff
changeset
 | 
46 | 
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5
 
4ed9cb098315
add: structure code for crossplatform, add some input handling + bugfixes
 
Sam <sam@basx.dev> 
parents: 
3 
diff
changeset
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47 # publish | 
| 27 | 48 publish: | 
| 49 rsync -rv build/ basx.dev:/var/www/public.basx.dev/zamikongine | |
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5
 
4ed9cb098315
add: structure code for crossplatform, add some input handling + bugfixes
 
Sam <sam@basx.dev> 
parents: 
3 
diff
changeset
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50 | 
| 
 
4ed9cb098315
add: structure code for crossplatform, add some input handling + bugfixes
 
Sam <sam@basx.dev> 
parents: 
3 
diff
changeset
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51 # download thirdparty-libraries | 
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2
 
213fdf8d31dd
did: hello world triangle, a bit of code organization
 
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52 | 
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25
 
8f290112718a
fix: build from scratch not working, remove temp shader files from compilation
 
Sam <sam@basx.dev> 
parents: 
24 
diff
changeset
 | 
53 thirdparty/bin/linux/glslangValidator: | 
| 
 
8f290112718a
fix: build from scratch not working, remove temp shader files from compilation
 
Sam <sam@basx.dev> 
parents: 
24 
diff
changeset
 | 
54 mkdir -p $$( dirname $@ ) | 
| 
 
8f290112718a
fix: build from scratch not working, remove temp shader files from compilation
 
Sam <sam@basx.dev> 
parents: 
24 
diff
changeset
 | 
55 cd $$( dirname $@ ) && wget https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Release.zip | 
| 
 
8f290112718a
fix: build from scratch not working, remove temp shader files from compilation
 
Sam <sam@basx.dev> 
parents: 
24 
diff
changeset
 | 
56 cd $$( dirname $@ ) && unzip *.zip | 
| 
 
8f290112718a
fix: build from scratch not working, remove temp shader files from compilation
 
Sam <sam@basx.dev> 
parents: 
24 
diff
changeset
 | 
57 cd $$( dirname $@ ) && mv bin/* . | 
| 
 
8f290112718a
fix: build from scratch not working, remove temp shader files from compilation
 
Sam <sam@basx.dev> 
parents: 
24 
diff
changeset
 | 
58 cd $$( dirname $@ ) && rm -rf *.zip bin lib include | 
| 
 
8f290112718a
fix: build from scratch not working, remove temp shader files from compilation
 
Sam <sam@basx.dev> 
parents: 
24 
diff
changeset
 | 
59 thirdparty/bin/windows/glslangValidator.exe: | 
| 
 
8f290112718a
fix: build from scratch not working, remove temp shader files from compilation
 
Sam <sam@basx.dev> 
parents: 
24 
diff
changeset
 | 
60 mkdir -p $$( dirname $@ ) | 
| 
 
8f290112718a
fix: build from scratch not working, remove temp shader files from compilation
 
Sam <sam@basx.dev> 
parents: 
24 
diff
changeset
 | 
61 cd $$( dirname $@ ) && wget https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Release.zip | 
| 
 
8f290112718a
fix: build from scratch not working, remove temp shader files from compilation
 
Sam <sam@basx.dev> 
parents: 
24 
diff
changeset
 | 
62 cd $$( dirname $@ ) && unzip *.zip | 
| 
 
8f290112718a
fix: build from scratch not working, remove temp shader files from compilation
 
Sam <sam@basx.dev> 
parents: 
24 
diff
changeset
 | 
63 cd $$( dirname $@ ) && mv bin/* . | 
| 
 
8f290112718a
fix: build from scratch not working, remove temp shader files from compilation
 
Sam <sam@basx.dev> 
parents: 
24 
diff
changeset
 | 
64 cd $$( dirname $@ ) && rm -rf *.zip bin lib include | 
