annotate src/zamikongine/engine.nim @ 32:9edca5dc4e93

add: working implementation of uniforms
author Sam <sam@basx.dev>
date Sat, 14 Jan 2023 23:34:50 +0700
parents b1b05d4efb52
children 94c38e4b5782
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diff changeset
1 import std/times
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2 import std/typetraits
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3 import std/strformat
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4 import std/enumerate
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5 import std/logging
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6
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7
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8 import ./vulkan
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9 import ./vulkan_helpers
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10 import ./window
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11 import ./events
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12 import ./shader
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13 import ./vertex
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14 import ./buffer
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15 import ./thing
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16 import ./mesh
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17 import ./descriptor
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18
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19 const MAX_FRAMES_IN_FLIGHT = 2
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20 const DEBUG_LOG = not defined(release)
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21
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22 var logger = newConsoleLogger()
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23 addHandler(logger)
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24
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25
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26 const VULKAN_VERSION = VK_MAKE_API_VERSION(0'u32, 1'u32, 2'u32, 0'u32)
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27 const ENGINE_NAME = "zamkongine"
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28 const ENGINE_VERSION = "0.1"
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29 const BUILD_VERSION = ENGINE_VERSION & '-' & gorge("git log -1 --format=format:'%H'")
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30 echo "Engine: " & ENGINE_NAME & " " & BUILD_VERSION
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31
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32 type
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33 Device = object
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34 device: VkDevice
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35 physicalDevice: PhysicalDevice
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36 graphicsQueueFamily: uint32
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37 presentationQueueFamily: uint32
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38 graphicsQueue: VkQueue
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39 presentationQueue: VkQueue
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40 Swapchain = object
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41 swapchain: VkSwapchainKHR
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42 images: seq[VkImage]
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43 imageviews: seq[VkImageView]
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44 RenderPipeline*[VertexType, Uniforms] = object
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45 device*: VkDevice
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46 shaders*: seq[ShaderProgram[VertexType, Uniforms]]
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47 layout*: VkPipelineLayout
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48 pipeline*: VkPipeline
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49 vertexBuffers*: seq[(seq[Buffer], uint32)]
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50 indexedVertexBuffers*: seq[(seq[Buffer], Buffer, uint32, VkIndexType)]
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51 descriptorSetLayout*: VkDescriptorSetLayout
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52 uniformBuffers*: array[MAX_FRAMES_IN_FLIGHT, Buffer]
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53 descriptorPool*: VkDescriptorPool
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54 descriptors: array[MAX_FRAMES_IN_FLIGHT, VkDescriptorSet]
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55 QueueFamily = object
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56 properties*: VkQueueFamilyProperties
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57 hasSurfaceSupport*: bool
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58 PhysicalDevice = object
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59 device*: VkPhysicalDevice
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60 extensions*: seq[string]
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61 properties*: VkPhysicalDeviceProperties
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62 features*: VkPhysicalDeviceFeatures
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63 queueFamilies*: seq[QueueFamily]
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64 formats: seq[VkSurfaceFormatKHR]
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65 presentModes: seq[VkPresentModeKHR]
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66 Vulkan* = object
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67 debugMessenger*: VkDebugUtilsMessengerEXT
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68 instance*: VkInstance
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69 deviceList*: seq[PhysicalDevice]
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70 device*: Device
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71 surface*: VkSurfaceKHR
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72 surfaceFormat*: VkSurfaceFormatKHR
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73 frameDimension*: VkExtent2D
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74 swapchain*: Swapchain
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75 framebuffers*: seq[VkFramebuffer]
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76 renderPass*: VkRenderPass
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77 commandPool*: VkCommandPool
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78 commandBuffers*: array[MAX_FRAMES_IN_FLIGHT, VkCommandBuffer]
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79 imageAvailableSemaphores*: array[MAX_FRAMES_IN_FLIGHT, VkSemaphore]
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80 renderFinishedSemaphores*: array[MAX_FRAMES_IN_FLIGHT, VkSemaphore]
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81 inFlightFences*: array[MAX_FRAMES_IN_FLIGHT, VkFence]
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82 Engine* = object
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83 vulkan*: Vulkan
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84 window*: NativeWindow
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85 currentscenedata*: ref Thing
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86
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87 proc getAllPhysicalDevices(instance: VkInstance, surface: VkSurfaceKHR): seq[PhysicalDevice] =
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88 for vulkanPhysicalDevice in getVulkanPhysicalDevices(instance):
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89 var device = PhysicalDevice(device: vulkanPhysicalDevice, extensions: getDeviceExtensions(vulkanPhysicalDevice))
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90 vkGetPhysicalDeviceProperties(vulkanPhysicalDevice, addr(device.properties))
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91 vkGetPhysicalDeviceFeatures(vulkanPhysicalDevice, addr(device.features))
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92 device.formats = vulkanPhysicalDevice.getDeviceSurfaceFormats(surface)
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93 device.presentModes = vulkanPhysicalDevice.getDeviceSurfacePresentModes(surface)
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94
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95 debug(&"Physical device nr {int(vulkanPhysicalDevice)} {cleanString(device.properties.deviceName)}")
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96 for i, queueFamilyProperty in enumerate(getQueueFamilies(vulkanPhysicalDevice)):
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97 var hasSurfaceSupport: VkBool32 = VK_FALSE
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98 checkVkResult vkGetPhysicalDeviceSurfaceSupportKHR(vulkanPhysicalDevice, uint32(i), surface, addr(hasSurfaceSupport))
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99 device.queueFamilies.add(QueueFamily(properties: queueFamilyProperty, hasSurfaceSupport: bool(hasSurfaceSupport)))
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100 debug(&" Queue family {i} {queueFamilyProperty}")
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101
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102 result.add(device)
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103
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104 proc filterForDevice(devices: seq[PhysicalDevice]): seq[(PhysicalDevice, uint32, uint32)] =
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105 for device in devices:
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106 if not (device.formats.len > 0 and device.presentModes.len > 0 and "VK_KHR_swapchain" in device.extensions):
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107 continue
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108 var graphicsQueueFamily = high(uint32)
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109 var presentationQueueFamily = high(uint32)
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110 for i, queueFamily in enumerate(device.queueFamilies):
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111 if queueFamily.hasSurfaceSupport:
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112 presentationQueueFamily = uint32(i)
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113 if bool(uint32(queueFamily.properties.queueFlags) and ord(VK_QUEUE_GRAPHICS_BIT)):
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114 graphicsQueueFamily = uint32(i)
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115 if graphicsQueueFamily != high(uint32) and presentationQueueFamily != high(uint32):
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116 result.add((device, graphicsQueueFamily, presentationQueueFamily))
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117
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118 for (device, graphicsQueueFamily, presentationQueueFamily) in result:
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119 debug(&"Viable device: {cleanString(device.properties.deviceName)} (graphics queue family {graphicsQueueFamily}, presentation queue family {presentationQueueFamily})")
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120
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121
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122 proc getFrameDimension(window: NativeWindow, device: VkPhysicalDevice, surface: VkSurfaceKHR): VkExtent2D =
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123 let capabilities = device.getSurfaceCapabilities(surface)
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124 if capabilities.currentExtent.width != high(uint32):
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125 return capabilities.currentExtent
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126 else:
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127 let (width, height) = window.size()
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128 return VkExtent2D(
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129 width: min(max(uint32(width), capabilities.minImageExtent.width), capabilities.maxImageExtent.width),
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130 height: min(max(uint32(height), capabilities.minImageExtent.height), capabilities.maxImageExtent.height),
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131 )
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132
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133 when DEBUG_LOG:
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134 proc setupDebugLog(instance: VkInstance): VkDebugUtilsMessengerEXT =
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135 var createInfo = VkDebugUtilsMessengerCreateInfoEXT(
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136 sType: VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT,
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137 messageSeverity: VkDebugUtilsMessageSeverityFlagsEXT(
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138 ord(VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT) or
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139 ord(VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT) or
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140 ord(VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT)
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141 ),
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142 messageType: VkDebugUtilsMessageTypeFlagsEXT(
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143 ord(VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT) or
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144 ord(VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT) or
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145 ord(VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT)
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146 ),
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147 pfnUserCallback: debugCallback,
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148 pUserData: nil,
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149 )
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150 checkVkResult instance.vkCreateDebugUtilsMessengerEXT(addr(createInfo), nil, addr(result))
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151
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152 proc setupVulkanDeviceAndQueues(instance: VkInstance, surface: VkSurfaceKHR): Device =
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153 let usableDevices = instance.getAllPhysicalDevices(surface).filterForDevice()
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154 if len(usableDevices) == 0:
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155 raise newException(Exception, "No suitable graphics device found")
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156 result.physicalDevice = usableDevices[0][0]
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157 result.graphicsQueueFamily = usableDevices[0][1]
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158 result.presentationQueueFamily = usableDevices[0][2]
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159
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160 debug(&"Chose device {cleanString(result.physicalDevice.properties.deviceName)}")
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161
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162 (result.device, result.graphicsQueue, result.presentationQueue) = getVulcanDevice(
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163 result.physicalDevice.device,
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164 result.physicalDevice.features,
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165 result.graphicsQueueFamily,
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166 result.presentationQueueFamily,
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167 )
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168
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169 proc setupSwapChain(device: VkDevice, physicalDevice: PhysicalDevice, surface: VkSurfaceKHR, dimension: VkExtent2D, surfaceFormat: VkSurfaceFormatKHR): Swapchain =
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170
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171 let capabilities = physicalDevice.device.getSurfaceCapabilities(surface)
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172 var selectedPresentationMode = getPresentMode(physicalDevice.presentModes)
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173 # setup swapchain
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174 var swapchainCreateInfo = VkSwapchainCreateInfoKHR(
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175 sType: VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
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176 surface: surface,
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177 minImageCount: max(capabilities.minImageCount + 1, capabilities.maxImageCount),
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178 imageFormat: surfaceFormat.format,
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179 imageColorSpace: surfaceFormat.colorSpace,
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180 imageExtent: dimension,
0
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181 imageArrayLayers: 1,
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182 imageUsage: VkImageUsageFlags(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT),
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183 # VK_SHARING_MODE_CONCURRENT no supported (i.e cannot use different queue families for drawing to swap surface?)
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184 imageSharingMode: VK_SHARING_MODE_EXCLUSIVE,
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185 preTransform: capabilities.currentTransform,
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186 compositeAlpha: VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
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187 presentMode: selectedPresentationMode,
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188 clipped: VK_TRUE,
0
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189 oldSwapchain: VkSwapchainKHR(0),
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190 )
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191 checkVkResult device.vkCreateSwapchainKHR(addr(swapchainCreateInfo), nil, addr(result.swapchain))
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192 result.images = device.getSwapChainImages(result.swapchain)
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193
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194 # setup swapchian image views
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195
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196 result.imageviews = newSeq[VkImageView](result.images.len)
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197 for i, image in enumerate(result.images):
0
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198 var imageViewCreateInfo = VkImageViewCreateInfo(
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199 sType: VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
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200 image: image,
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201 viewType: VK_IMAGE_VIEW_TYPE_2D,
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202 format: surfaceFormat.format,
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203 components: VkComponentMapping(
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204 r: VK_COMPONENT_SWIZZLE_IDENTITY,
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205 g: VK_COMPONENT_SWIZZLE_IDENTITY,
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206 b: VK_COMPONENT_SWIZZLE_IDENTITY,
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207 a: VK_COMPONENT_SWIZZLE_IDENTITY,
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208 ),
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209 subresourceRange: VkImageSubresourceRange(
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210 aspectMask: VkImageAspectFlags(VK_IMAGE_ASPECT_COLOR_BIT),
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211 baseMipLevel: 0,
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212 levelCount: 1,
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213 baseArrayLayer: 0,
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214 layerCount: 1,
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215 ),
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216 )
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217 checkVkResult device.vkCreateImageView(addr(imageViewCreateInfo), nil, addr(result.imageviews[i]))
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218
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219 proc setupRenderPass(device: VkDevice, format: VkFormat): VkRenderPass =
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220 var
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221 colorAttachment = VkAttachmentDescription(
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222 format: format,
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223 samples: VK_SAMPLE_COUNT_1_BIT,
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224 loadOp: VK_ATTACHMENT_LOAD_OP_CLEAR,
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225 storeOp: VK_ATTACHMENT_STORE_OP_STORE,
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226 stencilLoadOp: VK_ATTACHMENT_LOAD_OP_DONT_CARE,
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227 stencilStoreOp: VK_ATTACHMENT_STORE_OP_DONT_CARE,
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228 initialLayout: VK_IMAGE_LAYOUT_UNDEFINED,
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229 finalLayout: VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
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230 )
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231 colorAttachmentRef = VkAttachmentReference(
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232 attachment: 0,
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233 layout: VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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parents: 1
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234 )
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235 subpass = VkSubpassDescription(
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236 pipelineBindPoint: VK_PIPELINE_BIND_POINT_GRAPHICS,
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237 colorAttachmentCount: 1,
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238 pColorAttachments: addr(colorAttachmentRef)
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239 )
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240 dependency = VkSubpassDependency(
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241 srcSubpass: VK_SUBPASS_EXTERNAL,
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242 dstSubpass: 0,
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243 srcStageMask: VkPipelineStageFlags(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT),
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244 srcAccessMask: VkAccessFlags(0),
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245 dstStageMask: VkPipelineStageFlags(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT),
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246 dstAccessMask: VkAccessFlags(VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT),
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parents: 1
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247 )
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248 renderPassCreateInfo = VkRenderPassCreateInfo(
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249 sType: VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
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250 attachmentCount: 1,
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251 pAttachments: addr(colorAttachment),
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252 subpassCount: 1,
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253 pSubpasses: addr(subpass),
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254 dependencyCount: 1,
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255 pDependencies: addr(dependency),
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parents: 1
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256 )
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257 checkVkResult device.vkCreateRenderPass(addr(renderPassCreateInfo), nil, addr(result))
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parents: 2
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258
32
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259 proc initRenderPipeline[VertexType, Uniforms](device: VkDevice, frameDimension: VkExtent2D, renderPass: VkRenderPass, vertexShader, fragmentShader: static string): RenderPipeline[VertexType, Uniforms] =
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260 # load shaders
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261 result.device = device
32
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262 result.shaders.add(initShaderProgram[VertexType, Uniforms](device, VK_SHADER_STAGE_VERTEX_BIT, vertexShader))
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263 result.shaders.add(initShaderProgram[VertexType, Uniforms](device, VK_SHADER_STAGE_FRAGMENT_BIT, fragmentShader))
4
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264
2
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265 var
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parents: 1
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266 # define which parts can be dynamic (pipeline is fixed after setup)
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267 dynamicStates = [VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR]
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268 dynamicState = VkPipelineDynamicStateCreateInfo(
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269 sType: VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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270 dynamicStateCount: uint32(dynamicStates.len),
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parents: 1
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271 pDynamicStates: addr(dynamicStates[0]),
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parents: 1
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272 )
32
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273 vertexbindings = generateInputVertexBinding[VertexType]()
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274 attributebindings = generateInputAttributeBinding[VertexType]()
17
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275
2
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276 # define input data format
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277 vertexInputInfo = VkPipelineVertexInputStateCreateInfo(
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278 sType: VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
17
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279 vertexBindingDescriptionCount: uint32(vertexbindings.len),
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280 pVertexBindingDescriptions: addr(vertexbindings[0]),
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281 vertexAttributeDescriptionCount: uint32(attributebindings.len),
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282 pVertexAttributeDescriptions: addr(attributebindings[0]),
2
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parents: 1
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283 )
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parents: 1
diff changeset
284 inputAssembly = VkPipelineInputAssemblyStateCreateInfo(
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285 sType: VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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parents: 1
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286 topology: VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
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parents: 1
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287 primitiveRestartEnable: VK_FALSE,
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parents: 1
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288 )
1
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parents: 0
diff changeset
289
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parents: 0
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290 # setup viewport
2
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parents: 1
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291 var viewportState = VkPipelineViewportStateCreateInfo(
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292 sType: VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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parents: 1
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293 viewportCount: 1,
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parents: 1
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294 scissorCount: 1,
1
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parents: 0
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295 )
0
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parents:
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296
2
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diff changeset
297 # rasterizerization config
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parents: 1
diff changeset
298 var
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parents: 1
diff changeset
299 rasterizer = VkPipelineRasterizationStateCreateInfo(
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Sam <sam@basx.dev>
parents: 1
diff changeset
300 sType: VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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Sam <sam@basx.dev>
parents: 1
diff changeset
301 depthClampEnable: VK_FALSE,
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Sam <sam@basx.dev>
parents: 1
diff changeset
302 rasterizerDiscardEnable: VK_FALSE,
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Sam <sam@basx.dev>
parents: 1
diff changeset
303 polygonMode: VK_POLYGON_MODE_FILL,
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Sam <sam@basx.dev>
parents: 1
diff changeset
304 lineWidth: 1.0,
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Sam <sam@basx.dev>
parents: 1
diff changeset
305 cullMode: VkCullModeFlags(VK_CULL_MODE_BACK_BIT),
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Sam <sam@basx.dev>
parents: 1
diff changeset
306 frontFace: VK_FRONT_FACE_CLOCKWISE,
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Sam <sam@basx.dev>
parents: 1
diff changeset
307 depthBiasEnable: VK_FALSE,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
308 depthBiasConstantFactor: 0.0,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
309 depthBiasClamp: 0.0,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
310 depthBiasSlopeFactor: 0.0,
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Sam <sam@basx.dev>
parents: 1
diff changeset
311 )
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
312 multisampling = VkPipelineMultisampleStateCreateInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
313 sType: VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
314 sampleShadingEnable: VK_FALSE,
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Sam <sam@basx.dev>
parents: 1
diff changeset
315 rasterizationSamples: VK_SAMPLE_COUNT_1_BIT,
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Sam <sam@basx.dev>
parents: 1
diff changeset
316 minSampleShading: 1.0,
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Sam <sam@basx.dev>
parents: 1
diff changeset
317 pSampleMask: nil,
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Sam <sam@basx.dev>
parents: 1
diff changeset
318 alphaToCoverageEnable: VK_FALSE,
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Sam <sam@basx.dev>
parents: 1
diff changeset
319 alphaToOneEnable: VK_FALSE,
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Sam <sam@basx.dev>
parents: 1
diff changeset
320 )
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
321 colorBlendAttachment = VkPipelineColorBlendAttachmentState(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
322 colorWriteMask: VkColorComponentFlags(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
323 ord(VK_COLOR_COMPONENT_R_BIT) or
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
324 ord(VK_COLOR_COMPONENT_G_BIT) or
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
325 ord(VK_COLOR_COMPONENT_B_BIT) or
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
326 ord(VK_COLOR_COMPONENT_A_BIT)
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Sam <sam@basx.dev>
parents: 1
diff changeset
327 ),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
328 blendEnable: VK_TRUE,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
329 srcColorBlendFactor: VK_BLEND_FACTOR_SRC_ALPHA,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
330 dstColorBlendFactor: VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
331 colorBlendOp: VK_BLEND_OP_ADD,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
332 srcAlphaBlendFactor: VK_BLEND_FACTOR_ONE,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
333 dstAlphaBlendFactor: VK_BLEND_FACTOR_ZERO,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
334 alphaBlendOp: VK_BLEND_OP_ADD,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
335 )
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
336 colorBlending = VkPipelineColorBlendStateCreateInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
337 sType: VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
338 logicOpEnable: VK_TRUE,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
339 logicOp: VK_LOGIC_OP_COPY,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
340 attachmentCount: 1,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
341 pAttachments: addr(colorBlendAttachment),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
342 blendConstants: [0.0'f, 0.0'f, 0.0'f, 0.0'f],
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
343 )
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
344
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
345 result.descriptorSetLayout = device.createUniformDescriptorLayout(VkShaderStageFlags(VK_SHADER_STAGE_VERTEX_BIT), 0)
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
346 var
b1b05d4efb52 big refactoring, part1
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parents: 24
diff changeset
347 # "globals" that go into the shader, uniforms etc.
2
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Sam <sam@basx.dev>
parents: 1
diff changeset
348 pipelineLayoutInfo = VkPipelineLayoutCreateInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
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parents: 1
diff changeset
349 sType: VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
350 setLayoutCount: 1,
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
351 pSetLayouts: addr(result.descriptorSetLayout),
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
352 pushConstantRangeCount: 0,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
353 pPushConstantRanges: nil,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
354 )
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
355 checkVkResult vkCreatePipelineLayout(device, addr(pipelineLayoutInfo), nil, addr(result.layout))
2
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Sam <sam@basx.dev>
parents: 1
diff changeset
356
17
b40466fa446a add: vertex basics, some refactoring
Sam <sam@basx.dev>
parents: 11
diff changeset
357 var stages: seq[VkPipelineShaderStageCreateInfo]
b40466fa446a add: vertex basics, some refactoring
Sam <sam@basx.dev>
parents: 11
diff changeset
358 for shader in result.shaders:
b40466fa446a add: vertex basics, some refactoring
Sam <sam@basx.dev>
parents: 11
diff changeset
359 stages.add(shader.shader)
2
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Sam <sam@basx.dev>
parents: 1
diff changeset
360 var pipelineInfo = VkGraphicsPipelineCreateInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
361 sType: VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
17
b40466fa446a add: vertex basics, some refactoring
Sam <sam@basx.dev>
parents: 11
diff changeset
362 stageCount: uint32(stages.len),
b40466fa446a add: vertex basics, some refactoring
Sam <sam@basx.dev>
parents: 11
diff changeset
363 pStages: addr(stages[0]),
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
364 pVertexInputState: addr(vertexInputInfo),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
365 pInputAssemblyState: addr(inputAssembly),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
366 pViewportState: addr(viewportState),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
367 pRasterizationState: addr(rasterizer),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
368 pMultisampleState: addr(multisampling),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
369 pDepthStencilState: nil,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
370 pColorBlendState: addr(colorBlending),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
371 pDynamicState: addr(dynamicState),
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
372 layout: result.layout,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
373 renderPass: renderPass,
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
374 subpass: 0,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
375 basePipelineHandle: VkPipeline(0),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
376 basePipelineIndex: -1,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
377 )
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
378 checkVkResult vkCreateGraphicsPipelines(
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
379 device,
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
380 VkPipelineCache(0),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
381 1,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
382 addr(pipelineInfo),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
383 nil,
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
384 addr(result.pipeline)
2
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Sam <sam@basx.dev>
parents: 1
diff changeset
385 )
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
386
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
387 proc setupFramebuffers(device: VkDevice, swapchain: var Swapchain, renderPass: VkRenderPass, dimension: VkExtent2D): seq[VkFramebuffer] =
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
388 result = newSeq[VkFramebuffer](swapchain.images.len)
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
389 for i, imageview in enumerate(swapchain.imageviews):
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
390 var framebufferInfo = VkFramebufferCreateInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
391 sType: VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
392 renderPass: renderPass,
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
393 attachmentCount: 1,
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
394 pAttachments: addr(swapchain.imageviews[i]),
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
395 width: dimension.width,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
396 height: dimension.height,
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
397 layers: 1,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
398 )
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
399 checkVkResult device.vkCreateFramebuffer(addr(framebufferInfo), nil, addr(result[i]))
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
400
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
401 proc trash(device: VkDevice, swapchain: Swapchain, framebuffers: seq[VkFramebuffer]) =
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
402 for framebuffer in framebuffers:
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
403 device.vkDestroyFramebuffer(framebuffer, nil)
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
404 for imageview in swapchain.imageviews:
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
405 device.vkDestroyImageView(imageview, nil)
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
406 device.vkDestroySwapchainKHR(swapchain.swapchain, nil)
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
407
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
408 proc recreateSwapchain(vulkan: Vulkan): (Swapchain, seq[VkFramebuffer]) =
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
409 debug(&"Recreate swapchain with dimension {vulkan.frameDimension}")
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
410 checkVkResult vulkan.device.device.vkDeviceWaitIdle()
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
411
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
412 vulkan.device.device.trash(vulkan.swapchain, vulkan.framebuffers)
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
413
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
414 result[0] = vulkan.device.device.setupSwapChain(
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
415 vulkan.device.physicalDevice,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
416 vulkan.surface,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
417 vulkan.frameDimension,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
418 vulkan.surfaceFormat
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
419 )
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
420 result[1] = vulkan.device.device.setupFramebuffers(
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
421 result[0],
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
422 vulkan.renderPass,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
423 vulkan.frameDimension
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
424 )
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
425
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
426
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
427 proc setupCommandBuffers(device: VkDevice, graphicsQueueFamily: uint32): (VkCommandPool, array[MAX_FRAMES_IN_FLIGHT, VkCommandBuffer]) =
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
428 # set up command buffer
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
429 var poolInfo = VkCommandPoolCreateInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
430 sType: VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
431 flags: VkCommandPoolCreateFlags(VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT),
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
432 queueFamilyIndex: graphicsQueueFamily,
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
433 )
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
434 checkVkResult device.vkCreateCommandPool(addr(poolInfo), nil, addr(result[0]))
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
435
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
436 var allocInfo = VkCommandBufferAllocateInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
437 sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
438 commandPool: result[0],
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
439 level: VK_COMMAND_BUFFER_LEVEL_PRIMARY,
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
440 commandBufferCount: result[1].len.uint32,
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
441 )
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
442 checkVkResult device.vkAllocateCommandBuffers(addr(allocInfo), addr(result[1][0]))
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
443
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
444 proc setupSyncPrimitives(device: VkDevice): (
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
445 array[MAX_FRAMES_IN_FLIGHT, VkSemaphore],
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
446 array[MAX_FRAMES_IN_FLIGHT, VkSemaphore],
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
447 array[MAX_FRAMES_IN_FLIGHT, VkFence],
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
448 ) =
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
449 var semaphoreInfo = VkSemaphoreCreateInfo(sType: VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO)
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
450 var fenceInfo = VkFenceCreateInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
451 sType: VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
452 flags: VkFenceCreateFlags(VK_FENCE_CREATE_SIGNALED_BIT)
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
453 )
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
454 for i in 0 ..< MAX_FRAMES_IN_FLIGHT:
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
455 checkVkResult device.vkCreateSemaphore(addr(semaphoreInfo), nil, addr(result[0][i]))
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
456 checkVkResult device.vkCreateSemaphore(addr(semaphoreInfo), nil, addr(result[1][i]))
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
457 checkVkResult device.vkCreateFence(addr(fenceInfo), nil, addr(result[2][i]))
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
458
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
459 proc igniteEngine*(windowTitle: string): Engine =
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
460
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
461 result.window = createWindow(windowTitle)
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
462
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
463 # setup vulkan functions
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
464 vkLoad1_0()
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
465 vkLoad1_1()
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
466 vkLoad1_2()
10
0660ba9d1930 did: make it work on windows
sam <sam@basx.dev>
parents: 8
diff changeset
467
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
468 # create vulkan instance
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
469 result.vulkan.instance = createVulkanInstance(VULKAN_VERSION)
10
0660ba9d1930 did: make it work on windows
sam <sam@basx.dev>
parents: 8
diff changeset
470 when DEBUG_LOG:
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
471 result.vulkan.debugMessenger = result.vulkan.instance.setupDebugLog()
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
472 result.vulkan.surface = result.vulkan.instance.createVulkanSurface(result.window)
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
473 result.vulkan.device = result.vulkan.instance.setupVulkanDeviceAndQueues(result.vulkan.surface)
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
474
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
475 # get basic frame information
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
476 result.vulkan.surfaceFormat = result.vulkan.device.physicalDevice.formats.getSuitableSurfaceFormat()
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
477 result.vulkan.frameDimension = result.window.getFrameDimension(result.vulkan.device.physicalDevice.device, result.vulkan.surface)
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
478
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
479 # setup swapchain and render pipeline
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
480 result.vulkan.swapchain = result.vulkan.device.device.setupSwapChain(
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
481 result.vulkan.device.physicalDevice,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
482 result.vulkan.surface,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
483 result.vulkan.frameDimension,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
484 result.vulkan.surfaceFormat
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
485 )
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
486 result.vulkan.renderPass = result.vulkan.device.device.setupRenderPass(result.vulkan.surfaceFormat.format)
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
487 result.vulkan.framebuffers = result.vulkan.device.device.setupFramebuffers(
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
488 result.vulkan.swapchain,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
489 result.vulkan.renderPass,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
490 result.vulkan.frameDimension
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
491 )
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
492 (
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
493 result.vulkan.commandPool,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
494 result.vulkan.commandBuffers,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
495 ) = result.vulkan.device.device.setupCommandBuffers(result.vulkan.device.graphicsQueueFamily)
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
496
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
497 (
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
498 result.vulkan.imageAvailableSemaphores,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
499 result.vulkan.renderFinishedSemaphores,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
500 result.vulkan.inFlightFences,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
501 ) = result.vulkan.device.device.setupSyncPrimitives()
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
502
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
503
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
504 proc setupPipeline*[VertexType, UniformType: object, IndexType: uint16|uint32](engine: var Engine, scenedata: ref Thing, vertexShader, fragmentShader: static string): RenderPipeline[VertexType, UniformType] =
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
505 engine.currentscenedata = scenedata
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
506 result = initRenderPipeline[VertexType, UniformType](
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
507 engine.vulkan.device.device,
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
508 engine.vulkan.frameDimension,
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
509 engine.vulkan.renderPass,
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
510 vertexShader,
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
511 fragmentShader,
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
512 )
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
513 # vertex buffers
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
514 var allmeshes: seq[Mesh[VertexType]]
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
515 for mesh in partsOfType[ref Mesh[VertexType]](engine.currentscenedata):
20
beb86492b178 add: generate ubermeshes
Sam <sam@basx.dev>
parents: 19
diff changeset
516 allmeshes.add(mesh[])
22
b45a5d338cd0 did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Sam <sam@basx.dev>
parents: 20
diff changeset
517 if allmeshes.len > 0:
b45a5d338cd0 did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Sam <sam@basx.dev>
parents: 20
diff changeset
518 var ubermesh = createUberMesh(allmeshes)
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
519 result.vertexBuffers.add createVertexBuffers(ubermesh, result.device, engine.vulkan.device.physicalDevice.device, engine.vulkan.commandPool, engine.vulkan.device.graphicsQueue)
20
beb86492b178 add: generate ubermeshes
Sam <sam@basx.dev>
parents: 19
diff changeset
520
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
521 # vertex buffers with indexes
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
522 var allindexedmeshes: seq[IndexedMesh[VertexType, IndexType]]
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
523 for mesh in partsOfType[ref IndexedMesh[VertexType, IndexType]](engine.currentscenedata):
20
beb86492b178 add: generate ubermeshes
Sam <sam@basx.dev>
parents: 19
diff changeset
524 allindexedmeshes.add(mesh[])
22
b45a5d338cd0 did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Sam <sam@basx.dev>
parents: 20
diff changeset
525 if allindexedmeshes.len > 0:
b45a5d338cd0 did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Sam <sam@basx.dev>
parents: 20
diff changeset
526 var indexedubermesh = createUberMesh(allindexedmeshes)
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
527 result.indexedVertexBuffers.add createIndexedVertexBuffers(indexedubermesh, result.device, engine.vulkan.device.physicalDevice.device, engine.vulkan.commandPool, engine.vulkan.device.graphicsQueue)
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
528
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
529 # uniform buffers
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
530 result.uniformBuffers = createUniformBuffers[MAX_FRAMES_IN_FLIGHT, UniformType](
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
531 result.device,
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
532 engine.vulkan.device.physicalDevice.device
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
533 )
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
534
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
535 var
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
536 poolSize = VkDescriptorPoolSize(
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
537 `type`: VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
538 descriptorCount: uint32(MAX_FRAMES_IN_FLIGHT),
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
539 )
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
540 poolInfo = VkDescriptorPoolCreateInfo(
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
541 sType: VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
542 poolSizeCount: 1,
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
543 pPoolSizes: addr(poolSize),
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
544 maxSets: uint32(MAX_FRAMES_IN_FLIGHT),
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
545 )
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
546 checkVkResult vkCreateDescriptorPool(result.device, addr(poolInfo), nil, addr(result.descriptorPool))
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
547
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
548 var layouts: array[MAX_FRAMES_IN_FLIGHT, VkDescriptorSetLayout]
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
549 for i in 0 ..< MAX_FRAMES_IN_FLIGHT:
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
550 layouts[i] = result.descriptorSetLayout
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
551 var allocInfo = VkDescriptorSetAllocateInfo(
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
552 sType: VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
553 descriptorPool: result.descriptorPool,
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
554 descriptorSetCount: uint32(MAX_FRAMES_IN_FLIGHT),
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
555 pSetLayouts: addr(layouts[0]),
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
556 )
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
557
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
558 checkVkResult vkAllocateDescriptorSets(result.device, addr(allocInfo), addr(result.descriptors[0]))
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
559
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
560 var bufferInfos: array[MAX_FRAMES_IN_FLIGHT, array[1, VkDescriptorBufferInfo]] # because we use only one Uniform atm
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
561 for i in 0 ..< MAX_FRAMES_IN_FLIGHT:
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
562 bufferInfos[i][0] = VkDescriptorBufferInfo(
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
563 buffer: result.uniformBuffers[i].vkBuffer,
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
564 offset: VkDeviceSize(0),
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
565 range: VkDeviceSize(sizeof(UniformType)),
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
566 )
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
567 var descriptorWrite = VkWriteDescriptorSet(
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
568 sType: VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
569 dstSet: result.descriptors[i],
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
570 dstBinding: 0,
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
571 dstArrayElement: 0,
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
572 descriptorType: VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
573 descriptorCount: 1,
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
574 pBufferInfo: cast[ptr ptr VkDescriptorBufferInfo](addr(bufferInfos[i][0])),
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
575 )
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
576 vkUpdateDescriptorSets(result.device, 1, addr(descriptorWrite), 0, nil)
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
577
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
578
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
579 proc runPipeline(commandBuffer: VkCommandBuffer, pipeline: var RenderPipeline, currentFrame: int) =
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
580 vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.pipeline)
0
5daf3f236d87 add: initial version
Sam <sam@basx.dev>
parents:
diff changeset
581
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
582 vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.layout, 0, 1, addr(pipeline.descriptors[currentFrame]), 0, nil)
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
583 for (vertexBufferSet, vertexCount) in pipeline.vertexBuffers:
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
584 var
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
585 vertexBuffers: seq[VkBuffer]
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
586 offsets: seq[VkDeviceSize]
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
587 for buffer in vertexBufferSet:
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
588 vertexBuffers.add buffer.vkBuffer
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
589 offsets.add VkDeviceSize(0)
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
590
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
591 vkCmdBindVertexBuffers(commandBuffer, firstBinding=0'u32, bindingCount=2'u32, pBuffers=addr(vertexBuffers[0]), pOffsets=addr(offsets[0]))
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
592 vkCmdDraw(commandBuffer, vertexCount=vertexCount, instanceCount=1'u32, firstVertex=0'u32, firstInstance=0'u32)
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
593
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
594 for (vertexBufferSet, indexBuffer, indicesCount, indexType) in pipeline.indexedVertexBuffers:
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
595 var
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
596 vertexBuffers: seq[VkBuffer]
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
597 offsets: seq[VkDeviceSize]
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
598 for buffer in vertexBufferSet:
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
599 vertexBuffers.add buffer.vkBuffer
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
600 offsets.add VkDeviceSize(0)
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
601
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
602 vkCmdBindVertexBuffers(commandBuffer, firstBinding=0'u32, bindingCount=2'u32, pBuffers=addr(vertexBuffers[0]), pOffsets=addr(offsets[0]))
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
603 vkCmdBindIndexBuffer(commandBuffer, indexBuffer.vkBuffer, VkDeviceSize(0), indexType)
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
604 vkCmdDrawIndexed(commandBuffer, indicesCount, 1, 0, 0, 0)
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
605
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
606 proc recordCommandBuffer(renderPass: VkRenderPass, pipeline: var RenderPipeline, commandBuffer: VkCommandBuffer, framebuffer: VkFramebuffer, frameDimension: VkExtent2D, currentFrame: int) =
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
607 var
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
608 beginInfo = VkCommandBufferBeginInfo(
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
609 sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
610 pInheritanceInfo: nil,
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
611 )
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
612 clearColor = VkClearValue(color: VkClearColorValue(float32: [0.2'f, 0.2'f, 0.2'f, 1.0'f]))
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
613 renderPassInfo = VkRenderPassBeginInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
614 sType: VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
615 renderPass: renderPass,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
616 framebuffer: framebuffer,
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
617 renderArea: VkRect2D(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
618 offset: VkOffset2D(x: 0, y: 0),
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
619 extent: frameDimension,
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
620 ),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
621 clearValueCount: 1,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
622 pClearValues: addr(clearColor),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
623 )
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
624 viewport = VkViewport(
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
625 x: 0.0,
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
626 y: 0.0,
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
627 width: (float) frameDimension.width,
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
628 height: (float) frameDimension.height,
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
629 minDepth: 0.0,
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
630 maxDepth: 1.0,
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
631 )
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
632 scissor = VkRect2D(
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
633 offset: VkOffset2D(x: 0, y: 0),
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
634 extent: frameDimension
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
635 )
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
636 checkVkResult vkBeginCommandBuffer(commandBuffer, addr(beginInfo))
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
637 block:
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
638 vkCmdBeginRenderPass(commandBuffer, addr(renderPassInfo), VK_SUBPASS_CONTENTS_INLINE)
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
639 vkCmdSetViewport(commandBuffer, firstViewport=0, viewportCount=1, addr(viewport))
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
640 vkCmdSetScissor(commandBuffer, firstScissor=0, scissorCount=1, addr(scissor))
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
641 runPipeline(commandBuffer, pipeline, currentFrame)
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
642 vkCmdEndRenderPass(commandBuffer)
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
643 checkVkResult vkEndCommandBuffer(commandBuffer)
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
644
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
645 proc drawFrame(window: NativeWindow, vulkan: var Vulkan, currentFrame: int, resized: bool, pipeline: var RenderPipeline) =
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
646 checkVkResult vkWaitForFences(vulkan.device.device, 1, addr(vulkan.inFlightFences[currentFrame]), VK_TRUE, high(uint64))
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
647 var bufferImageIndex: uint32
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
648 let nextImageResult = vkAcquireNextImageKHR(
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
649 vulkan.device.device,
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
650 vulkan.swapchain.swapchain,
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
651 high(uint64),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
652 vulkan.imageAvailableSemaphores[currentFrame],
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
653 VkFence(0),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
654 addr(bufferImageIndex)
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
655 )
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
656 if nextImageResult == VK_ERROR_OUT_OF_DATE_KHR:
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
657 vulkan.frameDimension = window.getFrameDimension(vulkan.device.physicalDevice.device, vulkan.surface)
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
658 (vulkan.swapchain, vulkan.framebuffers) = vulkan.recreateSwapchain()
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
659 elif not (nextImageResult in [VK_SUCCESS, VK_SUBOPTIMAL_KHR]):
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
660 raise newException(Exception, "Vulkan error: vkAcquireNextImageKHR returned " & $nextImageResult)
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
661 checkVkResult vkResetFences(vulkan.device.device, 1, addr(vulkan.inFlightFences[currentFrame]))
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
662
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
663 checkVkResult vkResetCommandBuffer(vulkan.commandBuffers[currentFrame], VkCommandBufferResetFlags(0))
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
664 vulkan.renderPass.recordCommandBuffer(pipeline, vulkan.commandBuffers[currentFrame], vulkan.framebuffers[bufferImageIndex], vulkan.frameDimension, currentFrame)
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
665 var
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
666 waitSemaphores = [vulkan.imageAvailableSemaphores[currentFrame]]
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
667 waitStages = [VkPipelineStageFlags(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT)]
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
668 signalSemaphores = [vulkan.renderFinishedSemaphores[currentFrame]]
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
669 submitInfo = VkSubmitInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
670 sType: VK_STRUCTURE_TYPE_SUBMIT_INFO,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
671 waitSemaphoreCount: 1,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
672 pWaitSemaphores: addr(waitSemaphores[0]),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
673 pWaitDstStageMask: addr(waitStages[0]),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
674 commandBufferCount: 1,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
675 pCommandBuffers: addr(vulkan.commandBuffers[currentFrame]),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
676 signalSemaphoreCount: 1,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
677 pSignalSemaphores: addr(signalSemaphores[0]),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
678 )
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
679 checkVkResult vkQueueSubmit(vulkan.device.graphicsQueue, 1, addr(submitInfo), vulkan.inFlightFences[currentFrame])
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
680
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
681 var presentInfo = VkPresentInfoKHR(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
682 sType: VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
683 waitSemaphoreCount: 1,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
684 pWaitSemaphores: addr(signalSemaphores[0]),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
685 swapchainCount: 1,
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
686 pSwapchains: addr(vulkan.swapchain.swapchain),
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
687 pImageIndices: addr(bufferImageIndex),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
688 pResults: nil,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
689 )
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
690 let presentResult = vkQueuePresentKHR(vulkan.device.presentationQueue, addr(presentInfo))
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
691
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
692 if presentResult == VK_ERROR_OUT_OF_DATE_KHR or presentResult == VK_SUBOPTIMAL_KHR or resized:
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
693 vulkan.frameDimension = window.getFrameDimension(vulkan.device.physicalDevice.device, vulkan.surface)
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
694 (vulkan.swapchain, vulkan.framebuffers) = vulkan.recreateSwapchain()
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
695
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
696
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
697 proc run*(engine: var Engine, pipeline: var RenderPipeline, globalUpdate: proc(engine: var Engine, dt: float32)) =
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
698 var
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
699 killed = false
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
700 currentFrame = 0
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
701 resized = false
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
702 lastUpdate = getTime()
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
703
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
704 while not killed:
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
705
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
706 # process input
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
707 for event in engine.window.pendingEvents():
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
708 case event.eventType:
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
709 of Quit:
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
710 killed = true
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
711 of ResizedWindow:
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
712 resized = true
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
713 of KeyDown:
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
714 echo event
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
715 if event.key == Escape:
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
716 killed = true
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
717 else:
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
718 discard
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
719
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
720 # game logic update
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
721 let
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
722 now = getTime()
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
723 dt = float32(float64((now - lastUpdate).inNanoseconds) / 1_000_000_000'f64)
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
724 lastUpdate = now
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
725 engine.globalUpdate(dt)
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
726 for entity in allEntities(engine.currentscenedata):
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
727 entity.update(dt)
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
728
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
729 # submit frame for drawing
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
730 engine.window.drawFrame(engine.vulkan, currentFrame, resized, pipeline)
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
731 resized = false
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
732 currentFrame = (currentFrame + 1) mod MAX_FRAMES_IN_FLIGHT
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
733 checkVkResult vkDeviceWaitIdle(engine.vulkan.device.device)
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
734
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
735 proc trash*(pipeline: var RenderPipeline) =
32
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
736 vkDestroyDescriptorPool(pipeline.device, pipeline.descriptorPool, nil)
9edca5dc4e93 add: working implementation of uniforms
Sam <sam@basx.dev>
parents: 28
diff changeset
737 vkDestroyDescriptorSetLayout(pipeline.device, pipeline.descriptorSetLayout, nil)
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
738 vkDestroyPipeline(pipeline.device, pipeline.pipeline, nil)
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
739 vkDestroyPipelineLayout(pipeline.device, pipeline.layout, nil)
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
740 for shader in pipeline.shaders:
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
741 vkDestroyShaderModule(pipeline.device, shader.shader.module, nil)
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
742
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
743 for (bufferset, cnt) in pipeline.vertexBuffers.mitems:
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
744 for buffer in bufferset.mitems:
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
745 buffer.trash()
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
746 for (bufferset, indexbuffer, cnt, t) in pipeline.indexedVertexBuffers.mitems:
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
747 indexbuffer.trash()
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
748 for buffer in bufferset.mitems:
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
749 buffer.trash()
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
750 for buffer in pipeline.uniformBuffers.mitems:
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
751 buffer.trash()
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
752
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
753 proc trash*(engine: var Engine) =
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
754 checkVkResult vkDeviceWaitIdle(engine.vulkan.device.device)
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
755 engine.vulkan.device.device.trash(engine.vulkan.swapchain, engine.vulkan.framebuffers)
0
5daf3f236d87 add: initial version
Sam <sam@basx.dev>
parents:
diff changeset
756
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
757 for i in 0 ..< MAX_FRAMES_IN_FLIGHT:
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
758 engine.vulkan.device.device.vkDestroySemaphore(engine.vulkan.imageAvailableSemaphores[i], nil)
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
759 engine.vulkan.device.device.vkDestroySemaphore(engine.vulkan.renderFinishedSemaphores[i], nil)
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
760 engine.vulkan.device.device.vkDestroyFence(engine.vulkan.inFlightFences[i], nil)
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
761
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
762 engine.vulkan.device.device.vkDestroyRenderPass(engine.vulkan.renderPass, nil)
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
763 engine.vulkan.device.device.vkDestroyCommandPool(engine.vulkan.commandPool, nil)
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
764
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
765 engine.vulkan.instance.vkDestroySurfaceKHR(engine.vulkan.surface, nil)
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
766 engine.vulkan.device.device.vkDestroyDevice(nil)
10
0660ba9d1930 did: make it work on windows
sam <sam@basx.dev>
parents: 8
diff changeset
767 when DEBUG_LOG:
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
768 engine.vulkan.instance.vkDestroyDebugUtilsMessengerEXT(engine.vulkan.debugMessenger, nil)
9
227e53d1a853 fix: segfault on shutdown
Sam <sam@basx.dev>
parents: 8
diff changeset
769 engine.window.trash()
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
770 engine.vulkan.instance.vkDestroyInstance(nil) # needs to happen after window is trashed as the driver might have a hook registered for the window destruction