annotate src/zamikongine/engine.nim @ 28:b1b05d4efb52

big refactoring, part1
author Sam <sam@basx.dev>
date Sat, 14 Jan 2023 14:08:00 +0700
parents 71bbe11d8de8
children 9edca5dc4e93
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1 import std/times
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2 import std/typetraits
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3 import std/strformat
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4 import std/enumerate
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5 import std/logging
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6
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7
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8 import ./vulkan
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9 import ./vulkan_helpers
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10 import ./window
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11 import ./events
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12 import ./shader
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13 import ./vertex
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14 import ./buffer
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15 import ./thing
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16 import ./mesh
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17 import ./descriptor
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18
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19 const MAX_FRAMES_IN_FLIGHT = 2
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20 const DEBUG_LOG = not defined(release)
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21
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22 var logger = newConsoleLogger()
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23 addHandler(logger)
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24
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25
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26 const VULKAN_VERSION = VK_MAKE_API_VERSION(0'u32, 1'u32, 2'u32, 0'u32)
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27
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28 type
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29 Device = object
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30 device: VkDevice
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31 physicalDevice: PhysicalDevice
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32 graphicsQueueFamily: uint32
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33 presentationQueueFamily: uint32
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34 graphicsQueue: VkQueue
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35 presentationQueue: VkQueue
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36 Swapchain = object
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37 swapchain: VkSwapchainKHR
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38 images: seq[VkImage]
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39 imageviews: seq[VkImageView]
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40 RenderPipeline[T] = object
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41 device*: VkDevice
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42 shaders*: seq[ShaderProgram[T]]
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43 layout*: VkPipelineLayout
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44 pipeline*: VkPipeline
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45 uniformLayout*: VkDescriptorSetLayout
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46 vertexBuffers*: seq[(seq[Buffer], uint32)]
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47 indexedVertexBuffers*: seq[(seq[Buffer], Buffer, uint32, VkIndexType)]
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48 uniformBuffers*: array[MAX_FRAMES_IN_FLIGHT, Buffer]
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49 QueueFamily = object
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50 properties*: VkQueueFamilyProperties
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51 hasSurfaceSupport*: bool
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52 PhysicalDevice = object
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53 device*: VkPhysicalDevice
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54 extensions*: seq[string]
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55 properties*: VkPhysicalDeviceProperties
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56 features*: VkPhysicalDeviceFeatures
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57 queueFamilies*: seq[QueueFamily]
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58 formats: seq[VkSurfaceFormatKHR]
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59 presentModes: seq[VkPresentModeKHR]
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60 Vulkan* = object
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61 debugMessenger*: VkDebugUtilsMessengerEXT
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62 instance*: VkInstance
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63 deviceList*: seq[PhysicalDevice]
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64 device*: Device
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65 surface*: VkSurfaceKHR
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66 surfaceFormat*: VkSurfaceFormatKHR
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67 frameDimension*: VkExtent2D
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68 swapchain*: Swapchain
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69 framebuffers*: seq[VkFramebuffer]
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70 renderPass*: VkRenderPass
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71 commandPool*: VkCommandPool
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72 commandBuffers*: array[MAX_FRAMES_IN_FLIGHT, VkCommandBuffer]
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73 imageAvailableSemaphores*: array[MAX_FRAMES_IN_FLIGHT, VkSemaphore]
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74 renderFinishedSemaphores*: array[MAX_FRAMES_IN_FLIGHT, VkSemaphore]
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75 inFlightFences*: array[MAX_FRAMES_IN_FLIGHT, VkFence]
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76 Engine* = object
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77 vulkan*: Vulkan
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78 window*: NativeWindow
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79 currentscenedata*: ref Thing
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80
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81 proc getAllPhysicalDevices(instance: VkInstance, surface: VkSurfaceKHR): seq[PhysicalDevice] =
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82 for vulkanPhysicalDevice in getVulkanPhysicalDevices(instance):
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83 var device = PhysicalDevice(device: vulkanPhysicalDevice, extensions: getDeviceExtensions(vulkanPhysicalDevice))
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84 vkGetPhysicalDeviceProperties(vulkanPhysicalDevice, addr(device.properties))
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85 vkGetPhysicalDeviceFeatures(vulkanPhysicalDevice, addr(device.features))
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86 device.formats = vulkanPhysicalDevice.getDeviceSurfaceFormats(surface)
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87 device.presentModes = vulkanPhysicalDevice.getDeviceSurfacePresentModes(surface)
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88
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89 debug(&"Physical device nr {int(vulkanPhysicalDevice)} {cleanString(device.properties.deviceName)}")
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90 for i, queueFamilyProperty in enumerate(getQueueFamilies(vulkanPhysicalDevice)):
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91 var hasSurfaceSupport: VkBool32 = VK_FALSE
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92 checkVkResult vkGetPhysicalDeviceSurfaceSupportKHR(vulkanPhysicalDevice, uint32(i), surface, addr(hasSurfaceSupport))
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93 device.queueFamilies.add(QueueFamily(properties: queueFamilyProperty, hasSurfaceSupport: bool(hasSurfaceSupport)))
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94 debug(&" Queue family {i} {queueFamilyProperty}")
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95
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96 result.add(device)
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97
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98 proc filterForDevice(devices: seq[PhysicalDevice]): seq[(PhysicalDevice, uint32, uint32)] =
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99 for device in devices:
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100 if not (device.formats.len > 0 and device.presentModes.len > 0 and "VK_KHR_swapchain" in device.extensions):
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101 continue
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102 var graphicsQueueFamily = high(uint32)
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103 var presentationQueueFamily = high(uint32)
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104 for i, queueFamily in enumerate(device.queueFamilies):
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105 if queueFamily.hasSurfaceSupport:
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106 presentationQueueFamily = uint32(i)
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107 if bool(uint32(queueFamily.properties.queueFlags) and ord(VK_QUEUE_GRAPHICS_BIT)):
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108 graphicsQueueFamily = uint32(i)
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109 if graphicsQueueFamily != high(uint32) and presentationQueueFamily != high(uint32):
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110 result.add((device, graphicsQueueFamily, presentationQueueFamily))
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111
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112 for (device, graphicsQueueFamily, presentationQueueFamily) in result:
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113 debug(&"Viable device: {cleanString(device.properties.deviceName)} (graphics queue family {graphicsQueueFamily}, presentation queue family {presentationQueueFamily})")
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114
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115
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116 proc getFrameDimension(window: NativeWindow, device: VkPhysicalDevice, surface: VkSurfaceKHR): VkExtent2D =
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117 let capabilities = device.getSurfaceCapabilities(surface)
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118 if capabilities.currentExtent.width != high(uint32):
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119 return capabilities.currentExtent
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120 else:
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121 let (width, height) = window.size()
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122 return VkExtent2D(
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123 width: min(max(uint32(width), capabilities.minImageExtent.width), capabilities.maxImageExtent.width),
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124 height: min(max(uint32(height), capabilities.minImageExtent.height), capabilities.maxImageExtent.height),
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125 )
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126
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127 when DEBUG_LOG:
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128 proc setupDebugLog(instance: VkInstance): VkDebugUtilsMessengerEXT =
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129 var createInfo = VkDebugUtilsMessengerCreateInfoEXT(
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130 sType: VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT,
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131 messageSeverity: VkDebugUtilsMessageSeverityFlagsEXT(
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132 ord(VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT) or
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133 ord(VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT) or
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134 ord(VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT)
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135 ),
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136 messageType: VkDebugUtilsMessageTypeFlagsEXT(
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137 ord(VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT) or
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138 ord(VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT) or
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139 ord(VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT)
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140 ),
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141 pfnUserCallback: debugCallback,
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142 pUserData: nil,
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143 )
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144 checkVkResult instance.vkCreateDebugUtilsMessengerEXT(addr(createInfo), nil, addr(result))
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145
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146 proc setupVulkanDeviceAndQueues(instance: VkInstance, surface: VkSurfaceKHR): Device =
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147 let usableDevices = instance.getAllPhysicalDevices(surface).filterForDevice()
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148 if len(usableDevices) == 0:
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149 raise newException(Exception, "No suitable graphics device found")
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150 result.physicalDevice = usableDevices[0][0]
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151 result.graphicsQueueFamily = usableDevices[0][1]
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152 result.presentationQueueFamily = usableDevices[0][2]
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153
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154 debug(&"Chose device {cleanString(result.physicalDevice.properties.deviceName)}")
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155
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156 (result.device, result.graphicsQueue, result.presentationQueue) = getVulcanDevice(
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157 result.physicalDevice.device,
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158 result.physicalDevice.features,
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159 result.graphicsQueueFamily,
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160 result.presentationQueueFamily,
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161 )
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162
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163 proc setupSwapChain(device: VkDevice, physicalDevice: PhysicalDevice, surface: VkSurfaceKHR, dimension: VkExtent2D, surfaceFormat: VkSurfaceFormatKHR): Swapchain =
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164
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165 let capabilities = physicalDevice.device.getSurfaceCapabilities(surface)
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166 var selectedPresentationMode = getPresentMode(physicalDevice.presentModes)
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167 # setup swapchain
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168 var swapchainCreateInfo = VkSwapchainCreateInfoKHR(
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169 sType: VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
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170 surface: surface,
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171 minImageCount: max(capabilities.minImageCount + 1, capabilities.maxImageCount),
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172 imageFormat: surfaceFormat.format,
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173 imageColorSpace: surfaceFormat.colorSpace,
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174 imageExtent: dimension,
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175 imageArrayLayers: 1,
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176 imageUsage: VkImageUsageFlags(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT),
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177 # VK_SHARING_MODE_CONCURRENT no supported (i.e cannot use different queue families for drawing to swap surface?)
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178 imageSharingMode: VK_SHARING_MODE_EXCLUSIVE,
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179 preTransform: capabilities.currentTransform,
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180 compositeAlpha: VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
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181 presentMode: selectedPresentationMode,
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182 clipped: VK_TRUE,
0
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183 oldSwapchain: VkSwapchainKHR(0),
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184 )
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185 checkVkResult device.vkCreateSwapchainKHR(addr(swapchainCreateInfo), nil, addr(result.swapchain))
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186 result.images = device.getSwapChainImages(result.swapchain)
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187
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188 # setup swapchian image views
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189
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190 result.imageviews = newSeq[VkImageView](result.images.len)
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191 for i, image in enumerate(result.images):
0
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192 var imageViewCreateInfo = VkImageViewCreateInfo(
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193 sType: VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
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194 image: image,
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195 viewType: VK_IMAGE_VIEW_TYPE_2D,
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196 format: surfaceFormat.format,
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197 components: VkComponentMapping(
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198 r: VK_COMPONENT_SWIZZLE_IDENTITY,
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199 g: VK_COMPONENT_SWIZZLE_IDENTITY,
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200 b: VK_COMPONENT_SWIZZLE_IDENTITY,
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201 a: VK_COMPONENT_SWIZZLE_IDENTITY,
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202 ),
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203 subresourceRange: VkImageSubresourceRange(
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204 aspectMask: VkImageAspectFlags(VK_IMAGE_ASPECT_COLOR_BIT),
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205 baseMipLevel: 0,
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206 levelCount: 1,
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207 baseArrayLayer: 0,
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208 layerCount: 1,
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209 ),
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210 )
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211 checkVkResult device.vkCreateImageView(addr(imageViewCreateInfo), nil, addr(result.imageviews[i]))
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212
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213 proc setupRenderPass(device: VkDevice, format: VkFormat): VkRenderPass =
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214 var
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215 colorAttachment = VkAttachmentDescription(
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216 format: format,
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217 samples: VK_SAMPLE_COUNT_1_BIT,
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218 loadOp: VK_ATTACHMENT_LOAD_OP_CLEAR,
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219 storeOp: VK_ATTACHMENT_STORE_OP_STORE,
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220 stencilLoadOp: VK_ATTACHMENT_LOAD_OP_DONT_CARE,
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221 stencilStoreOp: VK_ATTACHMENT_STORE_OP_DONT_CARE,
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222 initialLayout: VK_IMAGE_LAYOUT_UNDEFINED,
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223 finalLayout: VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
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224 )
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225 colorAttachmentRef = VkAttachmentReference(
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226 attachment: 0,
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227 layout: VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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228 )
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229 subpass = VkSubpassDescription(
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230 pipelineBindPoint: VK_PIPELINE_BIND_POINT_GRAPHICS,
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231 colorAttachmentCount: 1,
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232 pColorAttachments: addr(colorAttachmentRef)
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233 )
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234 dependency = VkSubpassDependency(
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235 srcSubpass: VK_SUBPASS_EXTERNAL,
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236 dstSubpass: 0,
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237 srcStageMask: VkPipelineStageFlags(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT),
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238 srcAccessMask: VkAccessFlags(0),
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239 dstStageMask: VkPipelineStageFlags(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT),
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240 dstAccessMask: VkAccessFlags(VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT),
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241 )
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242 renderPassCreateInfo = VkRenderPassCreateInfo(
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243 sType: VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
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244 attachmentCount: 1,
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245 pAttachments: addr(colorAttachment),
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246 subpassCount: 1,
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247 pSubpasses: addr(subpass),
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248 dependencyCount: 1,
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249 pDependencies: addr(dependency),
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250 )
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251 checkVkResult device.vkCreateRenderPass(addr(renderPassCreateInfo), nil, addr(result))
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252
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253 proc initRenderPipeline[VertextType, T](device: VkDevice, frameDimension: VkExtent2D, renderPass: VkRenderPass, vertexShader, fragmentShader: static string): RenderPipeline[T] =
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254 # load shaders
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255 result.device = device
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256 result.shaders.add(initShaderProgram[T](device, VK_SHADER_STAGE_VERTEX_BIT, vertexShader))
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257 result.shaders.add(initShaderProgram[T](device, VK_SHADER_STAGE_FRAGMENT_BIT, fragmentShader))
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258
2
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259 var
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260 # define which parts can be dynamic (pipeline is fixed after setup)
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261 dynamicStates = [VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR]
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262 dynamicState = VkPipelineDynamicStateCreateInfo(
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263 sType: VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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264 dynamicStateCount: uint32(dynamicStates.len),
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265 pDynamicStates: addr(dynamicStates[0]),
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266 )
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267 vertexbindings = generateInputVertexBinding[VertextType]()
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268 attributebindings = generateInputAttributeBinding[VertextType]()
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269
2
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270 # define input data format
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271 vertexInputInfo = VkPipelineVertexInputStateCreateInfo(
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272 sType: VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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273 vertexBindingDescriptionCount: uint32(vertexbindings.len),
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274 pVertexBindingDescriptions: addr(vertexbindings[0]),
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275 vertexAttributeDescriptionCount: uint32(attributebindings.len),
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276 pVertexAttributeDescriptions: addr(attributebindings[0]),
2
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277 )
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278 inputAssembly = VkPipelineInputAssemblyStateCreateInfo(
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279 sType: VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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280 topology: VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
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281 primitiveRestartEnable: VK_FALSE,
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parents: 1
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282 )
1
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283
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284 # setup viewport
2
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285 var viewportState = VkPipelineViewportStateCreateInfo(
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286 sType: VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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287 viewportCount: 1,
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288 scissorCount: 1,
1
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289 )
0
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290
2
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291 # rasterizerization config
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292 var
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293 rasterizer = VkPipelineRasterizationStateCreateInfo(
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294 sType: VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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295 depthClampEnable: VK_FALSE,
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296 rasterizerDiscardEnable: VK_FALSE,
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297 polygonMode: VK_POLYGON_MODE_FILL,
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298 lineWidth: 1.0,
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parents: 1
diff changeset
299 cullMode: VkCullModeFlags(VK_CULL_MODE_BACK_BIT),
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Sam <sam@basx.dev>
parents: 1
diff changeset
300 frontFace: VK_FRONT_FACE_CLOCKWISE,
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Sam <sam@basx.dev>
parents: 1
diff changeset
301 depthBiasEnable: VK_FALSE,
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Sam <sam@basx.dev>
parents: 1
diff changeset
302 depthBiasConstantFactor: 0.0,
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Sam <sam@basx.dev>
parents: 1
diff changeset
303 depthBiasClamp: 0.0,
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Sam <sam@basx.dev>
parents: 1
diff changeset
304 depthBiasSlopeFactor: 0.0,
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Sam <sam@basx.dev>
parents: 1
diff changeset
305 )
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
306 multisampling = VkPipelineMultisampleStateCreateInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
307 sType: VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
308 sampleShadingEnable: VK_FALSE,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
309 rasterizationSamples: VK_SAMPLE_COUNT_1_BIT,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
310 minSampleShading: 1.0,
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Sam <sam@basx.dev>
parents: 1
diff changeset
311 pSampleMask: nil,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
312 alphaToCoverageEnable: VK_FALSE,
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Sam <sam@basx.dev>
parents: 1
diff changeset
313 alphaToOneEnable: VK_FALSE,
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Sam <sam@basx.dev>
parents: 1
diff changeset
314 )
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
315 colorBlendAttachment = VkPipelineColorBlendAttachmentState(
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Sam <sam@basx.dev>
parents: 1
diff changeset
316 colorWriteMask: VkColorComponentFlags(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
317 ord(VK_COLOR_COMPONENT_R_BIT) or
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
318 ord(VK_COLOR_COMPONENT_G_BIT) or
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
319 ord(VK_COLOR_COMPONENT_B_BIT) or
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
320 ord(VK_COLOR_COMPONENT_A_BIT)
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
321 ),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
322 blendEnable: VK_TRUE,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
323 srcColorBlendFactor: VK_BLEND_FACTOR_SRC_ALPHA,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
324 dstColorBlendFactor: VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
325 colorBlendOp: VK_BLEND_OP_ADD,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
326 srcAlphaBlendFactor: VK_BLEND_FACTOR_ONE,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
327 dstAlphaBlendFactor: VK_BLEND_FACTOR_ZERO,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
328 alphaBlendOp: VK_BLEND_OP_ADD,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
329 )
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
330 colorBlending = VkPipelineColorBlendStateCreateInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
331 sType: VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
332 logicOpEnable: VK_TRUE,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
333 logicOp: VK_LOGIC_OP_COPY,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
334 attachmentCount: 1,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
335 pAttachments: addr(colorBlendAttachment),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
336 blendConstants: [0.0'f, 0.0'f, 0.0'f, 0.0'f],
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
337 )
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
338
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
339 result.uniformLayout = device.createUniformDescriptorLayout(VkShaderStageFlags(VK_SHADER_STAGE_VERTEX_BIT), 0)
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
340 var
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
341 # "globals" that go into the shader, uniforms etc.
2
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Sam <sam@basx.dev>
parents: 1
diff changeset
342 pipelineLayoutInfo = VkPipelineLayoutCreateInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
343 sType: VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
344 setLayoutCount: 1,
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
345 pSetLayouts: addr(result.uniformLayout),
2
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Sam <sam@basx.dev>
parents: 1
diff changeset
346 pushConstantRangeCount: 0,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
347 pPushConstantRanges: nil,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
348 )
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
349 checkVkResult vkCreatePipelineLayout(device, addr(pipelineLayoutInfo), nil, addr(result.layout))
2
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Sam <sam@basx.dev>
parents: 1
diff changeset
350
17
b40466fa446a add: vertex basics, some refactoring
Sam <sam@basx.dev>
parents: 11
diff changeset
351 var stages: seq[VkPipelineShaderStageCreateInfo]
b40466fa446a add: vertex basics, some refactoring
Sam <sam@basx.dev>
parents: 11
diff changeset
352 for shader in result.shaders:
b40466fa446a add: vertex basics, some refactoring
Sam <sam@basx.dev>
parents: 11
diff changeset
353 stages.add(shader.shader)
2
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Sam <sam@basx.dev>
parents: 1
diff changeset
354 var pipelineInfo = VkGraphicsPipelineCreateInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
355 sType: VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
17
b40466fa446a add: vertex basics, some refactoring
Sam <sam@basx.dev>
parents: 11
diff changeset
356 stageCount: uint32(stages.len),
b40466fa446a add: vertex basics, some refactoring
Sam <sam@basx.dev>
parents: 11
diff changeset
357 pStages: addr(stages[0]),
2
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Sam <sam@basx.dev>
parents: 1
diff changeset
358 pVertexInputState: addr(vertexInputInfo),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
359 pInputAssemblyState: addr(inputAssembly),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
360 pViewportState: addr(viewportState),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
361 pRasterizationState: addr(rasterizer),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
362 pMultisampleState: addr(multisampling),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
363 pDepthStencilState: nil,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
364 pColorBlendState: addr(colorBlending),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
365 pDynamicState: addr(dynamicState),
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
366 layout: result.layout,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
367 renderPass: renderPass,
2
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Sam <sam@basx.dev>
parents: 1
diff changeset
368 subpass: 0,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
369 basePipelineHandle: VkPipeline(0),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
370 basePipelineIndex: -1,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
371 )
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
372 checkVkResult vkCreateGraphicsPipelines(
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
373 device,
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
374 VkPipelineCache(0),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
375 1,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
376 addr(pipelineInfo),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
377 nil,
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
378 addr(result.pipeline)
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
379 )
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
380
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
381 proc setupFramebuffers(device: VkDevice, swapchain: var Swapchain, renderPass: VkRenderPass, dimension: VkExtent2D): seq[VkFramebuffer] =
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
382 result = newSeq[VkFramebuffer](swapchain.images.len)
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
383 for i, imageview in enumerate(swapchain.imageviews):
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
384 var framebufferInfo = VkFramebufferCreateInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
385 sType: VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
386 renderPass: renderPass,
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
387 attachmentCount: 1,
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
388 pAttachments: addr(swapchain.imageviews[i]),
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
389 width: dimension.width,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
390 height: dimension.height,
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
391 layers: 1,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
392 )
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
393 checkVkResult device.vkCreateFramebuffer(addr(framebufferInfo), nil, addr(result[i]))
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
394
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
395 proc trash(device: VkDevice, swapchain: Swapchain, framebuffers: seq[VkFramebuffer]) =
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
396 for framebuffer in framebuffers:
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
397 device.vkDestroyFramebuffer(framebuffer, nil)
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
398 for imageview in swapchain.imageviews:
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
399 device.vkDestroyImageView(imageview, nil)
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
400 device.vkDestroySwapchainKHR(swapchain.swapchain, nil)
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
401
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
402 proc recreateSwapchain(vulkan: Vulkan): (Swapchain, seq[VkFramebuffer]) =
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
403 debug(&"Recreate swapchain with dimension {vulkan.frameDimension}")
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
404 checkVkResult vulkan.device.device.vkDeviceWaitIdle()
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
405
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
406 vulkan.device.device.trash(vulkan.swapchain, vulkan.framebuffers)
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
407
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
408 result[0] = vulkan.device.device.setupSwapChain(
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
409 vulkan.device.physicalDevice,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
410 vulkan.surface,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
411 vulkan.frameDimension,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
412 vulkan.surfaceFormat
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
413 )
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
414 result[1] = vulkan.device.device.setupFramebuffers(
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
415 result[0],
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
416 vulkan.renderPass,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
417 vulkan.frameDimension
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
418 )
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
419
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
420
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
421 proc setupCommandBuffers(device: VkDevice, graphicsQueueFamily: uint32): (VkCommandPool, array[MAX_FRAMES_IN_FLIGHT, VkCommandBuffer]) =
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
422 # set up command buffer
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
423 var poolInfo = VkCommandPoolCreateInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
424 sType: VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
425 flags: VkCommandPoolCreateFlags(VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT),
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
426 queueFamilyIndex: graphicsQueueFamily,
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
427 )
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
428 checkVkResult device.vkCreateCommandPool(addr(poolInfo), nil, addr(result[0]))
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
429
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
430 var allocInfo = VkCommandBufferAllocateInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
431 sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
432 commandPool: result[0],
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
433 level: VK_COMMAND_BUFFER_LEVEL_PRIMARY,
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
434 commandBufferCount: result[1].len.uint32,
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
435 )
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
436 checkVkResult device.vkAllocateCommandBuffers(addr(allocInfo), addr(result[1][0]))
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
437
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
438 proc setupSyncPrimitives(device: VkDevice): (
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
439 array[MAX_FRAMES_IN_FLIGHT, VkSemaphore],
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
440 array[MAX_FRAMES_IN_FLIGHT, VkSemaphore],
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
441 array[MAX_FRAMES_IN_FLIGHT, VkFence],
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
442 ) =
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
443 var semaphoreInfo = VkSemaphoreCreateInfo(sType: VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO)
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
444 var fenceInfo = VkFenceCreateInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
445 sType: VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
446 flags: VkFenceCreateFlags(VK_FENCE_CREATE_SIGNALED_BIT)
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
447 )
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
448 for i in 0 ..< MAX_FRAMES_IN_FLIGHT:
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
449 checkVkResult device.vkCreateSemaphore(addr(semaphoreInfo), nil, addr(result[0][i]))
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
450 checkVkResult device.vkCreateSemaphore(addr(semaphoreInfo), nil, addr(result[1][i]))
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
451 checkVkResult device.vkCreateFence(addr(fenceInfo), nil, addr(result[2][i]))
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
452
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
453 proc igniteEngine*(windowTitle: string): Engine =
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
454
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
455 result.window = createWindow(windowTitle)
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
456
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
457 # setup vulkan functions
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
458 vkLoad1_0()
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
459 vkLoad1_1()
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
460 vkLoad1_2()
10
0660ba9d1930 did: make it work on windows
sam <sam@basx.dev>
parents: 8
diff changeset
461
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
462 # create vulkan instance
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
463 result.vulkan.instance = createVulkanInstance(VULKAN_VERSION)
10
0660ba9d1930 did: make it work on windows
sam <sam@basx.dev>
parents: 8
diff changeset
464 when DEBUG_LOG:
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
465 result.vulkan.debugMessenger = result.vulkan.instance.setupDebugLog()
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
466 result.vulkan.surface = result.vulkan.instance.createVulkanSurface(result.window)
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
467 result.vulkan.device = result.vulkan.instance.setupVulkanDeviceAndQueues(result.vulkan.surface)
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
468
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
469 # get basic frame information
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
470 result.vulkan.surfaceFormat = result.vulkan.device.physicalDevice.formats.getSuitableSurfaceFormat()
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
471 result.vulkan.frameDimension = result.window.getFrameDimension(result.vulkan.device.physicalDevice.device, result.vulkan.surface)
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
472
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
473 # setup swapchain and render pipeline
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
474 result.vulkan.swapchain = result.vulkan.device.device.setupSwapChain(
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
475 result.vulkan.device.physicalDevice,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
476 result.vulkan.surface,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
477 result.vulkan.frameDimension,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
478 result.vulkan.surfaceFormat
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
479 )
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
480 result.vulkan.renderPass = result.vulkan.device.device.setupRenderPass(result.vulkan.surfaceFormat.format)
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
481 result.vulkan.framebuffers = result.vulkan.device.device.setupFramebuffers(
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
482 result.vulkan.swapchain,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
483 result.vulkan.renderPass,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
484 result.vulkan.frameDimension
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
485 )
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
486 (
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
487 result.vulkan.commandPool,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
488 result.vulkan.commandBuffers,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
489 ) = result.vulkan.device.device.setupCommandBuffers(result.vulkan.device.graphicsQueueFamily)
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
490
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
491 (
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
492 result.vulkan.imageAvailableSemaphores,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
493 result.vulkan.renderFinishedSemaphores,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
494 result.vulkan.inFlightFences,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
495 ) = result.vulkan.device.device.setupSyncPrimitives()
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
496
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
497
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
498 proc setupPipeline*[VertexType, UniformType, T: object, IndexType: uint16|uint32](engine: var Engine, scenedata: ref Thing, vertexShader, fragmentShader: static string): RenderPipeline[T] =
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
499 engine.currentscenedata = scenedata
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
500 result = initRenderPipeline[VertexType, T](
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
501 engine.vulkan.device.device,
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
502 engine.vulkan.frameDimension,
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
503 engine.vulkan.renderPass,
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
504 vertexShader,
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
505 fragmentShader,
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
506 )
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
507 # vertex buffers
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
508 var allmeshes: seq[Mesh[VertexType]]
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
509 for mesh in partsOfType[ref Mesh[VertexType]](engine.currentscenedata):
20
beb86492b178 add: generate ubermeshes
Sam <sam@basx.dev>
parents: 19
diff changeset
510 allmeshes.add(mesh[])
22
b45a5d338cd0 did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Sam <sam@basx.dev>
parents: 20
diff changeset
511 if allmeshes.len > 0:
b45a5d338cd0 did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Sam <sam@basx.dev>
parents: 20
diff changeset
512 var ubermesh = createUberMesh(allmeshes)
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
513 result.vertexBuffers.add createVertexBuffers(ubermesh, engine.vulkan.device.device, engine.vulkan.device.physicalDevice.device, engine.vulkan.commandPool, engine.vulkan.device.graphicsQueue)
20
beb86492b178 add: generate ubermeshes
Sam <sam@basx.dev>
parents: 19
diff changeset
514
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
515 # vertex buffers with indexes
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
516 var allindexedmeshes: seq[IndexedMesh[VertexType, IndexType]]
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
517 for mesh in partsOfType[ref IndexedMesh[VertexType, IndexType]](engine.currentscenedata):
20
beb86492b178 add: generate ubermeshes
Sam <sam@basx.dev>
parents: 19
diff changeset
518 allindexedmeshes.add(mesh[])
22
b45a5d338cd0 did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Sam <sam@basx.dev>
parents: 20
diff changeset
519 if allindexedmeshes.len > 0:
b45a5d338cd0 did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
Sam <sam@basx.dev>
parents: 20
diff changeset
520 var indexedubermesh = createUberMesh(allindexedmeshes)
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
521 result.indexedVertexBuffers.add createIndexedVertexBuffers(indexedubermesh, engine.vulkan.device.device, engine.vulkan.device.physicalDevice.device, engine.vulkan.commandPool, engine.vulkan.device.graphicsQueue)
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
522
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
523 # uniform buffers
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
524 result.uniformBuffers = createUniformBuffers[MAX_FRAMES_IN_FLIGHT, UniformType](
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
525 engine.vulkan.device.device,
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
526 engine.vulkan.device.physicalDevice.device
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
527 )
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
528
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
529
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
530 proc runPipeline(commandBuffer: VkCommandBuffer, pipeline: RenderPipeline) =
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
531 vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.pipeline)
0
5daf3f236d87 add: initial version
Sam <sam@basx.dev>
parents:
diff changeset
532
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
533 for (vertexBufferSet, vertexCount) in pipeline.vertexBuffers:
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
534 var
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
535 vertexBuffers: seq[VkBuffer]
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
536 offsets: seq[VkDeviceSize]
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
537 for buffer in vertexBufferSet:
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
538 vertexBuffers.add buffer.vkBuffer
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
539 offsets.add VkDeviceSize(0)
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
540
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
541 vkCmdBindVertexBuffers(commandBuffer, firstBinding=0'u32, bindingCount=2'u32, pBuffers=addr(vertexBuffers[0]), pOffsets=addr(offsets[0]))
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
542 vkCmdDraw(commandBuffer, vertexCount=vertexCount, instanceCount=1'u32, firstVertex=0'u32, firstInstance=0'u32)
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
543
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
544 for (vertexBufferSet, indexBuffer, indicesCount, indexType) in pipeline.indexedVertexBuffers:
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
545 var
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
546 vertexBuffers: seq[VkBuffer]
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
547 offsets: seq[VkDeviceSize]
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
548 for buffer in vertexBufferSet:
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
549 vertexBuffers.add buffer.vkBuffer
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
550 offsets.add VkDeviceSize(0)
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
551
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
552 vkCmdBindVertexBuffers(commandBuffer, firstBinding=0'u32, bindingCount=2'u32, pBuffers=addr(vertexBuffers[0]), pOffsets=addr(offsets[0]))
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
553 vkCmdBindIndexBuffer(commandBuffer, indexBuffer.vkBuffer, VkDeviceSize(0), indexType);
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
554 vkCmdDrawIndexed(commandBuffer, indicesCount, 1, 0, 0, 0);
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
555
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
556 proc recordCommandBuffer(renderPass: VkRenderPass, pipeline: RenderPipeline, commandBuffer: VkCommandBuffer, framebuffer: VkFramebuffer, frameDimension: VkExtent2D) =
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
557 var
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
558 beginInfo = VkCommandBufferBeginInfo(
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
559 sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
560 pInheritanceInfo: nil,
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
561 )
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
562 clearColor = VkClearValue(color: VkClearColorValue(float32: [0.2'f, 0.2'f, 0.2'f, 1.0'f]))
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
563 renderPassInfo = VkRenderPassBeginInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
564 sType: VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
565 renderPass: renderPass,
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
566 framebuffer: framebuffer,
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
567 renderArea: VkRect2D(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
568 offset: VkOffset2D(x: 0, y: 0),
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
569 extent: frameDimension,
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
570 ),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
571 clearValueCount: 1,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
572 pClearValues: addr(clearColor),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
573 )
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
574 viewport = VkViewport(
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
575 x: 0.0,
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
576 y: 0.0,
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
577 width: (float) frameDimension.width,
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
578 height: (float) frameDimension.height,
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
579 minDepth: 0.0,
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
580 maxDepth: 1.0,
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
581 )
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
582 scissor = VkRect2D(
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
583 offset: VkOffset2D(x: 0, y: 0),
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
584 extent: frameDimension
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
585 )
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
586 checkVkResult vkBeginCommandBuffer(commandBuffer, addr(beginInfo))
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
587 block:
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
588 vkCmdBeginRenderPass(commandBuffer, addr(renderPassInfo), VK_SUBPASS_CONTENTS_INLINE)
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
589 vkCmdSetViewport(commandBuffer, firstViewport=0, viewportCount=1, addr(viewport))
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
590 vkCmdSetScissor(commandBuffer, firstScissor=0, scissorCount=1, addr(scissor))
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
591 runPipeline(commandBuffer, pipeline)
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
592 vkCmdEndRenderPass(commandBuffer)
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
593 checkVkResult vkEndCommandBuffer(commandBuffer)
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
594
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
595 proc drawFrame(window: NativeWindow, vulkan: var Vulkan, currentFrame: int, resized: bool, pipeline: RenderPipeline) =
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
596 checkVkResult vkWaitForFences(vulkan.device.device, 1, addr(vulkan.inFlightFences[currentFrame]), VK_TRUE, high(uint64))
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
597 var bufferImageIndex: uint32
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
598 let nextImageResult = vkAcquireNextImageKHR(
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
599 vulkan.device.device,
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
600 vulkan.swapchain.swapchain,
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
601 high(uint64),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
602 vulkan.imageAvailableSemaphores[currentFrame],
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
603 VkFence(0),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
604 addr(bufferImageIndex)
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
605 )
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
606 if nextImageResult == VK_ERROR_OUT_OF_DATE_KHR:
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
607 vulkan.frameDimension = window.getFrameDimension(vulkan.device.physicalDevice.device, vulkan.surface)
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
608 (vulkan.swapchain, vulkan.framebuffers) = vulkan.recreateSwapchain()
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
609 elif not (nextImageResult in [VK_SUCCESS, VK_SUBOPTIMAL_KHR]):
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
610 raise newException(Exception, "Vulkan error: vkAcquireNextImageKHR returned " & $nextImageResult)
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
611 checkVkResult vkResetFences(vulkan.device.device, 1, addr(vulkan.inFlightFences[currentFrame]))
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
612
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
613 checkVkResult vkResetCommandBuffer(vulkan.commandBuffers[currentFrame], VkCommandBufferResetFlags(0))
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
614 vulkan.renderPass.recordCommandBuffer(pipeline, vulkan.commandBuffers[currentFrame], vulkan.framebuffers[bufferImageIndex], vulkan.frameDimension)
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
615 var
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
616 waitSemaphores = [vulkan.imageAvailableSemaphores[currentFrame]]
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
617 waitStages = [VkPipelineStageFlags(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT)]
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
618 signalSemaphores = [vulkan.renderFinishedSemaphores[currentFrame]]
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
619 submitInfo = VkSubmitInfo(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
620 sType: VK_STRUCTURE_TYPE_SUBMIT_INFO,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
621 waitSemaphoreCount: 1,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
622 pWaitSemaphores: addr(waitSemaphores[0]),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
623 pWaitDstStageMask: addr(waitStages[0]),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
624 commandBufferCount: 1,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
625 pCommandBuffers: addr(vulkan.commandBuffers[currentFrame]),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
626 signalSemaphoreCount: 1,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
627 pSignalSemaphores: addr(signalSemaphores[0]),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
628 )
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
629 checkVkResult vkQueueSubmit(vulkan.device.graphicsQueue, 1, addr(submitInfo), vulkan.inFlightFences[currentFrame])
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
630
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
631 var presentInfo = VkPresentInfoKHR(
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
632 sType: VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
633 waitSemaphoreCount: 1,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
634 pWaitSemaphores: addr(signalSemaphores[0]),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
635 swapchainCount: 1,
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
636 pSwapchains: addr(vulkan.swapchain.swapchain),
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
637 pImageIndices: addr(bufferImageIndex),
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
638 pResults: nil,
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
639 )
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
640 let presentResult = vkQueuePresentKHR(vulkan.device.presentationQueue, addr(presentInfo))
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
641
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
642 if presentResult == VK_ERROR_OUT_OF_DATE_KHR or presentResult == VK_SUBOPTIMAL_KHR or resized:
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
643 vulkan.frameDimension = window.getFrameDimension(vulkan.device.physicalDevice.device, vulkan.surface)
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
644 (vulkan.swapchain, vulkan.framebuffers) = vulkan.recreateSwapchain()
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
645
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
646
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
647 proc run*(engine: var Engine, pipeline: RenderPipeline, globalUpdate: proc(engine: var Engine, dt: Duration)) =
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
648 var
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
649 killed = false
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
650 currentFrame = 0
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
651 resized = false
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
652 lastUpdate = getTime()
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
653
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
654 while not killed:
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
655
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
656 # process input
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
657 for event in engine.window.pendingEvents():
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
658 case event.eventType:
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
659 of Quit:
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
660 killed = true
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
661 of ResizedWindow:
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
662 resized = true
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
663 of KeyDown:
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
664 echo event
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
665 if event.key == Escape:
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
666 killed = true
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
667 else:
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
668 discard
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
669
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
670 # game logic update
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
671 let
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
672 now = getTime()
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
673 dt = now - lastUpdate
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
674 lastUpdate = now
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
675 engine.globalUpdate(dt)
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
676 for entity in allEntities(engine.currentscenedata):
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
677 entity.update(dt)
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
678
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
679 # submit frame for drawing
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
680 engine.window.drawFrame(engine.vulkan, currentFrame, resized, pipeline)
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
681 resized = false
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
682 currentFrame = (currentFrame + 1) mod MAX_FRAMES_IN_FLIGHT;
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
683 checkVkResult vkDeviceWaitIdle(engine.vulkan.device.device)
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
684
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
685 proc trash*(pipeline: var RenderPipeline) =
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
686 vkDestroyDescriptorSetLayout(pipeline.device, pipeline.uniformLayout, nil);
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
687 vkDestroyPipeline(pipeline.device, pipeline.pipeline, nil)
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
688 vkDestroyPipelineLayout(pipeline.device, pipeline.layout, nil)
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
689 for shader in pipeline.shaders:
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
690 vkDestroyShaderModule(pipeline.device, shader.shader.module, nil)
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
691
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
692 for (bufferset, cnt) in pipeline.vertexBuffers.mitems:
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
693 for buffer in bufferset.mitems:
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
694 buffer.trash()
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
695 for (bufferset, indexbuffer, cnt, t) in pipeline.indexedVertexBuffers.mitems:
19
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
696 indexbuffer.trash()
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
697 for buffer in bufferset.mitems:
b55d6ecde79d did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents: 18
diff changeset
698 buffer.trash()
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
699 for buffer in pipeline.uniformBuffers.mitems:
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
700 buffer.trash()
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
701
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
702 proc trash*(engine: var Engine) =
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
703 checkVkResult vkDeviceWaitIdle(engine.vulkan.device.device)
5
4ed9cb098315 add: structure code for crossplatform, add some input handling + bugfixes
Sam <sam@basx.dev>
parents: 4
diff changeset
704 engine.vulkan.device.device.trash(engine.vulkan.swapchain, engine.vulkan.framebuffers)
0
5daf3f236d87 add: initial version
Sam <sam@basx.dev>
parents:
diff changeset
705
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
706 for i in 0 ..< MAX_FRAMES_IN_FLIGHT:
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
707 engine.vulkan.device.device.vkDestroySemaphore(engine.vulkan.imageAvailableSemaphores[i], nil)
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
708 engine.vulkan.device.device.vkDestroySemaphore(engine.vulkan.renderFinishedSemaphores[i], nil)
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
709 engine.vulkan.device.device.vkDestroyFence(engine.vulkan.inFlightFences[i], nil)
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
710
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
711 engine.vulkan.device.device.vkDestroyRenderPass(engine.vulkan.renderPass, nil)
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
712 engine.vulkan.device.device.vkDestroyCommandPool(engine.vulkan.commandPool, nil)
2
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
713
213fdf8d31dd did: hello world triangle, a bit of code organization
Sam <sam@basx.dev>
parents: 1
diff changeset
714 engine.vulkan.instance.vkDestroySurfaceKHR(engine.vulkan.surface, nil)
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
715 engine.vulkan.device.device.vkDestroyDevice(nil)
10
0660ba9d1930 did: make it work on windows
sam <sam@basx.dev>
parents: 8
diff changeset
716 when DEBUG_LOG:
4
af9183acb173 did: refactor, add resizing, proper cleanup
Sam <sam@basx.dev>
parents: 2
diff changeset
717 engine.vulkan.instance.vkDestroyDebugUtilsMessengerEXT(engine.vulkan.debugMessenger, nil)
9
227e53d1a853 fix: segfault on shutdown
Sam <sam@basx.dev>
parents: 8
diff changeset
718 engine.window.trash()
28
b1b05d4efb52 big refactoring, part1
Sam <sam@basx.dev>
parents: 24
diff changeset
719 engine.vulkan.instance.vkDestroyInstance(nil) # needs to happen after window is trashed as the driver might have a hook registered for the window destruction