Mercurial > games > semicongine
annotate Makefile @ 19:b55d6ecde79d
did: introduce scene graph, meshs and generic vertex buffers
| author | Sam <sam@basx.dev> | 
|---|---|
| date | Mon, 09 Jan 2023 11:04:19 +0700 | 
| parents | 90e117952f74 | 
| children | 316923e9247c | 
| rev | line source | 
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| 0 | 1 SOURCES := $(shell find src -name '*.nim') | 
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changeset | 2 DEBUG_OPTIONS := --debugger:native --checks:on --assertions:on | 
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changeset | 3 RELEASE_OPTIONS := -d:release --checks:off --assertions:off | 
| 15 | 4 WINDOWS_DEBUG_OPTIONS := --cc:vcc --passC:'/MDd' --passL:'ucrtd.lib' | 
| 5 WINDOWS_RELEASE_OPTIONS := --cc:vcc --passC:'/MD' --passL:'ucrt.lib' | |
| 6 | |
| 7 # HACK to get cross-compilation working -------------------------------- | |
| 8 | |
| 9 # anywhere with a windows filesystem that has the visual basic compiler tools installed | |
| 10 WINDOWS_BASE := /mnt | |
| 11 | |
| 12 # path variables, need to have correct versions | |
| 13 WINDOWS_PROGAMS := ${WINDOWS_BASE}/Program Files (x86) | |
| 14 MSVC_BUILDTOOLS_PATH := ${WINDOWS_PROGAMS}/Microsoft Visual Studio/2022/BuildTools/VC | |
| 15 WINDOWS_KIT_INCLUDE_BASE := ${WINDOWS_PROGAMS}/Windows Kits/10/Include/10.0.22000.0 | |
| 16 WINDOWS_KIT_LIBS_BASE := ${WINDOWS_PROGAMS}/Windows Kits/10/Lib/10.0.22000.0 | |
| 17 MSVC_PATH := ${MSVC_BUILDTOOLS_PATH}/Tools/MSVC/14.34.31933 | |
| 18 | |
| 19 MSVC_ADDITIONAL_PATH := ${MSVC_BUILDTOOLS_PATH}/Auxiliary/Build/ | |
| 20 CL_DIR := ${MSVC_PATH}/bin/Hostx64/x64/ | |
| 21 CL_INCL_DIR := ${MSVC_PATH}/include | |
| 22 WINE_NIM_VERSION := 1.6.10 | |
| 23 | |
| 24 # nim command: | |
| 25 WINE_NIM := WINEPATH="${CL_DIR}" wine ./build/nim_windows/nim-${WINE_NIM_VERSION}/bin/nim.exe --path:"${MSVC_ADDITIONAL_PATH}" --path:"${CL_INCL_DIR}" --passC:'/I "${CL_INCL_DIR}"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/ucrt"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/um"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/shared"' --passL:'/LIBPATH:"${WINDOWS_KIT_LIBS_BASE}/ucrt/x64"' --passL:'/LIBPATH:"${WINDOWS_KIT_LIBS_BASE}/um/x64"' --passL:'/LIBPATH:"${MSVC_PATH}/lib/x64"' | |
| 26 | |
| 27 # end of HACK----------------------------------------------------------- | |
| 28 | |
| 0 | 29 | 
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changeset | 30 # build hello_triangle | 
| 18 | 31 build/debug/linux/hello_triangle: ${SOURCES} | 
| 32 nim build_linux_debug ${DEBUG_OPTIONS} -o:$@ examples/hello_triangle.nim | |
| 33 build/release/linux/hello_triangle: ${SOURCES} | |
| 34 nim build_linux_release c ${RELEASE_OPTIONS} -o:$@ examples/hello_triangle.nim | |
| 35 build/debug/windows/hello_triangle.exe: ${SOURCES} build/nim_windows | |
| 36 ${WINE_NIM} c ${DEBUG_OPTIONS} ${WINDOWS_DEBUG_OPTIONS} -o:$@ examples/hello_triangle.nim | |
| 37 build/release/windows/hello_triangle.exe: ${SOURCES} build/nim_windows | |
| 38 ${WINE_NIM} c ${RELEASE_OPTIONS} ${WINDOWS_RELEASE_OPTIONS} -o:$@ examples/hello_triangle.nim | |
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changeset | 39 | 
| 12 | 40 build_all_linux: build/debug/linux/hello_triangle build/release/linux/hello_triangle | 
| 41 build_all_windows: build/debug/windows/hello_triangle.exe build/release/windows/hello_triangle.exe | |
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changeset | 42 build_all: build_all_linux build_all_windows | 
| 8 | 43 | 
| 15 | 44 # clean | 
| 12 | 45 clean: | 
| 46 rm -rf build | |
| 15 | 47 # clean thirdparty too? | 
| 12 | 48 | 
| 16 | 49 .PHONY: tests | 
| 50 | |
| 15 | 51 # tests | 
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changeset | 52 tests: | 
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changeset | 53 testament p tests/ | 
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changeset | 54 | 
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changeset | 55 # publish | 
| 12 | 56 publish_linux_debug: build/debug/linux/hello_triangle | 
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changeset | 57 scp $< basx.dev:/var/www/public.basx.dev/joni/linux/debug/ | 
| 12 | 58 publish_linux_release: build/release/linux/hello_triangle | 
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changeset | 59 scp $< basx.dev:/var/www/public.basx.dev/joni/linux/release/ | 
| 12 | 60 publish_windows_debug: build/debug/linux/hello_triangle | 
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changeset | 61 scp $< basx.dev:/var/www/public.basx.dev/joni/windows/debug/ | 
| 12 | 62 publish_windows_release: build/release/linux/hello_triangle | 
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changeset | 63 scp $< basx.dev:/var/www/public.basx.dev/joni/windows/release/ | 
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changeset | 64 | 
| 15 | 65 publish_all_linux: publish_linux_debug publish_linux_release | 
| 66 publish_all_windows: publish_windows_debug publish_windows_release | |
| 67 publish_all: publish_all_linux publish_all_windows | |
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changeset | 68 | 
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changeset | 69 | 
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changeset | 70 # download thirdparty-libraries | 
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changeset | 71 | 
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changeset | 72 thirdparty/lib/glslang/linux_debug: | 
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changeset | 73 mkdir -p $@ | 
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changeset | 74 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Debug.zip | 
| 15 | 75 unzip glslang-master-linux-Debug.zip -d $@ | 
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changeset | 76 thirdparty/lib/glslang/linux_release: | 
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changeset | 77 mkdir -p $@ | 
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changeset | 78 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Release.zip | 
| 15 | 79 unzip glslang-master-linux-Release.zip -d $@ | 
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changeset | 80 thirdparty/lib/glslang/windows_debug: | 
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changeset | 81 mkdir -p $@ | 
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changeset | 82 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Debug.zip | 
| 15 | 83 unzip glslang-master-windows-x64-Debug.zip -d $@ | 
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changeset | 84 thirdparty/lib/glslang/windows_release: | 
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changeset | 85 mkdir -p $@ | 
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changeset | 86 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Release.zip | 
| 15 | 87 unzip glslang-master-windows-x64-Release.zip -d $@ | 
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changeset | 88 | 
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changeset | 89 thirdparty/lib/spirv-tools/linux_debug: | 
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changeset | 90 mkdir -p $@ | 
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changeset | 91 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/linux-gcc-debug/continuous/1899/20221216-081758/install.tgz | 
| 15 | 92 tar --directory $@ -xf $@/install.tgz | 
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changeset | 93 thirdparty/lib/spirv-tools/linux_release: | 
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changeset | 94 mkdir -p $@ | 
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changeset | 95 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/linux-gcc-release/continuous/1889/20221216-081754/install.tgz | 
| 15 | 96 tar --directory $@ -xf $@/install.tgz | 
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changeset | 97 thirdparty/lib/spirv-tools/windows_debug: | 
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changeset | 98 mkdir -p $@ | 
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changeset | 99 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/windows-msvc-2017-debug/continuous/1599/20221216-081803/install.zip | 
| 15 | 100 unzip $@/install.zip -d $@ | 
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changeset | 101 thirdparty/lib/spirv-tools/windows_release: | 
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changeset | 102 mkdir -p $@ | 
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changeset | 103 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/windows-msvc-2017-release/continuous/1885/20221216-081805/install.zip | 
| 15 | 104 unzip $@/install.zip -d $@ | 
| 105 | |
| 106 # set up cross compilation to compile for windows on linux | |
| 107 build/nim_windows/: | |
| 108 mkdir -p build/nim_windows | |
| 109 wget --directory-prefix=$@ https://nim-lang.org/download/nim-${WINE_NIM_VERSION}_x64.zip | |
| 110 unzip $@/nim-${WINE_NIM_VERSION}_x64.zip -d $@ | 
