annotate semiconginev2/rendering.nim @ 1253:c4f98eb4bb05

fix: a few things
author sam <sam@basx.dev>
date Fri, 26 Jul 2024 23:39:24 +0700
parents 01e9f41d35b1
children bfb75c934f4e
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1 # in this file:
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2 # - const defintions for rendering
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3 # - custom pragma defintions for rendering
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4 # - type defintions for rendering
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5 # - some utils code that is used in mutiple rendering files
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6 # - inclusion of all rendering files
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7
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8
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9 # const definitions
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10 const INFLIGHTFRAMES* = 2'u32
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11 const BUFFER_ALIGNMENT = 64'u64 # align offsets inside buffers along this alignment
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12 const MEMORY_BLOCK_ALLOCATION_SIZE = 100_000_000'u64 # ca. 100mb per block, seems reasonable
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13 const BUFFER_ALLOCATION_SIZE = 9_000_000'u64 # ca. 9mb per block, seems reasonable, can put 10 buffers into one memory block
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14 const MAX_DESCRIPTORSETS = 4
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15 const SURFACE_FORMAT* = VK_FORMAT_B8G8R8A8_SRGB
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16 const DEPTH_FORMAT* = VK_FORMAT_D32_SFLOAT
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17 const PUSH_CONSTANT_SIZE = 128
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18
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19 # custom pragmas to classify shader attributes
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20 template VertexAttribute* {.pragma.}
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21 template InstanceAttribute* {.pragma.}
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22 template PushConstantAttribute* {.pragma.}
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23 template Pass* {.pragma.}
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24 template PassFlat* {.pragma.}
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25 template ShaderOutput* {.pragma.}
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26 template DescriptorSets* {.pragma.}
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27
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28 # there is a big, bad global vulkan object
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29 # believe me, this makes everything much, much easier
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30
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31 when defined(windows):
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32 include ./rendering/platform/windows
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33 when defined(linux):
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34 include ./rendering/platform/linux
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35
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36 type
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37 VulkanGlobals* = object
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38 # populated through InitVulkan proc
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39 instance*: VkInstance
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40 device*: VkDevice
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41 physicalDevice*: VkPhysicalDevice
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42 surface: VkSurfaceKHR
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43 window: NativeWindow
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44 graphicsQueueFamily*: uint32
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45 graphicsQueue*: VkQueue
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46 debugMessenger: VkDebugUtilsMessengerEXT
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47 # populated through the InitSwapchain proc
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48 swapchain*: Swapchain
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49 # unclear as of yet
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50 anisotropy*: float32 = 0 # needs to be enable during device creation
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51 Renderpass* = ref object
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52 vk*: VkRenderPass
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53 samples*: VkSampleCountFlagBits
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54 depthBuffer*: bool
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55 Swapchain* = ref object
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56 # parameters to InitSwapchain, required for swapchain recreation
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57 renderPass*: RenderPass
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58 vSync: bool
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59 # populated through InitSwapchain proc
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60 vk: VkSwapchainKHR
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61 width*: uint32
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62 height*: uint32
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63 framebuffers: seq[VkFramebuffer]
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64 framebufferViews: seq[VkImageView]
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65 currentFramebufferIndex: uint32
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66 commandBufferPool: VkCommandPool
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67 # depth buffer stuff, if enabled
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68 depthImage: VkImage
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69 depthImageView*: VkImageView
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70 depthMemory: VkDeviceMemory
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71 # MSAA stuff, if enabled
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72 msaaImage: VkImage
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73 msaaImageView*: VkImageView
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74 msaaMemory: VkDeviceMemory
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75 # frame-in-flight handling
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76 currentFiF: range[0 .. (INFLIGHTFRAMES - 1).int]
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77 queueFinishedFence*: array[INFLIGHTFRAMES.int, VkFence]
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78 imageAvailableSemaphore*: array[INFLIGHTFRAMES.int, VkSemaphore]
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79 renderFinishedSemaphore*: array[INFLIGHTFRAMES.int, VkSemaphore]
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80 commandBuffers: array[INFLIGHTFRAMES.int, VkCommandBuffer]
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81 oldSwapchain: Swapchain
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82 oldSwapchainCounter: int # swaps until old swapchain will be destroyed
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83
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84 var vulkan*: VulkanGlobals
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85 var fullscreen: bool
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86
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87 type
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88 # type aliases
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89 SupportedGPUType = float32 | float64 | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64 | TVec2[int32] | TVec2[int64] | TVec3[int32] | TVec3[int64] | TVec4[int32] | TVec4[int64] | TVec2[uint32] | TVec2[uint64] | TVec3[uint32] | TVec3[uint64] | TVec4[uint32] | TVec4[uint64] | TVec2[float32] | TVec2[float64] | TVec3[float32] | TVec3[float64] | TVec4[float32] | TVec4[float64] | TMat2[float32] | TMat2[float64] | TMat23[float32] | TMat23[float64] | TMat32[float32] | TMat32[float64] | TMat3[float32] | TMat3[float64] | TMat34[float32] | TMat34[float64] | TMat43[float32] | TMat43[float64] | TMat4[float32] | TMat4[float64]
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90
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91 # shader related types
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92 DescriptorSet*[T: object] = object
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93 data*: T
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94 vk: array[INFLIGHTFRAMES.int, VkDescriptorSet]
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95 Pipeline*[TShader] = object
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96 vk: VkPipeline
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97 vertexShaderModule: VkShaderModule
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98 fragmentShaderModule: VkShaderModule
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99 layout: VkPipelineLayout
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100 descriptorSetLayouts*: array[MAX_DESCRIPTORSETS, VkDescriptorSetLayout]
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101
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102 # memory/buffer related types
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103 MemoryBlock* = object
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104 vk: VkDeviceMemory
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105 size: uint64
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106 rawPointer: pointer # if not nil, this is mapped memory
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107 offsetNextFree: uint64
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108 BufferType* = enum
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109 VertexBuffer
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110 VertexBufferMapped
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111 IndexBuffer
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112 IndexBufferMapped
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113 UniformBuffer
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114 UniformBufferMapped
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115 Buffer* = object
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116 vk: VkBuffer
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117 size: uint64
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118 rawPointer: pointer # if not nil, buffer is using mapped memory
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119 offsetNextFree: uint64
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120 memoryOffset: uint64
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121 memory: VkDeviceMemory
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122 GPUArray*[T: SupportedGPUType, TBuffer: static BufferType] = object
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123 data*: seq[T]
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124 buffer*: Buffer
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125 offset*: uint64
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126 GPUValue*[T: object, TBuffer: static BufferType] = object
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127 data*: T
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128 buffer*: Buffer
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129 offset: uint64
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130 GPUData = GPUArray | GPUValue
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131
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132 RenderData* = object
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133 descriptorPool: VkDescriptorPool
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134 memory: array[VK_MAX_MEMORY_TYPES.int, seq[MemoryBlock]]
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135 buffers: array[BufferType, seq[Buffer]]
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136 images: seq[VkImage]
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137 imageViews: seq[VkImageView]
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138 samplers: seq[VkSampler]
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139
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140 template ForDescriptorFields(shader: typed, fieldname, valuename, typename, countname, bindingNumber, body: untyped): untyped =
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141 var `bindingNumber` {.inject.} = 0'u32
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142 for theFieldname, value in fieldPairs(shader):
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143 when typeof(value) is Image:
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144 block:
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145 const `fieldname` {.inject.} = theFieldname
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146 const `typename` {.inject.} = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
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147 const `countname` {.inject.} = 1'u32
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148 let `valuename` {.inject.} = value
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149 body
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150 `bindingNumber`.inc
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151 elif typeof(value) is GPUValue:
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152 block:
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153 const `fieldname` {.inject.} = theFieldname
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154 const `typename` {.inject.} = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
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155 const `countname` {.inject.} = 1'u32
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156 let `valuename` {.inject.} = value
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157 body
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158 `bindingNumber`.inc
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159 elif typeof(value) is array:
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160 when elementType(value) is Image:
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161 block:
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162 const `fieldname` {.inject.} = theFieldname
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163 const `typename` {.inject.} = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
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164 const `countname` {.inject.} = uint32(typeof(value).len)
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165 let `valuename` {.inject.} = value
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166 body
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167 `bindingNumber`.inc
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168 elif elementType(value) is GPUValue:
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169 block:
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170 const `fieldname` {.inject.} = theFieldname
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171 const `typename` {.inject.} = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
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172 const `countname` {.inject.} = len(value).uint32
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173 let `valuename` {.inject.} = value
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174 body
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175 `bindingNumber`.inc
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176 else:
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177 {.error: "Unsupported descriptor type: " & typetraits.name(typeof(value)).}
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178 else:
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179 {.error: "Unsupported descriptor type: " & typetraits.name(typeof(value)).}
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180
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181 include ./rendering/vulkan_wrappers
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182 include ./rendering/renderpasses
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183 include ./rendering/swapchain
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184 include ./rendering/shaders
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185 include ./rendering/renderer
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186
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187 proc debugCallback(
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188 messageSeverity: VkDebugUtilsMessageSeverityFlagBitsEXT,
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189 messageTypes: VkDebugUtilsMessageTypeFlagsEXT,
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190 pCallbackData: ptr VkDebugUtilsMessengerCallbackDataEXT,
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191 userData: pointer
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192 ): VkBool32 {.cdecl.} =
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193 const LOG_LEVEL_MAPPING = {
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194 VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT: lvlDebug,
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195 VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT: lvlInfo,
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196 VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT: lvlWarn,
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197 VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT: lvlError,
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198 }.toTable
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199 log LOG_LEVEL_MAPPING[messageSeverity], &"{toEnums messageTypes}: {pCallbackData.pMessage}"
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200 if messageSeverity == VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT:
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201 stderr.writeLine "-----------------------------------"
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202 stderr.write getStackTrace()
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203 stderr.writeLine LOG_LEVEL_MAPPING[messageSeverity], &"{toEnums messageTypes}: {pCallbackData.pMessage}"
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204 stderr.writeLine "-----------------------------------"
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205 let errorMsg = getStackTrace() & &"\n{toEnums messageTypes}: {pCallbackData.pMessage}"
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206 raise newException(Exception, errorMsg)
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207 return false
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208
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209 proc InitVulkan*(appName: string = "semicongine app") =
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210
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211 # instance creation
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212
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213 # enagle all kind of debug stuff
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214 when not defined(release):
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215 let requiredExtensions = REQUIRED_PLATFORM_EXTENSIONS & @["VK_KHR_surface", "VK_EXT_debug_utils"]
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216 let layers: seq[string] = if hasValidationLayer(): @["VK_LAYER_KHRONOS_validation"] else: @[]
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217 putEnv("VK_LAYER_ENABLES", "VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_AMD,VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_NVIDIA,VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXTVK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT,VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT")
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218 else:
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219 let requiredExtensions = REQUIRED_PLATFORM_EXTENSIONS & @["VK_KHR_surface"]
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220 let layers: seq[string]
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221
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222 var
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223 layersC = allocCStringArray(layers)
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224 instanceExtensionsC = allocCStringArray(requiredExtensions)
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225 defer:
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226 deallocCStringArray(layersC)
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227 deallocCStringArray(instanceExtensionsC)
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228
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229 var
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230 appinfo = VkApplicationInfo(
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231 sType: VK_STRUCTURE_TYPE_APPLICATION_INFO,
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232 pApplicationName: appName,
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233 pEngineName: "semicongine",
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234 apiVersion: VK_MAKE_API_VERSION(0, 1, 3, 0),
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235 )
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236 createinfo = VkInstanceCreateInfo(
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237 sType: VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
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238 pApplicationInfo: addr(appinfo),
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239 enabledLayerCount: layers.len.uint32,
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240 ppEnabledLayerNames: layersC,
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241 enabledExtensionCount: requiredExtensions.len.uint32,
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242 ppEnabledExtensionNames: instanceExtensionsC
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243 )
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244 checkVkResult vkCreateInstance(addr(createinfo), nil, addr(vulkan.instance))
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245 loadVulkan(vulkan.instance)
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246
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247 # load extensions
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248 #
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249 for extension in requiredExtensions:
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250 loadExtension(vulkan.instance, $extension)
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251 vulkan.window = CreateWindow(appName)
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252 vulkan.surface = CreateNativeSurface(vulkan.instance, vulkan.window)
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253
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254 # logical device creation
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255
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256 # TODO: allowing support for physical devices without hasUniformBufferStandardLayout
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257 # would require us to ship different shaders, so we don't support standard layout
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258 # if that will be added, check the function vulkan/shaders.nim:glslUniforms and update accordingly
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259 # let hasUniformBufferStandardLayout = "VK_KHR_uniform_buffer_standard_layout" in physicalDevice.getExtensions()
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260 # var deviceExtensions = @["VK_KHR_swapchain", "VK_KHR_uniform_buffer_standard_layout"]
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261 var deviceExtensions = @["VK_KHR_swapchain"]
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262 for extension in deviceExtensions:
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263 loadExtension(vulkan.instance, extension)
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264
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265 when not defined(release):
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266 var debugMessengerCreateInfo = VkDebugUtilsMessengerCreateInfoEXT(
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267 sType: VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT,
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268 messageSeverity: VkDebugUtilsMessageSeverityFlagBitsEXT.items.toSeq.toBits,
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diff changeset
269 messageType: VkDebugUtilsMessageTypeFlagBitsEXT.items.toSeq.toBits,
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270 pfnUserCallback: debugCallback,
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271 pUserData: nil,
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272 )
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diff changeset
273 checkVkResult vkCreateDebugUtilsMessengerEXT(
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diff changeset
274 vulkan.instance,
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275 addr(debugMessengerCreateInfo),
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diff changeset
276 nil,
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277 addr(vulkan.debugMessenger)
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278 )
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279
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280 # get physical device and graphics queue family
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281 vulkan.physicalDevice = GetBestPhysicalDevice(vulkan.instance)
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282 vulkan.graphicsQueueFamily = GetQueueFamily(vulkan.physicalDevice, VK_QUEUE_GRAPHICS_BIT)
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283
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284 let
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285 priority = cfloat(1)
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286 queueInfo = VkDeviceQueueCreateInfo(
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287 sType: VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
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288 queueFamilyIndex: vulkan.graphicsQueueFamily,
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289 queueCount: 1,
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290 pQueuePriorities: addr(priority),
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291 )
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292 deviceExtensionsC = allocCStringArray(deviceExtensions)
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293 defer: deallocCStringArray(deviceExtensionsC)
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294 let enabledFeatures = VkPhysicalDeviceFeatures(
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295 fillModeNonSolid: true,
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296 wideLines: true,
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297 largePoints: true,
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298 )
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299 var createDeviceInfo = VkDeviceCreateInfo(
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300 sType: VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
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301 queueCreateInfoCount: 1,
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302 pQueueCreateInfos: addr(queueInfo),
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303 enabledLayerCount: 0,
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304 ppEnabledLayerNames: nil,
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305 enabledExtensionCount: uint32(deviceExtensions.len),
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306 ppEnabledExtensionNames: deviceExtensionsC,
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307 pEnabledFeatures: addr(enabledFeatures),
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308 )
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309 checkVkResult vkCreateDevice(
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310 physicalDevice = vulkan.physicalDevice,
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311 pCreateInfo = addr createDeviceInfo,
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312 pAllocator = nil,
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313 pDevice = addr vulkan.device
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314 )
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315 vulkan.graphicsQueue = svkGetDeviceQueue(vulkan.device, vulkan.graphicsQueueFamily, VK_QUEUE_GRAPHICS_BIT)
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316
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317 proc ClearSwapchain*() =
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318 assert vulkan.swapchain != nil, "Swapchain has not been initialized yet"
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319 DestroySwapchain(vulkan.swapchain)
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320 vulkan.swapchain = nil
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321
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322 proc SetupSwapchain*(renderPass: RenderPass, vSync: bool = false) =
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323 assert vulkan.swapchain == nil, "Swapchain has already been initialized yet"
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324 vulkan.swapchain = InitSwapchain(renderPass, vSync = vSync)
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325
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326 proc DestroyVulkan*() =
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327 if vulkan.swapchain != nil:
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328 DestroySwapchain(vulkan.swapchain)
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329 vkDestroyDevice(vulkan.device, nil)
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330 vkDestroySurfaceKHR(vulkan.instance, vulkan.surface, nil)
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331 vkDestroyDebugUtilsMessengerEXT(vulkan.instance, vulkan.debugMessenger, nil)
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332 vkDestroyInstance(vulkan.instance, nil)
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333
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334 proc ShowSystemCursor*() = vulkan.window.ShowSystemCursor()
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335 proc HideSystemCursor*() = vulkan.window.HideSystemCursor()
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336 proc Fullscreen*(): bool = fullscreen
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337 proc `Fullscreen=`*(enable: bool) =
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338 if enable != fullscreen:
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339 fullscreen = enable
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340 vulkan.window.Fullscreen(fullscreen)
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341
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342 proc GetAspectRatio*(): float32 =
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343 assert vulkan.swapchain != nil, "Swapchain has not been initialized yet"
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344 vulkan.swapchain.width.float32 / vulkan.swapchain.height.float32
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345
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346 proc currentFiF*(): int =
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347 assert vulkan.swapchain != nil, "Swapchain has not been initialized yet"
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348 vulkan.swapchain.currentFiF
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349
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350 proc MaxFramebufferSampleCount*(maxSamples = VK_SAMPLE_COUNT_8_BIT): VkSampleCountFlagBits =
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351 let limits = svkGetPhysicalDeviceProperties().limits
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352 let available = VkSampleCountFlags(
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diff changeset
353 limits.framebufferColorSampleCounts.uint32 and limits.framebufferDepthSampleCounts.uint32
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354 ).toEnums
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355 return min(max(available), maxSamples)
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356
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diff changeset
357
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358 proc `[]`*(image: Image, x, y: uint32): auto =
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diff changeset
359 assert x < image.width, &"{x} < {image.width} is not true"
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360 assert y < image.height, &"{y} < {image.height} is not true"
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361
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362 image.data[y * image.width + x]
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363
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364 proc `[]=`*[T](image: var Image[T], x, y: uint32, value: T) =
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365 assert x < image.width
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366 assert y < image.height
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367
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368 image.data[y * image.width + x] = value