Mercurial > games > semicongine
annotate tests/test_vulkan_wrapper.nim @ 121:dfaddaf96f09
did: refactor GPU data types, more generic, prepare to use for decriptors/uniforms
author | Sam <sam@basx.dev> |
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date | Fri, 07 Apr 2023 00:32:07 +0700 |
parents | 2780d9aad142 |
children | 506090173619 |
rev | line source |
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117 | 1 import std/os |
96 | 2 import std/options |
3 | |
117 | 4 import semicongine |
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5 |
104 | 6 proc diagnostics(instance: Instance) = |
94 | 7 # diagnostic output |
115 | 8 # print basic driver infos |
9 echo "Layers" | |
10 for layer in getLayers(): | |
11 echo " " & layer | |
12 echo "Instance extensions" | |
13 for extension in getInstanceExtensions(): | |
14 echo " " & extension | |
15 | |
93 | 16 echo "Devices" |
17 for device in instance.getPhysicalDevices(): | |
18 echo " " & $device | |
96 | 19 echo " Rating: " & $device.rateGraphics() |
93 | 20 echo " Extensions" |
21 for extension in device.getExtensions(): | |
22 echo " " & $extension | |
96 | 23 echo " Properties" |
24 echo " " & $device.getProperties() | |
25 echo " Features" | |
26 echo " " & $device.getFeatures() | |
93 | 27 echo " Queue families" |
28 for queueFamily in device.getQueueFamilies(): | |
29 echo " " & $queueFamily | |
94 | 30 echo " Surface present modes" |
96 | 31 for mode in device.getSurfacePresentModes(): |
94 | 32 echo " " & $mode |
33 echo " Surface formats" | |
96 | 34 for format in device.getSurfaceFormats(): |
94 | 35 echo " " & $format |
93 | 36 |
104 | 37 when isMainModule: |
115 | 38 # INIT ENGINE: |
104 | 39 # create instance |
40 var thewindow = createWindow("Test") | |
41 var instance = thewindow.createInstance( | |
42 vulkanVersion=VK_MAKE_API_VERSION(0, 1, 3, 0), | |
43 instanceExtensions= @["VK_EXT_debug_utils"], | |
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44 layers= @["VK_LAYER_KHRONOS_validation", "VK_LAYER_MESA_overlay"] |
104 | 45 ) |
46 var debugger = instance.createDebugMessenger() | |
93 | 47 # create devices |
96 | 48 let selectedPhysicalDevice = instance.getPhysicalDevices().filterBestGraphics() |
49 var device = instance.createDevice( | |
50 selectedPhysicalDevice, | |
51 @[], | |
120 | 52 @["VK_EXT_index_type_uint8"], |
96 | 53 selectedPhysicalDevice.filterForGraphicsPresentationQueues() |
54 ) | |
55 | |
115 | 56 # INIT RENDERER: |
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57 const |
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58 vertexInput = initAttributeGroup( |
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59 attr[Vec3f]("position"), |
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60 attr[Vec3f]("color"), |
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61 ) |
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62 vertexOutput = initAttributeGroup(attr[Vec3f]("outcolor")) |
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63 fragOutput = initAttributeGroup(attr[Vec4f]("color")) |
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64 vertexCode = compileGlslShader( |
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65 stage=VK_SHADER_STAGE_VERTEX_BIT, |
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66 inputs=vertexInput, |
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67 outputs=vertexOutput, |
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68 body="""gl_Position = vec4(position, 1.0); outcolor = color;""" |
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69 ) |
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70 fragmentCode = compileGlslShader( |
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71 stage=VK_SHADER_STAGE_FRAGMENT_BIT, |
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72 inputs=vertexOutput, |
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73 outputs=fragOutput, |
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74 body="color = vec4(outcolor, 1);" |
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75 ) |
106 | 76 var |
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77 vertexshader = device.createShaderModule(vertexCode) |
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78 fragmentshader = device.createShaderModule(fragmentCode) |
108 | 79 surfaceFormat = device.physicalDevice.getSurfaceFormats().filterSurfaceFormat() |
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80 renderPass = device.simpleForwardRenderPass(surfaceFormat.format, vertexshader, fragmentshader, 2) |
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81 (swapchain, res) = device.createSwapchain(renderPass, surfaceFormat, device.firstGraphicsQueue().get().family, 2) |
108 | 82 if res != VK_SUCCESS: |
83 raise newException(Exception, "Unable to create swapchain") | |
96 | 84 |
115 | 85 # INIT SCENE |
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86 var thescene = Scene( |
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87 name: "main", |
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88 root: newEntity("root", |
117 | 89 newEntity("triangle1", newMesh( |
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90 positions=[newVec3f(0.0, -0.5), newVec3f(0.5, 0.5), newVec3f(-0.5, 0.5)], |
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91 colors=[newVec3f(1.0, 0.0, 0.0), newVec3f(0.0, 1.0, 0.0), newVec3f(0.0, 0.0, 1.0)], |
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92 )), |
120 | 93 newEntity("triangle1b", newMesh( |
94 positions=[newVec3f(0.0, -0.4), newVec3f(0.4, 0.4), newVec3f(-0.4, 0.5)], | |
95 colors=[newVec3f(1.0, 0.0, 0.0), newVec3f(0.0, 1.0, 0.0), newVec3f(0.0, 0.0, 1.0)], | |
96 )), | |
97 newEntity("triangle2a", newMesh( | |
98 positions=[newVec3f(0.0, 0.5), newVec3f(0.5, -0.5), newVec3f(-0.5, -0.5)], | |
99 colors=[newVec3f(1.0, 0.0, 0.0), newVec3f(0.0, 1.0, 0.0), newVec3f(0.0, 0.0, 1.0)], | |
100 indices=[[0'u16, 2'u16, 1'u16]] | |
101 )), | |
102 newEntity("triangle2b", newMesh( | |
103 positions=[newVec3f(0.0, 0.4), newVec3f(0.4, -0.4), newVec3f(-0.4, -0.4)], | |
104 colors=[newVec3f(1.0, 0.0, 0.0), newVec3f(0.0, 1.0, 0.0), newVec3f(0.0, 0.0, 1.0)], | |
105 indices=[[0'u16, 2'u16, 1'u16]] | |
106 )), | |
107 newEntity("triangle3a", newMesh( | |
108 positions=[newVec3f(0.4, 0.5), newVec3f(0.9, -0.3), newVec3f(0.0, -0.3)], | |
109 colors=[newVec3f(1.0, 1.0, 0.0), newVec3f(1.0, 1.0, 0.0), newVec3f(1.0, 1.0, 0.0)], | |
110 indices=[[0'u32, 2'u32, 1'u32]], | |
111 autoResize=false | |
112 )), | |
113 newEntity("triangle3b", newMesh( | |
114 positions=[newVec3f(0.4, 0.5), newVec3f(0.9, -0.3), newVec3f(0.0, -0.3)], | |
115 colors=[newVec3f(1.0, 1.0, 0.0), newVec3f(1.0, 1.0, 0.0), newVec3f(1.0, 1.0, 0.0)], | |
116 indices=[[0'u32, 2'u32, 1'u32]], | |
117 autoResize=false | |
118 )), | |
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119 ) |
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120 ) |
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121 thescene.setupDrawables(renderPass) |
109 | 122 |
115 | 123 # MAINLOOP |
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124 echo "Setup successfull, start rendering" |
120 | 125 for i in 0 ..< 10000: |
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126 discard swapchain.drawScene(thescene) |
108 | 127 echo "Rendered ", swapchain.framesRendered, " frames" |
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128 checkVkResult device.vk.vkDeviceWaitIdle() |
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129 |
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130 # cleanup |
96 | 131 echo "Start cleanup" |
93 | 132 |
115 | 133 # destroy scene |
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134 thescene.destroy() |
108 | 135 |
115 | 136 # destroy renderer |
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137 vertexshader.destroy() |
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138 fragmentshader.destroy() |
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139 renderPass.destroy() |
96 | 140 swapchain.destroy() |
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141 |
115 | 142 # destroy engine |
96 | 143 device.destroy() |
93 | 144 debugger.destroy() |
145 instance.destroy() |