annotate tests/test_vulkan_wrapper.nim @ 115:e18538442837

add: comments for further refactoring
author Sam <sam@basx.dev>
date Mon, 03 Apr 2023 00:10:08 +0700
parents 056e08dfad10
children 40ff2453855e
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1 import std/options
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2
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3 import semicongine/vulkan
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4 import semicongine/platform/window
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5 import semicongine/math
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6 import semicongine/entity
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7 import semicongine/scene
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8 import semicongine/gpu_data
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9 import semicongine/mesh
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10
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11 proc diagnostics(instance: Instance) =
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12 # diagnostic output
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13 # print basic driver infos
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14 echo "Layers"
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15 for layer in getLayers():
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16 echo " " & layer
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17 echo "Instance extensions"
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18 for extension in getInstanceExtensions():
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19 echo " " & extension
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20
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21 echo "Devices"
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22 for device in instance.getPhysicalDevices():
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23 echo " " & $device
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24 echo " Rating: " & $device.rateGraphics()
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25 echo " Extensions"
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26 for extension in device.getExtensions():
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27 echo " " & $extension
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28 echo " Properties"
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29 echo " " & $device.getProperties()
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30 echo " Features"
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31 echo " " & $device.getFeatures()
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32 echo " Queue families"
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33 for queueFamily in device.getQueueFamilies():
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34 echo " " & $queueFamily
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35 echo " Surface present modes"
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36 for mode in device.getSurfacePresentModes():
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37 echo " " & $mode
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38 echo " Surface formats"
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39 for format in device.getSurfaceFormats():
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40 echo " " & $format
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41
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42 when isMainModule:
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43
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44 # INIT ENGINE:
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45 # create instance
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46 var thewindow = createWindow("Test")
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47 var instance = thewindow.createInstance(
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48 vulkanVersion=VK_MAKE_API_VERSION(0, 1, 3, 0),
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49 instanceExtensions= @["VK_EXT_debug_utils"],
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50 layers= @["VK_LAYER_KHRONOS_validation", "VK_LAYER_MESA_overlay"]
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51 )
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52 var debugger = instance.createDebugMessenger()
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53 # create devices
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54 let selectedPhysicalDevice = instance.getPhysicalDevices().filterBestGraphics()
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55 var device = instance.createDevice(
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56 selectedPhysicalDevice,
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57 @[],
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58 @[],
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59 selectedPhysicalDevice.filterForGraphicsPresentationQueues()
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60 )
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61
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62 # INIT RENDERER:
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63 const
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64 vertexInput = initAttributeGroup(
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65 asAttribute(default(Vec3f), "position"),
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66 asAttribute(default(Vec3f), "color"),
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67 )
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68 vertexOutput = initAttributeGroup(asAttribute(default(Vec3f), "outcolor"))
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69 fragOutput = initAttributeGroup(asAttribute(default(Vec4f), "color"))
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70 vertexCode = compileGlslShader(
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71 stage=VK_SHADER_STAGE_VERTEX_BIT,
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72 inputs=vertexInput,
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73 outputs=vertexOutput,
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74 body="""gl_Position = vec4(position, 1.0); outcolor = color;"""
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75 )
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76 fragmentCode = compileGlslShader(
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77 stage=VK_SHADER_STAGE_FRAGMENT_BIT,
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78 inputs=vertexOutput,
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79 outputs=fragOutput,
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80 body="color = vec4(outcolor, 1);"
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81 )
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82 var
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83 vertexshader = device.createShaderModule(vertexCode)
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84 fragmentshader = device.createShaderModule(fragmentCode)
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85 surfaceFormat = device.physicalDevice.getSurfaceFormats().filterSurfaceFormat()
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86 renderPass = device.simpleForwardRenderPass(surfaceFormat.format, vertexshader, fragmentshader, 2)
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87 (swapchain, res) = device.createSwapchain(renderPass, surfaceFormat, device.firstGraphicsQueue().get().family, 2)
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88 if res != VK_SUCCESS:
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89 raise newException(Exception, "Unable to create swapchain")
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91 # INIT SCENE
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92 var thescene = Scene(
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93 name: "main",
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94 root: newEntity("root",
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95 newEntity("triangle1", initMesh(
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96 positions=[newVec3f(0.0, -0.5), newVec3f(0.5, 0.5), newVec3f(-0.5, 0.5)],
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97 colors=[newVec3f(1.0, 0.0, 0.0), newVec3f(0.0, 1.0, 0.0), newVec3f(0.0, 0.0, 1.0)],
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98 )),
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99 )
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100 )
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101 thescene.setupDrawables(renderPass)
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102
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103 # MAINLOOP
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104 echo "Setup successfull, start rendering"
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105 for i in 0 ..< 1000:
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106 discard swapchain.drawScene(thescene)
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107 echo "Rendered ", swapchain.framesRendered, " frames"
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108 checkVkResult device.vk.vkDeviceWaitIdle()
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109
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110 # cleanup
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111 echo "Start cleanup"
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112
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113 # destroy scene
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114 thescene.destroy()
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115
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116 # destroy renderer
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117 vertexshader.destroy()
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118 fragmentshader.destroy()
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119 renderPass.destroy()
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120 swapchain.destroy()
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121
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122 # destroy engine
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123 device.destroy()
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124 debugger.destroy()
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125 instance.destroy()