Mercurial > games > semicongine
view config.nims @ 19:b55d6ecde79d
did: introduce scene graph, meshs and generic vertex buffers
author | Sam <sam@basx.dev> |
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date | Mon, 09 Jan 2023 11:04:19 +0700 |
parents | 90e117952f74 |
children | 316923e9247c |
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import os const buildbase = "build" proc compilerFlags() = switch("path", "src") switch("mm", "orc") switch("experimental", "strictEffects") switch("threads", "on") switch("app", "gui") proc compilerFlagsDebug() = switch("debugger", "native") switch("checks", "on") switch("assertions", "on") proc compilerFlagsRelease() = switch("define", "release") switch("checks", "off") switch("assertions", "off") task build_linux_debug, "build linux debug": # compilerFlags() compilerFlagsDebug() buildbase.joinPath("debug/linux").mkDir() setCommand "c" task build_linux_release, "build linux release": # compilerFlags() compilerFlagsRelease() buildbase.joinPath("release/linux").mkDir() setCommand "c" compilerFlags()