Mercurial > games > semicongine
graph
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fix: to strong assertSat, 29 Apr 2023 16:55:46 +0700, by Sam
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did: refactor memory selectionSat, 29 Apr 2023 16:50:43 +0700, by Sam
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fix: more improvment for memory selectionThu, 27 Apr 2023 21:16:13 +0700, by Sam
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fix: more improvment for memory selectionThu, 27 Apr 2023 21:13:09 +0700, by Sam
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add: more loggingThu, 27 Apr 2023 20:55:02 +0700, by Sam
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fix: wrong layers activatedThu, 27 Apr 2023 20:48:48 +0700, by Sam
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did: better memory selectionThu, 27 Apr 2023 20:43:27 +0700, by Sam
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fix: typoThu, 27 Apr 2023 01:58:16 -0700, by Sam
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add: base code structure for cross-platform soundThu, 27 Apr 2023 00:36:45 +0700, by Sam
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del: debug codeThu, 27 Apr 2023 00:30:19 +0700, by Sam
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del: legacyThu, 27 Apr 2023 00:24:10 +0700, by Sam
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add: improvments and E10 (pong)Thu, 27 Apr 2023 00:23:23 +0700, by Sam
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add: upgrade all simple examples to new engine versionWed, 26 Apr 2023 02:15:43 +0700, by Sam
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add: window-resize checkTue, 25 Apr 2023 18:32:23 +0700, by Sam
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did: update example 04Tue, 25 Apr 2023 18:24:18 +0700, by Sam
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add: correct mesh buffer data updates to GPUTue, 25 Apr 2023 18:23:57 +0700, by Sam
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did: migrate to new engine versionSat, 22 Apr 2023 17:34:59 +0700, by Sam
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add: some helper functionsSat, 22 Apr 2023 17:34:42 +0700, by Sam
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add: small buffer adjustmentSat, 22 Apr 2023 16:52:55 +0700, by Sam
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fix: mixing memory location types is not workingSat, 22 Apr 2023 16:48:07 +0700, by Sam
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add: some cleanup, discovered bugFri, 21 Apr 2023 00:29:09 +0700, by Sam
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did: rewrite example 02 with new engine approachThu, 20 Apr 2023 23:46:22 +0700, by Sam
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did: simplify codeThu, 20 Apr 2023 23:45:57 +0700, by Sam
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add: remove a few warning, improve a few thingsThu, 20 Apr 2023 23:45:36 +0700, by Sam
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add: correct swapchain destruction, update 1st example to be workingThu, 20 Apr 2023 21:59:52 +0700, by Sam
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add: support for smooth swapchain-recreationThu, 20 Apr 2023 01:00:48 +0700, by Sam
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add: recreation of swapchain (at least on linux, windows will likely fail, needs testingWed, 19 Apr 2023 01:45:16 +0700, by Sam
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did: update readmeTue, 18 Apr 2023 03:06:14 +0700, by Sam
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add: input handling, small refactoring for rendererTue, 18 Apr 2023 03:04:37 +0700, by Sam
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did: finish refactoring of render pipeline, yipi! :)Mon, 17 Apr 2023 18:02:19 +0700, by Sam
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did: big refactoringWed, 12 Apr 2023 01:20:53 +0700, by Sam
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did: small name changeTue, 11 Apr 2023 01:06:37 +0700, by Sam
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add: mesh primitivesTue, 11 Apr 2023 00:58:16 +0700, by Sam
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fix: completely overhole buffer handling for drawing, fix shitMon, 10 Apr 2023 20:09:37 +0700, by Sam
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did: refactor mesh code, prepare for instance-dataMon, 10 Apr 2023 00:53:16 +0700, by Sam
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did: implement uniforms, some refactoringSun, 09 Apr 2023 01:04:54 +0700, by Sam
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did: refactor GPU data types, more generic, prepare to use for decriptors/uniformsFri, 07 Apr 2023 00:32:07 +0700, by Sam
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add: better mesh support, indexed meshThu, 06 Apr 2023 00:30:48 +0700, by Sam
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did: update progressWed, 05 Apr 2023 00:45:16 +0700, by Sam
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add: build- and runtime configuration system with hot-code reloadWed, 05 Apr 2023 00:42:24 +0700, by Sam
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did: small changes from refactoringWed, 05 Apr 2023 00:41:11 +0700, by Sam
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did: improve importsWed, 05 Apr 2023 00:40:38 +0700, by Sam
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add: comments for further refactoringMon, 03 Apr 2023 00:10:08 +0700, by Sam
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yay: first triangle rendering with new engine implmentationMon, 03 Apr 2023 00:06:24 +0700, by Sam
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did: first final implementation of scene-graph <-> pipeline connection, not working yetSun, 02 Apr 2023 01:22:09 +0700, by Sam
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did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipelineSat, 01 Apr 2023 00:40:02 +0700, by Sam
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did: allow runtime shader-input definitionsFri, 31 Mar 2023 16:00:16 +0700, by Sam
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add: multiple pipelines per subpassThu, 30 Mar 2023 00:00:54 +0700, by Sam
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did: refactor rendering/scene conceptWed, 29 Mar 2023 23:35:39 +0700, by Sam
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did: reorganize codeTue, 28 Mar 2023 00:20:49 +0700, by Sam
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add: working render loopMon, 27 Mar 2023 21:01:32 +0700, by Sam
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add: render main loop structureSun, 26 Mar 2023 01:56:19 +0700, by Sam
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add: descriptors, better swapchain implementationFri, 24 Mar 2023 00:11:42 +0700, by Sam
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did: some refactoringMon, 20 Mar 2023 23:48:46 +0700, by Sam
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add: finally working initial approach for shader definitionsMon, 20 Mar 2023 10:25:50 +0700, by Sam
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did: update to use new shader conceptFri, 17 Mar 2023 01:11:58 +0700, by Sam
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add: really need telemetry at some pointFri, 17 Mar 2023 01:11:43 +0700, by Sam
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add: initial version of better shader-shitFri, 17 Mar 2023 01:11:18 +0700, by Sam
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add: vertex and (initial) shader types and methodsTue, 14 Mar 2023 13:21:40 +0700, by Sam
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add: more vulkan objectsMon, 06 Mar 2023 23:50:21 +0700, by Sam
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add: swapchain, images, fix some destroctorsThu, 02 Mar 2023 23:16:45 +0700, by Sam
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add: swapchain API, more refactoringWed, 01 Mar 2023 23:58:39 +0700, by Sam
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add: consistent way to define platform-specific codeWed, 01 Mar 2023 00:01:06 +0700, by Sam
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add: device, surface and refactoringTue, 28 Feb 2023 23:51:07 +0700, by Sam
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add: testing for vulkan API wrapperTue, 28 Feb 2023 00:08:52 +0700, by Sam
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add: more stuff for the vulkan API wrappersTue, 28 Feb 2023 00:08:28 +0700, by Sam
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Merge branch 'main' of github.com:saemideluxe/semicongineMon, 27 Feb 2023 00:05:26 +0700, by Sam
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fix: some windows issuesSat, 25 Feb 2023 18:56:42 +0700, by Sam
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add: better vulkan wrappersMon, 27 Feb 2023 00:04:30 +0700, by Sam
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try: more win compilation fixesSat, 25 Feb 2023 01:21:29 +0700, by Sam
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fix: window compiling issueSat, 25 Feb 2023 01:18:21 +0700, by Sam
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fix: type mismatchSat, 25 Feb 2023 01:13:42 +0700, by Sam
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did: a few fixes for new APISat, 25 Feb 2023 00:44:05 +0700, by Sam
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fix: tons of errors in wrapper generator, can now compile, extension function not loaded yet it seemsFri, 24 Feb 2023 01:32:45 +0700, by Sam
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add: new vulkan api wrapper, not done yetThu, 23 Feb 2023 00:34:38 +0700, by Sam
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did: complete vulkan api generator pipeline for nowWed, 22 Feb 2023 18:36:26 +0700, by Sam
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did: final cleanup for nowWed, 22 Feb 2023 18:36:01 +0700, by Sam
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add: fix name clashesWed, 22 Feb 2023 18:22:20 +0700, by Sam
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add: beta versionWed, 22 Feb 2023 00:44:03 +0700, by Sam
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add: vulkan api generator, not finished yetMon, 20 Feb 2023 10:33:53 +0700, by Sam
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add: color functions + gamma correctionTue, 07 Feb 2023 12:20:04 +0700, by Sam
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fix: disable mesa layer in release buildMon, 06 Feb 2023 23:36:55 +0700, by Sam
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add: circle meshMon, 06 Feb 2023 23:33:10 +0700, by Sam
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fix: stuff, add working pongMon, 06 Feb 2023 23:32:45 +0700, by Sam
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did: update readmeSun, 05 Feb 2023 21:57:59 +0700, by Sam
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did: some minor fixes, add optinal FPS limitSun, 05 Feb 2023 21:57:07 +0700, by Sam
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did: cleanup + auto-generate mvp-transformartion in shader codeSun, 05 Feb 2023 11:39:11 +0700, by Sam
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did: update readme (this single X was a ton of work)Sun, 05 Feb 2023 00:48:03 +0700, by Sam
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fix: mouse coord, colorsSun, 05 Feb 2023 00:46:40 +0700, by Sam
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fix: API changesSun, 05 Feb 2023 00:28:18 +0700, by Sam
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add: nicer keyboard demoSun, 05 Feb 2023 00:20:07 +0700, by Sam
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add: nicer keyboard demoSun, 05 Feb 2023 00:15:48 +0700, by Sam
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fix: input mappingSun, 05 Feb 2023 00:15:31 +0700, by Sam
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add: keyboard/mouse inpute testSat, 04 Feb 2023 02:24:41 +0700, by Sam
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fix: scene graph, inputSat, 04 Feb 2023 02:24:15 +0700, by Sam
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fix: some formatting, bug when opening on windows.Wed, 25 Jan 2023 23:56:59 +0700, by Sam
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did: rename and update older demos to work with new APIsTue, 24 Jan 2023 10:22:38 +0700, by Sam
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did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(Sun, 22 Jan 2023 22:46:53 +0700, by Sam
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did: use new vector and matrix names for simpler codeFri, 20 Jan 2023 16:53:37 +0700, by Sam
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did: refactor Matrix namesFri, 20 Jan 2023 16:36:52 +0700, by Sam
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did: refactor Vector namesFri, 20 Jan 2023 16:13:32 +0700, by Sam
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did: cleanup main namespace, add: better coordinate handling in input exampleFri, 20 Jan 2023 00:41:55 +0700, by Sam
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fix: remove rsyncThu, 19 Jan 2023 22:55:56 +0700, by Sam
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fix: use console for debug buidsThu, 19 Jan 2023 22:50:32 +0700, by Sam
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add: improve build on windowsThu, 19 Jan 2023 22:49:12 +0700, by Sam
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fix: wrong number of swapchain imagesThu, 19 Jan 2023 17:39:32 +0700, by Sam
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fix: quit early to prevent swapchain recreation after program terminationThu, 19 Jan 2023 17:00:06 +0700, by Sam
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fix: correct address retrievalThu, 19 Jan 2023 16:41:50 +0700, by Sam
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fix: unusable function at compile timeThu, 19 Jan 2023 16:24:54 +0700, by Sam
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add: some more instructionsThu, 19 Jan 2023 00:47:12 +0700, by Sam
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add: nimble configThu, 19 Jan 2023 00:43:47 +0700, by Sam
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add: some changes to build on windows hostThu, 19 Jan 2023 00:42:40 +0700, by Sam
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add: some build instructions for windowsThu, 19 Jan 2023 00:41:41 +0700, by Sam
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fix: typoWed, 18 Jan 2023 14:44:38 +0700, by Sam
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add: correct publishing dir, correct check when nimcheck is runningWed, 18 Jan 2023 14:43:07 +0700, by Sam
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no need to upload notesWed, 18 Jan 2023 14:15:47 +0700, by Sam
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fix: organize notes a bitWed, 18 Jan 2023 14:15:08 +0700, by Sam
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did: rename projectWed, 18 Jan 2023 13:52:48 +0700, by Sam
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fix: hello cube, add: run_all commandWed, 18 Jan 2023 13:49:12 +0700, by Sam
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did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commitWed, 18 Jan 2023 09:52:03 +0700, by Sam