Mercurial > games > semicongine
graph
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add: mesh name to drawableWed, 04 Oct 2023 22:02:23 +0700, by Sam
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add anykey-pressed api, extend default charset when loading fontsMon, 02 Oct 2023 10:15:09 +0700, by Sam
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improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering orderSun, 01 Oct 2023 20:53:35 +0700, by Sam
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add: support inverse matrix and normalized mouse positionFri, 29 Sep 2023 19:30:07 +0700, by Sam
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add: better scene handling, add API to unload scene (not tested yet though)Sun, 24 Sep 2023 23:15:08 +0700, by Sam
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fix string formatting + move function in correct moduleSun, 24 Sep 2023 21:34:17 +0700, by Sam
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add: option to walk resources in a specific directorySun, 24 Sep 2023 00:21:42 +0700, by Sam
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add: some not-null assertionsSat, 23 Sep 2023 23:05:22 +0700, by Sam
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allow more openArrays, better debug output, better default exportsSat, 23 Sep 2023 22:10:33 +0700, by Sam
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fix: indexing wrongThu, 21 Sep 2023 23:34:38 +0700, by Sam
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add: correct ordering of materialsWed, 20 Sep 2023 23:25:44 +0700, by Sam
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add: consider multiple materials when loading gltfWed, 20 Sep 2023 22:52:46 +0700, by Sam
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add: multi-material for meshesWed, 20 Sep 2023 22:35:04 +0700, by Sam
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fix: testsWed, 20 Sep 2023 22:02:20 +0700, by Sam
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did: mini-API QoL improvmentTue, 19 Sep 2023 23:53:04 +0700, by Sam
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did: improve error output, allow import of meshes without materialsTue, 19 Sep 2023 21:27:25 +0700, by Sam
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did: formatting and better mesh-toStringSun, 17 Sep 2023 22:44:16 +0700, by Sam
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did: a ton of small improvmentsSun, 17 Sep 2023 21:09:38 +0700, by Sam
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add: a few API improvments, add mesh-conversion methodThu, 14 Sep 2023 23:59:10 +0700, by Sam
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fix: animation time can overflow, clip it nowMon, 11 Sep 2023 23:15:25 +0700, by Sam
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add: feature to exclude meshes from draw callsMon, 11 Sep 2023 21:58:01 +0700, by Sam
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fix: all testsMon, 11 Sep 2023 21:31:22 +0700, by Sam
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fix: error with textures as shader-globalesMon, 11 Sep 2023 21:30:58 +0700, by Sam
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fix: attributes with same name but different gpu memory lead to wrong resultsMon, 11 Sep 2023 18:23:15 +0700, by Sam
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did: small font improvmentsFri, 08 Sep 2023 00:34:24 +0700, by Sam
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did: try to reduce seq copying...Fri, 08 Sep 2023 00:05:19 +0700, by Sam
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add: nice mesh API, fix: copying of whole scenedata all the timeThu, 07 Sep 2023 23:28:36 +0700, by Sam
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fix: a few assert, comments, names; add: collider from pointlist, fix: gltf importWed, 06 Sep 2023 00:03:51 +0700, by Sam
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did: update READMETue, 05 Sep 2023 00:44:33 +0700, by Sam
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did: update examples to work with improved scenegraph/material api, notice removed complexity!Tue, 05 Sep 2023 00:28:35 +0700, by Sam
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fix: first exampleMon, 04 Sep 2023 00:55:35 +0700, by Sam
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fix: remaining tests and an issue with updating uniformsMon, 04 Sep 2023 00:48:00 +0700, by Sam
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fix: material handling, gltf loading, loader exampleMon, 04 Sep 2023 00:31:17 +0700, by Sam
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fix: material testsSun, 03 Sep 2023 17:46:40 +0700, by Sam
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did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issuesSun, 03 Sep 2023 17:34:29 +0700, by Sam
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did: remove some stuff from the heap, maybe nicer?Sat, 02 Sep 2023 23:51:02 +0700, by Sam
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add: scene/shader compatability check, fix collision code to work with new APIsTue, 29 Aug 2023 00:01:13 +0700, by Sam
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did: some cleanupFri, 25 Aug 2023 01:14:04 +0700, by Sam
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add: make same attribute for different shaders work correctly, yipie!Fri, 25 Aug 2023 01:09:23 +0700, by Sam
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fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...Fri, 25 Aug 2023 00:29:51 +0700, by Sam
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fix: make stuff halfway workingMon, 21 Aug 2023 00:17:16 +0700, by Sam
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add: first complete working version of multiple materials and shaders per scene, yipie :)Sat, 19 Aug 2023 23:30:25 +0700, by Sam
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add: first complete working version of multiple materials and shaders per scene, yipie :)Sat, 19 Aug 2023 22:24:06 +0700, by Sam
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add: first, incomplete version of material useSat, 19 Aug 2023 01:10:42 +0700, by Sam
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did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configurationTue, 15 Aug 2023 23:51:37 +0700, by Sam
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fix: collision testsSun, 13 Aug 2023 19:00:11 +0700, by Sam
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fix: gltf import transformSun, 13 Aug 2023 00:19:37 +0700, by Sam
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fix: test not running with temporary new material systemSat, 12 Aug 2023 23:55:05 +0700, by Sam
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fix: most errors and Nim 2 transition problemsSat, 12 Aug 2023 23:54:28 +0700, by Sam
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add: changing rendering system, not finished yet, also upgrading to Nim 2Mon, 07 Aug 2023 00:23:00 +0700, by Sam
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did: preparations to refactor material system, still tons to doSun, 23 Jul 2023 19:59:47 +0700, by Sam
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did: add "playing" query to public APISun, 09 Jul 2023 17:40:46 +0700, by Sam
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add: reset for animationSun, 09 Jul 2023 17:07:36 +0700, by Sam
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del: unnecessary varSun, 09 Jul 2023 16:40:58 +0700, by Sam
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del: sound-volume normalization seems completely wrongSun, 09 Jul 2023 00:47:18 +0700, by Sam
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fix: no sound on windows release buildsSun, 09 Jul 2023 00:29:55 +0700, by sam
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fix: references dont need to be passed as "var", small error message improvmentSat, 08 Jul 2023 21:06:26 +0700, by Sam
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add: some API improvments for vector, entity, and some other stuffSat, 08 Jul 2023 18:52:34 +0700, by Sam
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add: better component API doneWed, 28 Jun 2023 00:36:57 +0700, by Sam
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add: nicer api to prevent need of component castingWed, 28 Jun 2023 00:35:09 +0700, by Sam
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fix: some issues with new scene/api/component apiTue, 27 Jun 2023 00:51:36 +0700, by Sam
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Merge branch 'main' of github.com:saemideluxe/semicongineTue, 27 Jun 2023 00:17:55 +0700, by Sam
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fix: wrong path for glsl on windowsSun, 25 Jun 2023 09:26:19 -0700, by Sam
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did: change API for ECSTue, 27 Jun 2023 00:17:40 +0700, by Sam
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fix: wrong flag value, dummyTue, 27 Jun 2023 00:01:36 +0700, by Sam
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add: more todooooossMon, 26 Jun 2023 23:59:56 +0700, by Sam
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fix: wrong relative path, stillSun, 25 Jun 2023 19:20:34 +0700, by Sam
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fix: wrong relative pathSun, 25 Jun 2023 19:17:44 +0700, by Sam
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fix: wrong dependency nameSun, 25 Jun 2023 19:03:57 +0700, by Sam
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add: more notesSun, 25 Jun 2023 00:17:59 +0700, by Sam
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fix: one-fix for broken mono-sounds $(Sat, 24 Jun 2023 23:42:26 +0700, by Sam
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add: some remindersSat, 24 Jun 2023 21:04:13 +0700, by Sam
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add: support for loading mono-ogg, change default sample rate to 44100 (audacity default)Sat, 24 Jun 2023 21:04:04 +0700, by Sam
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fix: do not apply last frame value after animation has stoppedTue, 20 Jun 2023 00:30:58 +0700, by Sam
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add: check if track is playingMon, 19 Jun 2023 01:14:58 +0700, by Sam
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add: access to non-animated transformWed, 14 Jun 2023 23:31:59 +0700, by Sam
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add: another completed featureWed, 14 Jun 2023 22:56:43 +0700, by Sam
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add: what seems like a working animation system, atm integrated with entities, will add more for meshesWed, 14 Jun 2023 22:55:00 +0700, by Sam
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fix: super crazy input lag problem!Sat, 10 Jun 2023 00:31:51 +0700, by Sam
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fix: glb importThu, 08 Jun 2023 00:29:29 +0700, by Sam
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add: need separate 2D collision in order to get correct normalsTue, 06 Jun 2023 01:00:43 +0700, by Sam
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add: collision calculationsMon, 05 Jun 2023 23:57:16 +0700, by Sam
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did: improve matrix transformation API, no need to manually convert Vec3 anymoreSun, 04 Jun 2023 00:30:43 +0700, by Sam
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add: hitbox/sphere helpersSat, 03 Jun 2023 22:28:37 +0700, by Sam
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fix: bad/unclear nameSat, 03 Jun 2023 19:22:18 +0700, by Sam
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did: simplify config-changed-check, enforce settings-query to always pass default valueSat, 03 Jun 2023 16:58:32 +0700, by Sam
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add: audo level normalizationSat, 03 Jun 2023 16:56:51 +0700, by Sam
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did: adjust for small API changeSat, 03 Jun 2023 13:44:17 +0700, by Sam
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add: collision testsSat, 03 Jun 2023 13:32:15 +0700, by Sam
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did: restructure a bit, add hit-sphereSat, 03 Jun 2023 13:31:38 +0700, by Sam
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add: collision for hitboxesSat, 03 Jun 2023 01:39:02 +0700, by Sam
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this: feels sooooo good, font rendering working great (for a novice at least)Tue, 30 May 2023 17:00:23 +0700, by Sam
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fix: change due to build-configuration changeTue, 30 May 2023 16:59:25 +0700, by Sam
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add: final font-rendering, API changes fixedTue, 30 May 2023 16:59:01 +0700, by Sam
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did: fix API changes broke examplesTue, 30 May 2023 16:58:35 +0700, by Sam
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did: overhaul some of the mesh-data uploading and transformation handling, added: text/font renderingTue, 30 May 2023 16:58:14 +0700, by Sam
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add: simpler shader constructionSun, 28 May 2023 18:36:11 +0700, by Sam
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update shader to work correctlySun, 28 May 2023 18:11:17 +0700, by Sam
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add: flat attribute for shader in/outputsSun, 28 May 2023 18:09:20 +0700, by Sam
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add: better material loading system, still far from greatSun, 28 May 2023 17:52:03 +0700, by Sam
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add: font-testSat, 27 May 2023 13:45:03 +0700, by Sam
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did: change audio-test to use ogg/vorbisSat, 27 May 2023 13:44:42 +0700, by Sam
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add: some api improvments, preparing for font-loadingSat, 27 May 2023 13:44:02 +0700, by Sam
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add: support for ogg/vorbis audio, initial code for font loadingFri, 26 May 2023 00:49:58 +0700, by Sam
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del: lodePNG license is already contained in source filesThu, 25 May 2023 21:45:37 +0700, by Sam
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fix: wrong path-checkingThu, 25 May 2023 15:57:58 +0700, by Sam
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fix: issue with relese buildWed, 24 May 2023 23:31:05 +0700, by Sam
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fix: few issues with sound and resource loadingWed, 24 May 2023 23:24:52 +0700, by Sam
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fix: issue with shared heap memory in settingsWed, 24 May 2023 23:00:21 +0700, by Sam
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del: debug echosWed, 24 May 2023 22:59:55 +0700, by Sam
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del: debug echoWed, 24 May 2023 22:39:06 +0700, by Sam
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did: various improvmentsWed, 24 May 2023 22:37:57 +0700, by Sam
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fix: API changesWed, 24 May 2023 01:31:21 +0700, by sam
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did: update configsWed, 24 May 2023 01:31:02 +0700, by sam
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fix: add descriptor pool per scene, use zippy instead of zipWed, 24 May 2023 01:30:36 +0700, by sam
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fix: wrong typeTue, 23 May 2023 18:17:15 +0700, by sam
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fix: api change of textureTue, 23 May 2023 16:29:01 +0700, by Sam
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did: few fixesTue, 23 May 2023 16:24:15 +0700, by Sam
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fix: gltf loadingTue, 23 May 2023 01:05:06 +0700, by Sam
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fix: better defaultsMon, 22 May 2023 19:27:17 +0700, by Sam