| Wed, 05 Apr 2023 00:41:11 +0700 | Sam | did: small changes from refactoring | 
 
  | Wed, 05 Apr 2023 00:40:38 +0700 | Sam | did: improve imports | 
 
  | Mon, 03 Apr 2023 00:10:08 +0700 | Sam | add: comments for further refactoring | 
 
  | Mon, 03 Apr 2023 00:06:24 +0700 | Sam | yay: first triangle rendering with new engine implmentation | 
 
  | Sun, 02 Apr 2023 01:22:09 +0700 | Sam | did: first final implementation of scene-graph <-> pipeline connection, not working yet | 
 
  | Sat, 01 Apr 2023 00:40:02 +0700 | Sam | did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline | 
 
  | Fri, 31 Mar 2023 16:00:16 +0700 | Sam | did: allow runtime shader-input definitions | 
 
  | Thu, 30 Mar 2023 00:00:54 +0700 | Sam | add: multiple pipelines per subpass | 
 
  | Wed, 29 Mar 2023 23:35:39 +0700 | Sam | did: refactor rendering/scene concept | 
 
  | Tue, 28 Mar 2023 00:20:49 +0700 | Sam | did: reorganize code | 
 
  | Mon, 27 Mar 2023 21:01:32 +0700 | Sam | add: working render loop | 
 
  | Sun, 26 Mar 2023 01:56:19 +0700 | Sam | add: render main loop structure | 
 
  | Fri, 24 Mar 2023 00:11:42 +0700 | Sam | add: descriptors, better swapchain implementation | 
 
  | Mon, 20 Mar 2023 23:48:46 +0700 | Sam | did: some refactoring | 
 
  | Mon, 20 Mar 2023 10:25:50 +0700 | Sam | add: finally working initial approach for shader definitions | 
 
  | Fri, 17 Mar 2023 01:11:58 +0700 | Sam | did: update to use new shader concept | 
 
  | Fri, 17 Mar 2023 01:11:43 +0700 | Sam | add: really need telemetry at some point | 
 
  | Fri, 17 Mar 2023 01:11:18 +0700 | Sam | add: initial version of better shader-shit | 
 
  | Tue, 14 Mar 2023 13:21:40 +0700 | Sam | add: vertex and (initial) shader types and methods | 
 
  | Mon, 06 Mar 2023 23:50:21 +0700 | Sam | add: more vulkan objects | 
 
  | Thu, 02 Mar 2023 23:16:45 +0700 | Sam | add: swapchain, images, fix some destroctors | 
 
  | Wed, 01 Mar 2023 23:58:39 +0700 | Sam | add: swapchain API, more refactoring | 
 
  | Wed, 01 Mar 2023 00:01:06 +0700 | Sam | add: consistent way to define platform-specific code | 
 
  | Tue, 28 Feb 2023 23:51:07 +0700 | Sam | add: device, surface and refactoring | 
 
  | Tue, 28 Feb 2023 00:08:52 +0700 | Sam | add: testing for vulkan API wrapper | 
 
  | Tue, 28 Feb 2023 00:08:28 +0700 | Sam | add: more stuff for the vulkan API wrappers | 
 
  | Mon, 27 Feb 2023 00:05:26 +0700 | Sam | Merge branch 'main' of github.com:saemideluxe/semicongine | 
 
  | Sat, 25 Feb 2023 18:56:42 +0700 | Sam | fix: some windows issues | 
 
  | Mon, 27 Feb 2023 00:04:57 +0700 | Sam | add: better vulkan wrappers | 
 
  | Sat, 25 Feb 2023 01:21:29 +0700 | Sam | try: more win compilation fixes | 
 
  | Sat, 25 Feb 2023 01:18:21 +0700 | Sam | fix: window compiling issue | 
 
  | Sat, 25 Feb 2023 01:13:42 +0700 | Sam | fix: type mismatch | 
 
  | Sat, 25 Feb 2023 00:44:05 +0700 | Sam | did: a few fixes for new API | 
 
  | Fri, 24 Feb 2023 01:32:45 +0700 | Sam | fix: tons of errors in wrapper generator, can now compile, extension function not loaded yet it seems | 
 
  | Thu, 23 Feb 2023 00:34:38 +0700 | Sam | add: new vulkan api wrapper, not done yet | 
 
  | Wed, 22 Feb 2023 18:36:26 +0700 | Sam | did: complete vulkan api generator pipeline for now | 
 
  | Wed, 22 Feb 2023 18:36:01 +0700 | Sam | did: final cleanup for now | 
 
  | Wed, 22 Feb 2023 18:22:20 +0700 | Sam | add: fix name clashes | 
 
  | Wed, 22 Feb 2023 00:44:03 +0700 | Sam | add: beta version | 
 
  | Mon, 20 Feb 2023 10:33:53 +0700 | Sam | add: vulkan api generator, not finished yet | 
 
  | Tue, 07 Feb 2023 12:20:04 +0700 | Sam | add: color functions + gamma correction | 
 
  | Mon, 06 Feb 2023 23:36:55 +0700 | Sam | fix: disable mesa layer in release build | 
 
  | Mon, 06 Feb 2023 23:33:10 +0700 | Sam | add: circle mesh | 
 
  | Mon, 06 Feb 2023 23:32:59 +0700 | Sam | fix: stuff, add working pong | 
 
  | Sun, 05 Feb 2023 21:57:59 +0700 | Sam | did: update readme | 
 
  | Sun, 05 Feb 2023 21:57:07 +0700 | Sam | did: some minor fixes, add optinal FPS limit | 
 
  | Sun, 05 Feb 2023 11:39:11 +0700 | Sam | did: cleanup + auto-generate mvp-transformartion in shader code | 
 
  | Sun, 05 Feb 2023 00:48:03 +0700 | Sam | did: update readme (this single X was a ton of work) | 
 
  | Sun, 05 Feb 2023 00:46:40 +0700 | Sam | fix: mouse coord, colors | 
 
  | Sun, 05 Feb 2023 00:28:18 +0700 | Sam | fix: API changes | 
 
  | Sun, 05 Feb 2023 00:20:07 +0700 | Sam | add: nicer keyboard demo | 
 
  | Sun, 05 Feb 2023 00:15:48 +0700 | Sam | add: nicer keyboard demo | 
 
  | Sun, 05 Feb 2023 00:15:31 +0700 | Sam | fix: input mapping | 
 
  | Sat, 04 Feb 2023 02:24:41 +0700 | Sam | add: keyboard/mouse inpute test | 
 
  | Sat, 04 Feb 2023 02:24:15 +0700 | Sam | fix: scene graph, input | 
 
  | Wed, 25 Jan 2023 23:56:59 +0700 | Sam | fix: some formatting, bug when opening on windows. | 
 
  | Tue, 24 Jan 2023 10:22:38 +0700 | Sam | did: rename and update older demos to work with new APIs | 
 
  | Sun, 22 Jan 2023 22:46:53 +0700 | Sam | did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;( | 
 
  | Fri, 20 Jan 2023 16:53:37 +0700 | Sam | did: use new vector and matrix names for simpler code | 
 
  | Fri, 20 Jan 2023 16:36:52 +0700 | Sam | did: refactor Matrix names |