| Sat, 21 Dec 2024 00:19:11 +0700 | sam | did: minimal work on next test | 
 
  | Thu, 19 Dec 2024 23:32:45 +0700 | sam | did: finally get text/glyph layouting correct again, 2/4 test adapted to new glyph API | 
 
  | Wed, 18 Dec 2024 23:39:54 +0700 | sam | fix: font-rendering alignment, still something off with positioning | 
 
  | Wed, 18 Dec 2024 00:11:40 +0700 | sam | did: try to add text-anchor | 
 
  | Mon, 16 Dec 2024 23:58:35 +0700 | sam | did: add horizontal advancment for glyph rendering | 
 
  | Mon, 16 Dec 2024 00:27:40 +0700 | sam | did: finished basic implementation of new glyph-rendering system | 
 
  | Sun, 15 Dec 2024 00:21:12 +0700 | sam | did: continue a lot on glyph renderer | 
 
  | Sat, 14 Dec 2024 17:17:51 +0700 | sam | sync from bedroom to office | 
 
  | Sat, 14 Dec 2024 16:34:02 +0700 | sam | autocommit | 
 
  | Sat, 14 Dec 2024 16:33:24 +0700 | sam | autocommit | 
 
  | Sat, 14 Dec 2024 16:32:26 +0700 | sam | autocommit | 
 
  | Sat, 14 Dec 2024 16:32:03 +0700 | sam | autocommit | 
 
  | Sat, 14 Dec 2024 16:31:37 +0700 | sam | autocommit | 
 
  | Sat, 14 Dec 2024 16:30:46 +0700 | sam | autocommit | 
 
  | Sat, 14 Dec 2024 16:30:07 +0700 | sam | autocommit | 
 
  | Sat, 14 Dec 2024 16:29:06 +0700 | sam | autocommit | 
 
  | Sat, 14 Dec 2024 16:27:26 +0700 | sam | autocommit | 
 
  | Sat, 14 Dec 2024 16:10:48 +0700 | sam | autocommit | 
 
  | Sat, 14 Dec 2024 16:10:29 +0700 | sam | autocommit | 
 
  | Sat, 14 Dec 2024 16:10:01 +0700 | sam | autocommit | 
 
  | Sat, 14 Dec 2024 15:52:29 +0700 | sam | autocommit | 
 
  | Sat, 14 Dec 2024 15:47:07 +0700 | sam | merge | 
 
  | Sat, 14 Dec 2024 15:41:23 +0700 | sam | autocommit | 
 
  | Sat, 14 Dec 2024 13:51:28 +0700 | sam | sync to notebook in bedroom | 
 
  | Thu, 12 Dec 2024 23:54:49 +0700 | sam | did: make progress on new glyph-rendering system | 
 
  | Thu, 12 Dec 2024 21:35:34 +0700 | sam | did: merge shit? | 
 
  | Thu, 12 Dec 2024 19:17:43 +0700 | sam | did: continue working on new glyph-renderer | 
 
  | Sun, 08 Dec 2024 22:00:31 +0700 | sam | fix: make text-tests buildable again | 
 
  | Sun, 08 Dec 2024 08:21:27 +0700 | sam | merge | 
 
  | Sun, 08 Dec 2024 08:20:36 +0700 | sam | fix: arrays with last element 0 not parsable | 
 
  | Sat, 07 Dec 2024 21:34:24 +0700 | sam | did: make vector distinct from arrays, better code for compile-time handling of descriptors | 
 
  | Fri, 06 Dec 2024 22:48:25 +0700 | sam | did: start with new glyph-renderer | 
 
  | Fri, 06 Dec 2024 22:20:39 +0700 | sam | did: implement vecs as distinct types | 
 
  | Wed, 04 Dec 2024 22:17:41 +0700 | sam | fix: integration of toml parser | 
 
  | Wed, 04 Dec 2024 16:49:38 +0700 | sam | add: library to parse toml files | 
 
  | Wed, 04 Dec 2024 16:49:15 +0700 | sam | fix: same issue as earlier in linux, for nim 2.2 | 
 
  | Mon, 25 Nov 2024 11:21:04 +0700 | sam | add: summary of MIT attributions | 
 
  | Sat, 23 Nov 2024 10:53:33 +0700 | sam | did: move third-party file to correct place | 
 
  | Sat, 23 Nov 2024 10:34:28 +0700 | sam | add: some reminders what we would like to do | 
 
  | Fri, 22 Nov 2024 23:48:58 +0700 | sam | add: missing parameter | 
 
  | Fri, 22 Nov 2024 23:31:32 +0700 | sam | fix: logging | 
 
  | Tue, 05 Nov 2024 23:28:25 +0700 | sam | fix: change implementation to allow for easier reload of whole engine | 
 
  | Tue, 05 Nov 2024 23:02:32 +0700 | sam | add: allow configuration of triple buffering | 
 
  | Mon, 04 Nov 2024 23:27:30 +0700 | sam | did: refactor loading, adding threaded background loading (still missing stuff though) | 
 
  | Mon, 04 Nov 2024 00:06:30 +0700 | sam | merge | 
 
  | Mon, 04 Nov 2024 00:05:54 +0700 | sam | add: initial implementation of background loader | 
 
  | Sun, 03 Nov 2024 17:01:08 +0700 | sam | add: support to "import" unknown file types via plain copy | 
 
  | Sat, 02 Nov 2024 23:40:32 +0700 | sam | fix: remove converter | 
 
  | Sat, 02 Nov 2024 16:49:09 +0700 | sam | add: allow manual swapchain recreation, will likely also need another function to pass in a new renderpass | 
 
  | Wed, 30 Oct 2024 21:19:42 +0700 | sam | fix: compile with nim 2.2 | 
 
  | Sat, 26 Oct 2024 14:52:06 +0700 | sam | did: improve error message | 
 
  | Fri, 27 Sep 2024 23:45:13 +0700 | sam | merge | 
 
  | Fri, 27 Sep 2024 23:44:37 +0700 | sam | fix: make perlin noise 0..1 instead of -1..1 | 
 
  | Thu, 12 Sep 2024 17:30:23 +0700 | sam | add: todo comment | 
 
  | Wed, 11 Sep 2024 23:26:08 +0700 | sam | add: more generic way to index gpu array | 
 
  | Sat, 07 Sep 2024 22:56:10 +0700 | sam | did: use 64bit seed for perlin | 
 
  | Sat, 07 Sep 2024 21:23:16 +0700 | sam | add: parameter to set instance count for rendering | 
 
  | Sat, 31 Aug 2024 22:57:33 +0700 | sam | add: clamp operation for vectors | 
 
  | Tue, 27 Aug 2024 23:19:00 +0700 | sam | did: cleanup | 
 
  | Tue, 27 Aug 2024 19:53:24 +0700 | sam | add: option to bind descriptor without pipeline, but only pipeline layout | 
 
  | Mon, 26 Aug 2024 23:04:50 +0700 | sam | fix: push consts need alignment | 
 
  | Mon, 26 Aug 2024 20:24:29 +0700 | sam | fix: stupidity | 
 
  | Mon, 26 Aug 2024 19:39:12 +0700 | sam | add: allow adding single images to image array | 
 
  | Mon, 26 Aug 2024 18:51:25 +0700 | sam | add: a few static helpers | 
 
  | Sat, 24 Aug 2024 23:03:19 +0700 | sam | fix: transparent tiles are loaded | 
 
  | Sat, 24 Aug 2024 22:30:08 +0700 | sam | fix: error in static check | 
 
  | Sat, 24 Aug 2024 19:31:22 +0700 | sam | add: support to load tilesets as imagearray | 
 
  | Sat, 24 Aug 2024 17:33:18 +0700 | sam | did: disable side effects for time logging | 
 
  | Sat, 24 Aug 2024 14:10:21 +0700 | sam | did: small fix with image arrays | 
 
  | Sat, 24 Aug 2024 12:33:46 +0700 | sam | did: improve error messages | 
 
  | Thu, 22 Aug 2024 22:31:05 +0700 | sam | fix: image copies of font atlas | 
 
  | Thu, 22 Aug 2024 22:18:33 +0700 | sam | add: support for multi-layer images | 
 
  | Thu, 22 Aug 2024 18:32:21 +0700 | sam | did: formatting | 
 
  | Thu, 22 Aug 2024 18:31:59 +0700 | sam | did: formatting | 
 
  | Thu, 22 Aug 2024 18:31:03 +0700 | sam | add: image layers | 
 
  | Mon, 19 Aug 2024 19:48:40 +0700 | sam | fix: too small buffer size on linux | 
 
  | Sat, 17 Aug 2024 16:09:15 +0700 | sam | add: 2d-scaling for text | 
 
  | Sat, 17 Aug 2024 15:09:01 +0700 | sam | did: make renderdata referencable | 
 
  | Sat, 17 Aug 2024 13:54:22 +0700 | sam | did: rework font-rendering | 
 
  | Sat, 17 Aug 2024 11:34:15 +0700 | sam | fix: add gamma correction to hex-string-color-converter | 
 
  | Fri, 16 Aug 2024 23:41:57 +0700 | sam | add: support manual specifying vertex/instance counts | 
 
  | Fri, 16 Aug 2024 21:07:01 +0700 | sam | add: support for specific vertex count when rendering | 
 
  | Thu, 15 Aug 2024 18:37:00 +0700 | sam | fix: missing changes in tests | 
 
  | Thu, 15 Aug 2024 18:30:00 +0700 | sam | did: improve handling of descriptor sets | 
 
  | Thu, 15 Aug 2024 12:12:27 +0700 | sam | did: a TON of copy elimination, some tests run now waaaay faster | 
 
  | Wed, 14 Aug 2024 20:06:51 +0700 | sam | add: ceil and round for vectors | 
 
  | Tue, 13 Aug 2024 15:28:56 +0700 | sam | add: more vector utils | 
 
  | Tue, 13 Aug 2024 14:45:18 +0700 | sam | add: more utils | 
 
  | Mon, 12 Aug 2024 21:33:08 +0700 | sam | add: floorMod for vec/vec operations | 
 
  | Mon, 12 Aug 2024 17:52:29 +0700 | sam | add: floorDiv for vec/vec operations | 
 
  | Sun, 11 Aug 2024 19:24:47 +0700 | sam | add: support for int8 vectors | 
 
  | Sat, 10 Aug 2024 16:29:22 +0700 | sam | add: manhatten distance | 
 
  | Fri, 09 Aug 2024 23:32:08 +0700 | sam | fix: error on release build | 
 
  | Fri, 09 Aug 2024 18:49:20 +0700 | sam | add: allow do enable/disable time-logs | 
 
  | Fri, 09 Aug 2024 12:46:38 +0700 | sam | fix: release build error | 
 
  | Fri, 09 Aug 2024 07:18:24 +0700 | sam | fix: timing not working | 
 
  | Thu, 08 Aug 2024 16:00:32 +0700 | sam | did: cleanup, add: vec2 matrix multiplication helpers | 
 
  | Wed, 07 Aug 2024 22:46:52 +0700 | sam | fix: flip y axis on normalize mouse coordinates | 
 
  | Wed, 07 Aug 2024 22:22:16 +0700 | sam | fix: mouse lock on windows | 
 
  | Wed, 07 Aug 2024 20:58:11 +0700 | sam | did: reworked locked mouse | 
 
  | Wed, 07 Aug 2024 19:09:03 +0700 | sam | did: work on cursor issues, but now sync unfinished things to notebook | 
 
  | Wed, 07 Aug 2024 17:26:25 +0700 | sam | fix: mouse-locking, not done on windows yes | 
 
  | Wed, 07 Aug 2024 15:54:22 +0700 | sam | fix: windows builds | 
 
  | Tue, 06 Aug 2024 23:43:27 +0700 | sam | add: some words to trigger CI docs | 
 
  | Tue, 06 Aug 2024 23:41:54 +0700 | sam | add: documentation location | 
 
  | Tue, 06 Aug 2024 23:17:44 +0700 | sam | did: update hgignore and nimble version | 
 
  | Tue, 06 Aug 2024 22:57:43 +0700 | sam | did: finish mentioned refactoring, no API changes still | 
 
  | Tue, 06 Aug 2024 17:31:13 +0700 | sam | did: halfway complete refactoring to move from all-include to some-include+imports, no API changes | 
 
  | Tue, 06 Aug 2024 14:31:59 +0700 | sam | add: better support for integer divison | 
 
  | Tue, 06 Aug 2024 14:06:51 +0700 | sam | add: a few more helper constants | 
 
  | Mon, 05 Aug 2024 17:17:31 +0700 | sam | fix: scale x to keep aspect ratio instead of y | 
 
  | Sun, 04 Aug 2024 23:52:37 +0700 | sam | add: some more vector helpers | 
 
  | Sun, 04 Aug 2024 20:50:38 +0700 | sam | add: nicer string output for integer vecs | 
 
  | Sun, 04 Aug 2024 00:58:00 +0700 | sam | add: color utils and textbox refactoring | 
 
  | Sat, 03 Aug 2024 20:45:22 +0700 | sam | del: font name not required in struct | 
 
  | Thu, 01 Aug 2024 00:06:54 +0700 | sam | del: whitespace | 
 
  | Thu, 01 Aug 2024 05:42:25 +0700 | sam | add: ray aabb-box intersection algorithm | 
 
  | Tue, 30 Jul 2024 17:23:41 +0700 | sam | del: unused parameter | 
 
  | Tue, 30 Jul 2024 16:13:31 +0700 | sam | fix: mat4 inverse | 
 
  | Tue, 30 Jul 2024 14:48:30 +0700 | sam | add: storage tests, fix something not worth mentioning | 
 
  | Mon, 29 Jul 2024 20:21:00 +0700 | sam | add: missing destroy-function for renderpass | 
 
  | Mon, 29 Jul 2024 20:09:04 +0700 | sam | fixing stuff | 
 
  | Mon, 29 Jul 2024 16:50:50 +0700 | sam | did: undo part of stupid API renaming a few weeks back ;( | 
 
  | Mon, 29 Jul 2024 16:05:09 +0700 | sam | did: undo part of stupid API renaming a few weeks back ;( | 
 
  | Mon, 29 Jul 2024 15:53:03 +0700 | sam | merge | 
 
  | Mon, 29 Jul 2024 15:49:37 +0700 | sam | did: undo part of stupid API renaming a few weeks back ;( | 
 
  | Mon, 29 Jul 2024 15:43:44 +0700 | sam | merge | 
 
  | Mon, 29 Jul 2024 00:00:28 +0700 | sam | replcae lodepng with stb_image, some cleanup | 
 
  | Mon, 29 Jul 2024 15:04:52 +0700 | sam | did: fix a few things | 
 
  | Mon, 29 Jul 2024 12:22:58 +0700 | sam | del: unused script | 
 
  | Mon, 29 Jul 2024 10:59:24 +0700 | sam | fix: Readme wording | 
 
  | Mon, 29 Jul 2024 10:46:27 +0700 | sam | Removed tag main | 
 
  | Mon, 29 Jul 2024 10:45:54 +0700 | sam | Removed tag hg | 
 
  | Mon, 29 Jul 2024 10:45:52 +0700 | sam | Removed tag hg2 | 
 
  | Mon, 29 Jul 2024 10:34:46 +0700 | sam | fix: config still revering to v2 | 
 
  | Sun, 28 Jul 2024 23:18:05 +0700 | sam | fix: sync-script | 
 
  | Sun, 28 Jul 2024 23:16:10 +0700 | sam | fix: readme markup | 
 
  | Sun, 28 Jul 2024 23:14:22 +0700 | sam | fix: git-sync script | 
 
  | Sun, 28 Jul 2024 23:10:57 +0700 | sam | did: rename back to old name (no v2) | 
 
  | Sun, 28 Jul 2024 22:50:22 +0700 | sam | did: completely rewrite readme | 
 
  | Sun, 28 Jul 2024 21:59:22 +0700 | sam | Added tag hg2 for changeset cb4d626ca671 | 
 
  | Sun, 28 Jul 2024 21:58:53 +0700 | sam | Added tag main for changeset e0f0a0be7880 | 
 
  | Sun, 28 Jul 2024 21:52:03 +0700 | sam | Added tag hg for changeset 6deb5ceaa3fb | 
 
  | Sun, 28 Jul 2024 21:45:02 +0700 | sam | closing
   compiletime-tests | 
 
  | Sun, 28 Jul 2024 21:39:45 +0700 | sam | merge | 
 
  | Sun, 28 Jul 2024 21:38:57 +0700 | sam | del: unused .gitignore file | 
 
  | Sun, 28 Jul 2024 21:18:33 +0700 | sam | fix: use old model for test, for now | 
 
  | Sun, 28 Jul 2024 20:42:51 +0700 | sam | did: improve testing lighting, try new glb model (need to add jpeg support first) | 
 
  | Sun, 28 Jul 2024 18:55:46 +0700 | sam | fix: super stupid bug in perspective matrix X( | 
 
  | Sun, 28 Jul 2024 17:33:41 +0700 | sam | add: window focus handling, improve window api a bit | 
 
  | Sun, 28 Jul 2024 00:17:34 +0700 | sam | did: make example town loadable and renderable, yay! | 
 
  | Sat, 27 Jul 2024 20:47:54 +0700 | sam | did: stuff to test gltf importer | 
 
  | Fri, 26 Jul 2024 23:39:24 +0700 | sam | fix: a few things | 
 
  | Fri, 26 Jul 2024 23:04:01 +0700 | sam | add:support for push constants | 
 
  | Fri, 26 Jul 2024 20:34:02 +0700 | sam | add: render by-node instead of by-mesh | 
 
  | Thu, 25 Jul 2024 23:15:05 +0700 | sam | add: loading of most kinds of data from gltf | 
 
  | Thu, 25 Jul 2024 22:41:24 +0700 | sam | did: first triangles getting loaded from gltf | 
 
  | Thu, 25 Jul 2024 20:23:54 +0700 | sam | did: continue on gltf importer | 
 
  | Wed, 24 Jul 2024 23:26:34 +0700 | sam | add: gltf loading test, gltf loading for materials | 
 
  | Wed, 24 Jul 2024 20:12:19 +0700 | sam | add: gltf model for tests | 
 
  | Wed, 24 Jul 2024 00:26:57 +0700 | sam | add: initial changes for glTF loader | 
 
  | Tue, 23 Jul 2024 21:31:44 +0700 | sam | fix: bad define-name | 
 
  | Mon, 22 Jul 2024 17:49:48 +0700 | sam | did: prepare for gltf importer and cleanup old engine code | 
 
  | Mon, 22 Jul 2024 15:53:32 +0700 | sam | add: PNG loading and tests for it | 
 
  | Mon, 22 Jul 2024 12:51:50 +0700 | sam | fix: letters sometimes overlapping other letters quad | 
 
  | Mon, 22 Jul 2024 12:42:35 +0700 | sam | add: more tests, line and point rendering | 
 
  | Mon, 22 Jul 2024 00:46:10 +0700 | sam | add: better syncing, better swapchain access, correct font offset, two font-rendering tests | 
 
  | Sun, 21 Jul 2024 11:31:11 +0700 | sam | add: tests for updating texts, does not pass validation atm | 
 
  | Sun, 21 Jul 2024 00:03:48 +0700 | sam | add: multi-text with all properties animated | 
 
  | Sat, 20 Jul 2024 17:45:44 +0700 | sam | add: first font-rendering test | 
 
  | Sat, 20 Jul 2024 15:45:02 +0700 | sam | did: improv render tests to run without user input | 
 
  | Sat, 20 Jul 2024 00:03:57 +0700 | sam | add: text & font rendering, not tested yet | 
 
  | Fri, 19 Jul 2024 21:25:42 +0700 | sam | did: cleanup tests and old platform layer files | 
 
  | Fri, 19 Jul 2024 20:00:15 +0700 | sam | fix: make matrices working correctly | 
 
  | Thu, 18 Jul 2024 23:48:57 +0700 | sam | add: incomplete cube demo | 
 
  | Fri, 19 Jul 2024 04:49:18 +0700 | sam | fix: uncomment all tests | 
 
  | Thu, 18 Jul 2024 21:32:41 +0700 | sam | did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering | 
 
  | Thu, 18 Jul 2024 16:33:24 +0700 | sam | did: rename texture to image | 
 
  | Wed, 17 Jul 2024 23:45:43 +0700 | sam | merge | 
 
  | Wed, 17 Jul 2024 23:41:51 +0700 | sam | add: contrib stuff
   compiletime-tests | 
 
  | Wed, 17 Jul 2024 22:20:59 +0700 | sam | did: refactor resources
   compiletime-tests | 
 
  | Wed, 17 Jul 2024 22:02:11 +0700 | sam | did: cleanup, add audio, change platform-dependent structure
   compiletime-tests | 
 
  | Wed, 17 Jul 2024 21:13:54 +0700 | sam | fix: references to new package not updated
   compiletime-tests | 
 
  | Wed, 17 Jul 2024 21:08:15 +0700 | sam | did: cleanup config file
   compiletime-tests | 
 
  | Wed, 17 Jul 2024 21:05:47 +0700 | sam | did: remove support for git, for now
   compiletime-tests | 
 
  | Wed, 17 Jul 2024 21:04:09 +0700 | sam | del: outdated examples
   compiletime-tests | 
 
  | Wed, 17 Jul 2024 21:03:30 +0700 | sam | del: old test file
   compiletime-tests | 
 
  | Wed, 17 Jul 2024 21:01:37 +0700 | sam | did: renamge main package
   compiletime-tests | 
 
  | Wed, 17 Jul 2024 21:00:54 +0700 | sam | merge
   compiletime-tests | 
 
  | Wed, 17 Jul 2024 21:00:37 +0700 | sam | did: rename base package file
   compiletime-tests | 
 
  | Wed, 17 Jul 2024 20:59:53 +0700 | sam | del: binary
   compiletime-tests | 
 
  | Wed, 17 Jul 2024 20:11:55 +0700 | sam | add: multipass renderer, finish tets for now
   compiletime-tests | 
 
  | Wed, 17 Jul 2024 12:04:47 +0700 | sam | fix: uncommented test
   compiletime-tests | 
 
  | Wed, 17 Jul 2024 12:03:02 +0700 | sam | did: increase texture format compatability
   compiletime-tests | 
 
  | Wed, 17 Jul 2024 00:33:32 +0700 | sam | did: cleanup and enable all tests
   compiletime-tests | 
 
  | Wed, 17 Jul 2024 00:30:49 +0700 | sam | fix: make uniform-block-arrays working
   compiletime-tests | 
 
  | Tue, 16 Jul 2024 20:39:35 +0700 | sam | sync to notebook in bedroom
   compiletime-tests | 
 
  | Tue, 16 Jul 2024 15:57:38 +0700 | sam | did: uncomment tests
   compiletime-tests | 
 
  | Tue, 16 Jul 2024 15:56:55 +0700 | sam | fix: problems with include-structure on windows
   compiletime-tests | 
 
  | Tue, 16 Jul 2024 15:17:20 +0700 | sam | del: unnecessary files
   compiletime-tests | 
 
  | Tue, 16 Jul 2024 11:53:43 +0700 | sam | did: improve descriptor-set handling, add simple descriptor set test
   compiletime-tests | 
 
  | Mon, 15 Jul 2024 23:51:17 +0700 | sam | add: tests, some fixes, some helpers
   compiletime-tests | 
 
  | Mon, 15 Jul 2024 20:06:42 +0700 | sam | did: preprations to add rendering tests
   compiletime-tests | 
 
  | Mon, 15 Jul 2024 00:04:33 +0700 | sam | add: descriptor sets binding n stuff
   compiletime-tests | 
 
  | Sun, 14 Jul 2024 21:30:52 +0700 | sam | add: rest of the cleanup stuff
   compiletime-tests | 
 
  | Sun, 14 Jul 2024 19:15:43 +0700 | sam | did: simplify some swapchain stuff, add many destructor calls
   compiletime-tests | 
 
  | Sat, 13 Jul 2024 23:27:12 +0700 | sam | add: working main-renderloop
   compiletime-tests | 
 
  | Sat, 13 Jul 2024 19:26:03 +0700 | sam | sync to notebook in bedroom
   compiletime-tests | 
 
  | Fri, 12 Jul 2024 23:06:29 +0700 | sam | sync from bedroom to office
   compiletime-tests | 
 
  | Tue, 09 Jul 2024 22:53:38 +0700 | sam | sync from bedroom to office
   compiletime-tests | 
 
  | Mon, 08 Jul 2024 23:47:33 +0700 | sam | did: most of swapchain, swap still needs to be done
   compiletime-tests | 
 
  | Mon, 08 Jul 2024 20:13:11 +0700 | sam | swapchain and stuff
   compiletime-tests | 
 
  | Mon, 08 Jul 2024 16:15:33 +0700 | sam | did: a few more things
   compiletime-tests | 
 
  | Mon, 08 Jul 2024 16:05:06 +0700 | sam | did: so many, many things
   compiletime-tests | 
 
  | Mon, 08 Jul 2024 01:16:53 +0700 | sam | sync from bedroom to office
   compiletime-tests | 
 
  | Sun, 07 Jul 2024 23:36:16 +0700 | sam | start of complete and total refactoring: the ULTIMATE
   compiletime-tests | 
 
  | Sun, 07 Jul 2024 16:42:22 +0700 | sam | RGB no supported, must be RGBA
   compiletime-tests | 
 
  | Sun, 07 Jul 2024 15:09:14 +0700 | sam | add: missing file
   compiletime-tests | 
 
  | Sun, 07 Jul 2024 15:08:04 +0700 | sam | sync from bedroom to office
   compiletime-tests | 
 
  | Sun, 07 Jul 2024 00:36:15 +0700 | sam | sync from bedroom to office
   compiletime-tests | 
 
  | Sat, 06 Jul 2024 15:05:28 +0700 | sam | did: first seemingly working version of texture/descriptor stuff
   compiletime-tests | 
 
  | Sat, 06 Jul 2024 00:31:17 +0700 | sam | sync from bedroom to office
   compiletime-tests | 
 
  | Thu, 04 Jul 2024 07:30:08 +0700 | sam | sync from bedroom to office
   compiletime-tests | 
 
  | Wed, 03 Jul 2024 00:08:19 +0700 | sam | sync from bedroom to office
   compiletime-tests | 
 
  | Tue, 02 Jul 2024 17:50:14 +0700 | sam | sync to notebook in bedroom
   compiletime-tests | 
 
  | Tue, 02 Jul 2024 06:42:42 +0700 | sam | add: tons of work on descriptors
   compiletime-tests | 
 
  | Mon, 01 Jul 2024 20:32:00 +0700 | sam | sync to notebook in bedroom
   compiletime-tests | 
 
  | Mon, 01 Jul 2024 19:16:09 +0700 | sam | sync from bedroom to office
   compiletime-tests | 
 
  | Sun, 30 Jun 2024 06:40:33 +0700 | sam | sync from bedroom to office
   compiletime-tests | 
 
  | Sat, 29 Jun 2024 21:04:04 +0700 | sam | sync to notebook in bedroom
   compiletime-tests | 
 
  | Sat, 29 Jun 2024 11:13:35 +0700 | sam | merge
   compiletime-tests | 
 
  | Sat, 29 Jun 2024 11:12:48 +0700 | sam | de: test2
   compiletime-tests | 
 
  | Sat, 29 Jun 2024 17:34:22 +0700 | sam | more stuff
   compiletime-tests | 
 
  | Thu, 27 Jun 2024 20:52:50 +0700 | sam | merge?
   compiletime-tests | 
 
  | Wed, 26 Jun 2024 17:46:36 +0700 | sam | merge
   compiletime-tests | 
 
  | Wed, 26 Jun 2024 05:14:30 +0700 | sam | merge | 
 
  | Wed, 26 Jun 2024 05:14:00 +0700 | sam | fix: not enough buffers for smooth audio output | 
 
  | Tue, 25 Jun 2024 21:20:15 +0700 | sam | add: function to get max supported sampling count | 
 
  | Tue, 25 Jun 2024 20:24:38 +0700 | sam | add: MSAA, yipieee | 
 
  | Tue, 25 Jun 2024 17:42:10 +0700 | sam | fix: large audio-buffers lead to latency when playing sounds | 
 
  | Sat, 22 Jun 2024 08:45:14 +0700 | sam | add: some stuff
   compiletime-tests | 
 
  | Sat, 22 Jun 2024 02:26:16 +0700 | sam | add: descriptor sets allocation
   compiletime-tests | 
 
  | Fri, 21 Jun 2024 00:14:43 +0700 | sam | add: more static compilation stuff, code is getting a bit crazy, but also super nice API
   compiletime-tests | 
 
  | Thu, 20 Jun 2024 09:37:44 +0700 | sam | advance evenmore!
   compiletime-tests | 
 
  | Wed, 19 Jun 2024 13:50:18 +0700 | sam | add: more stuff
   compiletime-tests | 
 
  | Wed, 19 Jun 2024 09:17:24 +0700 | sam | did: some stuff
   compiletime-tests | 
 
  | Mon, 17 Jun 2024 22:21:59 +0700 | sam | add: changes and static tools
   compiletime-tests | 
 
  | Sat, 15 Jun 2024 21:02:21 +0700 | sam | fix: now something wrong with swapchain on linux XD | 
 
  | Sat, 15 Jun 2024 18:17:31 +0700 | sam | fix: minimizing window on windows breaks everything, also: do not try to acquire next frame for inifinity | 
 
  | Sat, 15 Jun 2024 17:16:06 +0700 | sam | del: steam libraries | 
 
  | Sat, 15 Jun 2024 16:36:02 +0700 | sam | del: sqlite inclusion in build | 
 
  | Sat, 15 Jun 2024 15:44:39 +0700 | sam | try: adding sqlite directly instead of linking | 
 
  | Sat, 15 Jun 2024 15:26:49 +0700 | sam | fix: not a function | 
 
  | Sat, 15 Jun 2024 15:20:02 +0700 | sam | fix: windows cursor not visible on border 1 | 
 
  | Sat, 15 Jun 2024 15:13:31 +0700 | sam | fix: mouse-pointer handling | 
 
  | Sat, 15 Jun 2024 14:31:17 +0700 | sam | fix: windows cursor not visible on border 1 | 
 
  | Sat, 15 Jun 2024 14:19:19 +0700 | sam | fix: windows cursor not visible on border 1 | 
 
  | Sat, 15 Jun 2024 14:14:47 +0700 | sam | fix: windows cursor not visible on border 1 | 
 
  | Sat, 15 Jun 2024 12:31:09 +0700 | sam | fix: windows cursor not visible on border 1 | 
 
  | Sat, 15 Jun 2024 12:28:04 +0700 | sam | fix: windows cursor not visible on border 1 | 
 
  | Sat, 15 Jun 2024 11:57:05 +0700 | sam | merge | 
 
  | Sat, 15 Jun 2024 11:55:56 +0700 | sam | did: reduce some limits, remove sqlite32 on windows for now | 
 
  | Tue, 11 Jun 2024 17:10:03 +0700 | user | fix: missing API changes | 
 
  | Sat, 08 Jun 2024 16:19:05 +0700 | sam | fix: a few things | 
 
  | Sat, 08 Jun 2024 15:19:58 +0700 | sam | fix: cude example perspective matrix | 
 
  | Sat, 08 Jun 2024 15:16:17 +0700 | sam | did: update all examples to work with latest refactoring | 
 
  | Sat, 08 Jun 2024 14:58:25 +0700 | sam | did: finish refactoring and updated all tests accordingly | 
 
  | Tue, 04 Jun 2024 22:08:48 +0700 | sam | did: more renaming | 
 
  | Tue, 04 Jun 2024 20:51:22 +0700 | sam | did: more renaming | 
 
  | Tue, 04 Jun 2024 16:51:50 +0700 | sam | did: refactor naming in tons of places | 
 
  | Mon, 03 Jun 2024 16:05:17 +0700 | sam | fix: update tests according to some API renaming | 
 
  | Mon, 03 Jun 2024 15:53:30 +0700 | sam | fix: x11-wrapper warnings | 
 
  | Sun, 02 Jun 2024 16:21:52 +0700 | sam | add: function to generate circle-mesh data (not mesh object) | 
 
  | Thu, 23 May 2024 02:26:37 +0700 | sam | merge | 
 
  | Thu, 23 May 2024 02:20:29 +0700 | sam | Added tag hg for changeset d4a18591fd78 | 
 
  | Thu, 23 May 2024 02:20:19 +0700 | sam | fix: git-merger | 
 
  | Thu, 23 May 2024 02:18:14 +0700 | sam | Added tag hg for changeset 073ce95ae5c7 | 
 
  | Thu, 23 May 2024 01:44:10 +0700 | sam | merge into git mirror | 
 
  | Mon, 29 Apr 2024 02:37:42 -0700 | sam | fix: wrong string interpolation | 
 
  | Mon, 29 Apr 2024 16:15:20 +0700 | sam | add: command to sign executables on windows | 
 
  | Sun, 28 Apr 2024 17:22:20 +0700 | sam | fix: wrong place | 
 
  | Sun, 28 Apr 2024 17:20:17 +0700 | sam | merge | 
 
  | Sat, 27 Apr 2024 22:04:30 +0700 | sam | add: thirdparty libraries into repo | 
 
  | Sun, 28 Apr 2024 17:19:32 +0700 | sam | add: cleanu for dist-zip files | 
 
  | Sat, 27 Apr 2024 17:21:47 +0700 | sam | del: unused sqlite library | 
 
  | Sat, 27 Apr 2024 15:16:43 +0700 | sam | fix: correct sqlite dlls for windows | 
 
  | Tue, 16 Apr 2024 02:42:39 +0700 | sam | fix: dirty namespace on windows | 
 
  | Tue, 16 Apr 2024 00:47:01 +0700 | sam | add: better error messages | 
 
  | Tue, 16 Apr 2024 00:36:39 +0700 | sam | fix: some mesh attributes will be handled automatically, ignore them when doing mesh-material-shader compatability-check | 
 
  | Mon, 15 Apr 2024 22:33:24 +0700 | sam | add: fading for audio tracks | 
 
  | Mon, 15 Apr 2024 20:22:16 +0700 | sam | did: refacotor for easier user of sRGB-conversion functions | 
 
  | Mon, 15 Apr 2024 14:36:19 +0700 | sam | add: assignment operator, normal 2D vector | 
 
  | Mon, 15 Apr 2024 12:22:13 +0700 | sam | fix: stringify function | 
 
  | Sun, 14 Apr 2024 00:34:04 +0700 | sam | add: temporary helper function, maybe need to do this better anyways | 
 
  | Sat, 13 Apr 2024 21:31:40 +0700 | sam | undid: some ugly formatting | 
 
  | Sat, 13 Apr 2024 18:22:43 +0700 | sam | did: small cleanup | 
 
  | Sat, 13 Apr 2024 11:55:22 +0700 | sam | did: improve error message | 
 
  | Sat, 13 Apr 2024 11:20:13 +0700 | sam | fix: errors that have now been discovered thanks to last commit :) | 
 
  | Sat, 13 Apr 2024 11:09:02 +0700 | sam | did: add name for material types and fix shader-materialtype-compatability check | 
 
  | Sat, 13 Apr 2024 00:22:45 +0700 | sam | fix: ortho projection matrix (hopefully), better string output for matrix and vector | 
 
  | Fri, 12 Apr 2024 19:44:27 +0700 | sam | add: default application name | 
 
  | Fri, 12 Apr 2024 19:36:38 +0700 | sam | fix: packaging fails if there are no resources, fix: zip-generation | 
 
  | Tue, 09 Apr 2024 23:57:57 +0700 | sam | merge | 
 
  | Tue, 09 Apr 2024 11:48:41 +0700 | sam | add: sqlite dll for windows builds | 
 
  | Tue, 09 Apr 2024 23:57:13 +0700 | sam | did: mini adjustment of log output | 
 
  | Sun, 07 Apr 2024 23:36:24 +0700 | sam | del: unused parameter | 
 
  | Sun, 07 Apr 2024 22:19:39 +0700 | sam | add: enforce adding default value for storage loads | 
 
  | Sun, 07 Apr 2024 21:56:43 +0700 | sam | did: undo complicated background storage API, sync is good enough for now | 
 
  | Sun, 07 Apr 2024 20:12:52 +0700 | sam | tmp: move stuff to notebook | 
 
  | Sun, 07 Apr 2024 01:17:40 +0700 | sam | add: tests and did some simplification of code | 
 
  | Sun, 07 Apr 2024 00:35:45 +0700 | sam | add: final (for now) storage API | 
 
  | Sat, 06 Apr 2024 22:48:30 +0700 | sam | do: intermediate save before doing shit from scratch | 
 
  | Sat, 06 Apr 2024 21:26:31 +0700 | sam | add: inital version of storage api (untested) | 
 
  | Sat, 06 Apr 2024 17:45:20 +0700 | sam | did: remove unused import | 
 
  | Sat, 06 Apr 2024 17:29:48 +0700 | sam | do: try to increase compatability with older hardware... | 
 
  | Sat, 06 Apr 2024 16:41:26 +0700 | sam | add: check for uniform buffer layout, seem not be available on some older devices | 
 
  | Sat, 06 Apr 2024 15:46:41 +0700 | sam | fix: windows audio test | 
 
  | Sat, 06 Apr 2024 15:27:09 +0700 | sam | fix: tests | 
 
  | Fri, 05 Apr 2024 23:19:45 +0700 | sam | did: small improvment to steam asset templats | 
 
  | Fri, 05 Apr 2024 21:41:15 +0700 | sam | add: steam-assets tooling | 
 
  | Thu, 04 Apr 2024 22:09:48 +0700 | sam | del: linux-guard | 
 
  | Thu, 04 Apr 2024 22:08:25 +0700 | sam | add: support steam uploads on windows | 
 
  | Thu, 04 Apr 2024 20:59:19 +0700 | sam | did: fix spelling | 
 
  | Thu, 04 Apr 2024 17:21:56 +0700 | sam | add: api to interact with steam | 
 
  | Wed, 03 Apr 2024 21:07:33 +0700 | sam | add: unnecessary script | 
 
  | Wed, 03 Apr 2024 21:06:24 +0700 | sam | del: unnecessary script, using it only on main host | 
 
  | Wed, 03 Apr 2024 19:53:20 +0700 | sam | merge | 
 
  | Wed, 03 Apr 2024 02:59:21 -0700 | sam | add: console for windows debug builds | 
 
  | Wed, 03 Apr 2024 19:49:42 +0700 | sam | fix: classic, off-by-one XD | 
 
  | Wed, 03 Apr 2024 16:00:33 +0700 | sam | fix: steamcmd and build-script location | 
 
  | Wed, 03 Apr 2024 15:00:40 +0700 | sam | fix: steamcmd not executable, implement steam-upload | 
 
  | Wed, 03 Apr 2024 13:02:41 +0700 | sam | add: steamcmd bootstrap package | 
 
  | Wed, 03 Apr 2024 13:00:33 +0700 | sam | add: initial code for automated steam builds | 
 
  | Tue, 02 Apr 2024 23:06:39 +0700 | sam | add: some more debug log | 
 
  | Tue, 02 Apr 2024 22:02:44 +0700 | sam | add: support for color space conversion, convert color space if srgb is not available for images | 
 
  | Tue, 02 Apr 2024 16:48:23 +0700 | sam | fix: typo | 
 
  | Tue, 02 Apr 2024 16:19:31 +0700 | sam | did: cleanup | 
 
  | Tue, 02 Apr 2024 16:09:38 +0700 | sam | did: adjust integer sizes to match vulkan API (more) directly | 
 
  | Tue, 02 Apr 2024 14:05:22 +0700 | sam | add: some checks for image creation | 
 
  | Tue, 02 Apr 2024 00:37:42 +0700 | sam | fix: always forget to reset this one when debugging :) | 
 
  | Mon, 01 Apr 2024 22:42:50 +0700 | sam | fix: again, I think, I have now a correct syncing of vertex buffers updates and drawing of multiple frames in flight XD | 
 
  | Mon, 01 Apr 2024 01:06:22 +0700 | sam | merge | 
 
  | Mon, 01 Apr 2024 00:48:50 +0700 | sam | fix: swapchain recreating had a bug | 
 
  | Mon, 01 Apr 2024 00:34:34 +0700 | sam | did: undo testing parameters, shit is now running as we hope, roughly, I think | 
 
  | Mon, 01 Apr 2024 00:30:29 +0700 | sam | fix: bad syncing mechanism, much better now (I think) | 
 
  | Mon, 01 Apr 2024 01:05:20 +0700 | sam | did: set correct parameters | 
 
  | Sun, 31 Mar 2024 22:11:50 +0700 | sam | did: tons of small improvments, on the way to make GPU sync (more) correct I guess | 
 
  | Sun, 31 Mar 2024 18:13:46 +0700 | sam | add: a few more exposed parameters to the render API | 
 
  | Sat, 30 Mar 2024 23:10:50 +0700 | sam | did: some renaming | 
 
  | Sat, 30 Mar 2024 22:21:47 +0700 | sam | fix: error, and shorten some code | 
 
  | Sat, 30 Mar 2024 22:16:38 +0700 | sam | fix: possibly undeterministic queue selection in swapchain | 
 
  | Sat, 30 Mar 2024 21:52:17 +0700 | sam | del: do not use vulkan 1.3 functions to support older hardware | 
 
  | Sat, 30 Mar 2024 20:45:59 +0700 | sam | did: cleanup | 
 
  | Sat, 30 Mar 2024 20:29:33 +0700 | sam | add: some sync (not finished), simplify renderpass af | 
 
  | Fri, 29 Mar 2024 16:28:30 +0700 | sam | add: better vulkan exception handling | 
 
  | Fri, 29 Mar 2024 16:01:53 +0700 | sam | did: cleanup unnecessasry annotations, comments | 
 
  | Fri, 29 Mar 2024 15:44:17 +0700 | sam | fix: last commit was actually only relevant for ARM, also adjust validation outputs | 
 
  | Fri, 29 Mar 2024 15:39:04 +0700 | sam | did: adjust max LOD according to vk best practices output | 
 
  | Fri, 29 Mar 2024 15:10:23 +0700 | sam | merge | 
 
  | Mon, 25 Mar 2024 23:33:16 +0700 | sam | del: unnecesary device feature (included in Vulkan 1.2) | 
 
  | Fri, 29 Mar 2024 15:08:33 +0700 | sam | fix: a few small (vulkan) API optimizations | 
 
  | Mon, 25 Mar 2024 22:26:58 +0700 | sam | fix: log output | 
 
  | Mon, 25 Mar 2024 07:52:24 -0700 | sam | fix: windows paths | 
 
  | Sun, 24 Mar 2024 21:47:54 +0700 | sam | fix: windows path not working correctly | 
 
  | Sun, 24 Mar 2024 19:11:19 +0700 | sam | fix: wrong value for default log level | 
 
  | Sun, 24 Mar 2024 16:34:09 +0700 | sam | fix: ugly log-level directive | 
 
  | Sat, 23 Mar 2024 22:57:11 +0700 | sam | and even more cleanup of the repo | 
 
  | Fri, 22 Mar 2024 11:42:27 +0700 | sam | did: cleanup | 
 
  | Thu, 21 Mar 2024 23:05:17 +0700 | sam | some cleanup | 
 
  | Thu, 21 Mar 2024 16:04:40 +0700 | sam | add mercurial hook that does not need to into VCS | 
 
  | Thu, 21 Mar 2024 15:58:36 +0700 | sam | did: smile, just for the sake of testing mercurial hooks :) | 
 
  | Thu, 21 Mar 2024 15:58:03 +0700 | sam | did: smile, just for the sake of testing mercurial hooks :) | 
 
  | Thu, 21 Mar 2024 15:55:57 +0700 | sam | did: cleanup nimble definition | 
 
  | Thu, 21 Mar 2024 15:50:10 +0700 | sam | fix: wording | 
 
  | Thu, 21 Mar 2024 15:46:53 +0700 | sam | add: some notes | 
 
  | Thu, 21 Mar 2024 15:41:30 +0700 | sam | merge | 
 
  | Thu, 23 May 2024 01:31:58 +0700 | sam | Added tag hg for changeset 2ba3f18e7cad | 
 
  | Wed, 22 May 2024 03:52:20 +0700 | sam | fix: pong example was not working yet | 
 
  | Wed, 22 May 2024 03:45:16 +0700 | sam | fix: examples not compiling | 
 
  | Mon, 20 May 2024 19:34:47 +0700 | sam | did: some trivial renaming | 
 
  | Mon, 20 May 2024 17:53:01 +0700 | sam | did: fix bad naming | 
 
  | Mon, 20 May 2024 17:34:04 +0700 | sam | did: refactor renderer a bit | 
 
  | Sat, 18 May 2024 17:25:08 +0700 | sam | did: change style for public symbols | 
 
  | Wed, 15 May 2024 19:51:23 +0700 | sam | did: refactor input system, did some renaming, add quering of keys in key-value-store | 
 
  | Thu, 09 May 2024 23:02:35 +0700 | sam | add: bases for a better input-system | 
 
  | Wed, 08 May 2024 15:46:47 +0700 | sam | merge | 
 
  | Wed, 08 May 2024 15:43:16 +0700 | sam | add: better assert message | 
 
  | Mon, 29 Apr 2024 02:37:42 -0700 | sam | fix: wrong string interpolation | 
 
  | Mon, 29 Apr 2024 16:15:20 +0700 | sam | add: command to sign executables on windows | 
 
  | Sun, 28 Apr 2024 17:22:20 +0700 | sam | fix: wrong place | 
 
  | Sun, 28 Apr 2024 17:20:17 +0700 | sam | merge | 
 
  | Sun, 28 Apr 2024 17:19:32 +0700 | sam | add: cleanu for dist-zip files | 
 
  | Sat, 27 Apr 2024 22:04:30 +0700 | sam | add: thirdparty libraries into repo | 
 
  | Sat, 27 Apr 2024 17:21:47 +0700 | sam | del: unused sqlite library | 
 
  | Sat, 27 Apr 2024 15:16:43 +0700 | sam | fix: correct sqlite dlls for windows | 
 
  | Tue, 16 Apr 2024 02:42:39 +0700 | sam | fix: dirty namespace on windows | 
 
  | Tue, 16 Apr 2024 00:47:01 +0700 | sam | add: better error messages | 
 
  | Tue, 16 Apr 2024 00:36:39 +0700 | sam | fix: some mesh attributes will be handled automatically, ignore them when doing mesh-material-shader compatability-check | 
 
  | Mon, 15 Apr 2024 22:33:24 +0700 | sam | add: fading for audio tracks | 
 
  | Mon, 15 Apr 2024 20:22:16 +0700 | sam | did: refacotor for easier user of sRGB-conversion functions | 
 
  | Mon, 15 Apr 2024 14:36:19 +0700 | sam | add: assignment operator, normal 2D vector | 
 
  | Mon, 15 Apr 2024 12:22:13 +0700 | sam | fix: stringify function | 
 
  | Sun, 14 Apr 2024 00:34:04 +0700 | sam | add: temporary helper function, maybe need to do this better anyways | 
 
  | Sat, 13 Apr 2024 21:31:40 +0700 | sam | undid: some ugly formatting | 
 
  | Sat, 13 Apr 2024 18:22:43 +0700 | sam | did: small cleanup | 
 
  | Sat, 13 Apr 2024 11:55:22 +0700 | sam | did: improve error message | 
 
  | Sat, 13 Apr 2024 11:20:13 +0700 | sam | fix: errors that have now been discovered thanks to last commit :) | 
 
  | Sat, 13 Apr 2024 11:09:02 +0700 | sam | did: add name for material types and fix shader-materialtype-compatability check | 
 
  | Sat, 13 Apr 2024 00:22:45 +0700 | sam | fix: ortho projection matrix (hopefully), better string output for matrix and vector | 
 
  | Fri, 12 Apr 2024 19:44:27 +0700 | sam | add: default application name | 
 
  | Fri, 12 Apr 2024 19:36:38 +0700 | sam | fix: packaging fails if there are no resources, fix: zip-generation | 
 
  | Tue, 09 Apr 2024 23:57:57 +0700 | sam | merge | 
 
  | Tue, 09 Apr 2024 23:57:13 +0700 | sam | did: mini adjustment of log output | 
 
  | Tue, 09 Apr 2024 11:48:41 +0700 | sam | add: sqlite dll for windows builds | 
 
  | Sun, 07 Apr 2024 23:36:24 +0700 | sam | del: unused parameter | 
 
  | Sun, 07 Apr 2024 22:19:39 +0700 | sam | add: enforce adding default value for storage loads | 
 
  | Sun, 07 Apr 2024 21:56:43 +0700 | sam | did: undo complicated background storage API, sync is good enough for now | 
 
  | Sun, 07 Apr 2024 20:12:52 +0700 | sam | tmp: move stuff to notebook | 
 
  | Sun, 07 Apr 2024 01:17:40 +0700 | sam | add: tests and did some simplification of code | 
 
  | Sun, 07 Apr 2024 00:35:45 +0700 | sam | add: final (for now) storage API | 
 
  | Sat, 06 Apr 2024 22:48:30 +0700 | sam | do: intermediate save before doing shit from scratch | 
 
  | Sat, 06 Apr 2024 21:26:31 +0700 | sam | add: inital version of storage api (untested) | 
 
  | Sat, 06 Apr 2024 17:45:20 +0700 | sam | did: remove unused import | 
 
  | Sat, 06 Apr 2024 17:29:48 +0700 | sam | do: try to increase compatability with older hardware... | 
 
  | Sat, 06 Apr 2024 16:41:26 +0700 | sam | add: check for uniform buffer layout, seem not be available on some older devices | 
 
  | Sat, 06 Apr 2024 15:46:41 +0700 | sam | fix: windows audio test | 
 
  | Sat, 06 Apr 2024 15:27:09 +0700 | sam | fix: tests | 
 
  | Fri, 05 Apr 2024 23:19:45 +0700 | sam | did: small improvment to steam asset templats | 
 
  | Fri, 05 Apr 2024 21:41:15 +0700 | sam | add: steam-assets tooling | 
 
  | Thu, 04 Apr 2024 22:09:48 +0700 | sam | del: linux-guard | 
 
  | Thu, 04 Apr 2024 22:08:25 +0700 | sam | add: support steam uploads on windows | 
 
  | Thu, 04 Apr 2024 20:59:19 +0700 | sam | did: fix spelling | 
 
  | Thu, 04 Apr 2024 17:21:56 +0700 | sam | add: api to interact with steam | 
 
  | Wed, 03 Apr 2024 21:07:33 +0700 | sam | add: unnecessary script | 
 
  | Wed, 03 Apr 2024 21:06:24 +0700 | sam | del: unnecessary script, using it only on main host | 
 
  | Wed, 03 Apr 2024 19:53:20 +0700 | sam | merge | 
 
  | Wed, 03 Apr 2024 19:49:42 +0700 | sam | fix: classic, off-by-one XD | 
 
  | Wed, 03 Apr 2024 02:59:21 -0700 | sam | add: console for windows debug builds | 
 
  | Wed, 03 Apr 2024 16:00:33 +0700 | sam | fix: steamcmd and build-script location | 
 
  | Wed, 03 Apr 2024 15:00:40 +0700 | sam | fix: steamcmd not executable, implement steam-upload | 
 
  | Wed, 03 Apr 2024 13:02:41 +0700 | sam | add: steamcmd bootstrap package | 
 
  | Wed, 03 Apr 2024 13:00:33 +0700 | sam | add: initial code for automated steam builds | 
 
  | Tue, 02 Apr 2024 23:06:39 +0700 | sam | add: some more debug log | 
 
  | Tue, 02 Apr 2024 22:02:44 +0700 | sam | add: support for color space conversion, convert color space if srgb is not available for images | 
 
  | Tue, 02 Apr 2024 16:48:23 +0700 | sam | fix: typo | 
 
  | Tue, 02 Apr 2024 16:19:31 +0700 | sam | did: cleanup | 
 
  | Tue, 02 Apr 2024 16:09:38 +0700 | sam | did: adjust integer sizes to match vulkan API (more) directly | 
 
  | Tue, 02 Apr 2024 14:05:22 +0700 | sam | add: some checks for image creation | 
 
  | Tue, 02 Apr 2024 00:37:42 +0700 | sam | fix: always forget to reset this one when debugging :) | 
 
  | Mon, 01 Apr 2024 22:42:50 +0700 | sam | fix: again, I think, I have now a correct syncing of vertex buffers updates and drawing of multiple frames in flight XD | 
 
  | Mon, 01 Apr 2024 01:06:22 +0700 | sam | merge | 
 
  | Mon, 01 Apr 2024 01:05:20 +0700 | sam | did: set correct parameters | 
 
  | Mon, 01 Apr 2024 00:48:50 +0700 | sam | fix: swapchain recreating had a bug | 
 
  | Mon, 01 Apr 2024 00:34:34 +0700 | sam | did: undo testing parameters, shit is now running as we hope, roughly, I think | 
 
  | Mon, 01 Apr 2024 00:30:29 +0700 | sam | fix: bad syncing mechanism, much better now (I think) | 
 
  | Sun, 31 Mar 2024 22:11:50 +0700 | sam | did: tons of small improvments, on the way to make GPU sync (more) correct I guess | 
 
  | Sun, 31 Mar 2024 18:13:46 +0700 | sam | add: a few more exposed parameters to the render API | 
 
  | Sat, 30 Mar 2024 23:10:50 +0700 | sam | did: some renaming | 
 
  | Sat, 30 Mar 2024 22:21:47 +0700 | sam | fix: error, and shorten some code | 
 
  | Sat, 30 Mar 2024 22:16:38 +0700 | sam | fix: possibly undeterministic queue selection in swapchain | 
 
  | Sat, 30 Mar 2024 21:52:17 +0700 | sam | del: do not use vulkan 1.3 functions to support older hardware | 
 
  | Sat, 30 Mar 2024 20:45:59 +0700 | sam | did: cleanup | 
 
  | Sat, 30 Mar 2024 20:29:33 +0700 | sam | add: some sync (not finished), simplify renderpass af | 
 
  | Fri, 29 Mar 2024 16:28:30 +0700 | sam | add: better vulkan exception handling | 
 
  | Fri, 29 Mar 2024 16:01:53 +0700 | sam | did: cleanup unnecessasry annotations, comments | 
 
  | Fri, 29 Mar 2024 15:44:17 +0700 | sam | fix: last commit was actually only relevant for ARM, also adjust validation outputs | 
 
  | Fri, 29 Mar 2024 15:39:04 +0700 | sam | did: adjust max LOD according to vk best practices output | 
 
  | Fri, 29 Mar 2024 15:10:23 +0700 | sam | merge | 
 
  | Fri, 29 Mar 2024 15:08:33 +0700 | sam | fix: a few small (vulkan) API optimizations | 
 
  | Mon, 25 Mar 2024 23:33:16 +0700 | sam | del: unnecesary device feature (included in Vulkan 1.2) | 
 
  | Mon, 25 Mar 2024 22:26:58 +0700 | sam | fix: log output | 
 
  | Mon, 25 Mar 2024 07:52:24 -0700 | sam | fix: windows paths | 
 
  | Sun, 24 Mar 2024 21:47:54 +0700 | sam | fix: windows path not working correctly | 
 
  | Sun, 24 Mar 2024 19:11:19 +0700 | sam | fix: wrong value for default log level | 
 
  | Sun, 24 Mar 2024 16:34:09 +0700 | sam | fix: ugly log-level directive | 
 
  | Sat, 23 Mar 2024 22:57:11 +0700 | sam | and even more cleanup of the repo | 
 
  | Fri, 22 Mar 2024 11:42:27 +0700 | sam | did: cleanup | 
 
  | Thu, 21 Mar 2024 23:05:17 +0700 | sam | some cleanup | 
 
  | Thu, 21 Mar 2024 16:04:40 +0700 | sam | add mercurial hook that does not need to into VCS | 
 
  | Thu, 21 Mar 2024 15:58:36 +0700 | sam | did: smile, just for the sake of testing mercurial hooks :) | 
 
  | Thu, 21 Mar 2024 15:58:03 +0700 | sam | did: smile, just for the sake of testing mercurial hooks :) | 
 
  | Thu, 21 Mar 2024 15:55:57 +0700 | sam | did: cleanup nimble definition | 
 
  | Thu, 21 Mar 2024 15:50:10 +0700 | sam | fix: wording | 
 
  | Thu, 21 Mar 2024 15:46:53 +0700 | sam | add: some notes | 
 
  | Thu, 21 Mar 2024 15:41:30 +0700 | sam | merge | 
 
  | Thu, 21 Mar 2024 15:39:42 +0700 | Sam | Merge branch 'main' of github.com:saemideluxe/semicongine | 
 
  | Wed, 20 Mar 2024 19:56:11 +0700 | Sam | fix: path to shader compiler wrong | 
 
  | Wed, 20 Mar 2024 18:47:42 +0700 | Sam | add: shader compiler tool | 
 
  | Tue, 19 Mar 2024 16:31:47 +0700 | Sam | did: improve handling of shader compilation | 
 
  | Mon, 18 Mar 2024 23:43:32 +0700 | Sam | del: unused property | 
 
  | Sat, 16 Mar 2024 21:14:43 +0700 | Sam | add: mesh-merging function | 
 
  | Sun, 10 Mar 2024 22:51:51 +0700 | Sam | add: correct checks for assigned material compatability | 
 
  | Sun, 10 Mar 2024 22:06:52 +0700 | Sam | did: correct usage of vSync/triple buffering | 
 
  | Sun, 10 Mar 2024 20:02:11 +0700 | Sam | add: config loader; fix: circle-mesh | 
 
  | Sat, 09 Mar 2024 23:06:27 +0700 | Sam | add: shortcut for loading of json files | 
 
  | Sat, 09 Mar 2024 20:30:08 +0700 | Sam | fix: error in descriptors, wait for gpu before cleaning up | 
 
  | Sat, 09 Mar 2024 16:45:57 +0700 | Sam | add: few string-ify methods, small fix for default-shaders | 
 
  | Tue, 05 Mar 2024 14:26:46 +0700 | Sam | did: always use FIFO swapchain mode, as recommended in a talk on the Vulkan youtube channel (except you know what you are doing, which is cleary not the case here) | 
 
  | Sat, 02 Mar 2024 18:46:45 +0700 | Sam | did: improve animation system, fix a few small things | 
 
  | Sat, 24 Feb 2024 17:08:58 +0700 | Sam | fix: wrong comparison | 
 
  | Sat, 24 Feb 2024 15:35:52 +0700 | Sam | did: same for panels | 
 
  | Sat, 24 Feb 2024 14:31:15 +0700 | Sam | fix: font-api, allow consistent use of mesh-transform | 
 
  | Sat, 17 Feb 2024 17:18:35 +0700 | Sam | fix: problem with text-position, simpler test-update function | 
 
  | Sat, 17 Feb 2024 16:37:24 +0700 | Sam | did: auto-formatting | 
 
  | Sat, 17 Feb 2024 16:31:54 +0700 | Sam | add: helpers for screen-aspect/perspective matrix generating, auto-formatting was done | 
 
  | Wed, 14 Feb 2024 23:15:53 +0700 | Sam | fix: yielding duplicates | 
 
  | Wed, 14 Feb 2024 21:58:43 +0700 | Sam | did: refactor and improve packaging API | 
 
  | Sun, 11 Feb 2024 19:26:07 +0700 | Sam | fix: exe-bundling not working correctly | 
 
  | Sun, 11 Feb 2024 18:47:13 +0700 | Sam | fix: text-alignment, a few smaller fixes | 
 
  | Sat, 10 Feb 2024 21:19:43 +0700 | Sam | add: default samplers | 
 
  | Sat, 10 Feb 2024 21:19:31 +0700 | Sam | add: input-processing for panels | 
 
  | Sat, 10 Feb 2024 15:55:05 +0700 | Sam | add: initial implementation of "panels" | 
 
  | Sat, 10 Feb 2024 15:54:25 +0700 | Sam | did: small refactoring | 
 
  | Fri, 09 Feb 2024 20:02:55 +0700 | Sam | intermediate commit :P | 
 
  | Mon, 05 Feb 2024 23:11:22 +0700 | Sam | add: panels | 
 
  | Mon, 05 Feb 2024 00:23:30 +0700 | Sam | did: small fix with materials & cleanup | 
 
  | Sun, 04 Feb 2024 22:07:54 +0700 | Sam | add: proper sound test, from public domain | 
 
  | Sat, 03 Feb 2024 23:03:34 +0700 | Sam | add: nicer key-stroke test, cleanup test-resource files | 
 
  | Sat, 03 Feb 2024 21:40:25 +0700 | Sam | did: mini-cleanup | 
 
  | Sat, 03 Feb 2024 21:38:34 +0700 | Sam | fix: word-wrapping working correctly now | 
 
  | Sat, 03 Feb 2024 19:33:57 +0700 | Sam | add: word-wrapping for texts | 
 
  | Sat, 03 Feb 2024 19:33:12 +0700 | Sam | add: word-wrapping for texts | 
 
  | Wed, 31 Jan 2024 00:29:40 +0700 | Sam | add: text-wrapping, fix: incorrect descriptor poolsizes | 
 
  | Mon, 29 Jan 2024 00:21:16 +0700 | Sam | fix: material handlinge, did: formatting, add: support for multi-material texts | 
 
  | Mon, 29 Jan 2024 00:19:35 +0700 | Sam | fix: all tests (once more) | 
 
  | Sun, 28 Jan 2024 22:18:25 +0700 | Sam | del: debug print | 
 
  | Sun, 28 Jan 2024 21:26:39 +0700 | Sam | add: correct version of text-alignment, and a few improvments | 
 
  | Sun, 28 Jan 2024 00:41:11 +0700 | Sam | add: alignment for text boxes | 
 
  | Sat, 27 Jan 2024 21:08:31 +0700 | Sam | did: changes | 
 
  | Sat, 27 Jan 2024 00:31:11 +0700 | Sam | add: font/text improvments, support for newline rendering | 
 
  | Thu, 25 Jan 2024 20:23:22 +0700 | Sam | add: 2d-packing algorithm for texture-atlas generation | 
 
  | Sat, 20 Jan 2024 21:36:41 +0700 | Sam | add: packed textures for font-atlas | 
 
  | Sat, 20 Jan 2024 21:28:17 +0700 | Sam | add: packed textures for font-atlas | 
 
  | Sat, 20 Jan 2024 20:17:03 +0700 | Sam | did: image & font refactoring, add texture-atlas-packing | 
 
  | Mon, 08 Jan 2024 19:18:01 +0700 | Sam | fix: error on bad uniform-attribute ordering | 
 
  | Sun, 07 Jan 2024 00:56:44 +0700 | Sam | did: improve dynamic array, mesh and material APIs a ton, changes in material attributes are now detected and will trigger uniform-updates | 
 
  | Thu, 04 Jan 2024 21:13:11 +0700 | Sam | did: overhaul dynamic array-api in a few places | 
 
  | Wed, 03 Jan 2024 11:19:55 +0700 | Sam | did: improve/refactor some of the material API | 
 
  | Mon, 01 Jan 2024 21:41:40 +0700 | Sam | some fixes + some intermedite state | 
 
  | Mon, 01 Jan 2024 17:40:29 +0700 | Sam | del: debug echos | 
 
  | Mon, 01 Jan 2024 17:39:49 +0700 | Sam | fix: grid-generation not correct | 
 
  | Sat, 30 Dec 2023 00:17:04 +0700 | Sam | add: correct grid-mesh indices | 
 
  | Thu, 28 Dec 2023 22:33:12 +0700 | Sam | did: an "intermediate" commit, for syncing between machines, nothing special to see here | 
 
  | Wed, 27 Dec 2023 16:14:36 +0700 | sam | fix: do not try to change fullscreen if already in correct status | 
 
  | Wed, 27 Dec 2023 16:08:13 +0700 | sam | fix: enforce gui-app on windows | 
 
  | Wed, 27 Dec 2023 16:01:05 +0700 | sam | fix: logging output on windows | 
 
  | Wed, 27 Dec 2023 14:29:15 +0700 | sam | add: better api for fullscreen management | 
 
  | Tue, 26 Dec 2023 21:12:14 +0700 | Sam | fix: bad way to do build config | 
 
  | Tue, 26 Dec 2023 19:13:58 +0700 | Sam | did: adjust build-variables and config | 
 
  | Tue, 26 Dec 2023 15:16:57 +0700 | Sam | Merge branch 'main' of github.com:saemideluxe/semicongine | 
 
  | Tue, 26 Dec 2023 12:07:26 +0700 | Sam | del: warning | 
 
  | Tue, 26 Dec 2023 15:16:34 +0700 | Sam | did: some more audio functionality, some unfinished grid-mesh code | 
 
  | Sat, 09 Dec 2023 01:06:58 +0700 | Sam | add: build-time code for resouce importing | 
 
  | Wed, 06 Dec 2023 00:37:34 +0700 | Sam | add: function to zip directories, usefull when creating dists | 
 
  | Wed, 06 Dec 2023 00:05:55 +0700 | Sam | did: finish importing system | 
 
  | Tue, 05 Dec 2023 22:46:32 +0700 | Sam | add: importer-script for blender | 
 
  | Sun, 03 Dec 2023 22:26:58 +0700 | Sam | add: import-helpers for nimscripts | 
 
  | Sun, 03 Dec 2023 01:48:55 +0700 | Sam | fix: move switches into our engine-build-func | 
 
  | Sun, 03 Dec 2023 01:02:42 +0700 | Sam | add: util to build projects more streamlined | 
 
  | Sun, 03 Dec 2023 00:07:34 +0700 | Sam | did: update nimble package specs | 
 
  | Sun, 03 Dec 2023 00:05:38 +0700 | Sam | fix: cleanup when multiple textures use same vulkan image | 
 
  | Sat, 02 Dec 2023 22:26:45 +0700 | Sam | fix: old settings | 
 
  | Sat, 02 Dec 2023 22:26:26 +0700 | Sam | Merge branch 'main' of github.com:saemideluxe/semicongine | 
 
  | Mon, 27 Nov 2023 23:14:09 +0700 | Sam | fix: more animation issues | 
 
  | Mon, 27 Nov 2023 21:31:34 +0700 | Sam | fix: a few things wrong with animations | 
 
  | Sat, 02 Dec 2023 22:23:29 +0700 | Sam | did: package restructuring according to nimble recommendation for libraries | 
 
  | Sun, 26 Nov 2023 23:09:19 +0700 | Sam | del: default material makes no sense, fix: gltf import orientation | 
 
  | Sun, 26 Nov 2023 21:26:46 +0700 | Sam | did: small refactoring and some bug fixes | 
 
  | Sun, 26 Nov 2023 19:53:00 +0700 | Sam | fix: all tests | 
 
  | Sun, 26 Nov 2023 19:52:42 +0700 | Sam | did: clenaup, fix: texture handling | 
 
  | Sun, 26 Nov 2023 16:20:24 +0700 | Sam | did: update flags to reflect new defaults in nim v2 | 
 
  | Sat, 25 Nov 2023 22:59:06 +0700 | Sam | fix: make tests working again | 
 
  | Sat, 25 Nov 2023 22:58:25 +0700 | Sam | fix: finally supporting different material types + indexed materials correctly, incl. textures... I hope... | 
 
  | Wed, 22 Nov 2023 23:24:47 +0700 | Sam | fix: tests, test_materials and test_mesh still needs to be done | 
 
  | Wed, 22 Nov 2023 23:23:40 +0700 | Sam | add: missing material module, some functions for noise | 
 
  | Wed, 22 Nov 2023 23:22:47 +0700 | Sam | fix: setup of materials, still need to check with multiple materials in scene (maybe write new test?) | 
 
  | Sat, 21 Oct 2023 01:06:51 +0700 | Sam | fix: first example to work correctly with new material system | 
 
  | Sat, 21 Oct 2023 01:05:34 +0700 | Sam | did: improve material system a ton, more to come | 
 
  | Thu, 12 Oct 2023 14:54:01 +0700 | Sam | add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays | 
 
  | Wed, 04 Oct 2023 22:02:23 +0700 | Sam | add: mesh name to drawable | 
 
  | Mon, 02 Oct 2023 10:15:09 +0700 | Sam | add anykey-pressed api, extend default charset when loading fonts | 
 
  | Sun, 01 Oct 2023 20:53:35 +0700 | Sam | improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order | 
 
  | Fri, 29 Sep 2023 19:30:07 +0700 | Sam | add: support inverse matrix and normalized mouse position | 
 
  | Sun, 24 Sep 2023 23:15:08 +0700 | Sam | add: better scene handling, add API to unload scene (not tested yet though) | 
 
  | Sun, 24 Sep 2023 21:34:17 +0700 | Sam | fix string formatting + move function in correct module | 
 
  | Sun, 24 Sep 2023 00:21:42 +0700 | Sam | add: option to walk resources in a specific directory | 
 
  | Sat, 23 Sep 2023 23:05:22 +0700 | Sam | add: some not-null assertions | 
 
  | Sat, 23 Sep 2023 22:10:33 +0700 | Sam | allow more openArrays, better debug output, better default exports | 
 
  | Thu, 21 Sep 2023 23:34:38 +0700 | Sam | fix: indexing wrong | 
 
  | Wed, 20 Sep 2023 23:25:44 +0700 | Sam | add: correct ordering of materials | 
 
  | Wed, 20 Sep 2023 22:52:46 +0700 | Sam | add: consider multiple materials when loading gltf | 
 
  | Wed, 20 Sep 2023 22:35:04 +0700 | Sam | add: multi-material for meshes | 
 
  | Wed, 20 Sep 2023 22:02:20 +0700 | Sam | fix: tests | 
 
  | Tue, 19 Sep 2023 23:53:04 +0700 | Sam | did: mini-API QoL improvment | 
 
  | Tue, 19 Sep 2023 21:27:25 +0700 | Sam | did: improve error output, allow import of meshes without materials | 
 
  | Sun, 17 Sep 2023 22:44:16 +0700 | Sam | did: formatting and better mesh-toString | 
 
  | Sun, 17 Sep 2023 21:09:38 +0700 | Sam | did: a ton of small improvments | 
 
  | Thu, 14 Sep 2023 23:59:10 +0700 | Sam | add: a few API improvments, add mesh-conversion method | 
 
  | Mon, 11 Sep 2023 23:15:25 +0700 | Sam | fix: animation time can overflow, clip it now | 
 
  | Mon, 11 Sep 2023 21:58:01 +0700 | Sam | add: feature to exclude meshes from draw calls | 
 
  | Mon, 11 Sep 2023 21:31:22 +0700 | Sam | fix: all tests | 
 
  | Mon, 11 Sep 2023 21:30:58 +0700 | Sam | fix: error with textures as shader-globales | 
 
  | Mon, 11 Sep 2023 18:23:15 +0700 | Sam | fix: attributes with same name but different gpu memory lead to wrong results | 
 
  | Fri, 08 Sep 2023 00:34:24 +0700 | Sam | did: small font improvments | 
 
  | Fri, 08 Sep 2023 00:05:19 +0700 | Sam | did: try to reduce seq copying... | 
 
  | Thu, 07 Sep 2023 23:28:36 +0700 | Sam | add: nice mesh API, fix: copying of whole scenedata all the time | 
 
  | Wed, 06 Sep 2023 00:03:51 +0700 | Sam | fix: a few assert, comments, names; add: collider from pointlist, fix: gltf import | 
 
  | Tue, 05 Sep 2023 00:44:33 +0700 | Sam | did: update README | 
 
  | Tue, 05 Sep 2023 00:28:35 +0700 | Sam | did: update examples to work with improved scenegraph/material api, notice removed complexity! | 
 
  | Mon, 04 Sep 2023 00:55:35 +0700 | Sam | fix: first example | 
 
  | Mon, 04 Sep 2023 00:48:00 +0700 | Sam | fix: remaining tests and an issue with updating uniforms | 
 
  | Mon, 04 Sep 2023 00:31:17 +0700 | Sam | fix: material handling, gltf loading, loader example | 
 
  | Sun, 03 Sep 2023 17:46:40 +0700 | Sam | fix: material tests | 
 
  | Sun, 03 Sep 2023 17:34:29 +0700 | Sam | did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues | 
 
  | Sat, 02 Sep 2023 23:51:02 +0700 | Sam | did: remove some stuff from the heap, maybe nicer? | 
 
  | Tue, 29 Aug 2023 00:01:13 +0700 | Sam | add: scene/shader compatability check, fix collision code to work with new APIs | 
 
  | Fri, 25 Aug 2023 01:14:04 +0700 | Sam | did: some cleanup | 
 
  | Fri, 25 Aug 2023 01:09:23 +0700 | Sam | add: make same attribute for different shaders work correctly, yipie! | 
 
  | Fri, 25 Aug 2023 00:29:51 +0700 | Sam | fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines... | 
 
  | Mon, 21 Aug 2023 00:17:16 +0700 | Sam | fix: make stuff halfway working | 
 
  | Sat, 19 Aug 2023 23:30:25 +0700 | Sam | add: first complete working version of multiple materials and shaders per scene, yipie :) | 
 
  | Sat, 19 Aug 2023 22:24:06 +0700 | Sam | add: first complete working version of multiple materials and shaders per scene, yipie :) | 
 
  | Sat, 19 Aug 2023 01:10:42 +0700 | Sam | add: first, incomplete version of material use | 
 
  | Tue, 15 Aug 2023 23:51:37 +0700 | Sam | did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration | 
 
  | Sun, 13 Aug 2023 19:00:11 +0700 | Sam | fix: collision tests | 
 
  | Sun, 13 Aug 2023 00:19:37 +0700 | Sam | fix: gltf import transform | 
 
  | Sat, 12 Aug 2023 23:55:05 +0700 | Sam | fix: test not running with temporary new material system | 
 
  | Sat, 12 Aug 2023 23:54:28 +0700 | Sam | fix: most errors and Nim 2 transition problems | 
 
  | Mon, 07 Aug 2023 00:23:00 +0700 | Sam | add: changing rendering system, not finished yet, also upgrading to Nim 2 | 
 
  | Sun, 23 Jul 2023 19:53:10 +0700 | Sam | did: preparations to refactor material system, still tons to do | 
 
  | Sun, 09 Jul 2023 17:40:46 +0700 | Sam | did: add "playing" query to public API | 
 
  | Sun, 09 Jul 2023 17:07:36 +0700 | Sam | add: reset for animation | 
 
  | Sun, 09 Jul 2023 16:40:58 +0700 | Sam | del: unnecessary var | 
 
  | Sun, 09 Jul 2023 00:47:18 +0700 | Sam | del: sound-volume normalization seems completely wrong | 
 
  | Sun, 09 Jul 2023 00:29:55 +0700 | sam | fix: no sound on windows release builds | 
 
  | Sat, 08 Jul 2023 21:06:26 +0700 | Sam | fix: references dont need to be passed as "var", small error message improvment | 
 
  | Sat, 08 Jul 2023 18:52:34 +0700 | Sam | add: some API improvments for vector, entity, and some other stuff | 
 
  | Wed, 28 Jun 2023 00:36:57 +0700 | Sam | add: better component API done | 
 
  | Wed, 28 Jun 2023 00:35:09 +0700 | Sam | add: nicer api to prevent need of component casting | 
 
  | Tue, 27 Jun 2023 00:51:36 +0700 | Sam | fix: some issues with new scene/api/component api | 
 
  | Tue, 27 Jun 2023 00:17:55 +0700 | Sam | Merge branch 'main' of github.com:saemideluxe/semicongine | 
 
  | Sun, 25 Jun 2023 09:26:19 -0700 | Sam | fix: wrong path for glsl on windows | 
 
  | Tue, 27 Jun 2023 00:17:40 +0700 | Sam | did: change API for ECS | 
 
  | Tue, 27 Jun 2023 00:01:36 +0700 | Sam | fix: wrong flag value, dummy | 
 
  | Mon, 26 Jun 2023 23:59:56 +0700 | Sam | add: more todoooooss | 
 
  | Sun, 25 Jun 2023 19:20:34 +0700 | Sam | fix: wrong relative path, still | 
 
  | Sun, 25 Jun 2023 19:17:44 +0700 | Sam | fix: wrong relative path | 
 
  | Sun, 25 Jun 2023 19:03:57 +0700 | Sam | fix: wrong dependency name | 
 
  | Sun, 25 Jun 2023 00:17:59 +0700 | Sam | add: more notes | 
 
  | Sat, 24 Jun 2023 23:42:26 +0700 | Sam | fix: one-fix for broken mono-sounds $( | 
 
  | Sat, 24 Jun 2023 21:04:13 +0700 | Sam | add: some reminders | 
 
  | Sat, 24 Jun 2023 21:04:04 +0700 | Sam | add: support for loading mono-ogg, change default sample rate to 44100 (audacity default) | 
 
  | Tue, 20 Jun 2023 00:30:58 +0700 | Sam | fix: do not apply last frame value after animation has stopped | 
 
  | Mon, 19 Jun 2023 01:14:58 +0700 | Sam | add: check if track is playing | 
 
  | Wed, 14 Jun 2023 23:31:59 +0700 | Sam | add: access to non-animated transform | 
 
  | Wed, 14 Jun 2023 22:56:43 +0700 | Sam | add: another completed feature | 
 
  | Wed, 14 Jun 2023 22:55:00 +0700 | Sam | add: what seems like a working animation system, atm integrated with entities, will add more for meshes | 
 
  | Sat, 10 Jun 2023 00:31:51 +0700 | Sam | fix: super crazy input lag problem! | 
 
  | Thu, 08 Jun 2023 00:29:29 +0700 | Sam | fix: glb import | 
 
  | Tue, 06 Jun 2023 01:00:43 +0700 | Sam | add: need separate 2D collision in order to get correct normals | 
 
  | Mon, 05 Jun 2023 23:57:16 +0700 | Sam | add: collision calculations | 
 
  | Sun, 04 Jun 2023 00:30:43 +0700 | Sam | did: improve matrix transformation API, no need to manually convert Vec3 anymore | 
 
  | Sat, 03 Jun 2023 22:28:37 +0700 | Sam | add: hitbox/sphere helpers | 
 
  | Sat, 03 Jun 2023 19:22:18 +0700 | Sam | fix: bad/unclear name | 
 
  | Sat, 03 Jun 2023 16:58:32 +0700 | Sam | did: simplify config-changed-check, enforce settings-query to always pass default value | 
 
  | Sat, 03 Jun 2023 16:56:51 +0700 | Sam | add: audo level normalization | 
 
  | Sat, 03 Jun 2023 13:44:17 +0700 | Sam | did: adjust for small API change | 
 
  | Sat, 03 Jun 2023 13:32:15 +0700 | Sam | add: collision tests | 
 
  | Sat, 03 Jun 2023 13:31:38 +0700 | Sam | did: restructure a bit, add hit-sphere | 
 
  | Sat, 03 Jun 2023 01:39:02 +0700 | Sam | add: collision for hitboxes | 
 
  | Tue, 30 May 2023 17:00:23 +0700 | Sam | this: feels sooooo good, font rendering working great (for a novice at least) | 
 
  | Tue, 30 May 2023 16:59:25 +0700 | Sam | fix: change due to build-configuration change | 
 
  | Tue, 30 May 2023 16:59:01 +0700 | Sam | add: final font-rendering, API changes fixed | 
 
  | Tue, 30 May 2023 16:58:35 +0700 | Sam | did: fix API changes broke examples | 
 
  | Tue, 30 May 2023 16:58:14 +0700 | Sam | did: overhaul some of the mesh-data uploading and transformation handling, added: text/font rendering | 
 
  | Sun, 28 May 2023 18:36:11 +0700 | Sam | add: simpler shader construction | 
 
  | Sun, 28 May 2023 18:11:17 +0700 | Sam | update shader to work correctly | 
 
  | Sun, 28 May 2023 18:09:20 +0700 | Sam | add: flat attribute for shader in/outputs | 
 
  | Sun, 28 May 2023 17:52:03 +0700 | Sam | add: better material loading system, still far from great | 
 
  | Sat, 27 May 2023 13:45:03 +0700 | Sam | add: font-test | 
 
  | Sat, 27 May 2023 13:44:42 +0700 | Sam | did: change audio-test to use ogg/vorbis | 
 
  | Sat, 27 May 2023 13:43:46 +0700 | Sam | add: some api improvments, preparing for font-loading | 
 
  | Fri, 26 May 2023 00:49:58 +0700 | Sam | add: support for ogg/vorbis audio, initial code for font loading | 
 
  | Thu, 25 May 2023 21:45:37 +0700 | Sam | del: lodePNG license is already contained in source files | 
 
  | Thu, 25 May 2023 15:57:58 +0700 | Sam | fix: wrong path-checking | 
 
  | Wed, 24 May 2023 23:31:05 +0700 | Sam | fix: issue with relese build | 
 
  | Wed, 24 May 2023 23:24:52 +0700 | Sam | fix: few issues with sound and resource loading | 
 
  | Wed, 24 May 2023 23:00:21 +0700 | Sam | fix: issue with shared heap memory in settings | 
 
  | Wed, 24 May 2023 22:59:55 +0700 | Sam | del: debug echos | 
 
  | Wed, 24 May 2023 22:39:06 +0700 | Sam | del: debug echo | 
 
  | Wed, 24 May 2023 22:37:57 +0700 | Sam | did: various improvments | 
 
  | Wed, 24 May 2023 01:31:21 +0700 | sam | fix: API changes | 
 
  | Wed, 24 May 2023 01:31:02 +0700 | sam | did: update configs | 
 
  | Wed, 24 May 2023 01:30:36 +0700 | sam | fix: add descriptor pool per scene, use zippy instead of zip | 
 
  | Tue, 23 May 2023 18:17:15 +0700 | sam | fix: wrong type | 
 
  | Tue, 23 May 2023 16:29:01 +0700 | Sam | fix: api change of texture | 
 
  | Tue, 23 May 2023 16:24:15 +0700 | Sam | did: few fixes | 
 
  | Tue, 23 May 2023 01:05:06 +0700 | Sam | fix: gltf loading | 
 
  | Mon, 22 May 2023 19:27:17 +0700 | Sam | fix: better defaults | 
 
  | Mon, 22 May 2023 19:21:05 +0700 | Sam | add: correct camera calculations | 
 
  | Mon, 22 May 2023 00:51:41 +0700 | Sam | did: adjust to new API | 
 
  | Mon, 22 May 2023 00:50:41 +0700 | Sam | did: refactor texture data structures, add more complete (untested) material import | 
 
  | Sun, 21 May 2023 01:04:55 +0700 | Sam | del: possible bad use of variable | 
 
  | Sun, 21 May 2023 00:33:38 +0700 | Sam | fix: separate descriptors per scene | 
 
  | Sat, 20 May 2023 23:26:17 +0700 | Sam | add: mouse wheel in windows (untested) | 
 
  | Sat, 20 May 2023 23:21:03 +0700 | Sam | did: nicer test example, scene switching still problematic | 
 
  | Sat, 20 May 2023 23:16:48 +0700 | Sam | did: make material working halfway, add some more mouse functionality | 
 
  | Sat, 20 May 2023 18:17:21 +0700 | Sam | fix: incorrect vertex data alignment | 
 
  | Sat, 20 May 2023 17:45:12 +0700 | Sam | del: unused import | 
 
  | Sat, 20 May 2023 17:44:55 +0700 | Sam | did: replace zippy with "standard" nim zip, compiled from source, fix some errors | 
 
  | Sat, 20 May 2023 16:35:23 +0700 | Sam | add: png loading with LodePNG (thanks LodePNG-author, this is a super amazing piece of code!) | 
 
  | Sat, 20 May 2023 01:18:45 +0700 | Sam | fix: material loading, still some bugs here | 
 
  | Fri, 19 May 2023 12:45:50 +0700 | Sam | did: restructure roadmap a bit, update progress | 
 
  | Thu, 18 May 2023 00:57:49 +0700 | Sam | add: first try to load material colors | 
 
  | Tue, 16 May 2023 16:08:06 +0700 | Sam | add: test mesh | 
 
  | Tue, 16 May 2023 15:35:43 +0700 | Sam | add: support for struct members to be array | 
 
  | Mon, 15 May 2023 23:51:21 +0700 | Sam | add: small refactoring | 
 
  | Mon, 15 May 2023 23:51:06 +0700 | Sam | add: better support for array members | 
 
  | Mon, 15 May 2023 18:25:24 +0700 | Sam | del: unused diagnostic function | 
 
  | Mon, 15 May 2023 18:24:32 +0700 | Sam | fix: a ton of bug after refactoring gpu_data, start to add ideas for materials | 
 
  | Mon, 15 May 2023 14:25:04 +0700 | Sam | did: refactor gpu data, fix some errors | 
 
  | Mon, 15 May 2023 00:36:25 +0700 | Sam | did: update progress | 
 
  | Mon, 15 May 2023 00:34:00 +0700 | Sam | add: basic loading of glTF files (*.glb), no materials yet | 
 
  | Sat, 13 May 2023 19:32:28 +0700 | Sam | did: update progress, change roadmap to use glTF instead of OBJ (this seems to be super cool!) | 
 
  | Sat, 13 May 2023 19:31:48 +0700 | Sam | add: loading *.au audio files | 
 
  | Fri, 12 May 2023 00:34:32 +0700 | Sam | del: unused test (for now) | 
 
  | Fri, 12 May 2023 00:33:24 +0700 | Sam | did: some refactoring for proper integration of image/audio resources with resource system | 
 
  | Fri, 12 May 2023 00:13:30 +0700 | Sam | add: BMP loader | 
 
  | Thu, 11 May 2023 00:30:44 +0700 | Sam | add: sekeleton to start working on resource loading, updated readme | 
 
  | Thu, 11 May 2023 00:21:32 +0700 | Sam | add: some files for tests | 
 
  | Wed, 10 May 2023 10:13:23 -0700 | Sam | fix: resources on windows | 
 
  | Wed, 10 May 2023 22:36:59 +0700 | Sam | add: resource packaging and loading for different resource types, simplify build commands, update readme | 
 
  | Tue, 09 May 2023 20:39:49 +0700 | Sam | fix: tests | 
 
  | Tue, 09 May 2023 19:52:33 +0700 | Sam | did: refactor image handling | 
 
  | Tue, 09 May 2023 18:19:17 +0700 | Sam | fix: always use rgba | 
 
  | Tue, 09 May 2023 01:37:46 +0700 | Sam | next version, because we got most low-level stuff, at least in a crappy version | 
 
  | Tue, 09 May 2023 01:36:34 +0700 | Sam | add: support for version handling | 
 
  | Tue, 09 May 2023 01:18:01 +0700 | Sam | add: some adjustment to the last refactoring :P | 
 
  | Tue, 09 May 2023 01:11:51 +0700 | Sam | did: small refactoring of module structure | 
 
  | Mon, 08 May 2023 21:45:47 +0700 | Sam | did: try to simplfy swapchain recreation, not sure if it is a good idea | 
 
  | Mon, 08 May 2023 21:23:29 +0700 | Sam | del: unused imports | 
 
  | Mon, 08 May 2023 21:21:49 +0700 | Sam | did: update examples to use new API for scene + scene globals | 
 
  | Mon, 08 May 2023 00:48:11 +0700 | Sam | add: documentation | 
 
  | Mon, 08 May 2023 00:38:05 +0700 | Sam | add: support for arrays of samplers | 
 
  | Sun, 07 May 2023 18:13:39 +0700 | Sam | add: few improvments for working with textures | 
 
  | Sun, 07 May 2023 17:42:53 +0700 | Sam | add: new test file to test to do future test with materials etc. | 
 
  | Sun, 07 May 2023 17:42:07 +0700 | Sam | add: more todoooooo | 
 
  | Sun, 07 May 2023 17:41:45 +0700 | Sam | did: improve stability for configuration without uniforms and settings the engine renderer | 
 
  | Sun, 07 May 2023 01:30:38 +0700 | Sam | ups, missing file | 
 
  | Sun, 07 May 2023 01:02:06 +0700 | Sam | add: skeleton for resources | 
 
  | Sun, 07 May 2023 00:23:46 +0700 | Sam | did: a bit of cleanup with the config, also add some documentation | 
 
  | Sun, 07 May 2023 00:22:58 +0700 | Sam | add: correct cleanup | 
 
  | Sat, 06 May 2023 23:06:33 +0700 | Sam | add: textures now support in shader via scene data, also: improved config handling a bit, more to come | 
 
  | Sat, 06 May 2023 01:37:33 +0700 | Sam | add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!) | 
 
  | Fri, 05 May 2023 23:57:56 +0700 | Sam | add: uncomment some of the prepared texture code, nice interface for scene-global shader values (aka uniforms | 
 
  | Fri, 05 May 2023 23:45:50 +0700 | Sam | add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this | 
 
  | Thu, 04 May 2023 23:44:15 +0700 | Sam | add: image/texture creation, refactoring of some unclean parts | 
 
  | Wed, 03 May 2023 23:57:25 +0700 | Sam | add: progress update | 
 
  | Wed, 03 May 2023 06:54:37 -0700 | Sam | add: working fullscreen for windows (tested) | 
 
  | Wed, 03 May 2023 20:11:16 +0700 | Sam | add: fullscreen switching for windows, untested | 
 
  | Wed, 03 May 2023 19:49:32 +0700 | Sam | fix: linux fullscreen not working correctly | 
 
  | Wed, 03 May 2023 18:14:59 +0700 | Sam | did: fix whole bunch of bugs (threading + amd vulkan driver) | 
 
  | Wed, 03 May 2023 00:43:44 +0700 | Sam | did: update progress | 
 
  | Wed, 03 May 2023 00:41:32 +0700 | Sam | fix: linux code use new API | 
 
  | Tue, 02 May 2023 10:37:26 -0700 | Sam | Merge branch 'main' of github.com:saemideluxe/semicongine | 
 
  | Tue, 02 May 2023 16:29:20 +0700 | Sam | add: stupid note | 
 
  | Tue, 02 May 2023 10:37:11 -0700 | Sam | add: windows audio, not super smooth, maybe replace with directsound? | 
 
  | Tue, 02 May 2023 02:28:47 -0700 | Sam | fix: remove potential raise | 
 
  | Tue, 02 May 2023 02:13:46 +0700 | Sam | fix: bad audio buffer handling, reduce latency (unbearable on windows) | 
 
  | Tue, 02 May 2023 01:03:03 +0700 | Sam | del: unused imports | 
 
  | Tue, 02 May 2023 00:49:23 +0700 | Sam | did: fix default sample rate, correct waiting for windows waveout processing | 
 
  | Tue, 02 May 2023 00:34:10 +0700 | Sam | add: initial implementation of win32 pcm output | 
 
  | Tue, 02 May 2023 00:33:46 +0700 | Sam | del: bad dependency | 
 
  | Mon, 01 May 2023 23:55:07 +0700 | Sam | add: audio subsystem, windows backend still missing | 
 
  | Mon, 01 May 2023 01:21:17 +0700 | Sam | did: update progress | 
 
  | Mon, 01 May 2023 01:16:59 +0700 | Sam | add: audio test, be aware that the file tests/audiotest.PCM.s16le.48000.2 needs to be manually generated and placed in order for the test to play it successfully | 
 
  | Mon, 01 May 2023 01:16:13 +0700 | Sam | fix: API change | 
 
  | Mon, 01 May 2023 01:15:39 +0700 | Sam | add: initial implementation of audio subsystem with mixer, currently missing windows implementation | 
 
  | Sun, 30 Apr 2023 01:02:33 +0700 | Sam | add: support for showing/hiding cursur, X11 fullscreen (win32 still missing) | 
 
  | Sat, 29 Apr 2023 21:38:52 +0700 | Sam | add: option to show/hide cursor | 
 
  | Sat, 29 Apr 2023 05:40:11 -0700 | Sam | fix: buffer update with staging buffer not correctly working | 
 
  | Sat, 29 Apr 2023 18:29:19 +0700 | Sam | fix: API change for shader attributes | 
 
  | Sat, 29 Apr 2023 17:41:40 +0700 | Sam | fix: super stupid error | 
 
  | Sat, 29 Apr 2023 17:36:09 +0700 | Sam | add: debug output | 
 
  | Sat, 29 Apr 2023 17:30:15 +0700 | Sam | fix: wrong parantheses | 
 
  | Sat, 29 Apr 2023 17:20:25 +0700 | Sam | fix: wrong parantheses | 
 
  | Sat, 29 Apr 2023 17:12:37 +0700 | Sam | fix: forgot to bind buffer | 
 
  | Sat, 29 Apr 2023 16:55:46 +0700 | Sam | fix: to strong assert | 
 
  | Sat, 29 Apr 2023 16:50:43 +0700 | Sam | did: refactor memory selection | 
 
  | Thu, 27 Apr 2023 21:16:13 +0700 | Sam | fix: more improvment for memory selection | 
 
  | Thu, 27 Apr 2023 21:13:09 +0700 | Sam | fix: more improvment for memory selection | 
 
  | Thu, 27 Apr 2023 20:55:02 +0700 | Sam | add: more logging | 
 
  | Thu, 27 Apr 2023 20:48:48 +0700 | Sam | fix: wrong layers activated | 
 
  | Thu, 27 Apr 2023 20:43:27 +0700 | Sam | did: better memory selection | 
 
  | Thu, 27 Apr 2023 01:58:16 -0700 | Sam | fix: typo | 
 
  | Thu, 27 Apr 2023 00:36:45 +0700 | Sam | add: base code structure for cross-platform sound | 
 
  | Thu, 27 Apr 2023 00:30:19 +0700 | Sam | del: debug code | 
 
  | Thu, 27 Apr 2023 00:24:10 +0700 | Sam | del: legacy | 
 
  | Thu, 27 Apr 2023 00:23:23 +0700 | Sam | add: improvments and E10 (pong) | 
 
  | Wed, 26 Apr 2023 02:15:43 +0700 | Sam | add: upgrade all simple examples to new engine version | 
 
  | Tue, 25 Apr 2023 18:32:23 +0700 | Sam | add: window-resize check | 
 
  | Tue, 25 Apr 2023 18:24:18 +0700 | Sam | did: update example 04 | 
 
  | Tue, 25 Apr 2023 18:23:57 +0700 | Sam | add: correct mesh buffer data updates to GPU | 
 
  | Sat, 22 Apr 2023 17:34:59 +0700 | Sam | did: migrate to new engine version | 
 
  | Sat, 22 Apr 2023 17:34:42 +0700 | Sam | add: some helper functions | 
 
  | Sat, 22 Apr 2023 16:52:55 +0700 | Sam | add: small buffer adjustment | 
 
  | Sat, 22 Apr 2023 16:48:07 +0700 | Sam | fix: mixing memory location types is not working | 
 
  | Fri, 21 Apr 2023 00:29:09 +0700 | Sam | add: some cleanup, discovered bug | 
 
  | Thu, 20 Apr 2023 23:46:22 +0700 | Sam | did: rewrite example 02 with new engine approach | 
 
  | Thu, 20 Apr 2023 23:45:57 +0700 | Sam | did: simplify code | 
 
  | Thu, 20 Apr 2023 23:45:36 +0700 | Sam | add: remove a few warning, improve a few things | 
 
  | Thu, 20 Apr 2023 21:59:52 +0700 | Sam | add: correct swapchain destruction, update 1st example to be working | 
 
  | Thu, 20 Apr 2023 01:00:48 +0700 | Sam | add: support for smooth swapchain-recreation | 
 
  | Wed, 19 Apr 2023 01:45:16 +0700 | Sam | add: recreation of swapchain (at least on linux, windows will likely fail, needs testing | 
 
  | Tue, 18 Apr 2023 03:06:14 +0700 | Sam | did: update readme | 
 
  | Tue, 18 Apr 2023 03:04:37 +0700 | Sam | add: input handling, small refactoring for renderer | 
 
  | Mon, 17 Apr 2023 18:02:19 +0700 | Sam | did: finish refactoring of render pipeline, yipi! :) | 
 
  | Wed, 12 Apr 2023 01:20:53 +0700 | Sam | did: big refactoring | 
 
  | Tue, 11 Apr 2023 01:06:37 +0700 | Sam | did: small name change | 
 
  | Tue, 11 Apr 2023 00:58:16 +0700 | Sam | add: mesh primitives | 
 
  | Mon, 10 Apr 2023 20:09:37 +0700 | Sam | fix: completely overhole buffer handling for drawing, fix shit | 
 
  | Mon, 10 Apr 2023 00:53:16 +0700 | Sam | did: refactor mesh code, prepare for instance-data | 
 
  | Sun, 09 Apr 2023 01:04:54 +0700 | Sam | did: implement uniforms, some refactoring | 
 
  | Fri, 07 Apr 2023 00:32:07 +0700 | Sam | did: refactor GPU data types, more generic, prepare to use for decriptors/uniforms | 
 
  | Thu, 06 Apr 2023 00:30:48 +0700 | Sam | add: better mesh support, indexed mesh | 
 
  | Wed, 05 Apr 2023 00:45:16 +0700 | Sam | did: update progress | 
 
  | Wed, 05 Apr 2023 00:42:24 +0700 | Sam | add: build- and runtime configuration system with hot-code reload | 
 
  | Wed, 05 Apr 2023 00:41:11 +0700 | Sam | did: small changes from refactoring | 
 
  | Wed, 05 Apr 2023 00:40:38 +0700 | Sam | did: improve imports | 
 
  | Mon, 03 Apr 2023 00:10:08 +0700 | Sam | add: comments for further refactoring | 
 
  | Mon, 03 Apr 2023 00:06:24 +0700 | Sam | yay: first triangle rendering with new engine implmentation | 
 
  | Sun, 02 Apr 2023 01:22:09 +0700 | Sam | did: first final implementation of scene-graph <-> pipeline connection, not working yet | 
 
  | Sat, 01 Apr 2023 00:40:02 +0700 | Sam | did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline | 
 
  | Fri, 31 Mar 2023 16:00:16 +0700 | Sam | did: allow runtime shader-input definitions | 
 
  | Thu, 30 Mar 2023 00:00:54 +0700 | Sam | add: multiple pipelines per subpass | 
 
  | Wed, 29 Mar 2023 23:35:39 +0700 | Sam | did: refactor rendering/scene concept | 
 
  | Tue, 28 Mar 2023 00:20:49 +0700 | Sam | did: reorganize code | 
 
  | Mon, 27 Mar 2023 21:01:32 +0700 | Sam | add: working render loop | 
 
  | Sun, 26 Mar 2023 01:56:19 +0700 | Sam | add: render main loop structure | 
 
  | Fri, 24 Mar 2023 00:11:42 +0700 | Sam | add: descriptors, better swapchain implementation | 
 
  | Mon, 20 Mar 2023 23:48:46 +0700 | Sam | did: some refactoring | 
 
  | Mon, 20 Mar 2023 10:25:50 +0700 | Sam | add: finally working initial approach for shader definitions | 
 
  | Fri, 17 Mar 2023 01:11:58 +0700 | Sam | did: update to use new shader concept | 
 
  | Fri, 17 Mar 2023 01:11:43 +0700 | Sam | add: really need telemetry at some point | 
 
  | Fri, 17 Mar 2023 01:11:18 +0700 | Sam | add: initial version of better shader-shit | 
 
  | Tue, 14 Mar 2023 13:21:40 +0700 | Sam | add: vertex and (initial) shader types and methods | 
 
  | Mon, 06 Mar 2023 23:50:21 +0700 | Sam | add: more vulkan objects | 
 
  | Thu, 02 Mar 2023 23:16:45 +0700 | Sam | add: swapchain, images, fix some destroctors | 
 
  | Wed, 01 Mar 2023 23:58:39 +0700 | Sam | add: swapchain API, more refactoring | 
 
  | Wed, 01 Mar 2023 00:01:06 +0700 | Sam | add: consistent way to define platform-specific code | 
 
  | Tue, 28 Feb 2023 23:51:07 +0700 | Sam | add: device, surface and refactoring | 
 
  | Tue, 28 Feb 2023 00:08:52 +0700 | Sam | add: testing for vulkan API wrapper | 
 
  | Tue, 28 Feb 2023 00:08:28 +0700 | Sam | add: more stuff for the vulkan API wrappers | 
 
  | Mon, 27 Feb 2023 00:05:26 +0700 | Sam | Merge branch 'main' of github.com:saemideluxe/semicongine | 
 
  | Sat, 25 Feb 2023 18:56:42 +0700 | Sam | fix: some windows issues | 
 
  | Mon, 27 Feb 2023 00:04:30 +0700 | Sam | add: better vulkan wrappers | 
 
  | Sat, 25 Feb 2023 01:21:29 +0700 | Sam | try: more win compilation fixes | 
 
  | Sat, 25 Feb 2023 01:18:21 +0700 | Sam | fix: window compiling issue | 
 
  | Sat, 25 Feb 2023 01:13:42 +0700 | Sam | fix: type mismatch | 
 
  | Sat, 25 Feb 2023 00:44:05 +0700 | Sam | did: a few fixes for new API | 
 
  | Fri, 24 Feb 2023 01:32:45 +0700 | Sam | fix: tons of errors in wrapper generator, can now compile, extension function not loaded yet it seems | 
 
  | Thu, 23 Feb 2023 00:34:38 +0700 | Sam | add: new vulkan api wrapper, not done yet | 
 
  | Wed, 22 Feb 2023 18:36:26 +0700 | Sam | did: complete vulkan api generator pipeline for now | 
 
  | Wed, 22 Feb 2023 18:36:01 +0700 | Sam | did: final cleanup for now | 
 
  | Wed, 22 Feb 2023 18:22:20 +0700 | Sam | add: fix name clashes | 
 
  | Wed, 22 Feb 2023 00:44:03 +0700 | Sam | add: beta version | 
 
  | Mon, 20 Feb 2023 10:33:53 +0700 | Sam | add: vulkan api generator, not finished yet | 
 
  | Tue, 07 Feb 2023 12:20:04 +0700 | Sam | add: color functions + gamma correction | 
 
  | Mon, 06 Feb 2023 23:36:55 +0700 | Sam | fix: disable mesa layer in release build | 
 
  | Mon, 06 Feb 2023 23:33:10 +0700 | Sam | add: circle mesh | 
 
  | Mon, 06 Feb 2023 23:32:45 +0700 | Sam | fix: stuff, add working pong | 
 
  | Sun, 05 Feb 2023 21:57:59 +0700 | Sam | did: update readme | 
 
  | Sun, 05 Feb 2023 21:57:07 +0700 | Sam | did: some minor fixes, add optinal FPS limit | 
 
  | Sun, 05 Feb 2023 11:39:11 +0700 | Sam | did: cleanup + auto-generate mvp-transformartion in shader code | 
 
  | Sun, 05 Feb 2023 00:48:03 +0700 | Sam | did: update readme (this single X was a ton of work) | 
 
  | Sun, 05 Feb 2023 00:46:40 +0700 | Sam | fix: mouse coord, colors | 
 
  | Sun, 05 Feb 2023 00:28:18 +0700 | Sam | fix: API changes | 
 
  | Sun, 05 Feb 2023 00:20:07 +0700 | Sam | add: nicer keyboard demo | 
 
  | Sun, 05 Feb 2023 00:15:48 +0700 | Sam | add: nicer keyboard demo | 
 
  | Sun, 05 Feb 2023 00:15:31 +0700 | Sam | fix: input mapping | 
 
  | Sat, 04 Feb 2023 02:24:41 +0700 | Sam | add: keyboard/mouse inpute test | 
 
  | Sat, 04 Feb 2023 02:24:15 +0700 | Sam | fix: scene graph, input | 
 
  | Wed, 25 Jan 2023 23:56:59 +0700 | Sam | fix: some formatting, bug when opening on windows. | 
 
  | Tue, 24 Jan 2023 10:22:38 +0700 | Sam | did: rename and update older demos to work with new APIs | 
 
  | Sun, 22 Jan 2023 22:46:53 +0700 | Sam | did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;( | 
 
  | Fri, 20 Jan 2023 16:53:37 +0700 | Sam | did: use new vector and matrix names for simpler code | 
 
  | Fri, 20 Jan 2023 16:36:52 +0700 | Sam | did: refactor Matrix names | 
 
  | Fri, 20 Jan 2023 16:13:32 +0700 | Sam | did: refactor Vector names | 
 
  | Fri, 20 Jan 2023 00:41:55 +0700 | Sam | did: cleanup main namespace, add: better coordinate handling in input example | 
 
  | Thu, 19 Jan 2023 22:55:56 +0700 | Sam | fix: remove rsync | 
 
  | Thu, 19 Jan 2023 22:50:32 +0700 | Sam | fix: use console for debug buids | 
 
  | Thu, 19 Jan 2023 22:49:12 +0700 | Sam | add: improve build on windows | 
 
  | Thu, 19 Jan 2023 17:39:32 +0700 | Sam | fix: wrong number of swapchain images | 
 
  | Thu, 19 Jan 2023 17:00:06 +0700 | Sam | fix: quit early to prevent swapchain recreation after program termination | 
 
  | Thu, 19 Jan 2023 16:41:50 +0700 | Sam | fix: correct address retrieval | 
 
  | Thu, 19 Jan 2023 16:24:54 +0700 | Sam | fix: unusable function at compile time | 
 
  | Thu, 19 Jan 2023 00:47:12 +0700 | Sam | add: some more instructions | 
 
  | Thu, 19 Jan 2023 00:43:47 +0700 | Sam | add: nimble config | 
 
  | Thu, 19 Jan 2023 00:42:40 +0700 | Sam | add: some changes to build on windows host | 
 
  | Thu, 19 Jan 2023 00:41:41 +0700 | Sam | add: some build instructions for windows | 
 
  | Wed, 18 Jan 2023 14:44:38 +0700 | Sam | fix: typo | 
 
  | Wed, 18 Jan 2023 14:43:07 +0700 | Sam | add: correct publishing dir, correct check when nimcheck is running | 
 
  | Wed, 18 Jan 2023 14:15:47 +0700 | Sam | no need to upload notes | 
 
  | Wed, 18 Jan 2023 14:15:08 +0700 | Sam | fix: organize notes a bit | 
 
  | Wed, 18 Jan 2023 13:52:48 +0700 | Sam | did: rename project | 
 
  | Wed, 18 Jan 2023 13:49:12 +0700 | Sam | fix: hello cube, add: run_all command | 
 
  | Wed, 18 Jan 2023 09:52:03 +0700 | Sam | did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit | 
 
  | Mon, 16 Jan 2023 00:51:03 +0700 | Sam | did: update notes | 
 
  | Mon, 16 Jan 2023 00:45:31 +0700 | Sam | did: migrate rest of make functionality | 
 
  | Mon, 16 Jan 2023 00:35:41 +0700 | Sam | add: support for instance data | 
 
  | Mon, 16 Jan 2023 00:03:20 +0700 | Sam | fix: newline | 
 
  | Sun, 15 Jan 2023 23:23:54 +0700 | Sam | did: refactoring, move more from make to nimscript | 
 
  | Sat, 14 Jan 2023 23:34:50 +0700 | Sam | add: working implementation of uniforms | 
 
  | Sat, 14 Jan 2023 14:15:50 +0700 | Sam | did: structure notes a bit better | 
 
  | Sat, 14 Jan 2023 14:08:45 +0700 | Sam | add: missing file | 
 
  | Sat, 14 Jan 2023 14:08:23 +0700 | Sam | add: corret make dependencies | 
 
  | Sat, 14 Jan 2023 14:08:00 +0700 | Sam | big refactoring, part1 | 
 
  | Wed, 11 Jan 2023 11:55:54 +0700 | Sam | did: simplify publishing mechanism | 
 
  | Wed, 11 Jan 2023 11:43:59 +0700 | Sam | did: update gitignore | 
 
  | Wed, 11 Jan 2023 11:43:22 +0700 | Sam | fix: build from scratch not working, remove temp shader files from compilation | 
 
  | Wed, 11 Jan 2023 11:15:02 +0700 | Sam | did: change shader compilation to run during program compilation, maybe add dynamic version later | 
 
  | Wed, 11 Jan 2023 00:43:43 +0700 | Sam | add: some comments for assets | 
 
  | Wed, 11 Jan 2023 00:43:17 +0700 | Sam | did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation | 
 
  | Tue, 10 Jan 2023 00:24:37 +0700 | Sam | add: clean examples, update build configs | 
 
  | Tue, 10 Jan 2023 00:23:40 +0700 | Sam | add: generate ubermeshes | 
 
  | Mon, 09 Jan 2023 11:04:19 +0700 | Sam | did: introduce scene graph, meshs and generic vertex buffers | 
 
  | Thu, 05 Jan 2023 01:16:48 +0700 | Sam | add: basic vertex buffer functionality | 
 
  | Sun, 01 Jan 2023 01:00:50 +0700 | Sam | add: vertex basics, some refactoring | 
 
  | Fri, 30 Dec 2022 15:56:17 +0700 | Sam | add: matrix multiplications, tests | 
 
  | Wed, 28 Dec 2022 20:33:15 +0700 | Sam | add: windows builds | 
 
  | Wed, 28 Dec 2022 11:44:08 +0700 | Sam | did: exclude test output | 
 
  | Wed, 28 Dec 2022 11:42:21 +0700 | Sam | add: vector/matrix modules, tests, nim config script | 
 
  | Tue, 27 Dec 2022 20:47:48 +0700 | Sam | did: cleanup up a bit | 
 
  | Sat, 24 Dec 2022 22:38:09 +0700 | Sam | Merge /mnt/Users/sam/git/vulkan | 
 
  | Sat, 24 Dec 2022 22:32:46 +0700 | sam | did: make it work on windows | 
 
  | Sat, 24 Dec 2022 22:38:03 +0700 | Sam | fix: segfault on shutdown | 
 
  | Thu, 22 Dec 2022 19:35:54 +0700 | Sam | add: a few missing changes | 
 
  | Thu, 22 Dec 2022 19:33:00 +0700 | Sam | Merge remote-tracking branch 'github/main' | 
 
  | Thu, 22 Dec 2022 19:30:55 +0700 | Sam | Initial commit | 
 
  | Thu, 22 Dec 2022 00:06:40 +0700 | Sam | add: structure code for crossplatform, add some input handling + bugfixes | 
 
  | Tue, 20 Dec 2022 00:28:05 +0700 | Sam | did: refactor, add resizing, proper cleanup | 
 
  | Mon, 19 Dec 2022 10:56:04 +0700 | Sam | add: skeleton to download thirdparty builds | 
 
  | Mon, 19 Dec 2022 10:41:20 +0700 | Sam | did: hello world triangle, a bit of code organization | 
 
  | Fri, 16 Dec 2022 00:05:41 +0700 | Sam | add: more steps in setup | 
 
  | Wed, 14 Dec 2022 00:49:35 +0700 | Sam | add: initial version | 
 
  | Thu, 21 Mar 2024 14:58:06 +0700 | sam | did: undo last thing, hg-git can actually use .gitignore | 
 
  | Thu, 21 Mar 2024 14:46:32 +0700 | sam | did: cleanup and migrate gitignore to hgignore | 
 
  | Wed, 20 Mar 2024 19:56:11 +0700 | Sam | fix: path to shader compiler wrong
   remote/main | 
 
  | Wed, 20 Mar 2024 18:47:42 +0700 | Sam | add: shader compiler tool | 
 
  | Tue, 19 Mar 2024 16:31:47 +0700 | Sam | did: improve handling of shader compilation | 
 
  | Mon, 18 Mar 2024 23:43:32 +0700 | Sam | del: unused property | 
 
  | Sat, 16 Mar 2024 21:14:43 +0700 | Sam | add: mesh-merging function | 
 
  | Sun, 10 Mar 2024 22:51:51 +0700 | Sam | add: correct checks for assigned material compatability | 
 
  | Sun, 10 Mar 2024 22:06:52 +0700 | Sam | did: correct usage of vSync/triple buffering | 
 
  | Sun, 10 Mar 2024 20:02:11 +0700 | Sam | add: config loader; fix: circle-mesh | 
 
  | Sat, 09 Mar 2024 23:06:27 +0700 | Sam | add: shortcut for loading of json files | 
 
  | Sat, 09 Mar 2024 20:30:08 +0700 | Sam | fix: error in descriptors, wait for gpu before cleaning up | 
 
  | Sat, 09 Mar 2024 16:45:57 +0700 | Sam | add: few string-ify methods, small fix for default-shaders | 
 
  | Tue, 05 Mar 2024 14:26:46 +0700 | Sam | did: always use FIFO swapchain mode, as recommended in a talk on the Vulkan youtube channel (except you know what you are doing, which is cleary not the case here) | 
 
  | Sat, 02 Mar 2024 18:46:45 +0700 | Sam | did: improve animation system, fix a few small things |