Tue, 19 Mar 2024 16:31:47 +0700 |
Sam |
did: improve handling of shader compilation
|
Mon, 18 Mar 2024 23:43:32 +0700 |
Sam |
del: unused property
|
Sat, 16 Mar 2024 21:14:43 +0700 |
Sam |
add: mesh-merging function
|
Sun, 10 Mar 2024 22:51:51 +0700 |
Sam |
add: correct checks for assigned material compatability
|
Sun, 10 Mar 2024 22:06:52 +0700 |
Sam |
did: correct usage of vSync/triple buffering
|
Sun, 10 Mar 2024 20:02:11 +0700 |
Sam |
add: config loader; fix: circle-mesh
|
Sat, 09 Mar 2024 23:06:27 +0700 |
Sam |
add: shortcut for loading of json files
|
Sat, 09 Mar 2024 20:30:08 +0700 |
Sam |
fix: error in descriptors, wait for gpu before cleaning up
|
Sat, 09 Mar 2024 16:45:57 +0700 |
Sam |
add: few string-ify methods, small fix for default-shaders
|
Tue, 05 Mar 2024 14:26:46 +0700 |
Sam |
did: always use FIFO swapchain mode, as recommended in a talk on the Vulkan youtube channel (except you know what you are doing, which is cleary not the case here)
|
Sat, 02 Mar 2024 18:46:45 +0700 |
Sam |
did: improve animation system, fix a few small things
|
Sat, 24 Feb 2024 17:08:58 +0700 |
Sam |
fix: wrong comparison
|
Sat, 24 Feb 2024 15:35:52 +0700 |
Sam |
did: same for panels
|
Sat, 24 Feb 2024 14:31:15 +0700 |
Sam |
fix: font-api, allow consistent use of mesh-transform
|
Sat, 17 Feb 2024 17:18:35 +0700 |
Sam |
fix: problem with text-position, simpler test-update function
|
Sat, 17 Feb 2024 16:37:24 +0700 |
Sam |
did: auto-formatting
|
Sat, 17 Feb 2024 16:31:54 +0700 |
Sam |
add: helpers for screen-aspect/perspective matrix generating, auto-formatting was done
|
Wed, 14 Feb 2024 23:15:53 +0700 |
Sam |
fix: yielding duplicates
|
Wed, 14 Feb 2024 21:58:43 +0700 |
Sam |
did: refactor and improve packaging API
|
Sun, 11 Feb 2024 19:26:07 +0700 |
Sam |
fix: exe-bundling not working correctly
|
Sun, 11 Feb 2024 18:47:13 +0700 |
Sam |
fix: text-alignment, a few smaller fixes
|
Sat, 10 Feb 2024 21:19:43 +0700 |
Sam |
add: default samplers
|
Sat, 10 Feb 2024 21:19:31 +0700 |
Sam |
add: input-processing for panels
|
Sat, 10 Feb 2024 15:55:05 +0700 |
Sam |
add: initial implementation of "panels"
|
Sat, 10 Feb 2024 15:54:25 +0700 |
Sam |
did: small refactoring
|
Fri, 09 Feb 2024 20:02:55 +0700 |
Sam |
intermediate commit :P
|
Mon, 05 Feb 2024 23:11:22 +0700 |
Sam |
add: panels
|
Mon, 05 Feb 2024 00:23:30 +0700 |
Sam |
did: small fix with materials & cleanup
|
Sun, 04 Feb 2024 22:07:54 +0700 |
Sam |
add: proper sound test, from public domain
|
Sat, 03 Feb 2024 23:03:34 +0700 |
Sam |
add: nicer key-stroke test, cleanup test-resource files
|
Sat, 03 Feb 2024 21:40:25 +0700 |
Sam |
did: mini-cleanup
|
Sat, 03 Feb 2024 21:38:34 +0700 |
Sam |
fix: word-wrapping working correctly now
|
Sat, 03 Feb 2024 19:33:57 +0700 |
Sam |
add: word-wrapping for texts
|
Sat, 03 Feb 2024 19:33:12 +0700 |
Sam |
add: word-wrapping for texts
|
Wed, 31 Jan 2024 00:29:40 +0700 |
Sam |
add: text-wrapping, fix: incorrect descriptor poolsizes
|
Mon, 29 Jan 2024 00:21:16 +0700 |
Sam |
fix: material handlinge, did: formatting, add: support for multi-material texts
|
Mon, 29 Jan 2024 00:19:35 +0700 |
Sam |
fix: all tests (once more)
|
Sun, 28 Jan 2024 22:18:25 +0700 |
Sam |
del: debug print
|
Sun, 28 Jan 2024 21:26:39 +0700 |
Sam |
add: correct version of text-alignment, and a few improvments
|
Sun, 28 Jan 2024 00:41:11 +0700 |
Sam |
add: alignment for text boxes
|
Sat, 27 Jan 2024 21:08:31 +0700 |
Sam |
did: changes
|
Sat, 27 Jan 2024 00:31:11 +0700 |
Sam |
add: font/text improvments, support for newline rendering
|
Thu, 25 Jan 2024 20:23:22 +0700 |
Sam |
add: 2d-packing algorithm for texture-atlas generation
|
Sat, 20 Jan 2024 21:36:41 +0700 |
Sam |
add: packed textures for font-atlas
|
Sat, 20 Jan 2024 21:28:17 +0700 |
Sam |
add: packed textures for font-atlas
|
Sat, 20 Jan 2024 20:17:03 +0700 |
Sam |
did: image & font refactoring, add texture-atlas-packing
|
Mon, 08 Jan 2024 19:18:01 +0700 |
Sam |
fix: error on bad uniform-attribute ordering
|
Sun, 07 Jan 2024 00:56:44 +0700 |
Sam |
did: improve dynamic array, mesh and material APIs a ton, changes in material attributes are now detected and will trigger uniform-updates
|
Thu, 04 Jan 2024 21:13:11 +0700 |
Sam |
did: overhaul dynamic array-api in a few places
|
Wed, 03 Jan 2024 11:19:55 +0700 |
Sam |
did: improve/refactor some of the material API
|
Mon, 01 Jan 2024 21:41:40 +0700 |
Sam |
some fixes + some intermedite state
|
Mon, 01 Jan 2024 17:40:29 +0700 |
Sam |
del: debug echos
|
Mon, 01 Jan 2024 17:39:49 +0700 |
Sam |
fix: grid-generation not correct
|
Sat, 30 Dec 2023 00:17:04 +0700 |
Sam |
add: correct grid-mesh indices
|
Thu, 28 Dec 2023 22:33:12 +0700 |
Sam |
did: an "intermediate" commit, for syncing between machines, nothing special to see here
|
Wed, 27 Dec 2023 16:14:36 +0700 |
sam |
fix: do not try to change fullscreen if already in correct status
|
Wed, 27 Dec 2023 16:08:13 +0700 |
sam |
fix: enforce gui-app on windows
|
Wed, 27 Dec 2023 16:01:05 +0700 |
sam |
fix: logging output on windows
|
Wed, 27 Dec 2023 14:29:15 +0700 |
sam |
add: better api for fullscreen management
|
Tue, 26 Dec 2023 21:12:14 +0700 |
Sam |
fix: bad way to do build config
|
Tue, 26 Dec 2023 19:13:58 +0700 |
Sam |
did: adjust build-variables and config
|
Tue, 26 Dec 2023 15:16:57 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
|
Tue, 26 Dec 2023 12:07:26 +0700 |
Sam |
del: warning
|
Tue, 26 Dec 2023 15:16:34 +0700 |
Sam |
did: some more audio functionality, some unfinished grid-mesh code
|
Sat, 09 Dec 2023 01:06:58 +0700 |
Sam |
add: build-time code for resouce importing
|
Wed, 06 Dec 2023 00:37:34 +0700 |
Sam |
add: function to zip directories, usefull when creating dists
|
Wed, 06 Dec 2023 00:05:55 +0700 |
Sam |
did: finish importing system
|
Tue, 05 Dec 2023 22:46:32 +0700 |
Sam |
add: importer-script for blender
|
Sun, 03 Dec 2023 22:26:58 +0700 |
Sam |
add: import-helpers for nimscripts
|
Sun, 03 Dec 2023 01:48:55 +0700 |
Sam |
fix: move switches into our engine-build-func
|
Sun, 03 Dec 2023 01:02:42 +0700 |
Sam |
add: util to build projects more streamlined
|
Sun, 03 Dec 2023 00:07:34 +0700 |
Sam |
did: update nimble package specs
|
Sun, 03 Dec 2023 00:05:38 +0700 |
Sam |
fix: cleanup when multiple textures use same vulkan image
|
Sat, 02 Dec 2023 22:26:45 +0700 |
Sam |
fix: old settings
|
Sat, 02 Dec 2023 22:26:26 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
|
Mon, 27 Nov 2023 23:14:09 +0700 |
Sam |
fix: more animation issues
|
Mon, 27 Nov 2023 21:31:34 +0700 |
Sam |
fix: a few things wrong with animations
|
Sat, 02 Dec 2023 22:23:29 +0700 |
Sam |
did: package restructuring according to nimble recommendation for libraries
|
Sun, 26 Nov 2023 23:09:19 +0700 |
Sam |
del: default material makes no sense, fix: gltf import orientation
|
Sun, 26 Nov 2023 21:26:46 +0700 |
Sam |
did: small refactoring and some bug fixes
|
Sun, 26 Nov 2023 19:53:00 +0700 |
Sam |
fix: all tests
|
Sun, 26 Nov 2023 19:52:42 +0700 |
Sam |
did: clenaup, fix: texture handling
|
Sun, 26 Nov 2023 16:20:24 +0700 |
Sam |
did: update flags to reflect new defaults in nim v2
|
Sat, 25 Nov 2023 22:59:06 +0700 |
Sam |
fix: make tests working again
|
Sat, 25 Nov 2023 22:58:25 +0700 |
Sam |
fix: finally supporting different material types + indexed materials correctly, incl. textures... I hope...
|
Wed, 22 Nov 2023 23:24:47 +0700 |
Sam |
fix: tests, test_materials and test_mesh still needs to be done
|
Wed, 22 Nov 2023 23:23:40 +0700 |
Sam |
add: missing material module, some functions for noise
|
Wed, 22 Nov 2023 23:22:47 +0700 |
Sam |
fix: setup of materials, still need to check with multiple materials in scene (maybe write new test?)
|
Sat, 21 Oct 2023 01:06:51 +0700 |
Sam |
fix: first example to work correctly with new material system
|
Sat, 21 Oct 2023 01:05:34 +0700 |
Sam |
did: improve material system a ton, more to come
|
Thu, 12 Oct 2023 14:54:01 +0700 |
Sam |
add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
|
Wed, 04 Oct 2023 22:02:23 +0700 |
Sam |
add: mesh name to drawable
|
Mon, 02 Oct 2023 10:15:09 +0700 |
Sam |
add anykey-pressed api, extend default charset when loading fonts
|
Sun, 01 Oct 2023 20:53:35 +0700 |
Sam |
improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order
|
Fri, 29 Sep 2023 19:30:07 +0700 |
Sam |
add: support inverse matrix and normalized mouse position
|
Sun, 24 Sep 2023 23:15:08 +0700 |
Sam |
add: better scene handling, add API to unload scene (not tested yet though)
|
Sun, 24 Sep 2023 21:34:17 +0700 |
Sam |
fix string formatting + move function in correct module
|
Sun, 24 Sep 2023 00:21:42 +0700 |
Sam |
add: option to walk resources in a specific directory
|
Sat, 23 Sep 2023 23:05:22 +0700 |
Sam |
add: some not-null assertions
|
Sat, 23 Sep 2023 22:10:33 +0700 |
Sam |
allow more openArrays, better debug output, better default exports
|
Thu, 21 Sep 2023 23:34:38 +0700 |
Sam |
fix: indexing wrong
|
Wed, 20 Sep 2023 23:25:44 +0700 |
Sam |
add: correct ordering of materials
|
Wed, 20 Sep 2023 22:52:46 +0700 |
Sam |
add: consider multiple materials when loading gltf
|
Wed, 20 Sep 2023 22:35:04 +0700 |
Sam |
add: multi-material for meshes
|
Wed, 20 Sep 2023 22:02:20 +0700 |
Sam |
fix: tests
|
Tue, 19 Sep 2023 23:53:04 +0700 |
Sam |
did: mini-API QoL improvment
|
Tue, 19 Sep 2023 21:27:25 +0700 |
Sam |
did: improve error output, allow import of meshes without materials
|
Sun, 17 Sep 2023 22:44:16 +0700 |
Sam |
did: formatting and better mesh-toString
|
Sun, 17 Sep 2023 21:09:38 +0700 |
Sam |
did: a ton of small improvments
|
Thu, 14 Sep 2023 23:59:10 +0700 |
Sam |
add: a few API improvments, add mesh-conversion method
|
Mon, 11 Sep 2023 23:15:25 +0700 |
Sam |
fix: animation time can overflow, clip it now
|
Mon, 11 Sep 2023 21:58:01 +0700 |
Sam |
add: feature to exclude meshes from draw calls
|
Mon, 11 Sep 2023 21:31:22 +0700 |
Sam |
fix: all tests
|
Mon, 11 Sep 2023 21:30:58 +0700 |
Sam |
fix: error with textures as shader-globales
|
Mon, 11 Sep 2023 18:23:15 +0700 |
Sam |
fix: attributes with same name but different gpu memory lead to wrong results
|
Fri, 08 Sep 2023 00:34:24 +0700 |
Sam |
did: small font improvments
|
Fri, 08 Sep 2023 00:05:19 +0700 |
Sam |
did: try to reduce seq copying...
|
Thu, 07 Sep 2023 23:28:36 +0700 |
Sam |
add: nice mesh API, fix: copying of whole scenedata all the time
|
Wed, 06 Sep 2023 00:03:51 +0700 |
Sam |
fix: a few assert, comments, names; add: collider from pointlist, fix: gltf import
|
Tue, 05 Sep 2023 00:44:33 +0700 |
Sam |
did: update README
|
Tue, 05 Sep 2023 00:28:35 +0700 |
Sam |
did: update examples to work with improved scenegraph/material api, notice removed complexity!
|
Mon, 04 Sep 2023 00:55:35 +0700 |
Sam |
fix: first example
|
Mon, 04 Sep 2023 00:48:00 +0700 |
Sam |
fix: remaining tests and an issue with updating uniforms
|
Mon, 04 Sep 2023 00:31:17 +0700 |
Sam |
fix: material handling, gltf loading, loader example
|
Sun, 03 Sep 2023 17:46:40 +0700 |
Sam |
fix: material tests
|
Sun, 03 Sep 2023 17:34:29 +0700 |
Sam |
did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
|
Sat, 02 Sep 2023 23:51:02 +0700 |
Sam |
did: remove some stuff from the heap, maybe nicer?
|
Tue, 29 Aug 2023 00:01:13 +0700 |
Sam |
add: scene/shader compatability check, fix collision code to work with new APIs
|
Fri, 25 Aug 2023 01:14:04 +0700 |
Sam |
did: some cleanup
|
Fri, 25 Aug 2023 01:09:23 +0700 |
Sam |
add: make same attribute for different shaders work correctly, yipie!
|
Fri, 25 Aug 2023 00:29:51 +0700 |
Sam |
fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
|
Mon, 21 Aug 2023 00:17:16 +0700 |
Sam |
fix: make stuff halfway working
|
Sat, 19 Aug 2023 23:30:25 +0700 |
Sam |
add: first complete working version of multiple materials and shaders per scene, yipie :)
|
Sat, 19 Aug 2023 22:24:06 +0700 |
Sam |
add: first complete working version of multiple materials and shaders per scene, yipie :)
|
Sat, 19 Aug 2023 01:10:42 +0700 |
Sam |
add: first, incomplete version of material use
|
Tue, 15 Aug 2023 23:51:37 +0700 |
Sam |
did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
|
Sun, 13 Aug 2023 19:00:11 +0700 |
Sam |
fix: collision tests
|
Sun, 13 Aug 2023 00:19:37 +0700 |
Sam |
fix: gltf import transform
|
Sat, 12 Aug 2023 23:55:05 +0700 |
Sam |
fix: test not running with temporary new material system
|
Sat, 12 Aug 2023 23:54:28 +0700 |
Sam |
fix: most errors and Nim 2 transition problems
|
Mon, 07 Aug 2023 00:23:00 +0700 |
Sam |
add: changing rendering system, not finished yet, also upgrading to Nim 2
|
Sun, 23 Jul 2023 19:53:10 +0700 |
Sam |
did: preparations to refactor material system, still tons to do
|
Sun, 09 Jul 2023 17:40:46 +0700 |
Sam |
did: add "playing" query to public API
|
Sun, 09 Jul 2023 17:07:36 +0700 |
Sam |
add: reset for animation
|
Sun, 09 Jul 2023 16:40:58 +0700 |
Sam |
del: unnecessary var
|
Sun, 09 Jul 2023 00:47:18 +0700 |
Sam |
del: sound-volume normalization seems completely wrong
|
Sun, 09 Jul 2023 00:29:55 +0700 |
sam |
fix: no sound on windows release builds
|
Sat, 08 Jul 2023 21:06:26 +0700 |
Sam |
fix: references dont need to be passed as "var", small error message improvment
|
Sat, 08 Jul 2023 18:52:34 +0700 |
Sam |
add: some API improvments for vector, entity, and some other stuff
|
Wed, 28 Jun 2023 00:36:57 +0700 |
Sam |
add: better component API done
|
Wed, 28 Jun 2023 00:35:09 +0700 |
Sam |
add: nicer api to prevent need of component casting
|
Tue, 27 Jun 2023 00:51:36 +0700 |
Sam |
fix: some issues with new scene/api/component api
|
Tue, 27 Jun 2023 00:17:55 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
|
Sun, 25 Jun 2023 09:26:19 -0700 |
Sam |
fix: wrong path for glsl on windows
|
Tue, 27 Jun 2023 00:17:40 +0700 |
Sam |
did: change API for ECS
|
Tue, 27 Jun 2023 00:01:36 +0700 |
Sam |
fix: wrong flag value, dummy
|
Mon, 26 Jun 2023 23:59:56 +0700 |
Sam |
add: more todoooooss
|
Sun, 25 Jun 2023 19:20:34 +0700 |
Sam |
fix: wrong relative path, still
|
Sun, 25 Jun 2023 19:17:44 +0700 |
Sam |
fix: wrong relative path
|
Sun, 25 Jun 2023 19:03:57 +0700 |
Sam |
fix: wrong dependency name
|
Sun, 25 Jun 2023 00:17:59 +0700 |
Sam |
add: more notes
|
Sat, 24 Jun 2023 23:42:26 +0700 |
Sam |
fix: one-fix for broken mono-sounds $(
|
Sat, 24 Jun 2023 21:04:13 +0700 |
Sam |
add: some reminders
|
Sat, 24 Jun 2023 21:04:04 +0700 |
Sam |
add: support for loading mono-ogg, change default sample rate to 44100 (audacity default)
|
Tue, 20 Jun 2023 00:30:58 +0700 |
Sam |
fix: do not apply last frame value after animation has stopped
|
Mon, 19 Jun 2023 01:14:58 +0700 |
Sam |
add: check if track is playing
|
Wed, 14 Jun 2023 23:31:59 +0700 |
Sam |
add: access to non-animated transform
|
Wed, 14 Jun 2023 22:56:43 +0700 |
Sam |
add: another completed feature
|
Wed, 14 Jun 2023 22:55:00 +0700 |
Sam |
add: what seems like a working animation system, atm integrated with entities, will add more for meshes
|
Sat, 10 Jun 2023 00:31:51 +0700 |
Sam |
fix: super crazy input lag problem!
|
Thu, 08 Jun 2023 00:29:29 +0700 |
Sam |
fix: glb import
|
Tue, 06 Jun 2023 01:00:43 +0700 |
Sam |
add: need separate 2D collision in order to get correct normals
|
Mon, 05 Jun 2023 23:57:16 +0700 |
Sam |
add: collision calculations
|
Sun, 04 Jun 2023 00:30:43 +0700 |
Sam |
did: improve matrix transformation API, no need to manually convert Vec3 anymore
|
Sat, 03 Jun 2023 22:28:37 +0700 |
Sam |
add: hitbox/sphere helpers
|
Sat, 03 Jun 2023 19:22:18 +0700 |
Sam |
fix: bad/unclear name
|
Sat, 03 Jun 2023 16:58:32 +0700 |
Sam |
did: simplify config-changed-check, enforce settings-query to always pass default value
|
Sat, 03 Jun 2023 16:56:51 +0700 |
Sam |
add: audo level normalization
|
Sat, 03 Jun 2023 13:44:17 +0700 |
Sam |
did: adjust for small API change
|
Sat, 03 Jun 2023 13:32:15 +0700 |
Sam |
add: collision tests
|
Sat, 03 Jun 2023 13:31:38 +0700 |
Sam |
did: restructure a bit, add hit-sphere
|
Sat, 03 Jun 2023 01:39:02 +0700 |
Sam |
add: collision for hitboxes
|
Tue, 30 May 2023 17:00:23 +0700 |
Sam |
this: feels sooooo good, font rendering working great (for a novice at least)
|
Tue, 30 May 2023 16:59:25 +0700 |
Sam |
fix: change due to build-configuration change
|
Tue, 30 May 2023 16:59:01 +0700 |
Sam |
add: final font-rendering, API changes fixed
|
Tue, 30 May 2023 16:58:35 +0700 |
Sam |
did: fix API changes broke examples
|
Tue, 30 May 2023 16:58:14 +0700 |
Sam |
did: overhaul some of the mesh-data uploading and transformation handling, added: text/font rendering
|
Sun, 28 May 2023 18:36:11 +0700 |
Sam |
add: simpler shader construction
|
Sun, 28 May 2023 18:11:17 +0700 |
Sam |
update shader to work correctly
|
Sun, 28 May 2023 18:09:20 +0700 |
Sam |
add: flat attribute for shader in/outputs
|
Sun, 28 May 2023 17:52:03 +0700 |
Sam |
add: better material loading system, still far from great
|
Sat, 27 May 2023 13:45:03 +0700 |
Sam |
add: font-test
|
Sat, 27 May 2023 13:44:42 +0700 |
Sam |
did: change audio-test to use ogg/vorbis
|
Sat, 27 May 2023 13:43:46 +0700 |
Sam |
add: some api improvments, preparing for font-loading
|
Fri, 26 May 2023 00:49:58 +0700 |
Sam |
add: support for ogg/vorbis audio, initial code for font loading
|
Thu, 25 May 2023 21:45:37 +0700 |
Sam |
del: lodePNG license is already contained in source files
|
Thu, 25 May 2023 15:57:58 +0700 |
Sam |
fix: wrong path-checking
|
Wed, 24 May 2023 23:31:05 +0700 |
Sam |
fix: issue with relese build
|
Wed, 24 May 2023 23:24:52 +0700 |
Sam |
fix: few issues with sound and resource loading
|
Wed, 24 May 2023 23:00:21 +0700 |
Sam |
fix: issue with shared heap memory in settings
|
Wed, 24 May 2023 22:59:55 +0700 |
Sam |
del: debug echos
|
Wed, 24 May 2023 22:39:06 +0700 |
Sam |
del: debug echo
|
Wed, 24 May 2023 22:37:57 +0700 |
Sam |
did: various improvments
|
Wed, 24 May 2023 01:31:21 +0700 |
sam |
fix: API changes
|
Wed, 24 May 2023 01:31:02 +0700 |
sam |
did: update configs
|
Wed, 24 May 2023 01:30:36 +0700 |
sam |
fix: add descriptor pool per scene, use zippy instead of zip
|
Tue, 23 May 2023 18:17:15 +0700 |
sam |
fix: wrong type
|
Tue, 23 May 2023 16:29:01 +0700 |
Sam |
fix: api change of texture
|
Tue, 23 May 2023 16:24:15 +0700 |
Sam |
did: few fixes
|
Tue, 23 May 2023 01:05:06 +0700 |
Sam |
fix: gltf loading
|
Mon, 22 May 2023 19:27:17 +0700 |
Sam |
fix: better defaults
|
Mon, 22 May 2023 19:21:05 +0700 |
Sam |
add: correct camera calculations
|
Mon, 22 May 2023 00:51:41 +0700 |
Sam |
did: adjust to new API
|
Mon, 22 May 2023 00:50:41 +0700 |
Sam |
did: refactor texture data structures, add more complete (untested) material import
|
Sun, 21 May 2023 01:04:55 +0700 |
Sam |
del: possible bad use of variable
|
Sun, 21 May 2023 00:33:38 +0700 |
Sam |
fix: separate descriptors per scene
|
Sat, 20 May 2023 23:26:17 +0700 |
Sam |
add: mouse wheel in windows (untested)
|
Sat, 20 May 2023 23:21:03 +0700 |
Sam |
did: nicer test example, scene switching still problematic
|
Sat, 20 May 2023 23:16:48 +0700 |
Sam |
did: make material working halfway, add some more mouse functionality
|
Sat, 20 May 2023 18:17:21 +0700 |
Sam |
fix: incorrect vertex data alignment
|
Sat, 20 May 2023 17:45:12 +0700 |
Sam |
del: unused import
|
Sat, 20 May 2023 17:44:55 +0700 |
Sam |
did: replace zippy with "standard" nim zip, compiled from source, fix some errors
|
Sat, 20 May 2023 16:35:23 +0700 |
Sam |
add: png loading with LodePNG (thanks LodePNG-author, this is a super amazing piece of code!)
|
Sat, 20 May 2023 01:18:45 +0700 |
Sam |
fix: material loading, still some bugs here
|
Fri, 19 May 2023 12:45:50 +0700 |
Sam |
did: restructure roadmap a bit, update progress
|
Thu, 18 May 2023 00:57:49 +0700 |
Sam |
add: first try to load material colors
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Tue, 16 May 2023 16:08:06 +0700 |
Sam |
add: test mesh
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Tue, 16 May 2023 15:35:43 +0700 |
Sam |
add: support for struct members to be array
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Mon, 15 May 2023 23:51:21 +0700 |
Sam |
add: small refactoring
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Mon, 15 May 2023 23:51:06 +0700 |
Sam |
add: better support for array members
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Mon, 15 May 2023 18:25:24 +0700 |
Sam |
del: unused diagnostic function
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Mon, 15 May 2023 18:24:32 +0700 |
Sam |
fix: a ton of bug after refactoring gpu_data, start to add ideas for materials
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Mon, 15 May 2023 14:25:04 +0700 |
Sam |
did: refactor gpu data, fix some errors
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Mon, 15 May 2023 00:36:25 +0700 |
Sam |
did: update progress
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Mon, 15 May 2023 00:34:00 +0700 |
Sam |
add: basic loading of glTF files (*.glb), no materials yet
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Sat, 13 May 2023 19:32:28 +0700 |
Sam |
did: update progress, change roadmap to use glTF instead of OBJ (this seems to be super cool!)
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Sat, 13 May 2023 19:31:48 +0700 |
Sam |
add: loading *.au audio files
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Fri, 12 May 2023 00:34:32 +0700 |
Sam |
del: unused test (for now)
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Fri, 12 May 2023 00:33:24 +0700 |
Sam |
did: some refactoring for proper integration of image/audio resources with resource system
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Fri, 12 May 2023 00:13:30 +0700 |
Sam |
add: BMP loader
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