log

age author description
Sun, 16 Feb 2025 23:12:32 +0700 sam fix: still need somewhat larger audio buffers default tip
Sun, 16 Feb 2025 21:15:13 +0700 sam fix: improve alsa error handling on linux
Sun, 16 Feb 2025 20:56:14 +0700 sam fix: wrong handling of pcm api on linux
Sat, 15 Feb 2025 12:11:41 +0700 sam fix: initial mixer music set to 0 main
Tue, 21 Jan 2025 22:03:51 +0700 sam fix: missing previous feature for instance-attributes
Tue, 21 Jan 2025 22:00:11 +0700 sam add: check whether submitted vertex-attribute-arrays have all the same length
Mon, 20 Jan 2025 23:12:30 +0700 sam add: squirrel hash
Sun, 19 Jan 2025 23:58:44 +0700 sam fix: wrong lerp
Sun, 19 Jan 2025 21:36:56 +0700 sam fix: typo
Sun, 19 Jan 2025 21:35:29 +0700 sam fix: more imports
Sun, 19 Jan 2025 21:35:05 +0700 sam fix: more imports
Sun, 19 Jan 2025 21:34:16 +0700 sam fix: import
Sun, 19 Jan 2025 21:31:38 +0700 sam add: lerp
Sat, 11 Jan 2025 15:34:21 +0700 sam fix: some more import-stuff
Sat, 11 Jan 2025 14:15:29 +0700 sam add: documentation comment
Sat, 11 Jan 2025 14:04:39 +0700 sam did: restructure files and imports
Sat, 11 Jan 2025 12:22:21 +0700 sam add: vulkan debug labels, did: improve build-config
Fri, 10 Jan 2025 00:09:59 +0700 sam add: function to set engine
Thu, 09 Jan 2025 23:27:30 +0700 sam fix: missing engine reference
Thu, 09 Jan 2025 23:03:47 +0700 sam did: put almost all global state into a single struct
Thu, 09 Jan 2025 01:03:06 +0700 sam did: short cleanup
Thu, 09 Jan 2025 01:01:31 +0700 sam del: unnecessary file
Thu, 09 Jan 2025 01:00:58 +0700 sam did: start working on big restructuring
Wed, 01 Jan 2025 19:36:55 +0700 sam fix: typo
Wed, 01 Jan 2025 17:52:51 +0700 sam did: fix overlapping glyph-quads (again)
Wed, 01 Jan 2025 16:38:27 +0700 sam fix: small offset error with left-bearing when aligning characters
Wed, 01 Jan 2025 12:42:43 +0700 sam did: clean up compiler warnings
Fri, 27 Dec 2024 22:00:46 +0700 sam fix: bad name for push constants
Fri, 27 Dec 2024 17:20:31 +0700 sam did: small improvment to allow easy adjustment of shader-code
Fri, 27 Dec 2024 16:43:58 +0700 sam did: cleanup, wrong direction in z-buffer
Thu, 26 Dec 2024 19:41:10 +0700 sam fix: still another bug in the cleanup of old buffers for text rendering
Thu, 26 Dec 2024 16:06:22 +0700 sam fix: bug with occupation of whitespace glyphs, performance improvment, generational text-handles
Thu, 26 Dec 2024 11:20:47 +0700 sam did: simplify text rendering API
Mon, 23 Dec 2024 00:32:07 +0700 sam did: improve descriptor-set handling + last fixes for new font/text rendering api
Sun, 22 Dec 2024 22:32:12 +0700 sam did: implement decent text rendering (I hope, we'll see)
Sun, 22 Dec 2024 00:31:29 +0700 sam did: finally got typography right, still improving text-rendering API to cache text parts
Sat, 21 Dec 2024 19:32:59 +0700 sam did: continue text layout, improve vector api
Sat, 21 Dec 2024 00:19:11 +0700 sam did: minimal work on next test
Thu, 19 Dec 2024 23:32:45 +0700 sam did: finally get text/glyph layouting correct again, 2/4 test adapted to new glyph API
Wed, 18 Dec 2024 23:39:54 +0700 sam fix: font-rendering alignment, still something off with positioning
Wed, 18 Dec 2024 00:11:40 +0700 sam did: try to add text-anchor
Mon, 16 Dec 2024 23:58:35 +0700 sam did: add horizontal advancment for glyph rendering
Mon, 16 Dec 2024 00:27:40 +0700 sam did: finished basic implementation of new glyph-rendering system
Sun, 15 Dec 2024 00:21:12 +0700 sam did: continue a lot on glyph renderer
Sat, 14 Dec 2024 17:17:51 +0700 sam sync from bedroom to office
Sat, 14 Dec 2024 16:34:02 +0700 sam autocommit
Sat, 14 Dec 2024 16:33:24 +0700 sam autocommit
Sat, 14 Dec 2024 16:32:26 +0700 sam autocommit
Sat, 14 Dec 2024 16:32:03 +0700 sam autocommit
Sat, 14 Dec 2024 16:31:37 +0700 sam autocommit
Sat, 14 Dec 2024 16:30:46 +0700 sam autocommit
Sat, 14 Dec 2024 16:30:07 +0700 sam autocommit
Sat, 14 Dec 2024 16:29:06 +0700 sam autocommit
Sat, 14 Dec 2024 16:27:26 +0700 sam autocommit
Sat, 14 Dec 2024 16:10:48 +0700 sam autocommit
Sat, 14 Dec 2024 16:10:29 +0700 sam autocommit
Sat, 14 Dec 2024 16:10:01 +0700 sam autocommit
Sat, 14 Dec 2024 15:52:29 +0700 sam autocommit
Sat, 14 Dec 2024 15:47:07 +0700 sam merge
Sat, 14 Dec 2024 15:41:23 +0700 sam autocommit
Sat, 14 Dec 2024 13:51:28 +0700 sam sync to notebook in bedroom
Thu, 12 Dec 2024 23:54:49 +0700 sam did: make progress on new glyph-rendering system
Thu, 12 Dec 2024 21:35:34 +0700 sam did: merge shit?
Thu, 12 Dec 2024 19:17:43 +0700 sam did: continue working on new glyph-renderer
Sun, 08 Dec 2024 22:00:31 +0700 sam fix: make text-tests buildable again
Sun, 08 Dec 2024 08:21:27 +0700 sam merge
Sun, 08 Dec 2024 08:20:36 +0700 sam fix: arrays with last element 0 not parsable
Sat, 07 Dec 2024 21:34:24 +0700 sam did: make vector distinct from arrays, better code for compile-time handling of descriptors
Fri, 06 Dec 2024 22:48:25 +0700 sam did: start with new glyph-renderer
Fri, 06 Dec 2024 22:20:39 +0700 sam did: implement vecs as distinct types
Wed, 04 Dec 2024 22:17:41 +0700 sam fix: integration of toml parser
Wed, 04 Dec 2024 16:49:38 +0700 sam add: library to parse toml files
Wed, 04 Dec 2024 16:49:15 +0700 sam fix: same issue as earlier in linux, for nim 2.2
Mon, 25 Nov 2024 11:21:04 +0700 sam add: summary of MIT attributions
Sat, 23 Nov 2024 10:53:33 +0700 sam did: move third-party file to correct place
Sat, 23 Nov 2024 10:34:28 +0700 sam add: some reminders what we would like to do
Fri, 22 Nov 2024 23:48:58 +0700 sam add: missing parameter
Fri, 22 Nov 2024 23:31:32 +0700 sam fix: logging
Tue, 05 Nov 2024 23:28:25 +0700 sam fix: change implementation to allow for easier reload of whole engine
Tue, 05 Nov 2024 23:02:32 +0700 sam add: allow configuration of triple buffering
Mon, 04 Nov 2024 23:27:30 +0700 sam did: refactor loading, adding threaded background loading (still missing stuff though)
Mon, 04 Nov 2024 00:06:30 +0700 sam merge
Mon, 04 Nov 2024 00:05:54 +0700 sam add: initial implementation of background loader
Sun, 03 Nov 2024 17:01:08 +0700 sam add: support to "import" unknown file types via plain copy
Sat, 02 Nov 2024 23:40:32 +0700 sam fix: remove converter
Sat, 02 Nov 2024 16:49:09 +0700 sam add: allow manual swapchain recreation, will likely also need another function to pass in a new renderpass
Wed, 30 Oct 2024 21:19:42 +0700 sam fix: compile with nim 2.2
Sat, 26 Oct 2024 14:52:06 +0700 sam did: improve error message
Fri, 27 Sep 2024 23:45:13 +0700 sam merge
Fri, 27 Sep 2024 23:44:37 +0700 sam fix: make perlin noise 0..1 instead of -1..1
Thu, 12 Sep 2024 17:30:23 +0700 sam add: todo comment
Wed, 11 Sep 2024 23:26:08 +0700 sam add: more generic way to index gpu array
Sat, 07 Sep 2024 22:56:10 +0700 sam did: use 64bit seed for perlin
Sat, 07 Sep 2024 21:23:16 +0700 sam add: parameter to set instance count for rendering
Sat, 31 Aug 2024 22:57:33 +0700 sam add: clamp operation for vectors
Tue, 27 Aug 2024 23:19:00 +0700 sam did: cleanup
Tue, 27 Aug 2024 19:53:24 +0700 sam add: option to bind descriptor without pipeline, but only pipeline layout
Mon, 26 Aug 2024 23:04:50 +0700 sam fix: push consts need alignment
Mon, 26 Aug 2024 20:24:29 +0700 sam fix: stupidity
Mon, 26 Aug 2024 19:39:12 +0700 sam add: allow adding single images to image array
Mon, 26 Aug 2024 18:51:25 +0700 sam add: a few static helpers
Sat, 24 Aug 2024 23:03:19 +0700 sam fix: transparent tiles are loaded
Sat, 24 Aug 2024 22:30:08 +0700 sam fix: error in static check
Sat, 24 Aug 2024 19:31:22 +0700 sam add: support to load tilesets as imagearray
Sat, 24 Aug 2024 17:33:18 +0700 sam did: disable side effects for time logging
Sat, 24 Aug 2024 14:10:21 +0700 sam did: small fix with image arrays
Sat, 24 Aug 2024 12:33:46 +0700 sam did: improve error messages
Thu, 22 Aug 2024 22:31:05 +0700 sam fix: image copies of font atlas
Thu, 22 Aug 2024 22:18:33 +0700 sam add: support for multi-layer images
Thu, 22 Aug 2024 18:32:21 +0700 sam did: formatting
Thu, 22 Aug 2024 18:31:59 +0700 sam did: formatting
Thu, 22 Aug 2024 18:31:03 +0700 sam add: image layers
Mon, 19 Aug 2024 19:48:40 +0700 sam fix: too small buffer size on linux
Sat, 17 Aug 2024 16:09:15 +0700 sam add: 2d-scaling for text
Sat, 17 Aug 2024 15:09:01 +0700 sam did: make renderdata referencable
Sat, 17 Aug 2024 13:54:22 +0700 sam did: rework font-rendering
Sat, 17 Aug 2024 11:34:15 +0700 sam fix: add gamma correction to hex-string-color-converter
Fri, 16 Aug 2024 23:41:57 +0700 sam add: support manual specifying vertex/instance counts
Fri, 16 Aug 2024 21:07:01 +0700 sam add: support for specific vertex count when rendering
Thu, 15 Aug 2024 18:37:00 +0700 sam fix: missing changes in tests
Thu, 15 Aug 2024 18:30:00 +0700 sam did: improve handling of descriptor sets
Thu, 15 Aug 2024 12:12:27 +0700 sam did: a TON of copy elimination, some tests run now waaaay faster
Wed, 14 Aug 2024 20:06:51 +0700 sam add: ceil and round for vectors
Tue, 13 Aug 2024 15:28:56 +0700 sam add: more vector utils
Tue, 13 Aug 2024 14:45:18 +0700 sam add: more utils
Mon, 12 Aug 2024 21:33:08 +0700 sam add: floorMod for vec/vec operations
Mon, 12 Aug 2024 17:52:29 +0700 sam add: floorDiv for vec/vec operations
Sun, 11 Aug 2024 19:24:47 +0700 sam add: support for int8 vectors
Sat, 10 Aug 2024 16:29:22 +0700 sam add: manhatten distance
Fri, 09 Aug 2024 23:32:08 +0700 sam fix: error on release build
Fri, 09 Aug 2024 18:49:20 +0700 sam add: allow do enable/disable time-logs
Fri, 09 Aug 2024 12:46:38 +0700 sam fix: release build error
Fri, 09 Aug 2024 07:18:24 +0700 sam fix: timing not working
Thu, 08 Aug 2024 16:00:32 +0700 sam did: cleanup, add: vec2 matrix multiplication helpers
Wed, 07 Aug 2024 22:46:52 +0700 sam fix: flip y axis on normalize mouse coordinates
Wed, 07 Aug 2024 22:22:16 +0700 sam fix: mouse lock on windows
Wed, 07 Aug 2024 20:58:11 +0700 sam did: reworked locked mouse
Wed, 07 Aug 2024 19:09:03 +0700 sam did: work on cursor issues, but now sync unfinished things to notebook
Wed, 07 Aug 2024 17:26:25 +0700 sam fix: mouse-locking, not done on windows yes
Wed, 07 Aug 2024 15:54:22 +0700 sam fix: windows builds
Tue, 06 Aug 2024 23:43:27 +0700 sam add: some words to trigger CI docs
Tue, 06 Aug 2024 23:41:54 +0700 sam add: documentation location
Tue, 06 Aug 2024 23:17:44 +0700 sam did: update hgignore and nimble version
Tue, 06 Aug 2024 22:57:43 +0700 sam did: finish mentioned refactoring, no API changes still
Tue, 06 Aug 2024 17:31:13 +0700 sam did: halfway complete refactoring to move from all-include to some-include+imports, no API changes
Tue, 06 Aug 2024 14:31:59 +0700 sam add: better support for integer divison
Tue, 06 Aug 2024 14:06:51 +0700 sam add: a few more helper constants
Mon, 05 Aug 2024 17:17:31 +0700 sam fix: scale x to keep aspect ratio instead of y
Sun, 04 Aug 2024 23:52:37 +0700 sam add: some more vector helpers
Sun, 04 Aug 2024 20:50:38 +0700 sam add: nicer string output for integer vecs
Sun, 04 Aug 2024 00:58:00 +0700 sam add: color utils and textbox refactoring
Sat, 03 Aug 2024 20:45:22 +0700 sam del: font name not required in struct
Thu, 01 Aug 2024 00:06:54 +0700 sam del: whitespace
Thu, 01 Aug 2024 05:42:25 +0700 sam add: ray aabb-box intersection algorithm
Tue, 30 Jul 2024 17:23:41 +0700 sam del: unused parameter
Tue, 30 Jul 2024 16:13:31 +0700 sam fix: mat4 inverse
Tue, 30 Jul 2024 14:48:30 +0700 sam add: storage tests, fix something not worth mentioning
Mon, 29 Jul 2024 20:21:00 +0700 sam add: missing destroy-function for renderpass
Mon, 29 Jul 2024 20:09:04 +0700 sam fixing stuff
Mon, 29 Jul 2024 16:50:50 +0700 sam did: undo part of stupid API renaming a few weeks back ;(
Mon, 29 Jul 2024 16:05:09 +0700 sam did: undo part of stupid API renaming a few weeks back ;(
Mon, 29 Jul 2024 15:53:03 +0700 sam merge
Mon, 29 Jul 2024 15:49:37 +0700 sam did: undo part of stupid API renaming a few weeks back ;(
Mon, 29 Jul 2024 15:43:44 +0700 sam merge
Mon, 29 Jul 2024 00:00:28 +0700 sam replcae lodepng with stb_image, some cleanup
Mon, 29 Jul 2024 15:04:52 +0700 sam did: fix a few things
Mon, 29 Jul 2024 12:22:58 +0700 sam del: unused script
Mon, 29 Jul 2024 10:59:24 +0700 sam fix: Readme wording
Mon, 29 Jul 2024 10:46:27 +0700 sam Removed tag main
Mon, 29 Jul 2024 10:45:54 +0700 sam Removed tag hg
Mon, 29 Jul 2024 10:45:52 +0700 sam Removed tag hg2
Mon, 29 Jul 2024 10:34:46 +0700 sam fix: config still revering to v2
Sun, 28 Jul 2024 23:18:05 +0700 sam fix: sync-script
Sun, 28 Jul 2024 23:16:10 +0700 sam fix: readme markup
Sun, 28 Jul 2024 23:14:22 +0700 sam fix: git-sync script
Sun, 28 Jul 2024 23:10:57 +0700 sam did: rename back to old name (no v2)
Sun, 28 Jul 2024 22:50:22 +0700 sam did: completely rewrite readme
Sun, 28 Jul 2024 21:59:22 +0700 sam Added tag hg2 for changeset cb4d626ca671
Sun, 28 Jul 2024 21:58:53 +0700 sam Added tag main for changeset e0f0a0be7880
Sun, 28 Jul 2024 21:52:03 +0700 sam Added tag hg for changeset 6deb5ceaa3fb
Sun, 28 Jul 2024 21:45:02 +0700 sam closing compiletime-tests
Sun, 28 Jul 2024 21:39:45 +0700 sam merge
Sun, 28 Jul 2024 21:38:57 +0700 sam del: unused .gitignore file
Sun, 28 Jul 2024 21:18:33 +0700 sam fix: use old model for test, for now
Sun, 28 Jul 2024 20:42:51 +0700 sam did: improve testing lighting, try new glb model (need to add jpeg support first)
Sun, 28 Jul 2024 18:55:46 +0700 sam fix: super stupid bug in perspective matrix X(
Sun, 28 Jul 2024 17:33:41 +0700 sam add: window focus handling, improve window api a bit
Sun, 28 Jul 2024 00:17:34 +0700 sam did: make example town loadable and renderable, yay!
Sat, 27 Jul 2024 20:47:54 +0700 sam did: stuff to test gltf importer
Fri, 26 Jul 2024 23:39:24 +0700 sam fix: a few things
Fri, 26 Jul 2024 23:04:01 +0700 sam add:support for push constants
Fri, 26 Jul 2024 20:34:02 +0700 sam add: render by-node instead of by-mesh
Thu, 25 Jul 2024 23:15:05 +0700 sam add: loading of most kinds of data from gltf
Thu, 25 Jul 2024 22:41:24 +0700 sam did: first triangles getting loaded from gltf
Thu, 25 Jul 2024 20:23:54 +0700 sam did: continue on gltf importer
Wed, 24 Jul 2024 23:26:34 +0700 sam add: gltf loading test, gltf loading for materials
Wed, 24 Jul 2024 20:12:19 +0700 sam add: gltf model for tests
Wed, 24 Jul 2024 00:26:57 +0700 sam add: initial changes for glTF loader
Tue, 23 Jul 2024 21:31:44 +0700 sam fix: bad define-name
Mon, 22 Jul 2024 17:49:48 +0700 sam did: prepare for gltf importer and cleanup old engine code
Mon, 22 Jul 2024 15:53:32 +0700 sam add: PNG loading and tests for it
Mon, 22 Jul 2024 12:51:50 +0700 sam fix: letters sometimes overlapping other letters quad
Mon, 22 Jul 2024 12:42:35 +0700 sam add: more tests, line and point rendering
Mon, 22 Jul 2024 00:46:10 +0700 sam add: better syncing, better swapchain access, correct font offset, two font-rendering tests
Sun, 21 Jul 2024 11:31:11 +0700 sam add: tests for updating texts, does not pass validation atm
Sun, 21 Jul 2024 00:03:48 +0700 sam add: multi-text with all properties animated
Sat, 20 Jul 2024 17:45:44 +0700 sam add: first font-rendering test
Sat, 20 Jul 2024 15:45:02 +0700 sam did: improv render tests to run without user input
Sat, 20 Jul 2024 00:03:57 +0700 sam add: text & font rendering, not tested yet
Fri, 19 Jul 2024 21:25:42 +0700 sam did: cleanup tests and old platform layer files
Fri, 19 Jul 2024 20:00:15 +0700 sam fix: make matrices working correctly
Thu, 18 Jul 2024 23:48:57 +0700 sam add: incomplete cube demo
Fri, 19 Jul 2024 04:49:18 +0700 sam fix: uncomment all tests
Thu, 18 Jul 2024 21:32:41 +0700 sam did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
Thu, 18 Jul 2024 16:33:24 +0700 sam did: rename texture to image
Wed, 17 Jul 2024 23:45:43 +0700 sam merge
Wed, 17 Jul 2024 23:41:51 +0700 sam add: contrib stuff compiletime-tests
Wed, 17 Jul 2024 22:20:59 +0700 sam did: refactor resources compiletime-tests
Wed, 17 Jul 2024 22:02:11 +0700 sam did: cleanup, add audio, change platform-dependent structure compiletime-tests
Wed, 17 Jul 2024 21:13:54 +0700 sam fix: references to new package not updated compiletime-tests
Wed, 17 Jul 2024 21:08:15 +0700 sam did: cleanup config file compiletime-tests
Wed, 17 Jul 2024 21:05:47 +0700 sam did: remove support for git, for now compiletime-tests
Wed, 17 Jul 2024 21:04:09 +0700 sam del: outdated examples compiletime-tests
Wed, 17 Jul 2024 21:03:30 +0700 sam del: old test file compiletime-tests
Wed, 17 Jul 2024 21:01:37 +0700 sam did: renamge main package compiletime-tests
Wed, 17 Jul 2024 21:00:54 +0700 sam merge compiletime-tests
Wed, 17 Jul 2024 21:00:37 +0700 sam did: rename base package file compiletime-tests
Wed, 17 Jul 2024 20:59:53 +0700 sam del: binary compiletime-tests
Wed, 17 Jul 2024 20:11:55 +0700 sam add: multipass renderer, finish tets for now compiletime-tests
Wed, 17 Jul 2024 12:04:47 +0700 sam fix: uncommented test compiletime-tests
Wed, 17 Jul 2024 12:03:02 +0700 sam did: increase texture format compatability compiletime-tests
Wed, 17 Jul 2024 00:33:32 +0700 sam did: cleanup and enable all tests compiletime-tests
Wed, 17 Jul 2024 00:30:49 +0700 sam fix: make uniform-block-arrays working compiletime-tests
Tue, 16 Jul 2024 20:39:35 +0700 sam sync to notebook in bedroom compiletime-tests
Tue, 16 Jul 2024 15:57:38 +0700 sam did: uncomment tests compiletime-tests
Tue, 16 Jul 2024 15:56:55 +0700 sam fix: problems with include-structure on windows compiletime-tests
Tue, 16 Jul 2024 15:17:20 +0700 sam del: unnecessary files compiletime-tests
Tue, 16 Jul 2024 11:53:43 +0700 sam did: improve descriptor-set handling, add simple descriptor set test compiletime-tests
Mon, 15 Jul 2024 23:51:17 +0700 sam add: tests, some fixes, some helpers compiletime-tests
Mon, 15 Jul 2024 20:06:42 +0700 sam did: preprations to add rendering tests compiletime-tests