Mercurial > games > semicongine
annotate static_utils.nim @ 1176:511c9f7cd1da compiletime-tests
sync to notebook in bedroom
author | sam <sam@basx.dev> |
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date | Sat, 29 Jun 2024 21:04:04 +0700 |
parents | fafc2f14da0b |
children | 4ef959278451 |
rev | line source |
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1162 | 1 import std/os |
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2 import std/enumerate |
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3 import std/hashes |
1159 | 4 import std/macros |
1161 | 5 import std/strformat |
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6 import std/strutils |
1164 | 7 import std/sequtils |
1162 | 8 import std/typetraits as tt |
1159 | 9 |
1161 | 10 import semicongine/core/utils |
11 import semicongine/core/imagetypes | |
1159 | 12 import semicongine/core/vector |
13 import semicongine/core/matrix | |
14 import semicongine/core/vulkanapi | |
1161 | 15 import semicongine/vulkan/buffer |
1159 | 16 |
17 template VertexAttribute* {.pragma.} | |
18 template InstanceAttribute* {.pragma.} | |
1162 | 19 template Pass* {.pragma.} |
20 template PassFlat* {.pragma.} | |
21 template ShaderOutput* {.pragma.} | |
1159 | 22 |
1165 | 23 const INFLIGHTFRAMES = 2'u32 |
1176 | 24 |
1159 | 25 type |
26 SupportedGPUType* = float32 | float64 | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64 | TVec2[int32] | TVec2[int64] | TVec3[int32] | TVec3[int64] | TVec4[int32] | TVec4[int64] | TVec2[uint32] | TVec2[uint64] | TVec3[uint32] | TVec3[uint64] | TVec4[uint32] | TVec4[uint64] | TVec2[float32] | TVec2[float64] | TVec3[float32] | TVec3[float64] | TVec4[float32] | TVec4[float64] | TMat2[float32] | TMat2[float64] | TMat23[float32] | TMat23[float64] | TMat32[float32] | TMat32[float64] | TMat3[float32] | TMat3[float64] | TMat34[float32] | TMat34[float64] | TMat43[float32] | TMat43[float64] | TMat4[float32] | TMat4[float64] | |
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27 ShaderObject*[TShader] = object |
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28 vertexShader: VkShaderModule |
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29 fragmentShader: VkShaderModule |
1159 | 30 |
31 func VkType[T: SupportedGPUType](value: T): VkFormat = | |
32 when T is float32: VK_FORMAT_R32_SFLOAT | |
33 elif T is float64: VK_FORMAT_R64_SFLOAT | |
34 elif T is int8: VK_FORMAT_R8_SINT | |
35 elif T is int16: VK_FORMAT_R16_SINT | |
36 elif T is int32: VK_FORMAT_R32_SINT | |
37 elif T is int64: VK_FORMAT_R64_SINT | |
38 elif T is uint8: VK_FORMAT_R8_UINT | |
39 elif T is uint16: VK_FORMAT_R16_UINT | |
40 elif T is uint32: VK_FORMAT_R32_UINT | |
41 elif T is uint64: VK_FORMAT_R64_UINT | |
42 elif T is TVec2[int32]: VK_FORMAT_R32G32_SINT | |
43 elif T is TVec2[int64]: VK_FORMAT_R64G64_SINT | |
44 elif T is TVec3[int32]: VK_FORMAT_R32G32B32_SINT | |
45 elif T is TVec3[int64]: VK_FORMAT_R64G64B64_SINT | |
46 elif T is TVec4[int32]: VK_FORMAT_R32G32B32A32_SINT | |
47 elif T is TVec4[int64]: VK_FORMAT_R64G64B64A64_SINT | |
48 elif T is TVec2[uint32]: VK_FORMAT_R32G32_UINT | |
49 elif T is TVec2[uint64]: VK_FORMAT_R64G64_UINT | |
50 elif T is TVec3[uint32]: VK_FORMAT_R32G32B32_UINT | |
51 elif T is TVec3[uint64]: VK_FORMAT_R64G64B64_UINT | |
52 elif T is TVec4[uint32]: VK_FORMAT_R32G32B32A32_UINT | |
53 elif T is TVec4[uint64]: VK_FORMAT_R64G64B64A64_UINT | |
54 elif T is TVec2[float32]: VK_FORMAT_R32G32_SFLOAT | |
55 elif T is TVec2[float64]: VK_FORMAT_R64G64_SFLOAT | |
56 elif T is TVec3[float32]: VK_FORMAT_R32G32B32_SFLOAT | |
57 elif T is TVec3[float64]: VK_FORMAT_R64G64B64_SFLOAT | |
58 elif T is TVec4[float32]: VK_FORMAT_R32G32B32A32_SFLOAT | |
59 elif T is TVec4[float64]: VK_FORMAT_R64G64B64A64_SFLOAT | |
1162 | 60 elif T is TMat2[float32]: VK_FORMAT_R32G32_SFLOAT |
61 elif T is TMat2[float64]: VK_FORMAT_R64G64_SFLOAT | |
62 elif T is TMat23[float32]: VK_FORMAT_R32G32B32_SFLOAT | |
63 elif T is TMat23[float64]: VK_FORMAT_R64G64B64_SFLOAT | |
64 elif T is TMat32[float32]: VK_FORMAT_R32G32_SFLOAT | |
65 elif T is TMat32[float64]: VK_FORMAT_R64G64_SFLOAT | |
66 elif T is TMat3[float32]: VK_FORMAT_R32G32B32_SFLOAT | |
67 elif T is TMat3[float64]: VK_FORMAT_R64G64B64_SFLOAT | |
68 elif T is TMat34[float32]: VK_FORMAT_R32G32B32A32_SFLOAT | |
69 elif T is TMat34[float64]: VK_FORMAT_R64G64B64A64_SFLOAT | |
70 elif T is TMat43[float32]: VK_FORMAT_R32G32B32_SFLOAT | |
71 elif T is TMat43[float64]: VK_FORMAT_R64G64B64_SFLOAT | |
72 elif T is TMat4[float32]: VK_FORMAT_R32G32B32A32_SFLOAT | |
73 elif T is TMat4[float64]: VK_FORMAT_R64G64B64A64_SFLOAT | |
74 else: {.error: "Unsupported data type on GPU".} | |
75 | |
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76 func GlslType[T: SupportedGPUType|Texture](value: T): string = |
1162 | 77 when T is float32: "float" |
78 elif T is float64: "double" | |
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79 elif T is int8 or T is int16 or T is int32 or T is int64: "int" |
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80 elif T is uint8 or T is uint16 or T is uint32 or T is uint64: "uint" |
1162 | 81 elif T is TVec2[int32]: "ivec2" |
82 elif T is TVec2[int64]: "ivec2" | |
83 elif T is TVec3[int32]: "ivec3" | |
84 elif T is TVec3[int64]: "ivec3" | |
85 elif T is TVec4[int32]: "ivec4" | |
86 elif T is TVec4[int64]: "ivec4" | |
87 elif T is TVec2[uint32]: "uvec2" | |
88 elif T is TVec2[uint64]: "uvec2" | |
89 elif T is TVec3[uint32]: "uvec3" | |
90 elif T is TVec3[uint64]: "uvec3" | |
91 elif T is TVec4[uint32]: "uvec4" | |
92 elif T is TVec4[uint64]: "uvec4" | |
93 elif T is TVec2[float32]: "vec2" | |
94 elif T is TVec2[float64]: "dvec2" | |
95 elif T is TVec3[float32]: "vec3" | |
96 elif T is TVec3[float64]: "dvec3" | |
97 elif T is TVec4[float32]: "vec4" | |
98 elif T is TVec4[float64]: "dvec4" | |
99 elif T is TMat2[float32]: "mat2" | |
100 elif T is TMat2[float64]: "dmat2" | |
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101 elif T is TMat23[float32]: "mat23" |
1162 | 102 elif T is TMat23[float64]: "dmat23" |
103 elif T is TMat32[float32]: "mat32" | |
104 elif T is TMat32[float64]: "dmat32" | |
105 elif T is TMat3[float32]: "mat3" | |
106 elif T is TMat3[float64]: "dmat3" | |
107 elif T is TMat34[float32]: "mat34" | |
108 elif T is TMat34[float64]: "dmat34" | |
109 elif T is TMat43[float32]: "mat43" | |
110 elif T is TMat43[float64]: "dmat43" | |
111 elif T is TMat4[float32]: "mat4" | |
112 elif T is TMat4[float64]: "dmat4" | |
113 elif T is Texture: "sampler2D" | |
1159 | 114 else: {.error: "Unsupported data type on GPU".} |
115 | |
1161 | 116 template ForVertexDataFields*(inputData: typed, fieldname, valuename, isinstancename, body: untyped): untyped = |
1159 | 117 for theFieldname, value in fieldPairs(inputData): |
1161 | 118 when hasCustomPragma(value, VertexAttribute) or hasCustomPragma(value, InstanceAttribute): |
1159 | 119 when not typeof(value) is seq: |
120 {.error: "field '" & theFieldname & "' needs to be a seq".} | |
121 when not typeof(value) is SupportedGPUType: | |
122 {.error: "field '" & theFieldname & "' is not a supported GPU type".} | |
123 block: | |
124 let `fieldname` {.inject.} = theFieldname | |
1162 | 125 let `valuename` {.inject.} = value |
126 let `isinstancename` {.inject.} = hasCustomPragma(value, InstanceAttribute) | |
1159 | 127 body |
128 | |
1176 | 129 template ForDescriptorFields*(inputData: typed, fieldname, typename, countname, bindingNumber, body: untyped): untyped = |
1173 | 130 var `bindingNumber` {.inject.} = 1'u32 |
1161 | 131 for theFieldname, value in fieldPairs(inputData): |
1176 | 132 let `fieldname` {.inject.} = theFieldname |
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133 when typeof(value) is Texture: |
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134 block: |
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135 let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER |
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136 let `countname` {.inject.} = 1'u32 |
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137 body |
1173 | 138 `bindingNumber`.inc |
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139 elif typeof(value) is object: |
1161 | 140 block: |
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141 let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER |
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142 let `countname` {.inject.} = 1'u32 |
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143 body |
1173 | 144 `bindingNumber`.inc |
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145 elif typeof(value) is array: |
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146 when elementType(value) is Texture: |
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147 block: |
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148 let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER |
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149 let `countname` {.inject.} = uint32(typeof(value).len) |
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150 body |
1173 | 151 `bindingNumber`.inc |
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152 elif elementType(value) is object: |
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153 block: |
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154 let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER |
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155 let `countname` {.inject.} = uint32(typeof(value).len) |
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156 body |
1173 | 157 `bindingNumber`.inc |
1161 | 158 |
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159 func NumberOfVertexInputAttributeDescriptors[T: SupportedGPUType|Texture](value: T): uint32 = |
1159 | 160 when T is TMat2[float32] or T is TMat2[float64] or T is TMat23[float32] or T is TMat23[float64]: |
161 2 | |
162 elif T is TMat32[float32] or T is TMat32[float64] or T is TMat3[float32] or T is TMat3[float64] or T is TMat34[float32] or T is TMat34[float64]: | |
163 3 | |
164 elif T is TMat43[float32] or T is TMat43[float64] or T is TMat4[float32] or T is TMat4[float64]: | |
165 4 | |
166 else: | |
167 1 | |
168 | |
1162 | 169 func NLocationSlots[T: SupportedGPUType|Texture](value: T): uint32 = |
1159 | 170 #[ |
171 single location: | |
1162 | 172 - any scalar |
173 - any 16-bit vector | |
174 - any 32-bit vector | |
175 - any 64-bit vector that has max. 2 components | |
1159 | 176 16-bit scalar and vector types, and |
177 32-bit scalar and vector types, and | |
178 64-bit scalar and 2-component vector types. | |
179 two locations | |
180 64-bit three- and four-component vectors | |
181 ]# | |
1162 | 182 when T is TVec3[int64] or |
183 T is TVec4[int64] or | |
184 T is TVec3[uint64] or | |
185 T is TVec4[uint64] or | |
186 T is TVec3[float64] or | |
187 T is TVec4[float64] or | |
188 T is TMat23[float64] or | |
189 T is TMat3[float64] or | |
190 T is TMat34[float64] or | |
191 T is TMat43[float64] or | |
192 T is TMat4[float64]: | |
1159 | 193 return 2 |
194 else: | |
195 return 1 | |
196 | |
197 type | |
1161 | 198 IndexType = enum |
199 None, UInt8, UInt16, UInt32 | |
1176 | 200 |
201 IndirectGPUMemory = object | |
202 vk: VkDeviceMemory | |
203 size: uint64 | |
204 DirectGPUMemory = object | |
205 vk: VkDeviceMemory | |
206 size: uint64 | |
207 data: pointer | |
208 GPUMemory = IndirectGPUMemory | DirectGPUMemory | |
209 | |
210 Buffer[TMemory: GPUMemory] = object | |
211 vk: VkBuffer | |
212 memory*: TMemory | |
213 offset: uint64 | |
214 size: uint64 | |
215 | |
216 GPUArray[T: SupportedGPUType, TMemory: GPUMemory] = object | |
217 data: seq[T] | |
218 buffer: Buffer[TMemory] | |
219 offset: uint64 | |
220 GPUValue[T: object|array, TMemory: GPUMemory] = object | |
221 data: T | |
222 buffer: Buffer[TMemory] | |
223 offset: uint64 | |
224 | |
1161 | 225 Renderable[TMesh, TInstance] = object |
226 vertexBuffers: seq[VkBuffer] | |
227 bufferOffsets: seq[VkDeviceSize] | |
1159 | 228 instanceCount: uint32 |
1161 | 229 case indexType: IndexType |
230 of None: | |
1160 | 231 vertexCount: uint32 |
1161 | 232 else: |
1160 | 233 indexBuffer: VkBuffer |
234 indexCount: uint32 | |
235 indexBufferOffset: VkDeviceSize | |
1176 | 236 |
1162 | 237 Pipeline[TShader] = object |
1159 | 238 pipeline: VkPipeline |
239 layout: VkPipelineLayout | |
1176 | 240 descriptorSetLayout: VkDescriptorSetLayout |
241 RenderData = object | |
242 descriptorPool: VkDescriptorPool | |
243 indirectMemory: seq[IndirectGPUMemory] | |
244 nextFreeIndirectMemoryOffset: seq[uint64] | |
245 indirectBuffers: seq[Buffer[IndirectGPUMemory]] | |
246 directMemory: seq[DirectGPUMemory] | |
247 nextFreeDirectMemoryOffset: seq[uint64] | |
248 directBuffers: seq[Buffer[DirectGPUMemory]] | |
1162 | 249 |
1161 | 250 converter toVkIndexType(indexType: IndexType): VkIndexType = |
251 case indexType: | |
252 of None: VK_INDEX_TYPE_NONE_KHR | |
253 of UInt8: VK_INDEX_TYPE_UINT8_EXT | |
254 of UInt16: VK_INDEX_TYPE_UINT16 | |
255 of UInt32: VK_INDEX_TYPE_UINT32 | |
1159 | 256 |
1172 | 257 proc CreateRenderPass*( |
258 device: VkDevice, | |
259 format: VkFormat, | |
260 ): VkRenderPass = | |
261 | |
262 var | |
263 attachments = @[VkAttachmentDescription( | |
264 format: format, | |
265 samples: VK_SAMPLE_COUNT_1_BIT, | |
266 loadOp: VK_ATTACHMENT_LOAD_OP_CLEAR, | |
267 storeOp: VK_ATTACHMENT_STORE_OP_STORE, | |
268 stencilLoadOp: VK_ATTACHMENT_LOAD_OP_DONT_CARE, | |
269 stencilStoreOp: VK_ATTACHMENT_STORE_OP_DONT_CARE, | |
270 initialLayout: VK_IMAGE_LAYOUT_UNDEFINED, | |
271 finalLayout: VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, | |
272 )] | |
273 dependencies = @[VkSubpassDependency( | |
274 srcSubpass: VK_SUBPASS_EXTERNAL, | |
275 dstSubpass: 0, | |
276 srcStageMask: toBits [VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT], | |
277 srcAccessMask: toBits [VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT], | |
278 dstStageMask: toBits [VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT], | |
279 dstAccessMask: toBits [VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT], | |
280 )] | |
281 outputs = @[ | |
282 VkAttachmentReference( | |
283 attachment: 0, | |
284 layout: VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, | |
285 ) | |
286 ] | |
287 | |
288 var subpassesList = [ | |
289 VkSubpassDescription( | |
290 flags: VkSubpassDescriptionFlags(0), | |
291 pipelineBindPoint: VK_PIPELINE_BIND_POINT_GRAPHICS, | |
292 inputAttachmentCount: 0, | |
293 pInputAttachments: nil, | |
294 colorAttachmentCount: uint32(outputs.len), | |
295 pColorAttachments: outputs.ToCPointer, | |
296 pResolveAttachments: nil, | |
297 pDepthStencilAttachment: nil, | |
298 preserveAttachmentCount: 0, | |
299 pPreserveAttachments: nil, | |
300 ) | |
301 ] | |
302 | |
303 var createInfo = VkRenderPassCreateInfo( | |
304 sType: VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, | |
305 attachmentCount: uint32(attachments.len), | |
306 pAttachments: attachments.ToCPointer, | |
307 subpassCount: uint32(subpassesList.len), | |
308 pSubpasses: subpassesList.ToCPointer, | |
309 dependencyCount: uint32(dependencies.len), | |
310 pDependencies: dependencies.ToCPointer, | |
311 ) | |
312 checkVkResult device.vkCreateRenderPass(addr(createInfo), nil, addr(result)) | |
313 | |
1162 | 314 proc compileGlslToSPIRV(stage: VkShaderStageFlagBits, shaderSource: string): seq[uint32] {.compileTime.} = |
315 func stage2string(stage: VkShaderStageFlagBits): string {.compileTime.} = | |
316 case stage | |
317 of VK_SHADER_STAGE_VERTEX_BIT: "vert" | |
318 of VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT: "tesc" | |
319 of VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT: "tese" | |
320 of VK_SHADER_STAGE_GEOMETRY_BIT: "geom" | |
321 of VK_SHADER_STAGE_FRAGMENT_BIT: "frag" | |
322 of VK_SHADER_STAGE_COMPUTE_BIT: "comp" | |
323 else: "" | |
1161 | 324 |
1162 | 325 when defined(nimcheck): # will not run if nimcheck is running |
326 return result | |
327 | |
328 let | |
329 stagename = stage2string(stage) | |
330 shaderHash = hash(shaderSource) | |
331 shaderfile = getTempDir() / &"shader_{shaderHash}.{stagename}" | |
332 | |
333 if not shaderfile.fileExists: | |
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334 echo "shader of type ", stage |
1162 | 335 for i, line in enumerate(shaderSource.splitlines()): |
336 echo " ", i + 1, " ", line | |
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337 # var glslExe = currentSourcePath.parentDir.parentDir.parentDir / "tools" / "glslangValidator" |
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338 var glslExe = currentSourcePath.parentDir / "tools" / "glslangValidator" |
1162 | 339 when defined(windows): |
340 glslExe = glslExe & "." & ExeExt | |
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341 let command = &"{glslExe} --entry-point main -V --stdin -S {stagename} -o {shaderfile}" |
1162 | 342 echo "run: ", command |
343 discard StaticExecChecked( | |
344 command = command, | |
345 input = shaderSource | |
346 ) | |
347 else: | |
348 echo &"shaderfile {shaderfile} is up-to-date" | |
349 | |
350 when defined(mingw) and defined(linux): # required for crosscompilation, path separators get messed up | |
351 let shaderbinary = staticRead shaderfile.replace("\\", "/") | |
352 else: | |
353 let shaderbinary = staticRead shaderfile | |
354 | |
355 var i = 0 | |
356 while i < shaderbinary.len: | |
357 result.add( | |
358 (uint32(shaderbinary[i + 0]) shl 0) or | |
359 (uint32(shaderbinary[i + 1]) shl 8) or | |
360 (uint32(shaderbinary[i + 2]) shl 16) or | |
361 (uint32(shaderbinary[i + 3]) shl 24) | |
362 ) | |
363 i += 4 | |
364 | |
365 proc generateShaderSource[TShader](shader: TShader): (string, string) {.compileTime.} = | |
366 const GLSL_VERSION = "450" | |
367 var vsInput: seq[string] | |
368 var vsOutput: seq[string] | |
369 var fsInput: seq[string] | |
370 var fsOutput: seq[string] | |
371 var uniforms: seq[string] | |
372 var samplers: seq[string] | |
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373 var vsInputLocation = 0'u32 |
1162 | 374 var passLocation = 0 |
375 var fsOutputLocation = 0 | |
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376 var descriptorBinding = 0 |
1162 | 377 |
378 for fieldname, value in fieldPairs(shader): | |
379 # vertex shader inputs | |
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380 when hasCustomPragma(value, VertexAttribute) or hasCustomPragma(value, InstanceAttribute): |
1162 | 381 assert typeof(value) is SupportedGPUType |
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382 vsInput.add "layout(location = " & $vsInputLocation & ") in " & GlslType(value) & " " & fieldname & ";" |
1162 | 383 for j in 0 ..< NumberOfVertexInputAttributeDescriptors(value): |
384 vsInputLocation += NLocationSlots(value) | |
385 # intermediate values, passed between shaders | |
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386 elif hasCustomPragma(value, Pass) or hasCustomPragma(value, PassFlat): |
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387 let flat = if hasCustomPragma(value, PassFlat): "flat " else: "" |
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388 vsOutput.add "layout(location = " & $passLocation & ") " & flat & "out " & GlslType(value) & " " & fieldname & ";" |
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389 fsInput.add "layout(location = " & $passLocation & ") " & flat & "in " & GlslType(value) & " " & fieldname & ";" |
1162 | 390 passLocation.inc |
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391 elif hasCustomPragma(value, ShaderOutput): |
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392 fsOutput.add &"layout(location = " & $fsOutputLocation & ") out " & GlslType(value) & " " & fieldname & ";" |
1162 | 393 fsOutputLocation.inc |
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394 elif typeof(value) is Texture: |
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395 samplers.add "layout(binding = " & $descriptorBinding & ") uniform " & GlslType(value) & " " & fieldname & ";" |
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396 descriptorBinding.inc |
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397 elif typeof(value) is object: |
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398 # TODO |
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399 uniforms.add "" |
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400 descriptorBinding.inc |
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401 elif typeof(value) is array: |
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402 when elementType(value) is Texture: |
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403 let arrayDecl = "[" & $typeof(value).len & "]" |
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404 samplers.add "layout(binding = " & $descriptorBinding & ") uniform " & GlslType(default(elementType(value))) & " " & fieldname & "" & arrayDecl & ";" |
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405 descriptorBinding.inc |
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406 elif elementType(value) is object: |
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407 # TODO |
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408 let arrayDecl = "[" & $typeof(value).len & "]" |
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409 # uniforms.add "layout(binding = " & $descriptorBinding & ") uniform " & GlslType(elementType(value)) & " " & fieldname & "" & arrayDecl & ";" |
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410 descriptorBinding.inc |
1162 | 411 else: |
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412 {.error: "Unsupported shader field " & fieldname.} |
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413 elif fieldname in ["vertexCode", "fragmentCode"]: |
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414 discard |
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415 else: |
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416 {.error: "Unsupported shader field '" & tt.name(TShader) & "." & fieldname & "' of type " & tt.name(typeof(value)).} |
1162 | 417 |
418 result[0] = (@[&"#version {GLSL_VERSION}", "#extension GL_EXT_scalar_block_layout : require", ""] & | |
419 vsInput & | |
420 uniforms & | |
421 samplers & | |
422 vsOutput & | |
423 @[shader.vertexCode]).join("\n") | |
424 | |
425 result[1] = (@[&"#version {GLSL_VERSION}", "#extension GL_EXT_scalar_block_layout : require", ""] & | |
426 fsInput & | |
427 uniforms & | |
428 samplers & | |
429 fsOutput & | |
430 @[shader.fragmentCode]).join("\n") | |
431 | |
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432 proc CompileShader[TShader](device: VkDevice, shader: static TShader): ShaderObject[TShader] = |
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433 const (vertexShaderSource, fragmentShaderSource) = generateShaderSource(shader) |
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434 |
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435 let vertexBinary = compileGlslToSPIRV(VK_SHADER_STAGE_VERTEX_BIT, vertexShaderSource) |
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436 let fragmentBinary = compileGlslToSPIRV(VK_SHADER_STAGE_FRAGMENT_BIT, fragmentShaderSource) |
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437 |
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438 var createInfoVertex = VkShaderModuleCreateInfo( |
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439 sType: VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, |
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440 codeSize: csize_t(vertexBinary.len * sizeof(uint32)), |
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441 pCode: vertexBinary.ToCPointer, |
1162 | 442 ) |
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443 checkVkResult device.vkCreateShaderModule(addr(createInfoVertex), nil, addr(result.vertexShader)) |
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444 var createInfoFragment = VkShaderModuleCreateInfo( |
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445 sType: VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, |
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446 codeSize: csize_t(fragmentBinary.len * sizeof(uint32)), |
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447 pCode: fragmentBinary.ToCPointer, |
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448 ) |
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449 checkVkResult device.vkCreateShaderModule(addr(createInfoFragment), nil, addr(result.fragmentShader)) |
1162 | 450 |
451 | |
452 proc CreatePipeline*[TShader]( | |
1159 | 453 device: VkDevice, |
454 renderPass: VkRenderPass, | |
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455 shader: ShaderObject[TShader], |
1159 | 456 topology: VkPrimitiveTopology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, |
457 polygonMode: VkPolygonMode = VK_POLYGON_MODE_FILL, | |
458 cullMode: VkCullModeFlagBits = VK_CULL_MODE_BACK_BIT, | |
459 frontFace: VkFrontFace = VK_FRONT_FACE_CLOCKWISE, | |
1176 | 460 descriptorPoolLimit = 1024 |
1162 | 461 ): Pipeline[TShader] = |
1164 | 462 # create pipeline |
1161 | 463 var layoutbindings: seq[VkDescriptorSetLayoutBinding] |
1176 | 464 ForDescriptorFields(default(TShader), fieldName, descriptorType, descriptorCount, descriptorBindingNumber): |
1161 | 465 layoutbindings.add VkDescriptorSetLayoutBinding( |
466 binding: descriptorBindingNumber, | |
467 descriptorType: descriptorType, | |
468 descriptorCount: descriptorCount, | |
1162 | 469 stageFlags: VkShaderStageFlags(VK_SHADER_STAGE_ALL_GRAPHICS), |
1161 | 470 pImmutableSamplers: nil, |
471 ) | |
472 var layoutCreateInfo = VkDescriptorSetLayoutCreateInfo( | |
473 sType: VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, | |
474 bindingCount: uint32(layoutbindings.len), | |
475 pBindings: layoutbindings.ToCPointer | |
476 ) | |
1176 | 477 result.descriptorSetLayout: VkDescriptorSetLayout |
478 checkVkResult vkCreateDescriptorSetLayout(device, addr(layoutCreateInfo), nil, addr(result.descriptorSetLayout)) | |
1161 | 479 let pipelineLayoutInfo = VkPipelineLayoutCreateInfo( |
480 sType: VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, | |
481 setLayoutCount: 1, | |
1176 | 482 pSetLayouts: addr(result.descriptorSetLayout), |
1161 | 483 # pushConstantRangeCount: uint32(pushConstants.len), |
484 # pPushConstantRanges: pushConstants.ToCPointer, | |
485 ) | |
486 checkVkResult vkCreatePipelineLayout(device, addr(pipelineLayoutInfo), nil, addr(result.layout)) | |
1159 | 487 |
488 let stages = [ | |
489 VkPipelineShaderStageCreateInfo( | |
490 sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, | |
491 stage: VK_SHADER_STAGE_VERTEX_BIT, | |
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492 module: shader.vertexShader, |
1159 | 493 pName: "main", |
494 ), | |
495 VkPipelineShaderStageCreateInfo( | |
496 sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, | |
497 stage: VK_SHADER_STAGE_FRAGMENT_BIT, | |
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498 module: shader.fragmentShader, |
1159 | 499 pName: "main", |
500 ), | |
501 ] | |
1162 | 502 var |
503 bindings: seq[VkVertexInputBindingDescription] | |
504 attributes: seq[VkVertexInputAttributeDescription] | |
1159 | 505 var inputBindingNumber = 0'u32 |
1162 | 506 var location = 0'u32 |
507 ForVertexDataFields(default(TShader), fieldname, value, isInstanceAttr): | |
1159 | 508 bindings.add VkVertexInputBindingDescription( |
509 binding: inputBindingNumber, | |
510 stride: sizeof(value).uint32, | |
511 inputRate: if isInstanceAttr: VK_VERTEX_INPUT_RATE_INSTANCE else: VK_VERTEX_INPUT_RATE_VERTEX, | |
512 ) | |
513 # allows to submit larger data structures like Mat44, for most other types will be 1 | |
514 let perDescriptorSize = sizeof(value).uint32 div NumberOfVertexInputAttributeDescriptors(value) | |
515 for i in 0'u32 ..< NumberOfVertexInputAttributeDescriptors(value): | |
516 attributes.add VkVertexInputAttributeDescription( | |
517 binding: inputBindingNumber, | |
1162 | 518 location: location, |
1159 | 519 format: VkType(value), |
520 offset: i * perDescriptorSize, | |
521 ) | |
1162 | 522 location += NLocationSlots(value) |
1159 | 523 inc inputBindingNumber |
524 | |
525 let | |
526 vertexInputInfo = VkPipelineVertexInputStateCreateInfo( | |
527 sType: VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, | |
528 vertexBindingDescriptionCount: uint32(bindings.len), | |
529 pVertexBindingDescriptions: bindings.ToCPointer, | |
530 vertexAttributeDescriptionCount: uint32(attributes.len), | |
531 pVertexAttributeDescriptions: attributes.ToCPointer, | |
532 ) | |
533 inputAssembly = VkPipelineInputAssemblyStateCreateInfo( | |
534 sType: VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, | |
535 topology: topology, | |
536 primitiveRestartEnable: false, | |
537 ) | |
538 viewportState = VkPipelineViewportStateCreateInfo( | |
539 sType: VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, | |
540 viewportCount: 1, | |
541 scissorCount: 1, | |
542 ) | |
543 rasterizer = VkPipelineRasterizationStateCreateInfo( | |
544 sType: VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, | |
545 depthClampEnable: VK_FALSE, | |
546 rasterizerDiscardEnable: VK_FALSE, | |
547 polygonMode: polygonMode, | |
548 lineWidth: 1.0, | |
549 cullMode: toBits [cullMode], | |
550 frontFace: frontFace, | |
551 depthBiasEnable: VK_FALSE, | |
552 depthBiasConstantFactor: 0.0, | |
553 depthBiasClamp: 0.0, | |
554 depthBiasSlopeFactor: 0.0, | |
555 ) | |
556 multisampling = VkPipelineMultisampleStateCreateInfo( | |
557 sType: VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, | |
558 sampleShadingEnable: VK_FALSE, | |
559 rasterizationSamples: VK_SAMPLE_COUNT_1_BIT, | |
560 minSampleShading: 1.0, | |
561 pSampleMask: nil, | |
562 alphaToCoverageEnable: VK_FALSE, | |
563 alphaToOneEnable: VK_FALSE, | |
564 ) | |
565 colorBlendAttachment = VkPipelineColorBlendAttachmentState( | |
566 colorWriteMask: toBits [VK_COLOR_COMPONENT_R_BIT, VK_COLOR_COMPONENT_G_BIT, VK_COLOR_COMPONENT_B_BIT, VK_COLOR_COMPONENT_A_BIT], | |
567 blendEnable: VK_TRUE, | |
568 srcColorBlendFactor: VK_BLEND_FACTOR_SRC_ALPHA, | |
569 dstColorBlendFactor: VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, | |
570 colorBlendOp: VK_BLEND_OP_ADD, | |
571 srcAlphaBlendFactor: VK_BLEND_FACTOR_ONE, | |
572 dstAlphaBlendFactor: VK_BLEND_FACTOR_ZERO, | |
573 alphaBlendOp: VK_BLEND_OP_ADD, | |
574 ) | |
575 colorBlending = VkPipelineColorBlendStateCreateInfo( | |
576 sType: VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, | |
577 logicOpEnable: false, | |
578 attachmentCount: 1, | |
579 pAttachments: addr(colorBlendAttachment), | |
580 ) | |
581 dynamicStates = [VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR] | |
582 dynamicState = VkPipelineDynamicStateCreateInfo( | |
583 sType: VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, | |
584 dynamicStateCount: dynamicStates.len.uint32, | |
585 pDynamicStates: dynamicStates.ToCPointer, | |
586 ) | |
587 let createInfo = VkGraphicsPipelineCreateInfo( | |
588 sType: VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, | |
589 stageCount: 2, | |
1162 | 590 pStages: stages.ToCPointer, |
1159 | 591 pVertexInputState: addr(vertexInputInfo), |
592 pInputAssemblyState: addr(inputAssembly), | |
593 pViewportState: addr(viewportState), | |
594 pRasterizationState: addr(rasterizer), | |
595 pMultisampleState: addr(multisampling), | |
596 pDepthStencilState: nil, | |
597 pColorBlendState: addr(colorBlending), | |
598 pDynamicState: addr(dynamicState), | |
599 layout: result.layout, | |
600 renderPass: renderPass, | |
601 subpass: 0, | |
602 basePipelineHandle: VkPipeline(0), | |
603 basePipelineIndex: -1, | |
604 ) | |
605 checkVkResult vkCreateGraphicsPipelines( | |
606 device, | |
607 VkPipelineCache(0), | |
608 1, | |
609 addr(createInfo), | |
610 nil, | |
611 addr(result.pipeline) | |
612 ) | |
613 | |
1176 | 614 proc AllocateIndirectMemory(device: VkDevice, pDevice: VkPhysicalDevice, allocationSize: uint64): IndirectGPUMemory = |
615 # chooses biggest memory type that has NOT VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | |
616 result.size = allocationSize | |
617 | |
618 # find a good memory type | |
619 var physicalProperties: VkPhysicalDeviceMemoryProperties | |
620 vkGetPhysicalDeviceMemoryProperties(pDevice, addr physicalProperties) | |
621 | |
622 var biggestHeap: uint64 = -1 | |
623 var memoryTypeIndex = -1 | |
624 # try to find non-host-visible type | |
625 for i in 0 ..< physicalProperties.memoryTypeCount: | |
626 if VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT not in toEnums(physicalProperties.memoryTypes[i].propertyFlags) | |
627 let size = physicalProperties.memoryHeaps[physicalProperties.memoryTypes[i].heapIndex].size | |
628 if size > biggestHeap: | |
629 biggest = size | |
630 memoryTypeIndex = i | |
631 | |
632 # If we did not found a device-only memory type, let's just take the biggest overall | |
633 if memoryTypeIndex < 0: | |
634 for i in 0 ..< physicalProperties.memoryTypeCount: | |
635 let size = physicalProperties.memoryHeaps[physicalProperties.memoryTypes[i].heapIndex].size | |
636 if size > biggestHeap: | |
637 biggest = size | |
638 memoryTypeIndex = i | |
639 | |
640 assert memoryTypeIndex >= 0, "Unable to find indirect memory type" | |
641 var allocationInfo = VkMemoryAllocateInfo( | |
642 sType: VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, | |
643 allocationSize: initialAllocationSize, | |
644 memoryTypeIndex: memoryTypeIndex, | |
645 ) | |
646 checkVkResult vkAllocateMemory( | |
647 device, | |
648 addr allocationInfo, | |
649 nil, | |
650 addr result.vk | |
651 ) | |
652 | |
653 proc AllocateDirectMemory(device: VkDevice, allocationSize: uint64): DirectGPUMemory = | |
654 result.size = allocationSize | |
655 | |
656 # find a good memory type | |
657 var physicalProperties: VkPhysicalDeviceMemoryProperties | |
658 vkGetPhysicalDeviceMemoryProperties(pDevice, addr physicalProperties) | |
1164 | 659 |
1176 | 660 var biggestHeap: uint64 = -1 |
661 var memoryTypeIndex = -1 | |
662 # try to find host-visible type | |
663 for i in 0 ..< physicalProperties.memoryTypeCount: | |
664 if VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT in toEnums(physicalProperties.memoryTypes[i].propertyFlags) | |
665 let size = physicalProperties.memoryHeaps[physicalProperties.memoryTypes[i].heapIndex].size | |
666 if size > biggestHeap: | |
667 biggest = size | |
668 memoryTypeIndex = i | |
1164 | 669 |
1176 | 670 assert memoryTypeIndex >= 0, "Unable to find direct (aka host-visible) memory type" |
671 var allocationInfo = VkMemoryAllocateInfo( | |
672 sType: VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, | |
673 allocationSize: initialAllocationSize, | |
674 memoryTypeIndex: memoryTypeIndex, | |
675 ) | |
676 checkVkResult vkAllocateMemory( | |
677 device, | |
678 addr allocationInfo, | |
679 nil, | |
680 addr result.vk | |
681 ) | |
682 checkVkResult result.device.vk.vkMapMemory( | |
683 memory = result.vk, | |
684 offset = 0'u64, | |
685 size = result.size, | |
686 flags = VkMemoryMapFlags(0), | |
687 ppData = addr(result.data) | |
688 ) | |
689 | |
690 proc InitRenderData(device: VkDevice, descriptorPoolLimit = 1024): RenderData = | |
691 # allocate descriptor pools | |
692 var poolSizes = [ | |
693 VkDescriptorPoolSize(thetype: VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, descriptorCount: descriptorPoolLimit) | |
694 VkDescriptorPoolSize(thetype: VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, descriptorCount: descriptorPoolLimit) | |
695 ] | |
696 var poolInfo = VkDescriptorPoolCreateInfo( | |
697 sType: VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, | |
698 poolSizeCount: poolSizes.len.uint32, | |
699 pPoolSizes: poolSizes.ToCPointer, | |
700 maxSets: descriptorPoolLimit, | |
701 ) | |
702 checkVkResult vkCreateDescriptorPool(device, addr(poolInfo), nil, addr(result.descriptorPool)) | |
703 | |
704 # allocate some memory | |
705 var initialAllocationSize: 1_000_000_000 # TODO: make this more dynamic or something | |
706 result.indirectMemory = @[AllocateIndirectMemory(device, size=initialAllocationSize)] | |
707 result.nextFreeIndirectMemoryOffset = @[0'u64] | |
708 result.directMemory = @[AllocateDirectMemory(device, size=initialAllocationSize)] | |
709 result.nextFreeDirectMemoryOffset = @[0'u64] | |
1164 | 710 |
1173 | 711 proc WriteDescriptors[TShader](device: VkDevice, pipeline: Pipeline[TShader]) = |
1165 | 712 var descriptorSetWrites: seq[VkWriteDescriptorSet] |
1176 | 713 # map (buffer + offset + range) to descriptor |
714 # map (texture) to descriptor | |
715 ForDescriptorFields(default(TShader), fieldName, descriptorType, descriptorCount, descriptorBindingNumber): | |
1173 | 716 for frameInFlight in 0 ..< pipeline.descriptorSets.len: |
717 if descriptorType == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: | |
718 # TODO | |
719 let bufferInfo = VkDescriptorBufferInfo( | |
720 buffer: VkBuffer(0), | |
721 offset: 0, | |
722 range: 1, | |
723 ) | |
724 descriptorSetWrites.add VkWriteDescriptorSet( | |
725 sType: VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, | |
726 dstSet: pipeline.descriptorSets[frameInFlight], | |
727 dstBinding: descriptorBindingNumber, | |
728 dstArrayElement: uint32(0), | |
729 descriptorType: descriptorType, | |
730 descriptorCount: descriptorCount, | |
731 pImageInfo: nil, | |
732 pBufferInfo: addr(bufferInfo), | |
733 ) | |
734 elif descriptorType == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: | |
735 # TODO | |
736 let imageInfo = VkDescriptorImageInfo( | |
737 sampler: VkSampler(0), | |
738 imageView: VkImageView(0), | |
739 imageLayout: VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, | |
740 ) | |
741 descriptorSetWrites.add VkWriteDescriptorSet( | |
742 sType: VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, | |
743 dstSet: pipeline.descriptorSets[frameInFlight], | |
744 dstBinding: descriptorBindingNumber, | |
745 dstArrayElement: uint32(0), | |
746 descriptorType: descriptorType, | |
747 descriptorCount: descriptorCount, | |
748 pImageInfo: addr(imageInfo), | |
749 pBufferInfo: nil, | |
750 ) | |
751 vkUpdateDescriptorSets(device, uint32(descriptorSetWrites.len), descriptorSetWrites.ToCPointer, 0, nil) | |
1165 | 752 |
1161 | 753 proc CreateRenderable[TMesh, TInstance]( |
754 mesh: TMesh, | |
755 instance: TInstance, | |
756 ): Renderable[TMesh, TInstance] = | |
757 result.indexType = None | |
1159 | 758 |
1172 | 759 proc Bind[T](pipeline: Pipeline[T], commandBuffer: VkCommandBuffer, currentFrameInFlight: int) = |
760 let a = pipeline.descriptorSets | |
1159 | 761 commandBuffer.vkCmdBindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.pipeline) |
1172 | 762 if a[currentFrameInFlight] != VkDescriptorSet(0): |
1164 | 763 commandBuffer.vkCmdBindDescriptorSets( |
764 VK_PIPELINE_BIND_POINT_GRAPHICS, | |
765 pipeline.layout, | |
766 0, | |
767 1, | |
768 addr pipeline.descriptorSets[currentFrameInFlight], | |
769 0, | |
770 nil, | |
771 ) | |
1161 | 772 |
1162 | 773 proc AssertCompatible(TShader, TMesh, TInstance, TGlobals: typedesc) = |
774 # assert seq-fields of TMesh|TInstance == seq-fields of TShader | |
1161 | 775 # assert normal fields of TMesh|Globals == normal fields of TShaderDescriptors |
1162 | 776 for inputName, inputValue in default(TShader).fieldPairs: |
1161 | 777 var foundField = false |
1176 | 778 |
779 # Vertex input data | |
1161 | 780 when hasCustomPragma(inputValue, VertexAttribute): |
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781 assert typeof(inputValue) is SupportedGPUType |
1161 | 782 for meshName, meshValue in default(TMesh).fieldPairs: |
783 when meshName == inputName: | |
1176 | 784 assert meshValue is GPUArray, "Mesh attribute '" & meshName & "' must be of type 'GPUArray' but is of type " & tt.name(typeof(meshValue)) |
1162 | 785 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" |
1176 | 786 assert elementType(meshValue.data) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but mesh attribute is of type '" & tt.name(elementType(meshValue.data)) & "'" |
1161 | 787 foundField = true |
1162 | 788 assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TMesh) & "'" |
1176 | 789 |
790 # Instance input data | |
1161 | 791 elif hasCustomPragma(inputValue, InstanceAttribute): |
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792 assert typeof(inputValue) is SupportedGPUType |
1161 | 793 for instanceName, instanceValue in default(TInstance).fieldPairs: |
794 when instanceName == inputName: | |
1176 | 795 assert instanceValue is GPUArray, "Instance attribute '" & instanceName & "' must be of type 'GPUArray' but is of type " & tt.name(typeof(instanceName)) |
1162 | 796 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" |
1176 | 797 assert elementType(instanceValue.data) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but instance attribute is of type '" & tt.name(elementType(instanceValue.data)) & "'" |
1161 | 798 foundField = true |
1162 | 799 assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TInstance) & "'" |
1176 | 800 |
801 # Texture | |
802 elif typeof(inputValue) is Texture: | |
1161 | 803 for meshName, meshValue in default(TMesh).fieldPairs: |
804 when meshName == inputName: | |
1162 | 805 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" |
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806 assert typeof(meshValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but mesh attribute is of type '" & tt.name(elementType(meshValue)) & "'" |
1161 | 807 foundField = true |
808 for globalName, globalValue in default(TGlobals).fieldPairs: | |
809 when globalName == inputName: | |
1162 | 810 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" |
811 assert typeof(globalValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but global attribute is of type '" & tt.name(typeof(globalValue)) & "'" | |
1161 | 812 foundField = true |
1162 | 813 assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TMesh) & "|" & tt.name(TGlobals) & "'" |
1176 | 814 |
815 # Uniform block | |
816 elif typeof(inputValue) is object: | |
817 for meshName, meshValue in default(TMesh).fieldPairs: | |
818 when meshName == inputName: | |
819 assert meshValue is GPUValue, "Mesh attribute '" & meshName & "' must be of type 'GPUValue' but is of type " & tt.name(typeof(meshValue)) | |
820 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" | |
821 assert typeof(meshValue.data) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but mesh attribute is of type '" & tt.name(elementType(meshValue.data)) & "'" | |
822 foundField = true | |
823 for globalName, globalValue in default(TGlobals).fieldPairs: | |
824 when globalName == inputName: | |
825 assert globalValue is GPUValue, "global attribute '" & globalName & "' must be of type 'GPUValue' but is of type " & tt.name(typeof(globalValue)) | |
826 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" | |
827 assert typeof(globalValue.data) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but global attribute is of type '" & tt.name(typeof(globalValue.data)) & "'" | |
828 foundField = true | |
829 assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TMesh) & "|" & tt.name(TGlobals) & "'" | |
830 | |
831 # array | |
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832 elif typeof(inputValue) is array: |
1176 | 833 |
834 # texture-array | |
835 when elementType(inputValue) is Texture: | |
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836 for meshName, meshValue in default(TMesh).fieldPairs: |
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837 when meshName == inputName: |
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838 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" |
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839 assert typeof(meshValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but mesh attribute is of type '" & tt.name(elementType(meshValue)) & "'" |
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840 foundField = true |
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841 for globalName, globalValue in default(TGlobals).fieldPairs: |
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842 when globalName == inputName: |
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843 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" |
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844 assert typeof(globalValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but global attribute is of type '" & tt.name(typeof(globalValue)) & "'" |
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845 foundField = true |
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846 assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TMesh) & "|" & tt.name(TGlobals) & "'" |
1161 | 847 |
1176 | 848 # uniform-block array |
849 elif elementType(inputValue) is object: | |
850 for meshName, meshValue in default(TMesh).fieldPairs: | |
851 when meshName == inputName: | |
852 assert meshValue is GPUValue, "Mesh attribute '" & meshName & "' must be of type 'GPUValue' but is of type " & tt.name(typeof(meshValue)) | |
853 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" | |
854 assert typeof(meshValue.data) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but mesh attribute is of type '" & tt.name(elementType(meshValue.data)) & "'" | |
855 foundField = true | |
856 for globalName, globalValue in default(TGlobals).fieldPairs: | |
857 when globalName == inputName: | |
858 assert globalValue is GPUValue, "global attribute '" & globalName & "' must be of type 'GPUValue' but is of type " & tt.name(typeof(globalValue)) | |
859 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" | |
860 assert typeof(globalValue.data) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but global attribute is of type '" & tt.name(typeof(globalValue.data)) & "'" | |
861 foundField = true | |
862 assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TMesh) & "|" & tt.name(TGlobals) & "'" | |
863 | |
1161 | 864 |
1162 | 865 proc Render[TShader, TMesh, TInstance, TGlobals]( |
866 pipeline: Pipeline[TShader], | |
1161 | 867 renderable: Renderable[TMesh, TInstance], |
868 globals: TGlobals, | |
869 commandBuffer: VkCommandBuffer, | |
870 ) = | |
1164 | 871 static: AssertCompatible(TShader, TMesh, TInstance, TGlobals) |
872 if renderable.vertexBuffers.len > 0: | |
873 commandBuffer.vkCmdBindVertexBuffers( | |
874 firstBinding = 0'u32, | |
875 bindingCount = uint32(renderable.vertexBuffers.len), | |
876 pBuffers = renderable.vertexBuffers.ToCPointer(), | |
877 pOffsets = renderable.bufferOffsets.ToCPointer() | |
878 ) | |
1161 | 879 if renderable.indexType != None: |
1159 | 880 commandBuffer.vkCmdBindIndexBuffer( |
881 renderable.indexBuffer, | |
882 renderable.indexBufferOffset, | |
1161 | 883 renderable.indexType, |
1159 | 884 ) |
885 commandBuffer.vkCmdDrawIndexed( | |
1161 | 886 indexCount = renderable.indexCount, |
887 instanceCount = renderable.instanceCount, | |
1159 | 888 firstIndex = 0, |
889 vertexOffset = 0, | |
890 firstInstance = 0 | |
891 ) | |
892 else: | |
893 commandBuffer.vkCmdDraw( | |
1161 | 894 vertexCount = renderable.vertexCount, |
895 instanceCount = renderable.instanceCount, | |
1159 | 896 firstVertex = 0, |
897 firstInstance = 0 | |
898 ) | |
1161 | 899 |
900 when isMainModule: | |
1162 | 901 import semicongine/platform/window |
902 import semicongine/vulkan/instance | |
903 import semicongine/vulkan/device | |
904 import semicongine/vulkan/physicaldevice | |
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905 import std/options |
1162 | 906 |
1161 | 907 type |
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908 MaterialA = object |
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909 reflection: float32 |
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910 baseColor: Vec3f |
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911 ShaderSettings = object |
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912 brightness: float32 |
1161 | 913 MeshA = object |
1176 | 914 position: GPUArray[Vec3f, IndirectGPUMemory] |
1161 | 915 InstanceA = object |
1176 | 916 rotation: GPUArray[Vec4f, IndirectGPUMemory] |
917 objPosition: GPUArray[Vec3f, IndirectGPUMemory] | |
918 UniformsA = object | |
919 materials: GPUValue[array[3, MaterialA], IndirectGPUMemory] | |
920 materialTextures: array[3, Texture] | |
921 GlobalsA = object | |
1162 | 922 fontAtlas: Texture |
1176 | 923 settings: GPUValue[ShaderSettings, IndirectGPUMemory] |
1161 | 924 |
1162 | 925 ShaderA = object |
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926 # vertex input |
1161 | 927 position {.VertexAttribute.}: Vec3f |
1176 | 928 objPosition {.InstanceAttribute.}: Vec3f |
929 rotation {.InstanceAttribute.}: Vec4f | |
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930 # intermediate |
1162 | 931 test {.Pass.}: float32 |
932 test1 {.PassFlat.}: Vec3f | |
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933 # output |
1162 | 934 color {.ShaderOutput.}: Vec4f |
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935 # uniforms |
1176 | 936 materials: array[3, MaterialA] |
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937 settings: ShaderSettings |
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938 # textures |
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939 fontAtlas: Texture |
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940 materialTextures: array[3, Texture] |
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941 # code |
1162 | 942 vertexCode: string = "void main() {}" |
943 fragmentCode: string = "void main() {}" | |
1161 | 944 |
1162 | 945 let w = CreateWindow("test2") |
946 putEnv("VK_LAYER_ENABLES", "VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_AMD,VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_NVIDIA,VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXTVK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT,VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT") | |
947 let i = w.CreateInstance( | |
948 vulkanVersion = VK_MAKE_API_VERSION(0, 1, 3, 0), | |
949 instanceExtensions = @[], | |
950 layers = @["VK_LAYER_KHRONOS_validation"], | |
951 ) | |
952 | |
953 let selectedPhysicalDevice = i.GetPhysicalDevices().FilterBestGraphics() | |
1173 | 954 let dev = i.CreateDevice( |
1162 | 955 selectedPhysicalDevice, |
956 enabledExtensions = @[], | |
957 selectedPhysicalDevice.FilterForGraphicsPresentationQueues() | |
958 ) | |
1173 | 959 let frameWidth = 100'u32 |
960 let frameHeight = 100'u32 | |
1162 | 961 |
1176 | 962 var myMesh1 = MeshA( |
963 position: GPUArray[Vec3f, IndirectGPUMemory](data: @[NewVec3f(0, 0, ), NewVec3f(0, 0, ), NewVec3f(0, 0, )]), | |
964 ) | |
965 var uniforms1 = UniformsA( | |
966 materials: GPUValue[array[3, MaterialA], IndirectGPUMemory](data: [ | |
967 MaterialA(reflection: 0, baseColor: NewVec3f(1, 0, 0)), | |
968 MaterialA(reflection: 0.1, baseColor: NewVec3f(0, 1, 0)), | |
969 MaterialA(reflection: 0.5, baseColor: NewVec3f(0, 0, 1)), | |
970 ]), | |
971 materialTextures: [ | |
972 Texture(isGrayscale: false, colorImage: Image[RGBAPixel](width: 1, height: 1, imagedata: @[[255'u8, 0'u8, 0'u8, 255'u8]])), | |
973 Texture(isGrayscale: false, colorImage: Image[RGBAPixel](width: 1, height: 1, imagedata: @[[0'u8, 255'u8, 0'u8, 255'u8]])), | |
974 Texture(isGrayscale: false, colorImage: Image[RGBAPixel](width: 1, height: 1, imagedata: @[[0'u8, 0'u8, 255'u8, 255'u8]])), | |
975 ] | |
976 ) | |
977 var instances1 = InstanceA( | |
978 rotation: GPUArray[Vec4f, IndirectGPUMemory](data: @[NewVec4f(1, 0, 0, 0.1), NewVec4f(0, 1, 0, 0.1)]), | |
979 objPosition: GPUArray[Vec3f, IndirectGPUMemory](data: @[NewVec3f(0, 0, 0), NewVec3f(1, 1, 1)]), | |
980 ) | |
981 var myGlobals: GlobalsA | |
1173 | 982 |
983 # setup for rendering (TODO: swapchain & framebuffers) | |
984 | |
985 # renderpass | |
986 let renderpass = dev.vk.CreateRenderPass(dev.physicalDevice.GetSurfaceFormats().FilterSurfaceFormat().format) | |
987 | |
988 # shaders | |
989 const shader = ShaderA() | |
990 let shaderObject = dev.vk.CompileShader(shader) | |
991 var pipeline1 = CreatePipeline(dev.vk, renderPass = renderpass, shaderObject) | |
992 | |
1176 | 993 var renderdata = InitRenderData(dev.vk) |
994 | |
995 # create descriptor sets | |
996 var descriptorSets: array[INFLIGHTFRAMES.int, VkDescriptorSet] | |
997 var layouts = newSeqWith(descriptorSets.len, pipeline.descriptorSetLayout) | |
998 var allocInfo = VkDescriptorSetAllocateInfo( | |
999 sType: VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, | |
1000 descriptorPool: pool, | |
1001 descriptorSetCount: uint32(layouts.len), | |
1002 pSetLayouts: layouts.ToCPointer, | |
1003 ) | |
1004 checkVkResult vkAllocateDescriptorSets(device, addr(allocInfo), descriptorSets.ToCPointer) | |
1005 | |
1006 | |
1007 #[ | |
1173 | 1008 # TODO: probably here: allocate renderables, uniform buffers & textures |
1176 | 1009 let meshBuffers: seq[(bool, uint64)] = GetBufferSizes[MeshA](item = myMesh1) |
1010 let instanceBuffers: seq[(bool, uint64)] = GetBufferSizes[InstanceA](item = instances1) | |
1011 let globalBuffers: seq[(bool, uint64)] = GetBufferSizes[Globals](item = myGlobals) | |
1012 var myRenderable = CreateRenderable() | |
1013 UploadTextures[MeshA]() | |
1014 UploadTextures[Globals]() | |
1015 ]# | |
1016 var myRenderable: Renderable[MeshA, InstanceA] | |
1161 | 1017 |
1173 | 1018 # descriptors |
1019 WriteDescriptors(dev.vk, pipeline1) | |
1020 | |
1021 # command buffer | |
1022 var | |
1023 commandBufferPool: VkCommandPool | |
1024 cmdBuffers: array[INFLIGHTFRAMES.int, VkCommandBuffer] | |
1025 createInfo = VkCommandPoolCreateInfo( | |
1026 sType: VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, | |
1027 flags: toBits [VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT], | |
1028 queueFamilyIndex: dev.FirstGraphicsQueue().get().family.index, | |
1029 ) | |
1030 checkVkResult vkCreateCommandPool(dev.vk, addr createInfo, nil, addr commandBufferPool) | |
1031 var allocInfo = VkCommandBufferAllocateInfo( | |
1032 sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, | |
1033 commandPool: commandBufferPool, | |
1034 level: VK_COMMAND_BUFFER_LEVEL_PRIMARY, | |
1035 commandBufferCount: INFLIGHTFRAMES, | |
1036 ) | |
1037 checkVkResult vkAllocateCommandBuffers(dev.vk, addr allocInfo, cmdBuffers.ToCPointer) | |
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1038 |
1173 | 1039 # start command buffer |
1040 block: | |
1041 let | |
1042 currentFramebuffer = VkFramebuffer(0) # TODO | |
1043 currentFrameInFlight = 1 | |
1044 cmd = cmdBuffers[currentFrameInFlight] | |
1045 beginInfo = VkCommandBufferBeginInfo( | |
1046 sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, | |
1047 flags: VkCommandBufferUsageFlags(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT), | |
1048 ) | |
1049 checkVkResult cmd.vkResetCommandBuffer(VkCommandBufferResetFlags(0)) | |
1050 checkVkResult cmd.vkBeginCommandBuffer(addr(beginInfo)) | |
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changeset
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1051 |
1173 | 1052 # start renderpass |
1053 block: | |
1054 var | |
1055 clearColors = [VkClearValue(color: VkClearColorValue(float32: [0, 0, 0, 0]))] | |
1056 renderPassInfo = VkRenderPassBeginInfo( | |
1057 sType: VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, | |
1058 renderPass: renderpass, | |
1059 framebuffer: currentFramebuffer, | |
1060 renderArea: VkRect2D( | |
1061 offset: VkOffset2D(x: 0, y: 0), | |
1062 extent: VkExtent2D(width: frameWidth, height: frameHeight), | |
1063 ), | |
1064 clearValueCount: uint32(clearColors.len), | |
1065 pClearValues: clearColors.ToCPointer(), | |
1066 ) | |
1067 viewport = VkViewport( | |
1068 x: 0.0, | |
1069 y: 0.0, | |
1070 width: frameWidth.float32, | |
1071 height: frameHeight.float32, | |
1072 minDepth: 0.0, | |
1073 maxDepth: 1.0, | |
1074 ) | |
1075 scissor = VkRect2D( | |
1076 offset: VkOffset2D(x: 0, y: 0), | |
1077 extent: VkExtent2D(width: frameWidth, height: frameHeight) | |
1078 ) | |
1079 vkCmdBeginRenderPass(cmd, addr(renderPassInfo), VK_SUBPASS_CONTENTS_INLINE) | |
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changeset
|
1080 |
1173 | 1081 # setup viewport |
1082 vkCmdSetViewport(cmd, firstViewport = 0, viewportCount = 1, addr(viewport)) | |
1083 vkCmdSetScissor(cmd, firstScissor = 0, scissorCount = 1, addr(scissor)) | |
1084 | |
1085 # bind pipeline, will be loop | |
1086 block: | |
1087 Bind(pipeline1, cmd, currentFrameInFlight = currentFrameInFlight) | |
1088 | |
1089 # render object, will be loop | |
1090 block: | |
1091 Render(pipeline1, myRenderable, myGlobals, cmd) | |
1092 | |
1093 vkCmdEndRenderPass(cmd) | |
1094 checkVkResult cmd.vkEndCommandBuffer() |