Mercurial > games > semicongine
annotate semicongine.nim @ 394:728426157221
did: some more audio functionality, some unfinished grid-mesh code
| author | Sam <sam@basx.dev> |
|---|---|
| date | Tue, 26 Dec 2023 15:16:34 +0700 |
| parents | e76822e943af |
| children | e13b75bff00c |
| rev | line source |
|---|---|
|
357
2942ec187cbe
allow more openArrays, better debug output, better default exports
Sam <sam@basx.dev>
parents:
322
diff
changeset
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1 import std/tables |
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2942ec187cbe
allow more openArrays, better debug output, better default exports
Sam <sam@basx.dev>
parents:
322
diff
changeset
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2 export tables # necessary to use some features without weird compilation error |
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2942ec187cbe
allow more openArrays, better debug output, better default exports
Sam <sam@basx.dev>
parents:
322
diff
changeset
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3 |
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206
7f921d7d0a2b
did: small refactoring of module structure
Sam <sam@basx.dev>
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4 import semicongine/core |
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7f921d7d0a2b
did: small refactoring of module structure
Sam <sam@basx.dev>
parents:
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diff
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5 export core |
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192
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
167
diff
changeset
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6 |
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167
4d4f7a2eb6ca
add: initial implementation of audio subsystem with mixer, currently missing windows implementation
Sam <sam@basx.dev>
parents:
128
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7 import semicongine/audio |
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288
5af702c95b16
add: what seems like a working animation system, atm integrated with entities, will add more for meshes
Sam <sam@basx.dev>
parents:
275
diff
changeset
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8 import semicongine/animation |
| 127 | 9 import semicongine/engine |
| 275 | 10 import semicongine/collision |
| 247 | 11 import semicongine/scene |
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83
5e19aead2b61
add: new vulkan api wrapper, not done yet
Sam <sam@basx.dev>
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12 import semicongine/events |
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366
857cd931d24b
add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
Sam <sam@basx.dev>
parents:
357
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changeset
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13 import semicongine/material |
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56
94d7eed3f118
did: cleanup main namespace, add: better coordinate handling in input example
Sam <sam@basx.dev>
parents:
diff
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14 import semicongine/mesh |
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366
857cd931d24b
add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
Sam <sam@basx.dev>
parents:
357
diff
changeset
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15 import semicongine/noise |
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128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
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16 import semicongine/renderer |
| 195 | 17 import semicongine/resources |
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192
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
167
diff
changeset
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18 import semicongine/settings |
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263
d1ee2a815fa1
add: some api improvments, preparing for font-loading
Sam <sam@basx.dev>
parents:
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diff
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19 import semicongine/text |
| 116 | 20 import semicongine/platform/window |
| 21 import semicongine/vulkan | |
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56
94d7eed3f118
did: cleanup main namespace, add: better coordinate handling in input example
Sam <sam@basx.dev>
parents:
diff
changeset
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22 |
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167
4d4f7a2eb6ca
add: initial implementation of audio subsystem with mixer, currently missing windows implementation
Sam <sam@basx.dev>
parents:
128
diff
changeset
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23 export audio |
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288
5af702c95b16
add: what seems like a working animation system, atm integrated with entities, will add more for meshes
Sam <sam@basx.dev>
parents:
275
diff
changeset
|
24 export animation |
| 127 | 25 export engine |
| 275 | 26 export collision |
| 247 | 27 export scene |
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83
5e19aead2b61
add: new vulkan api wrapper, not done yet
Sam <sam@basx.dev>
parents:
60
diff
changeset
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28 export events |
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366
857cd931d24b
add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
Sam <sam@basx.dev>
parents:
357
diff
changeset
|
29 export material |
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56
94d7eed3f118
did: cleanup main namespace, add: better coordinate handling in input example
Sam <sam@basx.dev>
parents:
diff
changeset
|
30 export mesh |
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366
857cd931d24b
add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
Sam <sam@basx.dev>
parents:
357
diff
changeset
|
31 export noise |
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128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
32 export renderer |
| 195 | 33 export resources |
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192
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
167
diff
changeset
|
34 export settings |
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263
d1ee2a815fa1
add: some api improvments, preparing for font-loading
Sam <sam@basx.dev>
parents:
247
diff
changeset
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35 export text |
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60
c57285d292b6
did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
Sam <sam@basx.dev>
parents:
56
diff
changeset
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36 export window |
| 116 | 37 export vulkan |
