Mercurial > games > semicongine
annotate tests/test_text.nim @ 1429:ab01c577d91c
fix: some more import-stuff
author | sam <sam@basx.dev> |
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date | Sat, 11 Jan 2025 15:34:21 +0700 |
parents | 676fc13685a9 |
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rev | line source |
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1236 | 1 import std/os |
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2 import std/algorithm |
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3 import std/strutils |
1236 | 4 import std/sequtils |
5 import std/monotimes | |
6 import std/times | |
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7 import std/tables |
1236 | 8 import std/options |
9 import std/random | |
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10 import std/unicode |
1236 | 11 |
1267 | 12 import ../semicongine |
1427 | 13 import ../semicongine/rendering |
14 import ../semicongine/text | |
15 import ../semicongine/input | |
1429 | 16 import ../semicongine/fonts |
1236 | 17 |
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18 const MAX_CODEPOINTS = 200 |
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19 const FONTNAME = "Overhaul.ttf" |
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20 # const FONTNAME = "DejaVuSans.ttf" |
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21 |
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22 proc test_01_static_label(time: float32, renderPass: RenderPass) = |
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23 var font = loadFont[MAX_CODEPOINTS](FONTNAME, lineHeightPixels = 200) |
1374 | 24 var renderdata = initRenderData() |
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25 var pipeline = createPipeline(GlyphShader[MAX_CODEPOINTS](), renderPass = renderPass) |
1410 | 26 var textbuffer = font.initTextBuffer(1000, renderdata, baseScale = 0.1) |
1374 | 27 |
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28 font.upload(renderdata) |
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29 font.addToPipeline(renderdata, pipeline) |
1399 | 30 |
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31 # small drop-shadow |
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32 discard textbuffer.add( |
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33 "Hello semicongine!", |
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34 vec3(0.009, -0.009 * getAspectRatio(), 0.2), |
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35 color = vec4(0.02, 0.02, 0.02, 1), |
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36 scale = 1.01, |
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37 ) |
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38 discard textbuffer.add("Hello semicongine!", vec3(0, 0, 0.1)) |
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39 |
1374 | 40 var start = getMonoTime() |
41 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: | |
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42 let t = getMonoTime() |
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43 if windowWasResized(): |
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44 textbuffer.refresh() |
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45 |
1374 | 46 withNextFrame(framebuffer, commandbuffer): |
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47 font.bindTo(pipeline, commandbuffer) |
1374 | 48 withRenderPass( |
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49 renderPass, |
1374 | 50 framebuffer, |
51 commandbuffer, | |
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52 frameWidth(), |
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53 frameHeight(), |
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54 vec4(0, 0, 0, 0), |
1374 | 55 ): |
56 withPipeline(commandbuffer, pipeline): | |
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57 renderTextBuffer(commandbuffer, pipeline, textbuffer) |
1374 | 58 |
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59 # cleanup |
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60 checkVkResult vkDeviceWaitIdle(engine().vulkan.device) |
1374 | 61 destroyPipeline(pipeline) |
62 destroyRenderData(renderdata) | |
63 | |
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64 proc test_02_multi_counter(time: float32, renderPass: RenderPass) = |
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65 var font1 = loadFont[MAX_CODEPOINTS]("Overhaul.ttf", lineHeightPixels = 40) |
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66 var font2 = loadFont[MAX_CODEPOINTS]("Overhaul.ttf", lineHeightPixels = 160) |
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67 var font3 = loadFont[MAX_CODEPOINTS]("DejaVuSans.ttf", lineHeightPixels = 160) |
1327 | 68 var renderdata = initRenderData() |
69 | |
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70 var pipeline = createPipeline(GlyphShader[MAX_CODEPOINTS](), renderPass = renderPass) |
1327 | 71 |
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72 font1.upload(renderdata) |
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73 font2.upload(renderdata) |
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74 font3.upload(renderdata) |
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75 font1.addToPipeline(renderdata, pipeline) |
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76 font2.addToPipeline(renderdata, pipeline) |
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77 font3.addToPipeline(renderdata, pipeline) |
1327 | 78 |
1410 | 79 var textbuffer1 = font1.initTextBuffer(10, renderdata, baseScale = 0.1) |
80 var textbuffer2 = font2.initTextBuffer(10, renderdata, baseScale = 0.1) | |
81 var textbuffer3 = font3.initTextBuffer(10, renderdata, baseScale = 0.1) | |
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82 |
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83 var p = 0 |
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84 let l1 = textbuffer1.add($(p + 0), vec3(0.3, 0.5), capacity = 5) |
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85 let l2 = textbuffer2.add($(p + 1), vec3(0.5, 0.5), capacity = 5) |
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86 let l3 = textbuffer3.add($(p + 2), vec3(0.7, 0.5), capacity = 5) |
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87 |
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88 var start = getMonoTime() |
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89 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: |
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90 let progress = ((getMonoTime() - start).inMilliseconds().int / 1000) / time |
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91 |
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92 inc p |
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93 |
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94 textbuffer1.text(l1, $(p + 0)) |
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95 textbuffer2.text(l2, $(p + 1)) |
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96 textbuffer3.text(l3, $(p + 2)) |
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97 |
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98 textbuffer1.refresh() |
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99 textbuffer2.refresh() |
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100 textbuffer3.refresh() |
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101 |
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102 withNextFrame(framebuffer, commandbuffer): |
1332 | 103 withRenderPass( |
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104 renderPass, |
1332 | 105 framebuffer, |
106 commandbuffer, | |
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107 frameWidth(), |
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108 frameHeight(), |
1332 | 109 vec4(0, 0, 0, 0), |
110 ): | |
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111 withPipeline(commandbuffer, pipeline): |
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112 bindDescriptorSet(commandbuffer, font1.descriptorSet, 3, pipeline) |
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113 renderTextBuffer(commandbuffer, pipeline, textbuffer1) |
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114 bindDescriptorSet(commandbuffer, font2.descriptorSet, 3, pipeline) |
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115 renderTextBuffer(commandbuffer, pipeline, textbuffer2) |
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116 bindDescriptorSet(commandbuffer, font3.descriptorSet, 3, pipeline) |
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117 renderTextBuffer(commandbuffer, pipeline, textbuffer3) |
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118 |
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119 # cleanup |
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120 checkVkResult vkDeviceWaitIdle(engine().vulkan.device) |
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121 destroyPipeline(pipeline) |
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122 destroyRenderData(renderdata) |
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123 |
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124 proc test_03_layouting(time: float32, renderPass: RenderPass) = |
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125 var font = loadFont[MAX_CODEPOINTS]("DejaVuSans.ttf", lineHeightPixels = 160) |
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126 var renderdata = initRenderData() |
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127 |
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128 var pipeline = createPipeline(GlyphShader[MAX_CODEPOINTS](), renderPass = renderPass) |
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129 |
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130 font.upload(renderdata) |
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131 font.addToPipeline(renderdata, pipeline) |
1405 | 132 |
1410 | 133 var textbuffer = font.initTextBuffer(1000, renderdata, baseScale = 0.1) |
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134 |
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135 discard textbuffer.add("Anchor at center", vec3(0, 0), anchor = vec2(0, 0)) |
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136 discard textbuffer.add("Anchor at top left`", vec3(-1, 1), anchor = vec2(-1, 1)) |
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137 discard textbuffer.add("Anchor at top right", vec3(1, 1), anchor = vec2(1, 1)) |
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138 discard textbuffer.add("Anchor at bottom left", vec3(-1, -1), anchor = vec2(-1, -1)) |
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139 discard textbuffer.add("Anchor at bottom right", vec3(1, -1), anchor = vec2(1, -1)) |
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140 |
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141 discard textbuffer.add( |
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142 "Mutiline text\nLeft aligned\nCool!", vec3(-0.5, -0.5), alignment = Left |
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143 ) |
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144 discard textbuffer.add( |
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145 "Mutiline text\nCenter aligned\nCool!!", vec3(0, -0.5), alignment = Center |
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146 ) |
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147 discard textbuffer.add( |
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148 "Mutiline text\nRight aligned\nCool!!!", vec3(0.5, -0.5), alignment = Right |
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149 ) |
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150 |
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151 var start = getMonoTime() |
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152 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: |
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153 let progress = ((getMonoTime() - start).inMilliseconds().int / 1000) / time |
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154 if windowWasResized(): |
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155 textbuffer.refresh() |
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156 |
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157 withNextFrame(framebuffer, commandbuffer): |
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158 bindDescriptorSet(commandbuffer, font.descriptorSet, 3, pipeline) |
1332 | 159 withRenderPass( |
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160 renderPass, |
1332 | 161 framebuffer, |
162 commandbuffer, | |
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163 frameWidth(), |
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164 frameHeight(), |
1332 | 165 vec4(0, 0, 0, 0), |
166 ): | |
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167 withPipeline(commandbuffer, pipeline): |
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168 renderTextBuffer(commandbuffer, pipeline, textbuffer) |
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169 |
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170 # cleanup |
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171 checkVkResult vkDeviceWaitIdle(engine().vulkan.device) |
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172 destroyPipeline(pipeline) |
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173 destroyRenderData(renderdata) |
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174 |
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175 proc test_04_lots_of_texts(time: float32, renderPass: RenderPass) = |
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176 var font = loadFont[MAX_CODEPOINTS]("DejaVuSans.ttf", lineHeightPixels = 160) |
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177 var renderdata = initRenderData() |
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178 |
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179 var pipeline = createPipeline(GlyphShader[MAX_CODEPOINTS](), renderPass = renderPass) |
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180 |
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181 font.upload(renderdata) |
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182 font.addToPipeline(renderdata, pipeline) |
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183 |
1410 | 184 var textbuffer = font.initTextBuffer(3000, renderdata, baseScale = 0.1) |
1327 | 185 |
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186 for i in 0 ..< 1000: |
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187 discard textbuffer.add( |
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188 $i, |
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189 vec3(rand(-0.8 .. 0.8), rand(-0.8 .. 0.8), rand(0.1 .. 0.2)), |
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190 color = |
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191 vec4(rand(0.5 .. 1.0), rand(0.5 .. 1.0), rand(0.5 .. 1.0), rand(0.5 .. 1.0)), |
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192 scale = rand(0.5'f32 .. 1.5'f32), |
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193 ) |
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194 |
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195 var start = getMonoTime() |
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196 var last = start |
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197 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: |
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198 let n = getMonoTime() |
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199 echo (n - last).inMicroseconds() / 1000 |
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200 last = n |
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201 withNextFrame(framebuffer, commandbuffer): |
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202 if windowWasResized(): |
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203 textbuffer.refresh() |
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204 bindDescriptorSet(commandbuffer, font.descriptorSet, 3, pipeline) |
1332 | 205 withRenderPass( |
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206 renderPass, |
1332 | 207 framebuffer, |
208 commandbuffer, | |
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209 frameWidth(), |
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210 frameHeight(), |
1332 | 211 vec4(0, 0, 0, 0), |
212 ): | |
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213 withPipeline(commandbuffer, pipeline): |
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214 renderTextBuffer(commandbuffer, pipeline, textbuffer) |
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215 |
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216 # cleanup |
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217 checkVkResult vkDeviceWaitIdle(engine().vulkan.device) |
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218 destroyPipeline(pipeline) |
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219 destroyRenderData(renderdata) |
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220 |
1236 | 221 when isMainModule: |
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222 var time = 3'f32 |
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223 initEngine("Test text") |
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225 # for depthBuffer in [true, false]: |
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226 var renderpass = createDirectPresentationRenderPass(depthBuffer = true) |
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227 setupSwapchain(renderpass = renderpass) |
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229 # tests a simple triangle with minimalistic shader and vertex format |
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230 test_01_static_label(time, renderpass) |
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231 test_02_multi_counter(time, renderpass) |
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232 test_03_layouting(time, renderpass) |
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233 test_04_lots_of_texts(time, renderpass) |
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234 |
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235 checkVkResult vkDeviceWaitIdle(engine().vulkan.device) |
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236 destroyRenderPass(renderpass) |
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237 clearSwapchain() |
1236 | 238 |
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239 destroyVulkan() |