Mercurial > games > semicongine
annotate src/semicongine.nim @ 374:ad2a7586f625
did: update flags to reflect new defaults in nim v2
author | Sam <sam@basx.dev> |
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date | Sun, 26 Nov 2023 16:20:24 +0700 |
parents | 857cd931d24b |
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357
2942ec187cbe
allow more openArrays, better debug output, better default exports
Sam <sam@basx.dev>
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1 import std/tables |
2942ec187cbe
allow more openArrays, better debug output, better default exports
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2 export tables # necessary to use some features without weird compilation error |
2942ec187cbe
allow more openArrays, better debug output, better default exports
Sam <sam@basx.dev>
parents:
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3 |
206
7f921d7d0a2b
did: small refactoring of module structure
Sam <sam@basx.dev>
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4 import semicongine/core |
7f921d7d0a2b
did: small refactoring of module structure
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5 export core |
192
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
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6 |
167
4d4f7a2eb6ca
add: initial implementation of audio subsystem with mixer, currently missing windows implementation
Sam <sam@basx.dev>
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7 import semicongine/audio |
288
5af702c95b16
add: what seems like a working animation system, atm integrated with entities, will add more for meshes
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8 import semicongine/animation |
127 | 9 import semicongine/engine |
275 | 10 import semicongine/collision |
247 | 11 import semicongine/scene |
83
5e19aead2b61
add: new vulkan api wrapper, not done yet
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12 import semicongine/events |
366
857cd931d24b
add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
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13 import semicongine/material |
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94d7eed3f118
did: cleanup main namespace, add: better coordinate handling in input example
Sam <sam@basx.dev>
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14 import semicongine/mesh |
366
857cd931d24b
add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
Sam <sam@basx.dev>
parents:
357
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15 import semicongine/noise |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
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16 import semicongine/renderer |
195 | 17 import semicongine/resources |
192
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
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18 import semicongine/settings |
263
d1ee2a815fa1
add: some api improvments, preparing for font-loading
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19 import semicongine/text |
116 | 20 import semicongine/platform/window |
21 import semicongine/vulkan | |
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94d7eed3f118
did: cleanup main namespace, add: better coordinate handling in input example
Sam <sam@basx.dev>
parents:
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22 |
167
4d4f7a2eb6ca
add: initial implementation of audio subsystem with mixer, currently missing windows implementation
Sam <sam@basx.dev>
parents:
128
diff
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23 export audio |
288
5af702c95b16
add: what seems like a working animation system, atm integrated with entities, will add more for meshes
Sam <sam@basx.dev>
parents:
275
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24 export animation |
127 | 25 export engine |
275 | 26 export collision |
247 | 27 export scene |
83
5e19aead2b61
add: new vulkan api wrapper, not done yet
Sam <sam@basx.dev>
parents:
60
diff
changeset
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28 export events |
366
857cd931d24b
add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
Sam <sam@basx.dev>
parents:
357
diff
changeset
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29 export material |
56
94d7eed3f118
did: cleanup main namespace, add: better coordinate handling in input example
Sam <sam@basx.dev>
parents:
diff
changeset
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30 export mesh |
366
857cd931d24b
add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
Sam <sam@basx.dev>
parents:
357
diff
changeset
|
31 export noise |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
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32 export renderer |
195 | 33 export resources |
192
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
167
diff
changeset
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34 export settings |
263
d1ee2a815fa1
add: some api improvments, preparing for font-loading
Sam <sam@basx.dev>
parents:
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35 export text |
60
c57285d292b6
did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
Sam <sam@basx.dev>
parents:
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36 export window |
116 | 37 export vulkan |