Mercurial > games > semicongine
annotate semicongine.nim @ 444:f9d25bc331b3
did: same for panels
author | Sam <sam@basx.dev> |
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date | Sat, 24 Feb 2024 15:35:52 +0700 |
parents | e13b75bff00c |
children | c66503386e8b |
rev | line source |
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357
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allow more openArrays, better debug output, better default exports
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1 import std/tables |
2942ec187cbe
allow more openArrays, better debug output, better default exports
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2 export tables # necessary to use some features without weird compilation error |
2942ec187cbe
allow more openArrays, better debug output, better default exports
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3 |
206
7f921d7d0a2b
did: small refactoring of module structure
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4 import semicongine/core |
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5 export core |
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659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
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6 |
167
4d4f7a2eb6ca
add: initial implementation of audio subsystem with mixer, currently missing windows implementation
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7 import semicongine/audio |
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5af702c95b16
add: what seems like a working animation system, atm integrated with entities, will add more for meshes
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8 import semicongine/animation |
127 | 9 import semicongine/engine |
275 | 10 import semicongine/collision |
247 | 11 import semicongine/scene |
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12 import semicongine/events |
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857cd931d24b
add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
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13 import semicongine/material |
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14 import semicongine/mesh |
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add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
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15 import semicongine/noise |
431 | 16 import semicongine/panel |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
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17 import semicongine/renderer |
195 | 18 import semicongine/resources |
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19 import semicongine/settings |
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20 import semicongine/text |
116 | 21 import semicongine/platform/window |
22 import semicongine/vulkan | |
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23 |
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add: initial implementation of audio subsystem with mixer, currently missing windows implementation
Sam <sam@basx.dev>
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24 export audio |
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add: what seems like a working animation system, atm integrated with entities, will add more for meshes
Sam <sam@basx.dev>
parents:
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25 export animation |
127 | 26 export engine |
275 | 27 export collision |
247 | 28 export scene |
83
5e19aead2b61
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Sam <sam@basx.dev>
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29 export events |
366
857cd931d24b
add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
Sam <sam@basx.dev>
parents:
357
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30 export material |
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did: cleanup main namespace, add: better coordinate handling in input example
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31 export mesh |
366
857cd931d24b
add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
Sam <sam@basx.dev>
parents:
357
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32 export noise |
431 | 33 export panel |
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
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34 export renderer |
195 | 35 export resources |
192
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Sam <sam@basx.dev>
parents:
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36 export settings |
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37 export text |
60
c57285d292b6
did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
Sam <sam@basx.dev>
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38 export window |
116 | 39 export vulkan |