Mercurial > games > semicongine
annotate static_utils.nim @ 1186:52e926efaac5 compiletime-tests
sync from bedroom to office
| author | sam <sam@basx.dev> |
|---|---|
| date | Sun, 07 Jul 2024 00:36:15 +0700 |
| parents | 565fcfde427a |
| children | b14861786b61 |
| rev | line source |
|---|---|
| 1186 | 1 import std/algorithm |
| 1162 | 2 import std/os |
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3 import std/enumerate |
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4 import std/hashes |
| 1159 | 5 import std/macros |
| 1161 | 6 import std/strformat |
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7 import std/strutils |
| 1164 | 8 import std/sequtils |
| 1162 | 9 import std/typetraits as tt |
| 1159 | 10 |
| 1161 | 11 import semicongine/core/utils |
| 1159 | 12 import semicongine/core/vector |
| 13 import semicongine/core/matrix | |
| 14 import semicongine/core/vulkanapi | |
| 15 | |
| 1184 | 16 import ./vulkan_utils |
| 17 | |
| 1179 | 18 template VertexAttribute {.pragma.} |
| 19 template InstanceAttribute {.pragma.} | |
| 20 template Pass {.pragma.} | |
| 21 template PassFlat {.pragma.} | |
| 22 template ShaderOutput {.pragma.} | |
| 1182 | 23 |
| 24 const INFLIGHTFRAMES = 2'u32 | |
| 25 const MEMORY_ALIGNMENT = 65536'u64 # Align buffers inside memory along this alignment | |
| 26 const BUFFER_ALIGNMENT = 64'u64 # align offsets inside buffers along this alignment | |
| 1186 | 27 const MEMORY_BLOCK_ALLOCATION_SIZE = 100_000_000'u64 # ca. 100mb per block, seems reasonable |
| 28 const BUFFER_ALLOCATION_SIZE = 9_000_000'u64 # ca. 9mb per block, seems reasonable, can put 10 buffers into one memory block | |
| 1159 | 29 |
| 1179 | 30 # some globals that will (likely?) never change during the life time of the engine |
| 1159 | 31 type |
| 1182 | 32 SupportedGPUType = float32 | float64 | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64 | TVec2[int32] | TVec2[int64] | TVec3[int32] | TVec3[int64] | TVec4[int32] | TVec4[int64] | TVec2[uint32] | TVec2[uint64] | TVec3[uint32] | TVec3[uint64] | TVec4[uint32] | TVec4[uint64] | TVec2[float32] | TVec2[float64] | TVec3[float32] | TVec3[float64] | TVec4[float32] | TVec4[float64] | TMat2[float32] | TMat2[float64] | TMat23[float32] | TMat23[float64] | TMat32[float32] | TMat32[float64] | TMat3[float32] | TMat3[float64] | TMat34[float32] | TMat34[float64] | TMat43[float32] | TMat43[float64] | TMat4[float32] | TMat4[float64] |
| 1184 | 33 TextureType = TVec1[uint8] | TVec2[uint8] | TVec3[uint8] | TVec4[uint8] |
| 1182 | 34 |
| 35 ShaderObject[TShader] = object | |
| 36 vertexShader: VkShaderModule | |
| 37 fragmentShader: VkShaderModule | |
| 38 | |
| 39 IndexType = enum | |
| 40 None, UInt8, UInt16, UInt32 | |
| 41 | |
| 1186 | 42 MemoryBlock = object |
| 1182 | 43 vk: VkDeviceMemory |
| 44 size: uint64 | |
| 1186 | 45 rawPointer: pointer # if not nil, this is mapped memory |
| 46 offsetNextFree: uint64 | |
| 1182 | 47 |
| 1186 | 48 BufferType = enum |
| 49 VertexBuffer | |
| 50 VertexBufferMapped | |
| 51 IndexBuffer | |
| 52 IndexBufferMapped | |
| 53 UniformBuffer | |
| 54 UniformBufferMapped | |
| 55 Buffer = object | |
| 1182 | 56 vk: VkBuffer |
| 57 size: uint64 | |
| 1186 | 58 rawPointer: pointer # if not nil, buffer is using mapped memory |
| 59 offsetNextFree: uint64 | |
| 60 | |
| 61 Texture[T: TextureType] = object | |
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62 vk: VkImage |
| 1186 | 63 memory: MemoryBlock |
| 1184 | 64 format: VkFormat |
| 1183 | 65 imageview: VkImageView |
| 66 sampler: VkSampler | |
| 67 offset: uint64 | |
| 68 size: uint64 | |
| 1184 | 69 width: uint32 |
| 70 height: uint32 | |
| 71 data: seq[T] | |
| 1182 | 72 |
| 1186 | 73 GPUArray[T: SupportedGPUType, TBuffer: static BufferType] = object |
| 1182 | 74 data: seq[T] |
| 1186 | 75 buffer: Buffer |
| 1182 | 76 offset: uint64 |
| 1186 | 77 GPUValue[T: object|array, TBuffer: static BufferType] = object |
| 1182 | 78 data: T |
| 1186 | 79 buffer: Buffer |
| 1182 | 80 offset: uint64 |
| 81 GPUData = GPUArray | GPUValue | |
| 82 | |
| 83 DescriptorSetType = enum | |
| 84 GlobalSet | |
| 85 MaterialSet | |
| 86 DescriptorSet[T: object, sType: static DescriptorSetType] = object | |
| 87 data: T | |
| 1183 | 88 vk: array[INFLIGHTFRAMES.int, VkDescriptorSet] |
| 1182 | 89 |
| 90 Pipeline[TShader] = object | |
| 91 vk: VkPipeline | |
| 92 layout: VkPipelineLayout | |
| 93 descriptorSetLayouts: array[DescriptorSetType, VkDescriptorSetLayout] | |
| 94 RenderData = object | |
| 95 descriptorPool: VkDescriptorPool | |
| 1186 | 96 memory: array[VK_MAX_MEMORY_TYPES.int, seq[MemoryBlock]] |
| 97 buffers: array[BufferType, seq[Buffer]] | |
| 1181 | 98 |
| 1184 | 99 func size(texture: Texture): uint64 = |
| 100 texture.data.len * sizeof(elementType(texture.data)) | |
| 101 | |
| 102 func depth(texture: Texture): int = | |
| 103 default(elementType(texture.data)).len | |
| 104 | |
| 1186 | 105 func pointerAddOffset[T: SomeInteger](p: pointer, offset: T): pointer = |
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106 cast[pointer](cast[T](p) + offset) |
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107 |
| 1186 | 108 func usage(bType: BufferType): seq[VkBufferUsageFlagBits] = |
| 109 case bType: | |
| 110 of VertexBuffer: @[VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_BUFFER_USAGE_TRANSFER_DST_BIT] | |
| 111 of VertexBufferMapped: @[VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_BUFFER_USAGE_TRANSFER_DST_BIT] | |
| 112 of IndexBuffer: @[VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VK_BUFFER_USAGE_TRANSFER_DST_BIT] | |
| 113 of IndexBufferMapped: @[VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VK_BUFFER_USAGE_TRANSFER_DST_BIT] | |
| 114 of UniformBuffer: @[VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_BUFFER_USAGE_TRANSFER_DST_BIT] | |
| 115 of UniformBufferMapped: @[VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_BUFFER_USAGE_TRANSFER_DST_BIT] | |
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116 |
| 1184 | 117 proc GetVkFormat(depth: int, usage: openArray[VkImageUsageFlagBits]): VkFormat = |
| 118 const DEPTH_FORMAT_MAP = [ | |
| 119 0: [VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED], | |
| 120 1: [VK_FORMAT_R8_SRGB, VK_FORMAT_R8_UNORM], | |
| 121 2: [VK_FORMAT_R8G8_SRGB, VK_FORMAT_R8G8_UNORM], | |
| 122 3: [VK_FORMAT_R8G8B8_SRGB, VK_FORMAT_R8G8B8_UNORM], | |
| 123 4: [VK_FORMAT_R8G8B8A8_SRGB, VK_FORMAT_R8G8B8A8_UNORM], | |
| 124 ] | |
| 125 | |
| 126 var formatProperties = VkImageFormatProperties2(sType: VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2) | |
| 127 for format in DEPTH_FORMAT_MAP[depth]: | |
| 128 var formatInfo = VkPhysicalDeviceImageFormatInfo2( | |
| 129 sType: VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2, | |
| 130 format: format, | |
| 131 thetype: VK_IMAGE_TYPE_2D, | |
| 132 tiling: VK_IMAGE_TILING_OPTIMAL, | |
| 133 usage: usage.toBits, | |
| 134 ) | |
| 135 let formatCheck = vkGetPhysicalDeviceImageFormatProperties2( | |
| 136 vulkan.physicalDevice, | |
| 137 addr formatInfo, | |
| 138 addr formatProperties, | |
| 139 ) | |
| 140 if formatCheck == VK_SUCCESS: # found suitable format | |
| 141 return format | |
| 142 elif formatCheck == VK_ERROR_FORMAT_NOT_SUPPORTED: # nope, try to find other format | |
| 143 continue | |
| 144 else: # raise error | |
| 145 checkVkResult formatCheck | |
| 146 | |
| 147 assert false, "Unable to find format for textures" | |
| 148 | |
| 1179 | 149 |
| 150 func alignedTo[T: SomeInteger](value: T, alignment: T): T = | |
| 1178 | 151 let remainder = value mod alignment |
| 152 if remainder == 0: | |
| 153 return value | |
| 154 else: | |
| 155 return value + alignment - remainder | |
| 156 | |
| 1159 | 157 func VkType[T: SupportedGPUType](value: T): VkFormat = |
| 158 when T is float32: VK_FORMAT_R32_SFLOAT | |
| 159 elif T is float64: VK_FORMAT_R64_SFLOAT | |
| 160 elif T is int8: VK_FORMAT_R8_SINT | |
| 161 elif T is int16: VK_FORMAT_R16_SINT | |
| 162 elif T is int32: VK_FORMAT_R32_SINT | |
| 163 elif T is int64: VK_FORMAT_R64_SINT | |
| 164 elif T is uint8: VK_FORMAT_R8_UINT | |
| 165 elif T is uint16: VK_FORMAT_R16_UINT | |
| 166 elif T is uint32: VK_FORMAT_R32_UINT | |
| 167 elif T is uint64: VK_FORMAT_R64_UINT | |
| 168 elif T is TVec2[int32]: VK_FORMAT_R32G32_SINT | |
| 169 elif T is TVec2[int64]: VK_FORMAT_R64G64_SINT | |
| 170 elif T is TVec3[int32]: VK_FORMAT_R32G32B32_SINT | |
| 171 elif T is TVec3[int64]: VK_FORMAT_R64G64B64_SINT | |
| 172 elif T is TVec4[int32]: VK_FORMAT_R32G32B32A32_SINT | |
| 173 elif T is TVec4[int64]: VK_FORMAT_R64G64B64A64_SINT | |
| 174 elif T is TVec2[uint32]: VK_FORMAT_R32G32_UINT | |
| 175 elif T is TVec2[uint64]: VK_FORMAT_R64G64_UINT | |
| 176 elif T is TVec3[uint32]: VK_FORMAT_R32G32B32_UINT | |
| 177 elif T is TVec3[uint64]: VK_FORMAT_R64G64B64_UINT | |
| 178 elif T is TVec4[uint32]: VK_FORMAT_R32G32B32A32_UINT | |
| 179 elif T is TVec4[uint64]: VK_FORMAT_R64G64B64A64_UINT | |
| 180 elif T is TVec2[float32]: VK_FORMAT_R32G32_SFLOAT | |
| 181 elif T is TVec2[float64]: VK_FORMAT_R64G64_SFLOAT | |
| 182 elif T is TVec3[float32]: VK_FORMAT_R32G32B32_SFLOAT | |
| 183 elif T is TVec3[float64]: VK_FORMAT_R64G64B64_SFLOAT | |
| 184 elif T is TVec4[float32]: VK_FORMAT_R32G32B32A32_SFLOAT | |
| 185 elif T is TVec4[float64]: VK_FORMAT_R64G64B64A64_SFLOAT | |
| 1162 | 186 elif T is TMat2[float32]: VK_FORMAT_R32G32_SFLOAT |
| 187 elif T is TMat2[float64]: VK_FORMAT_R64G64_SFLOAT | |
| 188 elif T is TMat23[float32]: VK_FORMAT_R32G32B32_SFLOAT | |
| 189 elif T is TMat23[float64]: VK_FORMAT_R64G64B64_SFLOAT | |
| 190 elif T is TMat32[float32]: VK_FORMAT_R32G32_SFLOAT | |
| 191 elif T is TMat32[float64]: VK_FORMAT_R64G64_SFLOAT | |
| 192 elif T is TMat3[float32]: VK_FORMAT_R32G32B32_SFLOAT | |
| 193 elif T is TMat3[float64]: VK_FORMAT_R64G64B64_SFLOAT | |
| 194 elif T is TMat34[float32]: VK_FORMAT_R32G32B32A32_SFLOAT | |
| 195 elif T is TMat34[float64]: VK_FORMAT_R64G64B64A64_SFLOAT | |
| 196 elif T is TMat43[float32]: VK_FORMAT_R32G32B32_SFLOAT | |
| 197 elif T is TMat43[float64]: VK_FORMAT_R64G64B64_SFLOAT | |
| 198 elif T is TMat4[float32]: VK_FORMAT_R32G32B32A32_SFLOAT | |
| 199 elif T is TMat4[float64]: VK_FORMAT_R64G64B64A64_SFLOAT | |
| 200 else: {.error: "Unsupported data type on GPU".} | |
| 201 | |
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202 func GlslType[T: SupportedGPUType|Texture](value: T): string = |
| 1162 | 203 when T is float32: "float" |
| 204 elif T is float64: "double" | |
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205 elif T is int8 or T is int16 or T is int32 or T is int64: "int" |
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206 elif T is uint8 or T is uint16 or T is uint32 or T is uint64: "uint" |
| 1162 | 207 elif T is TVec2[int32]: "ivec2" |
| 208 elif T is TVec2[int64]: "ivec2" | |
| 209 elif T is TVec3[int32]: "ivec3" | |
| 210 elif T is TVec3[int64]: "ivec3" | |
| 211 elif T is TVec4[int32]: "ivec4" | |
| 212 elif T is TVec4[int64]: "ivec4" | |
| 213 elif T is TVec2[uint32]: "uvec2" | |
| 214 elif T is TVec2[uint64]: "uvec2" | |
| 215 elif T is TVec3[uint32]: "uvec3" | |
| 216 elif T is TVec3[uint64]: "uvec3" | |
| 217 elif T is TVec4[uint32]: "uvec4" | |
| 218 elif T is TVec4[uint64]: "uvec4" | |
| 219 elif T is TVec2[float32]: "vec2" | |
| 220 elif T is TVec2[float64]: "dvec2" | |
| 221 elif T is TVec3[float32]: "vec3" | |
| 222 elif T is TVec3[float64]: "dvec3" | |
| 223 elif T is TVec4[float32]: "vec4" | |
| 224 elif T is TVec4[float64]: "dvec4" | |
| 225 elif T is TMat2[float32]: "mat2" | |
| 226 elif T is TMat2[float64]: "dmat2" | |
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227 elif T is TMat23[float32]: "mat23" |
| 1162 | 228 elif T is TMat23[float64]: "dmat23" |
| 229 elif T is TMat32[float32]: "mat32" | |
| 230 elif T is TMat32[float64]: "dmat32" | |
| 231 elif T is TMat3[float32]: "mat3" | |
| 232 elif T is TMat3[float64]: "dmat3" | |
| 233 elif T is TMat34[float32]: "mat34" | |
| 234 elif T is TMat34[float64]: "dmat34" | |
| 235 elif T is TMat43[float32]: "mat43" | |
| 236 elif T is TMat43[float64]: "dmat43" | |
| 237 elif T is TMat4[float32]: "mat4" | |
| 238 elif T is TMat4[float64]: "dmat4" | |
| 239 elif T is Texture: "sampler2D" | |
| 1159 | 240 else: {.error: "Unsupported data type on GPU".} |
| 241 | |
| 1179 | 242 template ForVertexDataFields(shader: typed, fieldname, valuename, isinstancename, body: untyped): untyped = |
| 243 for theFieldname, value in fieldPairs(shader): | |
| 1161 | 244 when hasCustomPragma(value, VertexAttribute) or hasCustomPragma(value, InstanceAttribute): |
| 1159 | 245 when not typeof(value) is seq: |
| 246 {.error: "field '" & theFieldname & "' needs to be a seq".} | |
| 247 when not typeof(value) is SupportedGPUType: | |
| 248 {.error: "field '" & theFieldname & "' is not a supported GPU type".} | |
| 249 block: | |
| 1179 | 250 const `fieldname` {.inject.} = theFieldname |
| 1162 | 251 let `valuename` {.inject.} = value |
| 1179 | 252 const `isinstancename` {.inject.} = hasCustomPragma(value, InstanceAttribute) |
| 1159 | 253 body |
| 254 | |
| 1183 | 255 template ForDescriptorFields(shader: typed, fieldname, valuename, typename, countname, bindingNumber, body: untyped): untyped = |
| 1173 | 256 var `bindingNumber` {.inject.} = 1'u32 |
| 1179 | 257 for theFieldname, value in fieldPairs(shader): |
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258 when typeof(value) is Texture: |
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259 block: |
| 1180 | 260 const `fieldname` {.inject.} = theFieldname |
| 1179 | 261 const `typename` {.inject.} = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER |
| 262 const `countname` {.inject.} = 1'u32 | |
| 1183 | 263 let `valuename` {.inject.} = value |
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264 body |
| 1173 | 265 `bindingNumber`.inc |
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266 elif typeof(value) is object: |
| 1161 | 267 block: |
| 1180 | 268 const `fieldname` {.inject.} = theFieldname |
| 1179 | 269 const `typename` {.inject.} = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER |
| 270 const `countname` {.inject.} = 1'u32 | |
| 1183 | 271 let `valuename` {.inject.} = value |
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272 body |
| 1173 | 273 `bindingNumber`.inc |
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274 elif typeof(value) is array: |
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275 when elementType(value) is Texture: |
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276 block: |
| 1180 | 277 const `fieldname` {.inject.} = theFieldname |
| 1179 | 278 const `typename` {.inject.} = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER |
| 279 const `countname` {.inject.} = uint32(typeof(value).len) | |
| 1183 | 280 let `valuename` {.inject.} = value |
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281 body |
| 1173 | 282 `bindingNumber`.inc |
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283 elif elementType(value) is object: |
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284 block: |
| 1180 | 285 const `fieldname` {.inject.} = theFieldname |
| 1179 | 286 const `typename` {.inject.} = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER |
| 287 const `countname` {.inject.} = uint32(typeof(value).len) | |
| 1183 | 288 let `valuename` {.inject.} = value |
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289 body |
| 1173 | 290 `bindingNumber`.inc |
| 1183 | 291 else: |
| 292 {.error: "Unsupported descriptor type: " & tt.name(typeof(value)).} | |
| 1161 | 293 |
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294 func NumberOfVertexInputAttributeDescriptors[T: SupportedGPUType|Texture](value: T): uint32 = |
| 1159 | 295 when T is TMat2[float32] or T is TMat2[float64] or T is TMat23[float32] or T is TMat23[float64]: |
| 296 2 | |
| 297 elif T is TMat32[float32] or T is TMat32[float64] or T is TMat3[float32] or T is TMat3[float64] or T is TMat34[float32] or T is TMat34[float64]: | |
| 298 3 | |
| 299 elif T is TMat43[float32] or T is TMat43[float64] or T is TMat4[float32] or T is TMat4[float64]: | |
| 300 4 | |
| 301 else: | |
| 302 1 | |
| 303 | |
| 1162 | 304 func NLocationSlots[T: SupportedGPUType|Texture](value: T): uint32 = |
| 1159 | 305 #[ |
| 306 single location: | |
| 1162 | 307 - any scalar |
| 308 - any 16-bit vector | |
| 309 - any 32-bit vector | |
| 310 - any 64-bit vector that has max. 2 components | |
| 1159 | 311 16-bit scalar and vector types, and |
| 312 32-bit scalar and vector types, and | |
| 313 64-bit scalar and 2-component vector types. | |
| 314 two locations | |
| 315 64-bit three- and four-component vectors | |
| 316 ]# | |
| 1162 | 317 when T is TVec3[int64] or |
| 318 T is TVec4[int64] or | |
| 319 T is TVec3[uint64] or | |
| 320 T is TVec4[uint64] or | |
| 321 T is TVec3[float64] or | |
| 322 T is TVec4[float64] or | |
| 323 T is TMat23[float64] or | |
| 324 T is TMat3[float64] or | |
| 325 T is TMat34[float64] or | |
| 326 T is TMat43[float64] or | |
| 327 T is TMat4[float64]: | |
| 1159 | 328 return 2 |
| 329 else: | |
| 330 return 1 | |
| 331 | |
| 1182 | 332 template sType(descriptorSet: DescriptorSet): untyped = |
| 333 get(genericParams(typeof(gpuData)), 1) | |
| 1178 | 334 |
| 1186 | 335 template bufferType(gpuData: GPUData): untyped = |
| 336 get(genericParams(typeof(gpuData)), 1) | |
| 337 func NeedsMapping(bType: BufferType): bool = | |
| 338 bType in [VertexBufferMapped, IndexBufferMapped, UniformBufferMapped] | |
| 339 template NeedsMapping(gpuData: GPUData): untyped = | |
| 340 gpuData.bufferType.NeedsMapping | |
| 1178 | 341 |
| 342 template size(gpuArray: GPUArray): uint64 = | |
| 1179 | 343 (gpuArray.data.len * sizeof(elementType(gpuArray.data))).uint64 |
| 1178 | 344 template size(gpuValue: GPUValue): uint64 = |
| 1179 | 345 sizeof(gpuValue.data).uint64 |
| 346 | |
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347 template rawPointer(gpuArray: GPUArray): pointer = |
| 1179 | 348 addr(gpuArray.data[0]) |
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349 template rawPointer(gpuValue: GPUValue): pointer = |
| 1179 | 350 addr(gpuValue.data) |
| 1178 | 351 |
| 1179 | 352 proc GetPhysicalDevice(instance: VkInstance): VkPhysicalDevice = |
| 1178 | 353 var nDevices: uint32 |
| 1179 | 354 checkVkResult vkEnumeratePhysicalDevices(instance, addr(nDevices), nil) |
| 1178 | 355 var devices = newSeq[VkPhysicalDevice](nDevices) |
| 1179 | 356 checkVkResult vkEnumeratePhysicalDevices(instance, addr(nDevices), devices.ToCPointer) |
| 1178 | 357 |
| 1179 | 358 var score = 0'u32 |
| 1178 | 359 for pDevice in devices: |
| 360 var props: VkPhysicalDeviceProperties | |
| 361 vkGetPhysicalDeviceProperties(pDevice, addr(props)) | |
| 1179 | 362 if props.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU and props.limits.maxImageDimension2D > score: |
| 363 score = props.limits.maxImageDimension2D | |
| 1178 | 364 result = pDevice |
| 365 | |
| 1179 | 366 if score == 0: |
| 1178 | 367 for pDevice in devices: |
| 368 var props: VkPhysicalDeviceProperties | |
| 369 vkGetPhysicalDeviceProperties(pDevice, addr(props)) | |
| 1179 | 370 if props.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU and props.limits.maxImageDimension2D > score: |
| 371 score = props.limits.maxImageDimension2D | |
| 1178 | 372 result = pDevice |
| 373 | |
| 374 assert score > 0, "Unable to find integrated or discrete GPU" | |
| 375 | |
| 1186 | 376 proc IsMappable(memoryTypeIndex: uint32): bool = |
| 1178 | 377 var physicalProperties: VkPhysicalDeviceMemoryProperties |
| 1179 | 378 vkGetPhysicalDeviceMemoryProperties(vulkan.physicalDevice, addr(physicalProperties)) |
| 1186 | 379 let flags = toEnums(physicalProperties.memoryTypes[memoryTypeIndex].propertyFlags) |
| 380 return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT in flags | |
| 1178 | 381 |
| 1179 | 382 proc GetQueueFamily(pDevice: VkPhysicalDevice, qType: VkQueueFlagBits): uint32 = |
| 1178 | 383 var nQueuefamilies: uint32 |
| 1179 | 384 vkGetPhysicalDeviceQueueFamilyProperties(pDevice, addr nQueuefamilies, nil) |
| 1178 | 385 var queuFamilies = newSeq[VkQueueFamilyProperties](nQueuefamilies) |
| 1179 | 386 vkGetPhysicalDeviceQueueFamilyProperties(pDevice, addr nQueuefamilies, queuFamilies.ToCPointer) |
| 387 for i in 0'u32 ..< nQueuefamilies: | |
| 1178 | 388 if qType in toEnums(queuFamilies[i].queueFlags): |
| 389 return i | |
| 390 assert false, &"Queue of type {qType} not found" | |
| 391 | |
| 1179 | 392 proc GetSurfaceFormat(): VkFormat = |
| 393 # EVERY windows driver and almost every linux driver should support this | |
| 394 VK_FORMAT_B8G8R8A8_SRGB | |
| 1162 | 395 |
| 1182 | 396 proc InitDescriptorSet( |
| 1180 | 397 renderData: RenderData, |
| 1182 | 398 layout: VkDescriptorSetLayout, |
| 399 descriptorSet: var DescriptorSet, | |
| 400 ) = | |
| 1183 | 401 # santization checks |
| 1182 | 402 for name, value in descriptorSet.data.fieldPairs: |
| 403 when typeof(value) is GPUValue: | |
| 1183 | 404 assert value.buffer.vk.Valid |
| 1186 | 405 elif typeof(value) is Texture: |
| 406 assert value.vk.Valid | |
| 407 assert value.imageview.Valid | |
| 408 assert value.sampler.Valid | |
| 1180 | 409 |
| 1182 | 410 # allocate |
| 411 var layouts = newSeqWith(descriptorSet.vk.len, layout) | |
| 1180 | 412 var allocInfo = VkDescriptorSetAllocateInfo( |
| 413 sType: VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, | |
| 414 descriptorPool: renderData.descriptorPool, | |
| 415 descriptorSetCount: uint32(layouts.len), | |
| 416 pSetLayouts: layouts.ToCPointer, | |
| 417 ) | |
| 1182 | 418 checkVkResult vkAllocateDescriptorSets(vulkan.device, addr(allocInfo), descriptorSet.vk.ToCPointer) |
| 419 | |
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420 # allocate seq with high cap to prevent realocation while adding to set |
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421 # (which invalidates pointers that are passed to the vulkan api call) |
| 1184 | 422 var descriptorSetWrites = newSeqOfCap[VkWriteDescriptorSet](1024) |
| 423 var imageWrites = newSeqOfCap[VkDescriptorImageInfo](1024) | |
| 424 var bufferWrites = newSeqOfCap[VkDescriptorBufferInfo](1024) | |
| 1183 | 425 |
| 426 ForDescriptorFields(descriptorSet.data, fieldName, fieldValue, descriptorType, descriptorCount, descriptorBindingNumber): | |
| 427 for i in 0 ..< descriptorSet.vk.len: | |
| 428 when typeof(fieldValue) is GPUValue: | |
| 1184 | 429 bufferWrites.add VkDescriptorBufferInfo( |
| 1183 | 430 buffer: fieldValue.buffer.vk, |
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431 offset: fieldValue.offset, |
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432 range: fieldValue.size, |
| 1183 | 433 ) |
| 1184 | 434 descriptorSetWrites.add VkWriteDescriptorSet( |
| 1183 | 435 sType: VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, |
| 436 dstSet: descriptorSet.vk[i], | |
| 437 dstBinding: descriptorBindingNumber, | |
| 1184 | 438 dstArrayElement: 0, |
| 1183 | 439 descriptorType: descriptorType, |
| 440 descriptorCount: descriptorCount, | |
| 441 pImageInfo: nil, | |
| 1184 | 442 pBufferInfo: addr(bufferWrites[^1]), |
| 1183 | 443 ) |
| 444 elif typeof(fieldValue) is Texture: | |
| 1184 | 445 imageWrites.add VkDescriptorImageInfo( |
| 1183 | 446 sampler: fieldValue.sampler, |
| 447 imageView: fieldValue.imageView, | |
| 448 imageLayout: VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, | |
| 449 ) | |
| 1184 | 450 descriptorSetWrites.add VkWriteDescriptorSet( |
| 1183 | 451 sType: VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, |
| 452 dstSet: descriptorSet.vk[i], | |
| 453 dstBinding: descriptorBindingNumber, | |
| 1184 | 454 dstArrayElement: 0, |
| 1183 | 455 descriptorType: descriptorType, |
| 456 descriptorCount: descriptorCount, | |
| 1184 | 457 pImageInfo: addr(imageWrites[^1]), |
| 1183 | 458 pBufferInfo: nil, |
| 459 ) | |
| 1184 | 460 elif typeof(fieldValue) is array: |
| 461 discard | |
| 462 when elementType(fieldValue) is Texture: | |
| 463 for textureIndex in 0 ..< descriptorCount: | |
| 464 imageWrites.add VkDescriptorImageInfo( | |
| 465 sampler: fieldValue[textureIndex].sampler, | |
| 466 imageView: fieldValue[textureIndex].imageView, | |
| 467 imageLayout: VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, | |
| 468 ) | |
| 469 descriptorSetWrites.add VkWriteDescriptorSet( | |
| 470 sType: VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, | |
| 471 dstSet: descriptorSet.vk[i], | |
| 472 dstBinding: descriptorBindingNumber, | |
| 473 dstArrayElement: 0, | |
| 474 descriptorType: descriptorType, | |
| 475 descriptorCount: descriptorCount, | |
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476 pImageInfo: addr(imageWrites[^descriptorCount.int]), |
| 1184 | 477 pBufferInfo: nil, |
| 478 ) | |
| 479 else: | |
| 480 {.error: "Unsupported descriptor type: " & tt.name(typeof(fieldValue)).} | |
| 1183 | 481 else: |
| 482 {.error: "Unsupported descriptor type: " & tt.name(typeof(fieldValue)).} | |
| 1182 | 483 |
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484 vkUpdateDescriptorSets( |
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485 device = vulkan.device, |
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486 descriptorWriteCount = descriptorSetWrites.len.uint32, |
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487 pDescriptorWrites = descriptorSetWrites.ToCPointer, |
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488 descriptorCopyCount = 0, |
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489 pDescriptorCopies = nil, |
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490 ) |
| 1182 | 491 |
| 1161 | 492 converter toVkIndexType(indexType: IndexType): VkIndexType = |
| 493 case indexType: | |
| 494 of None: VK_INDEX_TYPE_NONE_KHR | |
| 495 of UInt8: VK_INDEX_TYPE_UINT8_EXT | |
| 496 of UInt16: VK_INDEX_TYPE_UINT16 | |
| 497 of UInt32: VK_INDEX_TYPE_UINT32 | |
| 1159 | 498 |
| 1179 | 499 proc CreateRenderPass(format: VkFormat): VkRenderPass = |
| 1172 | 500 var |
| 501 attachments = @[VkAttachmentDescription( | |
| 502 format: format, | |
| 503 samples: VK_SAMPLE_COUNT_1_BIT, | |
| 504 loadOp: VK_ATTACHMENT_LOAD_OP_CLEAR, | |
| 505 storeOp: VK_ATTACHMENT_STORE_OP_STORE, | |
| 506 stencilLoadOp: VK_ATTACHMENT_LOAD_OP_DONT_CARE, | |
| 507 stencilStoreOp: VK_ATTACHMENT_STORE_OP_DONT_CARE, | |
| 508 initialLayout: VK_IMAGE_LAYOUT_UNDEFINED, | |
| 509 finalLayout: VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, | |
| 510 )] | |
| 511 dependencies = @[VkSubpassDependency( | |
| 512 srcSubpass: VK_SUBPASS_EXTERNAL, | |
| 513 dstSubpass: 0, | |
| 514 srcStageMask: toBits [VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT], | |
| 515 srcAccessMask: toBits [VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT], | |
| 516 dstStageMask: toBits [VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT], | |
| 517 dstAccessMask: toBits [VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT], | |
| 518 )] | |
| 519 outputs = @[ | |
| 520 VkAttachmentReference( | |
| 521 attachment: 0, | |
| 522 layout: VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, | |
| 523 ) | |
| 524 ] | |
| 525 | |
| 526 var subpassesList = [ | |
| 527 VkSubpassDescription( | |
| 528 flags: VkSubpassDescriptionFlags(0), | |
| 529 pipelineBindPoint: VK_PIPELINE_BIND_POINT_GRAPHICS, | |
| 530 inputAttachmentCount: 0, | |
| 531 pInputAttachments: nil, | |
| 532 colorAttachmentCount: uint32(outputs.len), | |
| 533 pColorAttachments: outputs.ToCPointer, | |
| 534 pResolveAttachments: nil, | |
| 535 pDepthStencilAttachment: nil, | |
| 536 preserveAttachmentCount: 0, | |
| 537 pPreserveAttachments: nil, | |
| 538 ) | |
| 539 ] | |
| 540 | |
| 541 var createInfo = VkRenderPassCreateInfo( | |
| 542 sType: VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, | |
| 543 attachmentCount: uint32(attachments.len), | |
| 544 pAttachments: attachments.ToCPointer, | |
| 545 subpassCount: uint32(subpassesList.len), | |
| 546 pSubpasses: subpassesList.ToCPointer, | |
| 547 dependencyCount: uint32(dependencies.len), | |
| 548 pDependencies: dependencies.ToCPointer, | |
| 549 ) | |
| 1179 | 550 checkVkResult vulkan.device.vkCreateRenderPass(addr(createInfo), nil, addr(result)) |
| 1172 | 551 |
| 1162 | 552 proc compileGlslToSPIRV(stage: VkShaderStageFlagBits, shaderSource: string): seq[uint32] {.compileTime.} = |
| 553 func stage2string(stage: VkShaderStageFlagBits): string {.compileTime.} = | |
| 554 case stage | |
| 555 of VK_SHADER_STAGE_VERTEX_BIT: "vert" | |
| 556 of VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT: "tesc" | |
| 557 of VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT: "tese" | |
| 558 of VK_SHADER_STAGE_GEOMETRY_BIT: "geom" | |
| 559 of VK_SHADER_STAGE_FRAGMENT_BIT: "frag" | |
| 560 of VK_SHADER_STAGE_COMPUTE_BIT: "comp" | |
| 561 else: "" | |
| 1161 | 562 |
| 1162 | 563 when defined(nimcheck): # will not run if nimcheck is running |
| 564 return result | |
| 565 | |
| 566 let | |
| 567 stagename = stage2string(stage) | |
| 568 shaderHash = hash(shaderSource) | |
| 569 shaderfile = getTempDir() / &"shader_{shaderHash}.{stagename}" | |
| 570 | |
| 571 if not shaderfile.fileExists: | |
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572 echo "shader of type ", stage |
| 1162 | 573 for i, line in enumerate(shaderSource.splitlines()): |
| 574 echo " ", i + 1, " ", line | |
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575 # var glslExe = currentSourcePath.parentDir.parentDir.parentDir / "tools" / "glslangValidator" |
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576 var glslExe = currentSourcePath.parentDir / "tools" / "glslangValidator" |
| 1162 | 577 when defined(windows): |
| 578 glslExe = glslExe & "." & ExeExt | |
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579 let command = &"{glslExe} --entry-point main -V --stdin -S {stagename} -o {shaderfile}" |
| 1162 | 580 echo "run: ", command |
| 581 discard StaticExecChecked( | |
| 582 command = command, | |
| 583 input = shaderSource | |
| 584 ) | |
| 585 else: | |
| 586 echo &"shaderfile {shaderfile} is up-to-date" | |
| 587 | |
| 588 when defined(mingw) and defined(linux): # required for crosscompilation, path separators get messed up | |
| 589 let shaderbinary = staticRead shaderfile.replace("\\", "/") | |
| 590 else: | |
| 591 let shaderbinary = staticRead shaderfile | |
| 592 | |
| 593 var i = 0 | |
| 594 while i < shaderbinary.len: | |
| 595 result.add( | |
| 596 (uint32(shaderbinary[i + 0]) shl 0) or | |
| 597 (uint32(shaderbinary[i + 1]) shl 8) or | |
| 598 (uint32(shaderbinary[i + 2]) shl 16) or | |
| 599 (uint32(shaderbinary[i + 3]) shl 24) | |
| 600 ) | |
| 601 i += 4 | |
| 602 | |
| 603 proc generateShaderSource[TShader](shader: TShader): (string, string) {.compileTime.} = | |
| 604 const GLSL_VERSION = "450" | |
| 605 var vsInput: seq[string] | |
| 606 var vsOutput: seq[string] | |
| 607 var fsInput: seq[string] | |
| 608 var fsOutput: seq[string] | |
| 609 var uniforms: seq[string] | |
| 610 var samplers: seq[string] | |
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611 var vsInputLocation = 0'u32 |
| 1162 | 612 var passLocation = 0 |
| 613 var fsOutputLocation = 0 | |
| 614 | |
| 1180 | 615 var descriptorSetCount = 0 |
| 1162 | 616 for fieldname, value in fieldPairs(shader): |
| 617 # vertex shader inputs | |
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618 when hasCustomPragma(value, VertexAttribute) or hasCustomPragma(value, InstanceAttribute): |
| 1162 | 619 assert typeof(value) is SupportedGPUType |
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620 vsInput.add "layout(location = " & $vsInputLocation & ") in " & GlslType(value) & " " & fieldname & ";" |
| 1162 | 621 for j in 0 ..< NumberOfVertexInputAttributeDescriptors(value): |
| 622 vsInputLocation += NLocationSlots(value) | |
| 1180 | 623 |
| 1162 | 624 # intermediate values, passed between shaders |
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625 elif hasCustomPragma(value, Pass) or hasCustomPragma(value, PassFlat): |
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626 let flat = if hasCustomPragma(value, PassFlat): "flat " else: "" |
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627 vsOutput.add "layout(location = " & $passLocation & ") " & flat & "out " & GlslType(value) & " " & fieldname & ";" |
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628 fsInput.add "layout(location = " & $passLocation & ") " & flat & "in " & GlslType(value) & " " & fieldname & ";" |
| 1162 | 629 passLocation.inc |
| 1180 | 630 |
| 631 # fragment shader output | |
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632 elif hasCustomPragma(value, ShaderOutput): |
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633 fsOutput.add &"layout(location = " & $fsOutputLocation & ") out " & GlslType(value) & " " & fieldname & ";" |
| 1162 | 634 fsOutputLocation.inc |
| 1180 | 635 |
| 636 # descriptor sets | |
| 637 # need to consider 4 cases: uniform block, texture, uniform block array, texture array | |
| 1182 | 638 elif typeof(value) is DescriptorSet: |
| 639 assert descriptorSetCount <= DescriptorSetType.high.int, &"{tt.name(TShader)}: maximum {DescriptorSetType.high} allowed" | |
| 1180 | 640 |
| 641 var descriptorBinding = 0 | |
| 1182 | 642 for descriptorName, descriptorValue in fieldPairs(value.data): |
| 1180 | 643 |
| 644 when typeof(descriptorValue) is Texture: | |
| 645 samplers.add "layout(set=" & $descriptorSetCount & ", binding = " & $descriptorBinding & ") uniform " & GlslType(descriptorValue) & " " & descriptorName & ";" | |
| 646 descriptorBinding.inc | |
| 647 | |
| 648 elif typeof(descriptorValue) is GPUValue: | |
| 649 uniforms.add "layout(set=" & $descriptorSetCount & ", binding = " & $descriptorBinding & ") uniform T" & descriptorName & " {" | |
| 650 when typeof(descriptorValue.data) is object: | |
| 651 for blockFieldName, blockFieldValue in descriptorValue.data.fieldPairs(): | |
| 652 assert typeof(blockFieldValue) is SupportedGPUType, "uniform block field '" & blockFieldName & "' is not a SupportedGPUType" | |
| 653 uniforms.add " " & GlslType(blockFieldValue) & " " & blockFieldName & ";" | |
| 654 uniforms.add "} " & descriptorName & ";" | |
| 655 elif typeof(descriptorValue.data) is array: | |
| 656 for blockFieldName, blockFieldValue in default(elementType(descriptorValue.data)).fieldPairs(): | |
| 657 assert typeof(blockFieldValue) is SupportedGPUType, "uniform block field '" & blockFieldName & "' is not a SupportedGPUType" | |
| 658 uniforms.add " " & GlslType(blockFieldValue) & " " & blockFieldName & ";" | |
| 659 uniforms.add "} " & descriptorName & "[" & $descriptorValue.data.len & "];" | |
| 660 descriptorBinding.inc | |
| 661 elif typeof(descriptorValue) is array: | |
| 662 when elementType(descriptorValue) is Texture: | |
| 663 let arrayDecl = "[" & $typeof(descriptorValue).len & "]" | |
| 664 samplers.add "layout(set=" & $descriptorSetCount & ", binding = " & $descriptorBinding & ") uniform " & GlslType(default(elementType(descriptorValue))) & " " & descriptorName & "" & arrayDecl & ";" | |
| 665 descriptorBinding.inc | |
| 666 else: | |
| 667 {.error: "Unsupported shader descriptor field " & descriptorName.} | |
| 668 descriptorSetCount.inc | |
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669 elif fieldname in ["vertexCode", "fragmentCode"]: |
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670 discard |
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671 else: |
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672 {.error: "Unsupported shader field '" & tt.name(TShader) & "." & fieldname & "' of type " & tt.name(typeof(value)).} |
| 1162 | 673 |
| 674 result[0] = (@[&"#version {GLSL_VERSION}", "#extension GL_EXT_scalar_block_layout : require", ""] & | |
| 675 vsInput & | |
| 676 uniforms & | |
| 677 samplers & | |
| 678 vsOutput & | |
| 679 @[shader.vertexCode]).join("\n") | |
| 680 | |
| 681 result[1] = (@[&"#version {GLSL_VERSION}", "#extension GL_EXT_scalar_block_layout : require", ""] & | |
| 682 fsInput & | |
| 683 uniforms & | |
| 684 samplers & | |
| 685 fsOutput & | |
| 686 @[shader.fragmentCode]).join("\n") | |
| 687 | |
| 1179 | 688 proc CompileShader[TShader](shader: static TShader): ShaderObject[TShader] = |
|
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689 const (vertexShaderSource, fragmentShaderSource) = generateShaderSource(shader) |
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690 |
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691 let vertexBinary = compileGlslToSPIRV(VK_SHADER_STAGE_VERTEX_BIT, vertexShaderSource) |
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692 let fragmentBinary = compileGlslToSPIRV(VK_SHADER_STAGE_FRAGMENT_BIT, fragmentShaderSource) |
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693 |
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694 var createInfoVertex = VkShaderModuleCreateInfo( |
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695 sType: VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, |
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696 codeSize: csize_t(vertexBinary.len * sizeof(uint32)), |
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697 pCode: vertexBinary.ToCPointer, |
| 1162 | 698 ) |
| 1179 | 699 checkVkResult vulkan.device.vkCreateShaderModule(addr(createInfoVertex), nil, addr(result.vertexShader)) |
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700 var createInfoFragment = VkShaderModuleCreateInfo( |
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701 sType: VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, |
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702 codeSize: csize_t(fragmentBinary.len * sizeof(uint32)), |
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703 pCode: fragmentBinary.ToCPointer, |
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704 ) |
| 1179 | 705 checkVkResult vulkan.device.vkCreateShaderModule(addr(createInfoFragment), nil, addr(result.fragmentShader)) |
| 1162 | 706 |
| 707 | |
| 1179 | 708 proc CreatePipeline[TShader]( |
| 1159 | 709 renderPass: VkRenderPass, |
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710 shader: ShaderObject[TShader], |
| 1159 | 711 topology: VkPrimitiveTopology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, |
| 712 polygonMode: VkPolygonMode = VK_POLYGON_MODE_FILL, | |
| 713 cullMode: VkCullModeFlagBits = VK_CULL_MODE_BACK_BIT, | |
| 714 frontFace: VkFrontFace = VK_FRONT_FACE_CLOCKWISE, | |
| 1176 | 715 descriptorPoolLimit = 1024 |
| 1162 | 716 ): Pipeline[TShader] = |
| 1164 | 717 # create pipeline |
| 1180 | 718 |
| 1182 | 719 for theFieldname, value in fieldPairs(default(TShader)): |
| 720 when typeof(value) is DescriptorSet: | |
| 721 var layoutbindings: seq[VkDescriptorSetLayoutBinding] | |
| 1183 | 722 ForDescriptorFields(value.data, fieldName, fieldValue, descriptorType, descriptorCount, descriptorBindingNumber): |
| 1182 | 723 layoutbindings.add VkDescriptorSetLayoutBinding( |
| 724 binding: descriptorBindingNumber, | |
| 725 descriptorType: descriptorType, | |
| 726 descriptorCount: descriptorCount, | |
| 727 stageFlags: VkShaderStageFlags(VK_SHADER_STAGE_ALL_GRAPHICS), | |
| 728 pImmutableSamplers: nil, | |
| 729 ) | |
| 730 var layoutCreateInfo = VkDescriptorSetLayoutCreateInfo( | |
| 731 sType: VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, | |
| 732 bindingCount: layoutbindings.len.uint32, | |
| 733 pBindings: layoutbindings.ToCPointer | |
| 1180 | 734 ) |
| 1182 | 735 checkVkResult vkCreateDescriptorSetLayout( |
| 736 vulkan.device, | |
| 737 addr(layoutCreateInfo), | |
| 738 nil, | |
| 739 addr(result.descriptorSetLayouts[value.sType]) | |
| 740 ) | |
| 1161 | 741 let pipelineLayoutInfo = VkPipelineLayoutCreateInfo( |
| 742 sType: VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, | |
| 1179 | 743 setLayoutCount: result.descriptorSetLayouts.len.uint32, |
| 1180 | 744 pSetLayouts: result.descriptorSetLayouts.ToCPointer, |
| 1161 | 745 # pushConstantRangeCount: uint32(pushConstants.len), |
| 746 # pPushConstantRanges: pushConstants.ToCPointer, | |
| 747 ) | |
| 1179 | 748 checkVkResult vkCreatePipelineLayout(vulkan.device, addr(pipelineLayoutInfo), nil, addr(result.layout)) |
| 1159 | 749 |
| 750 let stages = [ | |
| 751 VkPipelineShaderStageCreateInfo( | |
| 752 sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, | |
| 753 stage: VK_SHADER_STAGE_VERTEX_BIT, | |
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754 module: shader.vertexShader, |
| 1159 | 755 pName: "main", |
| 756 ), | |
| 757 VkPipelineShaderStageCreateInfo( | |
| 758 sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, | |
| 759 stage: VK_SHADER_STAGE_FRAGMENT_BIT, | |
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760 module: shader.fragmentShader, |
| 1159 | 761 pName: "main", |
| 762 ), | |
| 763 ] | |
| 1162 | 764 var |
| 765 bindings: seq[VkVertexInputBindingDescription] | |
| 766 attributes: seq[VkVertexInputAttributeDescription] | |
| 1159 | 767 var inputBindingNumber = 0'u32 |
| 1162 | 768 var location = 0'u32 |
| 769 ForVertexDataFields(default(TShader), fieldname, value, isInstanceAttr): | |
| 1159 | 770 bindings.add VkVertexInputBindingDescription( |
| 771 binding: inputBindingNumber, | |
| 772 stride: sizeof(value).uint32, | |
| 773 inputRate: if isInstanceAttr: VK_VERTEX_INPUT_RATE_INSTANCE else: VK_VERTEX_INPUT_RATE_VERTEX, | |
| 774 ) | |
| 775 # allows to submit larger data structures like Mat44, for most other types will be 1 | |
| 776 let perDescriptorSize = sizeof(value).uint32 div NumberOfVertexInputAttributeDescriptors(value) | |
| 777 for i in 0'u32 ..< NumberOfVertexInputAttributeDescriptors(value): | |
| 778 attributes.add VkVertexInputAttributeDescription( | |
| 779 binding: inputBindingNumber, | |
| 1162 | 780 location: location, |
| 1159 | 781 format: VkType(value), |
| 782 offset: i * perDescriptorSize, | |
| 783 ) | |
| 1162 | 784 location += NLocationSlots(value) |
| 1159 | 785 inc inputBindingNumber |
| 786 | |
| 787 let | |
| 788 vertexInputInfo = VkPipelineVertexInputStateCreateInfo( | |
| 789 sType: VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, | |
| 790 vertexBindingDescriptionCount: uint32(bindings.len), | |
| 791 pVertexBindingDescriptions: bindings.ToCPointer, | |
| 792 vertexAttributeDescriptionCount: uint32(attributes.len), | |
| 793 pVertexAttributeDescriptions: attributes.ToCPointer, | |
| 794 ) | |
| 795 inputAssembly = VkPipelineInputAssemblyStateCreateInfo( | |
| 796 sType: VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, | |
| 797 topology: topology, | |
| 798 primitiveRestartEnable: false, | |
| 799 ) | |
| 800 viewportState = VkPipelineViewportStateCreateInfo( | |
| 801 sType: VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, | |
| 802 viewportCount: 1, | |
| 803 scissorCount: 1, | |
| 804 ) | |
| 805 rasterizer = VkPipelineRasterizationStateCreateInfo( | |
| 806 sType: VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, | |
| 807 depthClampEnable: VK_FALSE, | |
| 808 rasterizerDiscardEnable: VK_FALSE, | |
| 809 polygonMode: polygonMode, | |
| 810 lineWidth: 1.0, | |
| 811 cullMode: toBits [cullMode], | |
| 812 frontFace: frontFace, | |
| 813 depthBiasEnable: VK_FALSE, | |
| 814 depthBiasConstantFactor: 0.0, | |
| 815 depthBiasClamp: 0.0, | |
| 816 depthBiasSlopeFactor: 0.0, | |
| 817 ) | |
| 818 multisampling = VkPipelineMultisampleStateCreateInfo( | |
| 819 sType: VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, | |
| 820 sampleShadingEnable: VK_FALSE, | |
| 821 rasterizationSamples: VK_SAMPLE_COUNT_1_BIT, | |
| 822 minSampleShading: 1.0, | |
| 823 pSampleMask: nil, | |
| 824 alphaToCoverageEnable: VK_FALSE, | |
| 825 alphaToOneEnable: VK_FALSE, | |
| 826 ) | |
| 827 colorBlendAttachment = VkPipelineColorBlendAttachmentState( | |
| 828 colorWriteMask: toBits [VK_COLOR_COMPONENT_R_BIT, VK_COLOR_COMPONENT_G_BIT, VK_COLOR_COMPONENT_B_BIT, VK_COLOR_COMPONENT_A_BIT], | |
| 829 blendEnable: VK_TRUE, | |
| 830 srcColorBlendFactor: VK_BLEND_FACTOR_SRC_ALPHA, | |
| 831 dstColorBlendFactor: VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, | |
| 832 colorBlendOp: VK_BLEND_OP_ADD, | |
| 833 srcAlphaBlendFactor: VK_BLEND_FACTOR_ONE, | |
| 834 dstAlphaBlendFactor: VK_BLEND_FACTOR_ZERO, | |
| 835 alphaBlendOp: VK_BLEND_OP_ADD, | |
| 836 ) | |
| 837 colorBlending = VkPipelineColorBlendStateCreateInfo( | |
| 838 sType: VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, | |
| 839 logicOpEnable: false, | |
| 840 attachmentCount: 1, | |
| 841 pAttachments: addr(colorBlendAttachment), | |
| 842 ) | |
| 843 dynamicStates = [VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR] | |
| 844 dynamicState = VkPipelineDynamicStateCreateInfo( | |
| 845 sType: VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, | |
| 846 dynamicStateCount: dynamicStates.len.uint32, | |
| 847 pDynamicStates: dynamicStates.ToCPointer, | |
| 848 ) | |
| 849 let createInfo = VkGraphicsPipelineCreateInfo( | |
| 850 sType: VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, | |
| 851 stageCount: 2, | |
| 1162 | 852 pStages: stages.ToCPointer, |
| 1159 | 853 pVertexInputState: addr(vertexInputInfo), |
| 854 pInputAssemblyState: addr(inputAssembly), | |
| 855 pViewportState: addr(viewportState), | |
| 856 pRasterizationState: addr(rasterizer), | |
| 857 pMultisampleState: addr(multisampling), | |
| 858 pDepthStencilState: nil, | |
| 859 pColorBlendState: addr(colorBlending), | |
| 860 pDynamicState: addr(dynamicState), | |
| 861 layout: result.layout, | |
| 862 renderPass: renderPass, | |
| 863 subpass: 0, | |
| 864 basePipelineHandle: VkPipeline(0), | |
| 865 basePipelineIndex: -1, | |
| 866 ) | |
| 867 checkVkResult vkCreateGraphicsPipelines( | |
| 1179 | 868 vulkan.device, |
| 1159 | 869 VkPipelineCache(0), |
| 870 1, | |
| 871 addr(createInfo), | |
| 872 nil, | |
| 1182 | 873 addr(result.vk) |
| 1159 | 874 ) |
| 875 | |
| 1186 | 876 proc AllocateNewMemoryBlock(size: uint64, mType: uint32): MemoryBlock = |
| 877 result = MemoryBlock( | |
| 878 vk: svkAllocateMemory(size, mType), | |
| 879 size: size, | |
| 880 rawPointer: nil, | |
| 881 offsetNextFree: 0, | |
| 882 ) | |
| 883 if mType.IsMappable(): | |
| 884 checkVkResult vkMapMemory( | |
| 885 device = vulkan.device, | |
| 886 memory = result.vk, | |
| 887 offset = 0'u64, | |
| 888 size = result.size, | |
| 889 flags = VkMemoryMapFlags(0), | |
| 890 ppData = addr(result.rawPointer) | |
| 891 ) | |
| 1176 | 892 |
| 1186 | 893 proc FlushAllMemory(renderData: RenderData) = |
| 894 var flushRegions = newSeq[VkMappedMemoryRange]() | |
| 895 for memoryBlocks in renderData.memory: | |
| 896 for memoryBlock in memoryBlocks: | |
| 897 if memoryBlock.rawPointer != nil and memoryBlock.offsetNextFree > 0: | |
| 898 flushRegions.add VkMappedMemoryRange( | |
| 899 sType: VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, | |
| 900 memory: memoryBlock.vk, | |
| 901 size: memoryBlock.offsetNextFree, | |
| 902 ) | |
| 903 if flushRegions.len > 0: | |
| 904 checkVkResult vkFlushMappedMemoryRanges(vulkan.device, flushRegions.len.uint32, flushRegions.ToCPointer()) | |
| 1176 | 905 |
| 1186 | 906 proc AllocateNewBuffer(renderData: var RenderData, size: uint64, bufferType: BufferType): Buffer = |
| 907 result = Buffer( | |
| 908 vk: svkCreateBuffer(size, bufferType.usage), | |
| 909 size: size, | |
| 910 rawPointer: nil, | |
| 911 offsetNextFree: 0, | |
| 912 ) | |
| 913 let memoryRequirements = svkGetBufferMemoryRequirements(result.vk) | |
| 914 let memoryType = BestMemory(mappable = bufferType.NeedsMapping, filter = memoryRequirements.memoryTypes) | |
| 1164 | 915 |
| 1186 | 916 # check if there is an existing allocated memory block that is large enough to be used |
| 917 var selectedBlockI = -1 | |
| 918 for i in 0 ..< renderData.memory[memoryType].len: | |
| 919 let memoryBlock = renderData.memory[memoryType][i] | |
| 920 if memoryBlock.size - alignedTo(memoryBlock.offsetNextFree, memoryRequirements.alignment) >= memoryRequirements.size: | |
| 921 selectedBlockI = i | |
| 922 break | |
| 923 # otherwise, allocate a new block of memory and use that | |
| 924 if selectedBlockI < 0: | |
| 925 selectedBlockI = renderData.memory[memoryType].len | |
| 926 renderData.memory[memoryType].add AllocateNewMemoryBlock( | |
| 927 size = max(size, MEMORY_BLOCK_ALLOCATION_SIZE), | |
| 928 mType = memoryType | |
| 929 ) | |
| 1164 | 930 |
| 1186 | 931 let selectedBlock = renderData.memory[memoryType][selectedBlockI] |
| 932 renderData.memory[memoryType][selectedBlockI].offsetNextFree = alignedTo( | |
| 933 selectedBlock.offsetNextFree, | |
| 934 memoryRequirements.alignment, | |
| 935 ) | |
| 936 checkVkResult vkBindBufferMemory( | |
| 937 vulkan.device, | |
| 938 result.vk, | |
| 939 selectedBlock.vk, | |
| 940 selectedBlock.offsetNextFree, | |
| 1176 | 941 ) |
| 1186 | 942 result.rawPointer = selectedBlock.rawPointer.pointerAddOffset(selectedBlock.offsetNextFree) |
| 943 renderData.memory[memoryType][selectedBlockI].offsetNextFree += memoryRequirements.size | |
| 1176 | 944 |
| 1186 | 945 proc AssignBuffers[T](renderdata: var RenderData, data: var T) = |
| 946 for name, value in fieldPairs(data): | |
| 947 when typeof(value) is GPUData: | |
| 1177 | 948 |
| 1186 | 949 # find buffer that has space |
| 950 var selectedBufferI = -1 | |
| 951 for i in 0 ..< renderData.buffers[value.bufferType].len: | |
| 952 let buffer = renderData.buffers[value.bufferType][i] | |
| 953 if buffer.size - alignedTo(buffer.offsetNextFree, BUFFER_ALIGNMENT) >= value.size: | |
| 954 selectedBufferI = i | |
| 1178 | 955 |
| 1186 | 956 # otherwise create new buffer |
| 957 if selectedBufferI < 0: | |
| 958 selectedBufferI = renderdata.buffers[value.bufferType].len | |
| 959 renderdata.buffers[value.bufferType].add renderdata.AllocateNewBuffer( | |
| 960 size = max(value.size, BUFFER_ALLOCATION_SIZE), | |
| 961 bType = value.bufferType, | |
| 962 mappable = value.NeedsMapping, | |
| 963 ) | |
| 1179 | 964 |
| 1186 | 965 # assigne value |
| 966 let selectedBuffer = renderdata.buffers[value.bufferType][selectedBufferI] | |
| 967 renderdata.buffers[value.bufferType][selectedBufferI].offsetNextFree = alignedTo( | |
| 968 selectedBuffer.offsetNextFree, | |
| 969 BUFFER_ALIGNMENT | |
| 970 ) | |
| 971 value.buffer = selectedBuffer | |
| 972 value.offset = renderdata.buffers[value.bufferType][selectedBufferI].offsetNextFree | |
| 973 renderdata.buffers[value.bufferType][selectedBufferI].offsetNextFree += value.size | |
| 1178 | 974 |
| 1186 | 975 proc UpdateGPUBuffer(gpuData: GPUData) = |
| 976 if gpuData.size == 0: | |
| 977 return | |
| 978 when NeedsMapping(gpuData): | |
| 979 copyMem(pointerAddOffset(gpuData.buffer.rawPointer, gpuData.offset), gpuData.rawPointer, gpuData.size) | |
| 980 else: | |
| 981 WithStagingBuffer((gpuData.buffer.vk, gpuData.offset), gpuData.buffer.size, stagingPtr): | |
| 982 copyMem(stagingPtr, gpuData.rawPointer, gpuData.size) | |
| 1177 | 983 |
| 1186 | 984 proc UpdateAllGPUBuffers[T](value: T) = |
| 985 for name, fieldvalue in value.fieldPairs(): | |
| 986 when typeof(fieldvalue) is GPUData: | |
| 987 UpdateGPUBuffer(fieldvalue) | |
| 988 | |
| 1177 | 989 |
| 1179 | 990 proc InitRenderData(descriptorPoolLimit = 1024'u32): RenderData = |
| 1176 | 991 # allocate descriptor pools |
| 992 var poolSizes = [ | |
| 1177 | 993 VkDescriptorPoolSize(thetype: VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, descriptorCount: descriptorPoolLimit), |
| 994 VkDescriptorPoolSize(thetype: VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, descriptorCount: descriptorPoolLimit), | |
| 1176 | 995 ] |
| 996 var poolInfo = VkDescriptorPoolCreateInfo( | |
| 997 sType: VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, | |
| 998 poolSizeCount: poolSizes.len.uint32, | |
| 999 pPoolSizes: poolSizes.ToCPointer, | |
| 1000 maxSets: descriptorPoolLimit, | |
| 1001 ) | |
| 1179 | 1002 checkVkResult vkCreateDescriptorPool(vulkan.device, addr(poolInfo), nil, addr(result.descriptorPool)) |
| 1176 | 1003 |
| 1184 | 1004 proc TransitionImageLayout(image: VkImage, oldLayout, newLayout: VkImageLayout) = |
| 1005 var | |
| 1006 barrier = VkImageMemoryBarrier( | |
| 1007 sType: VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, | |
| 1008 oldLayout: oldLayout, | |
| 1009 newLayout: newLayout, | |
| 1010 srcQueueFamilyIndex: VK_QUEUE_FAMILY_IGNORED, | |
| 1011 dstQueueFamilyIndex: VK_QUEUE_FAMILY_IGNORED, | |
| 1012 image: image, | |
| 1013 subresourceRange: VkImageSubresourceRange( | |
| 1014 aspectMask: toBits [VK_IMAGE_ASPECT_COLOR_BIT], | |
| 1015 baseMipLevel: 0, | |
| 1016 levelCount: 1, | |
| 1017 baseArrayLayer: 0, | |
| 1018 layerCount: 1, | |
| 1019 ), | |
| 1020 ) | |
| 1021 srcStage: VkPipelineStageFlagBits | |
| 1022 dstStage: VkPipelineStageFlagBits | |
| 1023 | |
| 1024 if oldLayout == VK_IMAGE_LAYOUT_UNDEFINED and newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL: | |
| 1025 srcStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT | |
| 1026 barrier.srcAccessMask = VkAccessFlags(0) | |
| 1027 dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT | |
| 1028 barrier.dstAccessMask = [VK_ACCESS_TRANSFER_WRITE_BIT].toBits | |
| 1029 elif oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL and newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL: | |
| 1030 srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT | |
| 1031 barrier.srcAccessMask = [VK_ACCESS_TRANSFER_WRITE_BIT].toBits | |
| 1032 dstStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | |
| 1033 barrier.dstAccessMask = [VK_ACCESS_SHADER_READ_BIT].toBits | |
| 1034 else: | |
| 1035 raise newException(Exception, "Unsupported layout transition!") | |
| 1036 | |
| 1037 WithSingleUseCommandBuffer(commandBuffer): | |
| 1038 vkCmdPipelineBarrier( | |
| 1039 commandBuffer, | |
| 1040 srcStageMask = [srcStage].toBits, | |
| 1041 dstStageMask = [dstStage].toBits, | |
| 1042 dependencyFlags = VkDependencyFlags(0), | |
| 1043 memoryBarrierCount = 0, | |
| 1044 pMemoryBarriers = nil, | |
| 1045 bufferMemoryBarrierCount = 0, | |
| 1046 pBufferMemoryBarriers = nil, | |
| 1047 imageMemoryBarrierCount = 1, | |
| 1048 pImageMemoryBarriers = addr(barrier), | |
| 1049 ) | |
| 1050 | |
| 1051 proc createImageView(image: VkImage, format: VkFormat): VkImageView = | |
| 1052 var createInfo = VkImageViewCreateInfo( | |
| 1053 sType: VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, | |
| 1054 image: image, | |
| 1055 viewType: VK_IMAGE_VIEW_TYPE_2D, | |
| 1056 format: format, | |
| 1057 components: VkComponentMapping( | |
| 1058 r: VK_COMPONENT_SWIZZLE_IDENTITY, | |
| 1059 g: VK_COMPONENT_SWIZZLE_IDENTITY, | |
| 1060 b: VK_COMPONENT_SWIZZLE_IDENTITY, | |
| 1061 a: VK_COMPONENT_SWIZZLE_IDENTITY, | |
| 1062 ), | |
| 1063 subresourceRange: VkImageSubresourceRange( | |
| 1064 aspectMask: VkImageAspectFlags(VK_IMAGE_ASPECT_COLOR_BIT), | |
| 1065 baseMipLevel: 0, | |
| 1066 levelCount: 1, | |
| 1067 baseArrayLayer: 0, | |
| 1068 layerCount: 1, | |
| 1069 ), | |
| 1070 ) | |
| 1071 checkVkResult vkCreateImageView(vulkan.device, addr(createInfo), nil, addr(result)) | |
| 1072 | |
| 1073 proc createSampler( | |
| 1074 magFilter = VK_FILTER_LINEAR, | |
| 1075 minFilter = VK_FILTER_LINEAR, | |
| 1076 addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT, | |
| 1077 addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT, | |
| 1078 ): VkSampler = | |
| 1079 | |
| 1080 let samplerInfo = VkSamplerCreateInfo( | |
| 1081 sType: VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, | |
| 1082 magFilter: magFilter, | |
| 1083 minFilter: minFilter, | |
| 1084 addressModeU: addressModeU, | |
| 1085 addressModeV: addressModeV, | |
| 1086 addressModeW: VK_SAMPLER_ADDRESS_MODE_REPEAT, | |
| 1087 anisotropyEnable: vulkan.anisotropy > 0, | |
| 1088 maxAnisotropy: vulkan.anisotropy, | |
| 1089 borderColor: VK_BORDER_COLOR_INT_OPAQUE_BLACK, | |
| 1090 unnormalizedCoordinates: VK_FALSE, | |
| 1091 compareEnable: VK_FALSE, | |
| 1092 compareOp: VK_COMPARE_OP_ALWAYS, | |
| 1093 mipmapMode: VK_SAMPLER_MIPMAP_MODE_LINEAR, | |
| 1094 mipLodBias: 0, | |
| 1095 minLod: 0, | |
| 1096 maxLod: 0, | |
| 1097 ) | |
| 1098 checkVkResult vkCreateSampler(vulkan.device, addr(samplerInfo), nil, addr(result)) | |
| 1099 | |
| 1100 proc createTextureImage(renderData: var RenderData, texture: var Texture) = | |
| 1101 assert texture.vk == VkImage(0) | |
| 1102 assert texture.offset == 0 | |
| 1103 const usage = [VK_IMAGE_USAGE_TRANSFER_DST_BIT, VK_IMAGE_USAGE_SAMPLED_BIT] | |
| 1104 | |
| 1105 texture.format = GetVkFormat(texture.depth, usage = usage) | |
| 1106 texture.vk = svkCreate2DImage(texture.width, texture.height, texture.format, usage) | |
| 1186 | 1107 let reqs = texture.vk.svkGetImageMemoryRequirements() |
| 1108 | |
| 1109 # TODO | |
| 1184 | 1110 |
| 1186 | 1111 for (memory, usedOffset) in renderData.indirectMemory.mitems: |
| 1112 if memory.size - usedOffset >= size: | |
| 1113 texture.memory = memory | |
| 1114 texture.offset = usedOffset | |
| 1115 # update memory area offset | |
| 1116 usedOffset = alignedTo(usedOffset + size, MEMORY_ALIGNMENT) | |
| 1117 break | |
| 1184 | 1118 |
| 1119 checkVkResult vkBindImageMemory( | |
| 1120 vulkan.device, | |
| 1121 texture.vk, | |
| 1122 texture.memory.vk, | |
| 1123 texture.offset, | |
| 1124 ) | |
| 1125 | |
| 1126 # data transfer and layout transition | |
| 1127 TransitionImageLayout(texture.vk, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) | |
| 1186 | 1128 WithStagingBuffer((texture.vk, texture.imageview, texture.width, texture.height), size, stagingPtr): |
| 1184 | 1129 copyMem(stagingPtr, texture.data.ToCPointer, size) |
| 1130 TransitionImageLayout(texture.vk, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) | |
| 1131 | |
| 1132 texture.imageview = createImageView(texture.vk, texture.format) | |
| 1133 texture.sampler = createSampler() | |
| 1134 | |
| 1135 proc UploadTextures(renderdata: var RenderData, descriptorSet: var DescriptorSet) = | |
| 1136 for name, value in fieldPairs(descriptorSet.data): | |
| 1137 when typeof(value) is Texture: | |
|
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1138 echo "Upload texture '", name, "'" |
| 1184 | 1139 renderdata.createTextureImage(value) |
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1140 elif typeof(value) is array: |
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1141 when elementType(value) is Texture: |
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1142 echo "Upload texture ARRAY '", name, "'" |
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1143 for texture in value.mitems: |
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1144 renderdata.createTextureImage(texture) |
| 1184 | 1145 |
| 1179 | 1146 proc HasGPUValueField[T](name: static string): bool {.compileTime.} = |
| 1147 for fieldname, value in default(T).fieldPairs(): | |
| 1148 when typeof(value) is GPUValue and fieldname == name: return true | |
| 1149 return false | |
| 1150 | |
| 1151 template WithGPUValueField(obj: object, name: static string, fieldvalue, body: untyped): untyped = | |
| 1152 # HasGPUValueField MUST be used to check if this is supported | |
| 1153 for fieldname, value in obj.fieldPairs(): | |
| 1154 when fieldname == name: | |
| 1155 block: | |
| 1156 let `fieldvalue` {.inject.} = value | |
| 1157 body | |
| 1158 | |
| 1172 | 1159 proc Bind[T](pipeline: Pipeline[T], commandBuffer: VkCommandBuffer, currentFrameInFlight: int) = |
| 1182 | 1160 commandBuffer.vkCmdBindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.vk) |
| 1177 | 1161 #[ |
| 1162 commandBuffer.vkCmdBindDescriptorSets( | |
| 1163 VK_PIPELINE_BIND_POINT_GRAPHICS, | |
| 1164 pipeline.layout, | |
| 1165 0, | |
| 1166 1, | |
| 1167 addr pipeline.descriptorSets[currentFrameInFlight], | |
| 1168 0, | |
| 1169 nil, | |
| 1170 ) | |
| 1171 ]# | |
| 1161 | 1172 |
| 1182 | 1173 proc AssertCompatible(TShader, TMesh, TInstance, TGlobals, TMaterial: typedesc) = |
| 1181 | 1174 var descriptorSetCount = 0 |
| 1175 | |
| 1182 | 1176 for shaderAttributeName, shaderAttribute in default(TShader).fieldPairs: |
| 1161 | 1177 var foundField = false |
| 1176 | 1178 |
| 1179 # Vertex input data | |
| 1182 | 1180 when hasCustomPragma(shaderAttribute, VertexAttribute): |
| 1181 assert typeof(shaderAttribute) is SupportedGPUType | |
| 1161 | 1182 for meshName, meshValue in default(TMesh).fieldPairs: |
| 1182 | 1183 when meshName == shaderAttributeName: |
| 1176 | 1184 assert meshValue is GPUArray, "Mesh attribute '" & meshName & "' must be of type 'GPUArray' but is of type " & tt.name(typeof(meshValue)) |
| 1182 | 1185 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & shaderAttributeName & "' has been found more than once" |
| 1186 assert elementType(meshValue.data) is typeof(shaderAttribute), "Shader input " & tt.name(TShader) & "." & shaderAttributeName & " is of type '" & tt.name(typeof(shaderAttribute)) & "' but mesh attribute is of type '" & tt.name(elementType(meshValue.data)) & "'" | |
| 1161 | 1187 foundField = true |
| 1182 | 1188 assert foundField, "Shader input '" & tt.name(TShader) & "." & shaderAttributeName & ": " & tt.name(typeof(shaderAttribute)) & "' not found in '" & tt.name(TMesh) & "'" |
| 1176 | 1189 |
| 1190 # Instance input data | |
| 1182 | 1191 elif hasCustomPragma(shaderAttribute, InstanceAttribute): |
| 1192 assert typeof(shaderAttribute) is SupportedGPUType | |
| 1161 | 1193 for instanceName, instanceValue in default(TInstance).fieldPairs: |
| 1182 | 1194 when instanceName == shaderAttributeName: |
| 1176 | 1195 assert instanceValue is GPUArray, "Instance attribute '" & instanceName & "' must be of type 'GPUArray' but is of type " & tt.name(typeof(instanceName)) |
| 1182 | 1196 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & shaderAttributeName & "' has been found more than once" |
| 1197 assert elementType(instanceValue.data) is typeof(shaderAttribute), "Shader input " & tt.name(TShader) & "." & shaderAttributeName & " is of type '" & tt.name(typeof(shaderAttribute)) & "' but instance attribute is of type '" & tt.name(elementType(instanceValue.data)) & "'" | |
| 1161 | 1198 foundField = true |
| 1182 | 1199 assert foundField, "Shader input '" & tt.name(TShader) & "." & shaderAttributeName & ": " & tt.name(typeof(shaderAttribute)) & "' not found in '" & tt.name(TInstance) & "'" |
| 1200 | |
| 1201 # descriptors | |
| 1202 elif typeof(shaderAttribute) is DescriptorSet: | |
| 1203 assert descriptorSetCount <= DescriptorSetType.high.int, &"{tt.name(TShader)}: maximum {DescriptorSetType.high} allowed" | |
| 1204 descriptorSetCount.inc | |
| 1176 | 1205 |
| 1181 | 1206 |
| 1182 | 1207 when shaderAttribute.sType == GlobalSet: |
| 1208 assert shaderAttribute.sType == default(TGlobals).sType, "Shader has global descriptor set of type '" & $shaderAttribute.sType & "' but matching provided type is '" & $default(TGlobals).sType & "'" | |
| 1209 assert typeof(shaderAttribute) is TGlobals, "Shader has global descriptor set type '" & tt.name(get(genericParams(typeof(shaderAttribute)), 0)) & "' but provided type is " & tt.name(TGlobals) | |
| 1210 elif shaderAttribute.sType == MaterialSet: | |
| 1211 assert shaderAttribute.sType == default(TMaterial).sType, "Shader has material descriptor set of type '" & $shaderAttribute.sType & "' but matching provided type is '" & $default(TMaterial).sType & "'" | |
| 1212 assert typeof(shaderAttribute) is TMaterial, "Shader has materialdescriptor type '" & tt.name(get(genericParams(typeof(shaderAttribute)), 0)) & "' but provided type is " & tt.name(TMaterial) | |
| 1181 | 1213 |
| 1214 | |
| 1182 | 1215 proc Render[TShader, TGlobals, TMaterial, TMesh, TInstance]( |
| 1178 | 1216 commandBuffer: VkCommandBuffer, |
| 1162 | 1217 pipeline: Pipeline[TShader], |
| 1182 | 1218 globalSet: TGlobals, |
| 1219 materialSet: TMaterial, | |
| 1178 | 1220 mesh: TMesh, |
| 1221 instances: TInstance, | |
| 1161 | 1222 ) = |
| 1182 | 1223 static: AssertCompatible(TShader, TMesh, TInstance, TGlobals, TMaterial) |
| 1178 | 1224 #[ |
| 1164 | 1225 if renderable.vertexBuffers.len > 0: |
| 1226 commandBuffer.vkCmdBindVertexBuffers( | |
| 1227 firstBinding = 0'u32, | |
| 1228 bindingCount = uint32(renderable.vertexBuffers.len), | |
| 1229 pBuffers = renderable.vertexBuffers.ToCPointer(), | |
| 1230 pOffsets = renderable.bufferOffsets.ToCPointer() | |
| 1231 ) | |
| 1161 | 1232 if renderable.indexType != None: |
| 1159 | 1233 commandBuffer.vkCmdBindIndexBuffer( |
| 1234 renderable.indexBuffer, | |
| 1235 renderable.indexBufferOffset, | |
| 1161 | 1236 renderable.indexType, |
| 1159 | 1237 ) |
| 1238 commandBuffer.vkCmdDrawIndexed( | |
| 1161 | 1239 indexCount = renderable.indexCount, |
| 1240 instanceCount = renderable.instanceCount, | |
| 1159 | 1241 firstIndex = 0, |
| 1242 vertexOffset = 0, | |
| 1243 firstInstance = 0 | |
| 1244 ) | |
| 1245 else: | |
| 1246 commandBuffer.vkCmdDraw( | |
| 1161 | 1247 vertexCount = renderable.vertexCount, |
| 1248 instanceCount = renderable.instanceCount, | |
| 1159 | 1249 firstVertex = 0, |
| 1250 firstInstance = 0 | |
| 1251 ) | |
| 1178 | 1252 ]# |
| 1161 | 1253 |
| 1254 when isMainModule: | |
| 1162 | 1255 import semicongine/platform/window |
| 1256 import semicongine/vulkan/instance | |
| 1257 import semicongine/vulkan/device | |
| 1258 import semicongine/vulkan/physicaldevice | |
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1259 import std/options |
| 1162 | 1260 |
| 1161 | 1261 type |
| 1177 | 1262 MeshA = object |
| 1186 | 1263 position: GPUArray[Vec3f, VertexBuffer] |
| 1264 indices: GPUArray[uint16, IndexBuffer] | |
| 1177 | 1265 InstanceA = object |
| 1186 | 1266 rotation: GPUArray[Vec4f, VertexBuffer] |
| 1267 objPosition: GPUArray[Vec3f, VertexBuffer] | |
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1268 MaterialA = object |
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1269 reflection: float32 |
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1270 baseColor: Vec3f |
| 1176 | 1271 UniformsA = object |
| 1186 | 1272 defaultTexture: Texture[TVec3[uint8]] |
| 1273 defaultMaterial: GPUValue[MaterialA, UniformBuffer] | |
| 1274 materials: GPUValue[array[3, MaterialA], UniformBuffer] | |
| 1275 materialTextures: array[3, Texture[TVec3[uint8]]] | |
| 1177 | 1276 ShaderSettings = object |
| 1180 | 1277 gamma: float32 |
| 1176 | 1278 GlobalsA = object |
| 1186 | 1279 fontAtlas: Texture[TVec3[uint8]] |
| 1280 settings: GPUValue[ShaderSettings, UniformBuffer] | |
| 1161 | 1281 |
| 1162 | 1282 ShaderA = object |
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1283 # vertex input |
| 1161 | 1284 position {.VertexAttribute.}: Vec3f |
| 1176 | 1285 objPosition {.InstanceAttribute.}: Vec3f |
| 1286 rotation {.InstanceAttribute.}: Vec4f | |
|
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1287 # intermediate |
| 1162 | 1288 test {.Pass.}: float32 |
| 1289 test1 {.PassFlat.}: Vec3f | |
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1290 # output |
| 1162 | 1291 color {.ShaderOutput.}: Vec4f |
| 1180 | 1292 # descriptor sets |
| 1182 | 1293 globals: DescriptorSet[GlobalsA, GlobalSet] |
| 1294 uniforms: DescriptorSet[UniformsA, MaterialSet] | |
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1295 # code |
| 1162 | 1296 vertexCode: string = "void main() {}" |
| 1297 fragmentCode: string = "void main() {}" | |
| 1161 | 1298 |
| 1162 | 1299 let w = CreateWindow("test2") |
| 1300 putEnv("VK_LAYER_ENABLES", "VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_AMD,VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_NVIDIA,VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXTVK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT,VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT") | |
| 1179 | 1301 |
| 1302 # TODO: remove those ugly wrappers | |
| 1303 let theInstance = w.CreateInstance( | |
| 1162 | 1304 vulkanVersion = VK_MAKE_API_VERSION(0, 1, 3, 0), |
| 1305 instanceExtensions = @[], | |
| 1306 layers = @["VK_LAYER_KHRONOS_validation"], | |
| 1307 ) | |
| 1308 | |
| 1179 | 1309 let dev = theInstance.CreateDevice( |
| 1310 theInstance.GetPhysicalDevices().FilterBestGraphics(), | |
| 1162 | 1311 enabledExtensions = @[], |
| 1179 | 1312 theInstance.GetPhysicalDevices().FilterBestGraphics().FilterForGraphicsPresentationQueues() |
| 1313 ).vk | |
| 1173 | 1314 let frameWidth = 100'u32 |
| 1315 let frameHeight = 100'u32 | |
| 1162 | 1316 |
| 1179 | 1317 # TODO: pack this stuff into a setup method and condense everything a bit |
| 1318 let pDevice = theInstance.vk.GetPhysicalDevice() | |
| 1319 let qfi = pDevice.GetQueueFamily(VK_QUEUE_GRAPHICS_BIT) | |
| 1320 vulkan = VulkanGlobals( | |
| 1321 instance: theInstance.vk, | |
| 1322 device: dev, | |
| 1323 physicalDevice: pDevice, | |
| 1324 queueFamilyIndex: qfi, | |
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1325 queue: svkGetDeviceQueue(dev, qfi, VK_QUEUE_GRAPHICS_BIT) |
| 1179 | 1326 ) |
| 1327 | |
| 1176 | 1328 var myMesh1 = MeshA( |
| 1186 | 1329 position: GPUArray[Vec3f, VertexBuffer](data: @[NewVec3f(0, 0, ), NewVec3f(0, 0, ), NewVec3f(0, 0, )]), |
| 1176 | 1330 ) |
| 1182 | 1331 var uniforms1 = DescriptorSet[UniformsA, MaterialSet]( |
| 1332 data: UniformsA( | |
| 1186 | 1333 defaultTexture: Texture[TVec3[uint8]](width: 1, height: 1, data: @[TVec3[uint8]([0'u8, 0'u8, 0'u8])]), |
| 1334 materials: GPUValue[array[3, MaterialA], UniformBuffer](data: [ | |
| 1182 | 1335 MaterialA(reflection: 0, baseColor: NewVec3f(1, 0, 0)), |
| 1336 MaterialA(reflection: 0.1, baseColor: NewVec3f(0, 1, 0)), | |
| 1337 MaterialA(reflection: 0.5, baseColor: NewVec3f(0, 0, 1)), | |
| 1176 | 1338 ]), |
| 1339 materialTextures: [ | |
| 1186 | 1340 Texture[TVec3[uint8]](width: 1, height: 1, data: @[TVec3[uint8]([0'u8, 0'u8, 0'u8])]), |
| 1341 Texture[TVec3[uint8]](width: 1, height: 1, data: @[TVec3[uint8]([0'u8, 0'u8, 0'u8])]), | |
| 1342 Texture[TVec3[uint8]](width: 1, height: 1, data: @[TVec3[uint8]([0'u8, 0'u8, 0'u8])]), | |
| 1176 | 1343 ] |
| 1344 ) | |
| 1182 | 1345 ) |
| 1176 | 1346 var instances1 = InstanceA( |
| 1186 | 1347 rotation: GPUArray[Vec4f, VertexBuffer](data: @[NewVec4f(1, 0, 0, 0.1), NewVec4f(0, 1, 0, 0.1)]), |
| 1348 objPosition: GPUArray[Vec3f, VertexBuffer](data: @[NewVec3f(0, 0, 0), NewVec3f(1, 1, 1)]), | |
| 1176 | 1349 ) |
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1350 var myGlobals = DescriptorSet[GlobalsA, GlobalSet]( |
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1351 data: GlobalsA( |
| 1186 | 1352 fontAtlas: Texture[TVec3[uint8]](width: 1, height: 1, data: @[TVec3[uint8]([0'u8, 0'u8, 0'u8])]), |
| 1353 settings: GPUValue[ShaderSettings, UniformBuffer](data: ShaderSettings(gamma: 1.0)) | |
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1354 ) |
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1355 ) |
| 1173 | 1356 |
| 1357 # setup for rendering (TODO: swapchain & framebuffers) | |
| 1179 | 1358 let renderpass = CreateRenderPass(GetSurfaceFormat()) |
| 1173 | 1359 |
| 1360 # shaders | |
| 1361 const shader = ShaderA() | |
| 1179 | 1362 let shaderObject = CompileShader(shader) |
| 1363 var pipeline1 = CreatePipeline(renderPass = renderpass, shader = shaderObject) | |
| 1176 | 1364 |
| 1179 | 1365 var renderdata = InitRenderData() |
| 1176 | 1366 |
| 1178 | 1367 # buffer assignment |
| 1179 | 1368 echo "Assigning buffers to GPUData fields" |
| 1178 | 1369 |
| 1186 | 1370 renderdata.AssignBuffers(myMesh1) |
| 1371 renderdata.AssignBuffers(instances1) | |
| 1372 renderdata.AssignBuffers(myGlobals) | |
| 1373 renderdata.AssignBuffers(uniforms1) | |
| 1179 | 1374 |
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1375 renderdata.UploadTextures(myGlobals) |
| 1184 | 1376 renderdata.UploadTextures(uniforms1) |
| 1179 | 1377 |
| 1378 # copy everything to GPU | |
| 1184 | 1379 echo "Copying all data to GPU memory" |
| 1179 | 1380 UpdateAllGPUBuffers(myMesh1) |
| 1381 UpdateAllGPUBuffers(instances1) | |
| 1382 UpdateAllGPUBuffers(uniforms1) | |
| 1383 UpdateAllGPUBuffers(myGlobals) | |
| 1186 | 1384 renderdata.FlushAllMemory() |
| 1177 | 1385 |
| 1180 | 1386 |
| 1173 | 1387 # descriptors |
| 1184 | 1388 echo "Writing descriptors" |
| 1182 | 1389 InitDescriptorSet(renderdata, pipeline1.descriptorSetLayouts[GlobalSet], myGlobals) |
| 1390 InitDescriptorSet(renderdata, pipeline1.descriptorSetLayouts[MaterialSet], uniforms1) | |
| 1179 | 1391 |
| 1392 | |
| 1173 | 1393 # command buffer |
| 1394 var | |
| 1395 commandBufferPool: VkCommandPool | |
| 1396 createInfo = VkCommandPoolCreateInfo( | |
| 1397 sType: VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, | |
| 1398 flags: toBits [VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT], | |
| 1179 | 1399 queueFamilyIndex: vulkan.queueFamilyIndex, |
| 1173 | 1400 ) |
| 1179 | 1401 checkVkResult vkCreateCommandPool(vulkan.device, addr createInfo, nil, addr commandBufferPool) |
| 1178 | 1402 var |
| 1403 cmdBuffers: array[INFLIGHTFRAMES.int, VkCommandBuffer] | |
| 1404 allocInfo = VkCommandBufferAllocateInfo( | |
| 1405 sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, | |
| 1406 commandPool: commandBufferPool, | |
| 1407 level: VK_COMMAND_BUFFER_LEVEL_PRIMARY, | |
| 1408 commandBufferCount: INFLIGHTFRAMES, | |
| 1409 ) | |
| 1179 | 1410 checkVkResult vkAllocateCommandBuffers(vulkan.device, addr allocInfo, cmdBuffers.ToCPointer) |
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1411 |
| 1173 | 1412 # start command buffer |
| 1413 block: | |
| 1414 let | |
| 1415 currentFramebuffer = VkFramebuffer(0) # TODO | |
| 1416 currentFrameInFlight = 1 | |
| 1417 cmd = cmdBuffers[currentFrameInFlight] | |
| 1418 beginInfo = VkCommandBufferBeginInfo( | |
| 1419 sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, | |
| 1420 flags: VkCommandBufferUsageFlags(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT), | |
| 1421 ) | |
| 1422 checkVkResult cmd.vkResetCommandBuffer(VkCommandBufferResetFlags(0)) | |
| 1423 checkVkResult cmd.vkBeginCommandBuffer(addr(beginInfo)) | |
|
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1424 |
| 1173 | 1425 # start renderpass |
| 1426 block: | |
| 1427 var | |
| 1428 clearColors = [VkClearValue(color: VkClearColorValue(float32: [0, 0, 0, 0]))] | |
| 1429 renderPassInfo = VkRenderPassBeginInfo( | |
| 1430 sType: VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, | |
| 1431 renderPass: renderpass, | |
| 1178 | 1432 framebuffer: currentFramebuffer, # TODO |
| 1173 | 1433 renderArea: VkRect2D( |
| 1434 offset: VkOffset2D(x: 0, y: 0), | |
| 1435 extent: VkExtent2D(width: frameWidth, height: frameHeight), | |
| 1436 ), | |
| 1437 clearValueCount: uint32(clearColors.len), | |
| 1438 pClearValues: clearColors.ToCPointer(), | |
| 1439 ) | |
| 1440 viewport = VkViewport( | |
| 1441 x: 0.0, | |
| 1442 y: 0.0, | |
| 1443 width: frameWidth.float32, | |
| 1444 height: frameHeight.float32, | |
| 1445 minDepth: 0.0, | |
| 1446 maxDepth: 1.0, | |
| 1447 ) | |
| 1448 scissor = VkRect2D( | |
| 1449 offset: VkOffset2D(x: 0, y: 0), | |
| 1450 extent: VkExtent2D(width: frameWidth, height: frameHeight) | |
| 1451 ) | |
| 1179 | 1452 vkCmdBeginRenderPass(cmd, addr(renderPassInfo), VK_SUBPASS_CONTENTS_INLINE) |
|
1163
438d32d8b14f
add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents:
1162
diff
changeset
|
1453 |
| 1173 | 1454 # setup viewport |
| 1455 vkCmdSetViewport(cmd, firstViewport = 0, viewportCount = 1, addr(viewport)) | |
| 1456 vkCmdSetScissor(cmd, firstScissor = 0, scissorCount = 1, addr(scissor)) | |
| 1457 | |
| 1458 # bind pipeline, will be loop | |
| 1459 block: | |
| 1460 Bind(pipeline1, cmd, currentFrameInFlight = currentFrameInFlight) | |
| 1461 | |
| 1462 # render object, will be loop | |
| 1463 block: | |
| 1182 | 1464 Render(cmd, pipeline1, myGlobals, uniforms1, myMesh1, instances1) |
| 1173 | 1465 |
| 1466 vkCmdEndRenderPass(cmd) | |
| 1467 checkVkResult cmd.vkEndCommandBuffer() |
