Mercurial > games > semicongine
annotate static_utils.nim @ 1181:6b66e6c837bc compiletime-tests
sync to notebook in bedroom
author | sam <sam@basx.dev> |
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date | Tue, 02 Jul 2024 17:50:14 +0700 |
parents | d554f8185815 |
children | e9a212e9cdf7 |
rev | line source |
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1162 | 1 import std/os |
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2 import std/enumerate |
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3 import std/hashes |
1159 | 4 import std/macros |
1161 | 5 import std/strformat |
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6 import std/strutils |
1164 | 7 import std/sequtils |
1162 | 8 import std/typetraits as tt |
1159 | 9 |
1161 | 10 import semicongine/core/utils |
11 import semicongine/core/imagetypes | |
1159 | 12 import semicongine/core/vector |
13 import semicongine/core/matrix | |
14 import semicongine/core/vulkanapi | |
15 | |
1179 | 16 template VertexAttribute {.pragma.} |
17 template InstanceAttribute {.pragma.} | |
18 template Pass {.pragma.} | |
19 template PassFlat {.pragma.} | |
20 template ShaderOutput {.pragma.} | |
1180 | 21 template VertexIndices {.pragma.} |
22 template DescriptorSet {.pragma.} | |
1159 | 23 |
1179 | 24 # some globals that will (likely?) never change during the life time of the engine |
1159 | 25 type |
1181 | 26 DescriptorSetType = enum |
27 GlobalSet | |
28 MaterialSet | |
1179 | 29 VulkanGlobals = object |
30 instance: VkInstance | |
31 device: VkDevice | |
32 physicalDevice: VkPhysicalDevice | |
33 queueFamilyIndex: uint32 | |
34 queue: VkQueue | |
1181 | 35 |
36 const INFLIGHTFRAMES = 2'u32 | |
37 const MAX_DESCRIPTORSETS = tt.enumLen(DescriptorSetType) | |
38 const MEMORY_ALIGNMENT = 65536'u64 # Align buffers inside memory along this alignment | |
39 const BUFFER_ALIGNMENT = 64'u64 # align offsets inside buffers along this alignment | |
40 | |
1179 | 41 var vulkan: VulkanGlobals |
42 | |
43 type | |
44 SupportedGPUType = float32 | float64 | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64 | TVec2[int32] | TVec2[int64] | TVec3[int32] | TVec3[int64] | TVec4[int32] | TVec4[int64] | TVec2[uint32] | TVec2[uint64] | TVec3[uint32] | TVec3[uint64] | TVec4[uint32] | TVec4[uint64] | TVec2[float32] | TVec2[float64] | TVec3[float32] | TVec3[float64] | TVec4[float32] | TVec4[float64] | TMat2[float32] | TMat2[float64] | TMat23[float32] | TMat23[float64] | TMat32[float32] | TMat32[float64] | TMat3[float32] | TMat3[float64] | TMat34[float32] | TMat34[float64] | TMat43[float32] | TMat43[float64] | TMat4[float32] | TMat4[float64] | |
45 ShaderObject[TShader] = object | |
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46 vertexShader: VkShaderModule |
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47 fragmentShader: VkShaderModule |
1159 | 48 |
1179 | 49 func alignedTo[T: SomeInteger](value: T, alignment: T): T = |
1178 | 50 let remainder = value mod alignment |
51 if remainder == 0: | |
52 return value | |
53 else: | |
54 return value + alignment - remainder | |
55 | |
1159 | 56 func VkType[T: SupportedGPUType](value: T): VkFormat = |
57 when T is float32: VK_FORMAT_R32_SFLOAT | |
58 elif T is float64: VK_FORMAT_R64_SFLOAT | |
59 elif T is int8: VK_FORMAT_R8_SINT | |
60 elif T is int16: VK_FORMAT_R16_SINT | |
61 elif T is int32: VK_FORMAT_R32_SINT | |
62 elif T is int64: VK_FORMAT_R64_SINT | |
63 elif T is uint8: VK_FORMAT_R8_UINT | |
64 elif T is uint16: VK_FORMAT_R16_UINT | |
65 elif T is uint32: VK_FORMAT_R32_UINT | |
66 elif T is uint64: VK_FORMAT_R64_UINT | |
67 elif T is TVec2[int32]: VK_FORMAT_R32G32_SINT | |
68 elif T is TVec2[int64]: VK_FORMAT_R64G64_SINT | |
69 elif T is TVec3[int32]: VK_FORMAT_R32G32B32_SINT | |
70 elif T is TVec3[int64]: VK_FORMAT_R64G64B64_SINT | |
71 elif T is TVec4[int32]: VK_FORMAT_R32G32B32A32_SINT | |
72 elif T is TVec4[int64]: VK_FORMAT_R64G64B64A64_SINT | |
73 elif T is TVec2[uint32]: VK_FORMAT_R32G32_UINT | |
74 elif T is TVec2[uint64]: VK_FORMAT_R64G64_UINT | |
75 elif T is TVec3[uint32]: VK_FORMAT_R32G32B32_UINT | |
76 elif T is TVec3[uint64]: VK_FORMAT_R64G64B64_UINT | |
77 elif T is TVec4[uint32]: VK_FORMAT_R32G32B32A32_UINT | |
78 elif T is TVec4[uint64]: VK_FORMAT_R64G64B64A64_UINT | |
79 elif T is TVec2[float32]: VK_FORMAT_R32G32_SFLOAT | |
80 elif T is TVec2[float64]: VK_FORMAT_R64G64_SFLOAT | |
81 elif T is TVec3[float32]: VK_FORMAT_R32G32B32_SFLOAT | |
82 elif T is TVec3[float64]: VK_FORMAT_R64G64B64_SFLOAT | |
83 elif T is TVec4[float32]: VK_FORMAT_R32G32B32A32_SFLOAT | |
84 elif T is TVec4[float64]: VK_FORMAT_R64G64B64A64_SFLOAT | |
1162 | 85 elif T is TMat2[float32]: VK_FORMAT_R32G32_SFLOAT |
86 elif T is TMat2[float64]: VK_FORMAT_R64G64_SFLOAT | |
87 elif T is TMat23[float32]: VK_FORMAT_R32G32B32_SFLOAT | |
88 elif T is TMat23[float64]: VK_FORMAT_R64G64B64_SFLOAT | |
89 elif T is TMat32[float32]: VK_FORMAT_R32G32_SFLOAT | |
90 elif T is TMat32[float64]: VK_FORMAT_R64G64_SFLOAT | |
91 elif T is TMat3[float32]: VK_FORMAT_R32G32B32_SFLOAT | |
92 elif T is TMat3[float64]: VK_FORMAT_R64G64B64_SFLOAT | |
93 elif T is TMat34[float32]: VK_FORMAT_R32G32B32A32_SFLOAT | |
94 elif T is TMat34[float64]: VK_FORMAT_R64G64B64A64_SFLOAT | |
95 elif T is TMat43[float32]: VK_FORMAT_R32G32B32_SFLOAT | |
96 elif T is TMat43[float64]: VK_FORMAT_R64G64B64_SFLOAT | |
97 elif T is TMat4[float32]: VK_FORMAT_R32G32B32A32_SFLOAT | |
98 elif T is TMat4[float64]: VK_FORMAT_R64G64B64A64_SFLOAT | |
99 else: {.error: "Unsupported data type on GPU".} | |
100 | |
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101 func GlslType[T: SupportedGPUType|Texture](value: T): string = |
1162 | 102 when T is float32: "float" |
103 elif T is float64: "double" | |
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104 elif T is int8 or T is int16 or T is int32 or T is int64: "int" |
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105 elif T is uint8 or T is uint16 or T is uint32 or T is uint64: "uint" |
1162 | 106 elif T is TVec2[int32]: "ivec2" |
107 elif T is TVec2[int64]: "ivec2" | |
108 elif T is TVec3[int32]: "ivec3" | |
109 elif T is TVec3[int64]: "ivec3" | |
110 elif T is TVec4[int32]: "ivec4" | |
111 elif T is TVec4[int64]: "ivec4" | |
112 elif T is TVec2[uint32]: "uvec2" | |
113 elif T is TVec2[uint64]: "uvec2" | |
114 elif T is TVec3[uint32]: "uvec3" | |
115 elif T is TVec3[uint64]: "uvec3" | |
116 elif T is TVec4[uint32]: "uvec4" | |
117 elif T is TVec4[uint64]: "uvec4" | |
118 elif T is TVec2[float32]: "vec2" | |
119 elif T is TVec2[float64]: "dvec2" | |
120 elif T is TVec3[float32]: "vec3" | |
121 elif T is TVec3[float64]: "dvec3" | |
122 elif T is TVec4[float32]: "vec4" | |
123 elif T is TVec4[float64]: "dvec4" | |
124 elif T is TMat2[float32]: "mat2" | |
125 elif T is TMat2[float64]: "dmat2" | |
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126 elif T is TMat23[float32]: "mat23" |
1162 | 127 elif T is TMat23[float64]: "dmat23" |
128 elif T is TMat32[float32]: "mat32" | |
129 elif T is TMat32[float64]: "dmat32" | |
130 elif T is TMat3[float32]: "mat3" | |
131 elif T is TMat3[float64]: "dmat3" | |
132 elif T is TMat34[float32]: "mat34" | |
133 elif T is TMat34[float64]: "dmat34" | |
134 elif T is TMat43[float32]: "mat43" | |
135 elif T is TMat43[float64]: "dmat43" | |
136 elif T is TMat4[float32]: "mat4" | |
137 elif T is TMat4[float64]: "dmat4" | |
138 elif T is Texture: "sampler2D" | |
1159 | 139 else: {.error: "Unsupported data type on GPU".} |
140 | |
1179 | 141 template ForVertexDataFields(shader: typed, fieldname, valuename, isinstancename, body: untyped): untyped = |
142 for theFieldname, value in fieldPairs(shader): | |
1161 | 143 when hasCustomPragma(value, VertexAttribute) or hasCustomPragma(value, InstanceAttribute): |
1159 | 144 when not typeof(value) is seq: |
145 {.error: "field '" & theFieldname & "' needs to be a seq".} | |
146 when not typeof(value) is SupportedGPUType: | |
147 {.error: "field '" & theFieldname & "' is not a supported GPU type".} | |
148 block: | |
1179 | 149 const `fieldname` {.inject.} = theFieldname |
1162 | 150 let `valuename` {.inject.} = value |
1179 | 151 const `isinstancename` {.inject.} = hasCustomPragma(value, InstanceAttribute) |
1159 | 152 body |
153 | |
1180 | 154 template ForDescriptorSets(shader: typed, setNumber, descriptorSet, body: untyped): untyped = |
1181 | 155 var n = DescriptorSetType.low |
1180 | 156 for theFieldname, value in fieldPairs(shader): |
157 when value.hasCustomPragma(DescriptorSet): | |
158 block: | |
159 let `setNumber` {.inject.} = n | |
160 let `descriptorSet` {.inject.} = value | |
161 body | |
1181 | 162 if n < DescriptorSetType.high: |
163 n.inc | |
1180 | 164 |
1179 | 165 template ForDescriptorFields(shader: typed, fieldname, typename, countname, bindingNumber, body: untyped): untyped = |
1173 | 166 var `bindingNumber` {.inject.} = 1'u32 |
1179 | 167 for theFieldname, value in fieldPairs(shader): |
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168 when typeof(value) is Texture: |
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169 block: |
1180 | 170 const `fieldname` {.inject.} = theFieldname |
1179 | 171 const `typename` {.inject.} = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER |
172 const `countname` {.inject.} = 1'u32 | |
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173 body |
1173 | 174 `bindingNumber`.inc |
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175 elif typeof(value) is object: |
1161 | 176 block: |
1180 | 177 const `fieldname` {.inject.} = theFieldname |
1179 | 178 const `typename` {.inject.} = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER |
179 const `countname` {.inject.} = 1'u32 | |
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180 body |
1173 | 181 `bindingNumber`.inc |
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182 elif typeof(value) is array: |
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183 when elementType(value) is Texture: |
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parents:
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184 block: |
1180 | 185 const `fieldname` {.inject.} = theFieldname |
1179 | 186 const `typename` {.inject.} = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER |
187 const `countname` {.inject.} = uint32(typeof(value).len) | |
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188 body |
1173 | 189 `bindingNumber`.inc |
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190 elif elementType(value) is object: |
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parents:
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191 block: |
1180 | 192 const `fieldname` {.inject.} = theFieldname |
1179 | 193 const `typename` {.inject.} = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER |
194 const `countname` {.inject.} = uint32(typeof(value).len) | |
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195 body |
1173 | 196 `bindingNumber`.inc |
1161 | 197 |
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198 func NumberOfVertexInputAttributeDescriptors[T: SupportedGPUType|Texture](value: T): uint32 = |
1159 | 199 when T is TMat2[float32] or T is TMat2[float64] or T is TMat23[float32] or T is TMat23[float64]: |
200 2 | |
201 elif T is TMat32[float32] or T is TMat32[float64] or T is TMat3[float32] or T is TMat3[float64] or T is TMat34[float32] or T is TMat34[float64]: | |
202 3 | |
203 elif T is TMat43[float32] or T is TMat43[float64] or T is TMat4[float32] or T is TMat4[float64]: | |
204 4 | |
205 else: | |
206 1 | |
207 | |
1162 | 208 func NLocationSlots[T: SupportedGPUType|Texture](value: T): uint32 = |
1159 | 209 #[ |
210 single location: | |
1162 | 211 - any scalar |
212 - any 16-bit vector | |
213 - any 32-bit vector | |
214 - any 64-bit vector that has max. 2 components | |
1159 | 215 16-bit scalar and vector types, and |
216 32-bit scalar and vector types, and | |
217 64-bit scalar and 2-component vector types. | |
218 two locations | |
219 64-bit three- and four-component vectors | |
220 ]# | |
1162 | 221 when T is TVec3[int64] or |
222 T is TVec4[int64] or | |
223 T is TVec3[uint64] or | |
224 T is TVec4[uint64] or | |
225 T is TVec3[float64] or | |
226 T is TVec4[float64] or | |
227 T is TMat23[float64] or | |
228 T is TMat3[float64] or | |
229 T is TMat34[float64] or | |
230 T is TMat43[float64] or | |
231 T is TMat4[float64]: | |
1159 | 232 return 2 |
233 else: | |
234 return 1 | |
235 | |
236 type | |
1161 | 237 IndexType = enum |
238 None, UInt8, UInt16, UInt32 | |
1176 | 239 |
240 IndirectGPUMemory = object | |
241 vk: VkDeviceMemory | |
242 size: uint64 | |
1177 | 243 needsTransfer: bool # usually true |
1176 | 244 DirectGPUMemory = object |
245 vk: VkDeviceMemory | |
246 size: uint64 | |
247 data: pointer | |
1177 | 248 needsFlush: bool # usually true |
1176 | 249 GPUMemory = IndirectGPUMemory | DirectGPUMemory |
250 | |
251 Buffer[TMemory: GPUMemory] = object | |
1178 | 252 memory: TMemory |
1176 | 253 vk: VkBuffer |
254 offset: uint64 | |
255 size: uint64 | |
256 | |
257 GPUArray[T: SupportedGPUType, TMemory: GPUMemory] = object | |
258 data: seq[T] | |
259 buffer: Buffer[TMemory] | |
260 offset: uint64 | |
261 GPUValue[T: object|array, TMemory: GPUMemory] = object | |
262 data: T | |
263 buffer: Buffer[TMemory] | |
264 offset: uint64 | |
1178 | 265 GPUData = GPUArray | GPUValue |
1176 | 266 |
1162 | 267 Pipeline[TShader] = object |
1159 | 268 pipeline: VkPipeline |
269 layout: VkPipelineLayout | |
1180 | 270 descriptorSetLayouts: array[MAX_DESCRIPTORSETS, VkDescriptorSetLayout] |
1178 | 271 BufferType = enum |
272 VertexBuffer, IndexBuffer, UniformBuffer | |
1176 | 273 RenderData = object |
274 descriptorPool: VkDescriptorPool | |
1177 | 275 # tuple is memory and offset to next free allocation in that memory |
1179 | 276 indirectMemory: seq[tuple[memory: IndirectGPUMemory, usedOffset: uint64]] |
277 directMemory: seq[tuple[memory: DirectGPUMemory, usedOffset: uint64]] | |
278 indirectBuffers: seq[tuple[buffer: Buffer[IndirectGPUMemory], btype: BufferType, usedOffset: uint64]] | |
279 directBuffers: seq[tuple[buffer: Buffer[DirectGPUMemory], btype: BufferType, usedOffset: uint64]] | |
1178 | 280 |
281 template UsesIndirectMemory(gpuData: GPUData): untyped = | |
282 get(genericParams(typeof(gpuData)), 1) is IndirectGPUMemory | |
283 template UsesDirectMemory(gpuData: GPUData): untyped = | |
284 get(genericParams(typeof(gpuData)), 1) is DirectGPUMemory | |
285 | |
286 template size(gpuArray: GPUArray): uint64 = | |
1179 | 287 (gpuArray.data.len * sizeof(elementType(gpuArray.data))).uint64 |
1178 | 288 template size(gpuValue: GPUValue): uint64 = |
1179 | 289 sizeof(gpuValue.data).uint64 |
290 | |
291 template datapointer(gpuArray: GPUArray): pointer = | |
292 addr(gpuArray.data[0]) | |
293 template datapointer(gpuValue: GPUValue): pointer = | |
294 addr(gpuValue.data) | |
1178 | 295 |
1179 | 296 proc AllocationSize(buffer: Buffer): uint64 = |
297 var req: VkMemoryRequirements | |
298 vkGetBufferMemoryRequirements(vulkan.device, buffer.vk, addr(req)) | |
299 return req.size | |
300 | |
301 proc GetPhysicalDevice(instance: VkInstance): VkPhysicalDevice = | |
1178 | 302 var nDevices: uint32 |
1179 | 303 checkVkResult vkEnumeratePhysicalDevices(instance, addr(nDevices), nil) |
1178 | 304 var devices = newSeq[VkPhysicalDevice](nDevices) |
1179 | 305 checkVkResult vkEnumeratePhysicalDevices(instance, addr(nDevices), devices.ToCPointer) |
1178 | 306 |
1179 | 307 var score = 0'u32 |
1178 | 308 for pDevice in devices: |
309 var props: VkPhysicalDeviceProperties | |
310 vkGetPhysicalDeviceProperties(pDevice, addr(props)) | |
1179 | 311 if props.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU and props.limits.maxImageDimension2D > score: |
312 score = props.limits.maxImageDimension2D | |
1178 | 313 result = pDevice |
314 | |
1179 | 315 if score == 0: |
1178 | 316 for pDevice in devices: |
317 var props: VkPhysicalDeviceProperties | |
318 vkGetPhysicalDeviceProperties(pDevice, addr(props)) | |
1179 | 319 if props.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU and props.limits.maxImageDimension2D > score: |
320 score = props.limits.maxImageDimension2D | |
1178 | 321 result = pDevice |
322 | |
323 assert score > 0, "Unable to find integrated or discrete GPU" | |
324 | |
325 | |
1179 | 326 proc GetDirectMemoryTypeIndex(): uint32 = |
1178 | 327 var physicalProperties: VkPhysicalDeviceMemoryProperties |
1179 | 328 vkGetPhysicalDeviceMemoryProperties(vulkan.physicalDevice, addr(physicalProperties)) |
1178 | 329 |
330 var biggestHeap: uint64 = 0 | |
331 result = high(uint32) | |
332 # try to find host-visible type | |
1179 | 333 for i in 0'u32 ..< physicalProperties.memoryTypeCount: |
1178 | 334 let flags = toEnums(physicalProperties.memoryTypes[i].propertyFlags) |
335 if VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT in flags: | |
336 let size = physicalProperties.memoryHeaps[physicalProperties.memoryTypes[i].heapIndex].size | |
337 if size > biggestHeap: | |
338 biggestHeap = size | |
339 result = i | |
340 assert result != high(uint32), "There is not host visible memory. This is likely a driver bug." | |
341 | |
1179 | 342 proc GetQueueFamily(pDevice: VkPhysicalDevice, qType: VkQueueFlagBits): uint32 = |
1178 | 343 var nQueuefamilies: uint32 |
1179 | 344 vkGetPhysicalDeviceQueueFamilyProperties(pDevice, addr nQueuefamilies, nil) |
1178 | 345 var queuFamilies = newSeq[VkQueueFamilyProperties](nQueuefamilies) |
1179 | 346 vkGetPhysicalDeviceQueueFamilyProperties(pDevice, addr nQueuefamilies, queuFamilies.ToCPointer) |
347 for i in 0'u32 ..< nQueuefamilies: | |
1178 | 348 if qType in toEnums(queuFamilies[i].queueFlags): |
349 return i | |
350 assert false, &"Queue of type {qType} not found" | |
351 | |
1179 | 352 proc GetQueue(device: VkDevice, queueFamilyIndex: uint32, qType: VkQueueFlagBits): VkQueue = |
353 vkGetDeviceQueue( | |
1178 | 354 device, |
1179 | 355 queueFamilyIndex, |
1178 | 356 0, |
357 addr(result), | |
358 ) | |
359 | |
1179 | 360 proc GetSurfaceFormat(): VkFormat = |
361 # EVERY windows driver and almost every linux driver should support this | |
362 VK_FORMAT_B8G8R8A8_SRGB | |
1162 | 363 |
1179 | 364 template WithSingleUseCommandBuffer(device: VkDevice, cmd, body: untyped): untyped = |
1178 | 365 block: |
1179 | 366 var |
367 commandBufferPool: VkCommandPool | |
368 createInfo = VkCommandPoolCreateInfo( | |
1178 | 369 sType: VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, |
370 flags: toBits [VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT], | |
1179 | 371 queueFamilyIndex: vulkan.queueFamilyIndex, |
1178 | 372 ) |
373 checkVkResult vkCreateCommandPool(device, addr createInfo, nil, addr(commandBufferPool)) | |
374 var | |
375 `cmd` {.inject.}: VkCommandBuffer | |
376 allocInfo = VkCommandBufferAllocateInfo( | |
377 sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, | |
378 commandPool: commandBufferPool, | |
379 level: VK_COMMAND_BUFFER_LEVEL_PRIMARY, | |
380 commandBufferCount: 1, | |
381 ) | |
1179 | 382 checkVkResult device.vkAllocateCommandBuffers(addr allocInfo, addr(`cmd`)) |
383 var beginInfo = VkCommandBufferBeginInfo( | |
1178 | 384 sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, |
385 flags: VkCommandBufferUsageFlags(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT), | |
386 ) | |
387 checkVkResult `cmd`.vkBeginCommandBuffer(addr beginInfo) | |
388 | |
389 body | |
390 | |
391 checkVkResult `cmd`.vkEndCommandBuffer() | |
392 var submitInfo = VkSubmitInfo( | |
393 sType: VK_STRUCTURE_TYPE_SUBMIT_INFO, | |
394 commandBufferCount: 1, | |
395 pCommandBuffers: addr(`cmd`), | |
396 ) | |
1179 | 397 |
398 var | |
399 fence: VkFence | |
400 fenceInfo = VkFenceCreateInfo( | |
401 sType: VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, | |
402 # flags: toBits [VK_FENCE_CREATE_SIGNALED_BIT] | |
403 ) | |
404 checkVkResult device.vkCreateFence(addr(fenceInfo), nil, addr(fence)) | |
405 checkVkResult vkQueueSubmit(vulkan.queue, 1, addr(submitInfo), fence) | |
406 checkVkResult vkWaitForFences(device, 1, addr fence, false, high(uint64)) | |
1178 | 407 vkDestroyCommandPool(device, commandBufferPool, nil) |
408 | |
409 | |
1179 | 410 proc UpdateGPUBuffer(gpuData: GPUData) = |
411 if gpuData.size == 0: | |
412 return | |
1178 | 413 when UsesDirectMemory(gpuData): |
1179 | 414 copyMem(cast[pointer](cast[uint64](gpuData.buffer.memory.data) + gpuData.buffer.offset + gpuData.offset), gpuData.datapointer, gpuData.size) |
1178 | 415 else: |
416 var | |
417 stagingBuffer: VkBuffer | |
418 createInfo = VkBufferCreateInfo( | |
419 sType: VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, | |
420 flags: VkBufferCreateFlags(0), | |
421 size: gpuData.size, | |
422 usage: toBits([VK_BUFFER_USAGE_TRANSFER_SRC_BIT]), | |
423 sharingMode: VK_SHARING_MODE_EXCLUSIVE, | |
424 ) | |
425 checkVkResult vkCreateBuffer( | |
1179 | 426 device = vulkan.device, |
1178 | 427 pCreateInfo = addr(createInfo), |
428 pAllocator = nil, | |
429 pBuffer = addr(stagingBuffer), | |
430 ) | |
431 var | |
432 stagingMemory: VkDeviceMemory | |
433 stagingPtr: pointer | |
434 memoryAllocationInfo = VkMemoryAllocateInfo( | |
435 sType: VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, | |
1179 | 436 allocationSize: gpuData.buffer.AllocationSize(), |
1178 | 437 memoryTypeIndex: GetDirectMemoryTypeIndex(), |
438 ) | |
439 checkVkResult vkAllocateMemory( | |
1179 | 440 vulkan.device, |
1178 | 441 addr(memoryAllocationInfo), |
442 nil, | |
443 addr(stagingMemory), | |
444 ) | |
1179 | 445 checkVkResult vkBindBufferMemory(vulkan.device, stagingBuffer, stagingMemory, 0) |
1178 | 446 checkVkResult vkMapMemory( |
1179 | 447 device = vulkan.device, |
1178 | 448 memory = stagingMemory, |
449 offset = 0'u64, | |
450 size = VK_WHOLE_SIZE, | |
451 flags = VkMemoryMapFlags(0), | |
1179 | 452 ppData = addr(stagingPtr) |
1178 | 453 ) |
1179 | 454 copyMem(stagingPtr, gpuData.datapointer, gpuData.size) |
1178 | 455 var stagingRange = VkMappedMemoryRange( |
456 sType: VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, | |
457 memory: stagingMemory, | |
458 size: VK_WHOLE_SIZE, | |
459 ) | |
1179 | 460 checkVkResult vkFlushMappedMemoryRanges(vulkan.device, 1, addr(stagingRange)) |
1178 | 461 |
1179 | 462 WithSingleUseCommandBuffer(vulkan.device, commandBuffer): |
1178 | 463 var copyRegion = VkBufferCopy(size: gpuData.size) |
464 vkCmdCopyBuffer(commandBuffer, stagingBuffer, gpuData.buffer.vk, 1, addr(copyRegion)) | |
465 | |
1179 | 466 vkDestroyBuffer(vulkan.device, stagingBuffer, nil) |
467 vkFreeMemory(vulkan.device, stagingMemory, nil) | |
468 | |
469 proc UpdateAllGPUBuffers[T](value: T) = | |
470 for name, fieldvalue in value.fieldPairs(): | |
471 when typeof(fieldvalue) is GPUData: | |
472 UpdateGPUBuffer(fieldvalue) | |
1177 | 473 |
1181 | 474 proc AssertCompatible(TShader, TDescriptorSet: typedesc, descriptorSetType: static DescriptorSetType) = |
1180 | 475 ForDescriptorSets(default(TShader), setNumber, descriptorSet): |
1181 | 476 if setNumber == descriptorSetType: |
1180 | 477 assert typeof(descriptorSet) is TDescriptorSet |
478 | |
479 proc CreateDescriptorSet[T, TShader]( | |
480 renderData: RenderData, | |
481 pipeline: Pipeline[TShader], | |
482 value: T, | |
1181 | 483 descriptorSetType: static DescriptorSetType |
1180 | 484 ): array[INFLIGHTFRAMES.int, VkDescriptorSet] = |
485 | |
1181 | 486 static: AssertCompatible(TShader, T, descriptorSetType) |
1180 | 487 |
1181 | 488 var layouts = newSeqWith(result.len, pipeline.descriptorSetLayouts[descriptorSetType.int]) |
1180 | 489 var allocInfo = VkDescriptorSetAllocateInfo( |
490 sType: VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, | |
491 descriptorPool: renderData.descriptorPool, | |
492 descriptorSetCount: uint32(layouts.len), | |
493 pSetLayouts: layouts.ToCPointer, | |
494 ) | |
495 checkVkResult vkAllocateDescriptorSets(vulkan.device, addr(allocInfo), result.ToCPointer) | |
496 | |
1161 | 497 converter toVkIndexType(indexType: IndexType): VkIndexType = |
498 case indexType: | |
499 of None: VK_INDEX_TYPE_NONE_KHR | |
500 of UInt8: VK_INDEX_TYPE_UINT8_EXT | |
501 of UInt16: VK_INDEX_TYPE_UINT16 | |
502 of UInt32: VK_INDEX_TYPE_UINT32 | |
1159 | 503 |
1179 | 504 proc CreateRenderPass(format: VkFormat): VkRenderPass = |
1172 | 505 var |
506 attachments = @[VkAttachmentDescription( | |
507 format: format, | |
508 samples: VK_SAMPLE_COUNT_1_BIT, | |
509 loadOp: VK_ATTACHMENT_LOAD_OP_CLEAR, | |
510 storeOp: VK_ATTACHMENT_STORE_OP_STORE, | |
511 stencilLoadOp: VK_ATTACHMENT_LOAD_OP_DONT_CARE, | |
512 stencilStoreOp: VK_ATTACHMENT_STORE_OP_DONT_CARE, | |
513 initialLayout: VK_IMAGE_LAYOUT_UNDEFINED, | |
514 finalLayout: VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, | |
515 )] | |
516 dependencies = @[VkSubpassDependency( | |
517 srcSubpass: VK_SUBPASS_EXTERNAL, | |
518 dstSubpass: 0, | |
519 srcStageMask: toBits [VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT], | |
520 srcAccessMask: toBits [VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT], | |
521 dstStageMask: toBits [VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT], | |
522 dstAccessMask: toBits [VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT], | |
523 )] | |
524 outputs = @[ | |
525 VkAttachmentReference( | |
526 attachment: 0, | |
527 layout: VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, | |
528 ) | |
529 ] | |
530 | |
531 var subpassesList = [ | |
532 VkSubpassDescription( | |
533 flags: VkSubpassDescriptionFlags(0), | |
534 pipelineBindPoint: VK_PIPELINE_BIND_POINT_GRAPHICS, | |
535 inputAttachmentCount: 0, | |
536 pInputAttachments: nil, | |
537 colorAttachmentCount: uint32(outputs.len), | |
538 pColorAttachments: outputs.ToCPointer, | |
539 pResolveAttachments: nil, | |
540 pDepthStencilAttachment: nil, | |
541 preserveAttachmentCount: 0, | |
542 pPreserveAttachments: nil, | |
543 ) | |
544 ] | |
545 | |
546 var createInfo = VkRenderPassCreateInfo( | |
547 sType: VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, | |
548 attachmentCount: uint32(attachments.len), | |
549 pAttachments: attachments.ToCPointer, | |
550 subpassCount: uint32(subpassesList.len), | |
551 pSubpasses: subpassesList.ToCPointer, | |
552 dependencyCount: uint32(dependencies.len), | |
553 pDependencies: dependencies.ToCPointer, | |
554 ) | |
1179 | 555 checkVkResult vulkan.device.vkCreateRenderPass(addr(createInfo), nil, addr(result)) |
1172 | 556 |
1162 | 557 proc compileGlslToSPIRV(stage: VkShaderStageFlagBits, shaderSource: string): seq[uint32] {.compileTime.} = |
558 func stage2string(stage: VkShaderStageFlagBits): string {.compileTime.} = | |
559 case stage | |
560 of VK_SHADER_STAGE_VERTEX_BIT: "vert" | |
561 of VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT: "tesc" | |
562 of VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT: "tese" | |
563 of VK_SHADER_STAGE_GEOMETRY_BIT: "geom" | |
564 of VK_SHADER_STAGE_FRAGMENT_BIT: "frag" | |
565 of VK_SHADER_STAGE_COMPUTE_BIT: "comp" | |
566 else: "" | |
1161 | 567 |
1162 | 568 when defined(nimcheck): # will not run if nimcheck is running |
569 return result | |
570 | |
571 let | |
572 stagename = stage2string(stage) | |
573 shaderHash = hash(shaderSource) | |
574 shaderfile = getTempDir() / &"shader_{shaderHash}.{stagename}" | |
575 | |
576 if not shaderfile.fileExists: | |
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577 echo "shader of type ", stage |
1162 | 578 for i, line in enumerate(shaderSource.splitlines()): |
579 echo " ", i + 1, " ", line | |
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580 # var glslExe = currentSourcePath.parentDir.parentDir.parentDir / "tools" / "glslangValidator" |
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581 var glslExe = currentSourcePath.parentDir / "tools" / "glslangValidator" |
1162 | 582 when defined(windows): |
583 glslExe = glslExe & "." & ExeExt | |
1163
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584 let command = &"{glslExe} --entry-point main -V --stdin -S {stagename} -o {shaderfile}" |
1162 | 585 echo "run: ", command |
586 discard StaticExecChecked( | |
587 command = command, | |
588 input = shaderSource | |
589 ) | |
590 else: | |
591 echo &"shaderfile {shaderfile} is up-to-date" | |
592 | |
593 when defined(mingw) and defined(linux): # required for crosscompilation, path separators get messed up | |
594 let shaderbinary = staticRead shaderfile.replace("\\", "/") | |
595 else: | |
596 let shaderbinary = staticRead shaderfile | |
597 | |
598 var i = 0 | |
599 while i < shaderbinary.len: | |
600 result.add( | |
601 (uint32(shaderbinary[i + 0]) shl 0) or | |
602 (uint32(shaderbinary[i + 1]) shl 8) or | |
603 (uint32(shaderbinary[i + 2]) shl 16) or | |
604 (uint32(shaderbinary[i + 3]) shl 24) | |
605 ) | |
606 i += 4 | |
607 | |
608 proc generateShaderSource[TShader](shader: TShader): (string, string) {.compileTime.} = | |
609 const GLSL_VERSION = "450" | |
610 var vsInput: seq[string] | |
611 var vsOutput: seq[string] | |
612 var fsInput: seq[string] | |
613 var fsOutput: seq[string] | |
614 var uniforms: seq[string] | |
615 var samplers: seq[string] | |
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616 var vsInputLocation = 0'u32 |
1162 | 617 var passLocation = 0 |
618 var fsOutputLocation = 0 | |
619 | |
1180 | 620 var descriptorSetCount = 0 |
1162 | 621 for fieldname, value in fieldPairs(shader): |
622 # vertex shader inputs | |
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623 when hasCustomPragma(value, VertexAttribute) or hasCustomPragma(value, InstanceAttribute): |
1162 | 624 assert typeof(value) is SupportedGPUType |
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625 vsInput.add "layout(location = " & $vsInputLocation & ") in " & GlslType(value) & " " & fieldname & ";" |
1162 | 626 for j in 0 ..< NumberOfVertexInputAttributeDescriptors(value): |
627 vsInputLocation += NLocationSlots(value) | |
1180 | 628 |
1162 | 629 # intermediate values, passed between shaders |
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630 elif hasCustomPragma(value, Pass) or hasCustomPragma(value, PassFlat): |
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631 let flat = if hasCustomPragma(value, PassFlat): "flat " else: "" |
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632 vsOutput.add "layout(location = " & $passLocation & ") " & flat & "out " & GlslType(value) & " " & fieldname & ";" |
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633 fsInput.add "layout(location = " & $passLocation & ") " & flat & "in " & GlslType(value) & " " & fieldname & ";" |
1162 | 634 passLocation.inc |
1180 | 635 |
636 # fragment shader output | |
1163
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637 elif hasCustomPragma(value, ShaderOutput): |
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638 fsOutput.add &"layout(location = " & $fsOutputLocation & ") out " & GlslType(value) & " " & fieldname & ";" |
1162 | 639 fsOutputLocation.inc |
1180 | 640 |
641 # descriptor sets | |
642 # need to consider 4 cases: uniform block, texture, uniform block array, texture array | |
643 elif hasCustomPragma(value, DescriptorSet): | |
644 assert descriptorSetCount < MAX_DESCRIPTORSETS, &"{tt.name(TShader)}: maximum {MAX_DESCRIPTORSETS} allowed" | |
645 | |
646 var descriptorBinding = 0 | |
647 for descriptorName, descriptorValue in fieldPairs(value): | |
648 | |
649 when typeof(descriptorValue) is Texture: | |
650 samplers.add "layout(set=" & $descriptorSetCount & ", binding = " & $descriptorBinding & ") uniform " & GlslType(descriptorValue) & " " & descriptorName & ";" | |
651 descriptorBinding.inc | |
652 | |
653 elif typeof(descriptorValue) is GPUValue: | |
654 uniforms.add "layout(set=" & $descriptorSetCount & ", binding = " & $descriptorBinding & ") uniform T" & descriptorName & " {" | |
655 when typeof(descriptorValue.data) is object: | |
656 for blockFieldName, blockFieldValue in descriptorValue.data.fieldPairs(): | |
657 assert typeof(blockFieldValue) is SupportedGPUType, "uniform block field '" & blockFieldName & "' is not a SupportedGPUType" | |
658 uniforms.add " " & GlslType(blockFieldValue) & " " & blockFieldName & ";" | |
659 uniforms.add "} " & descriptorName & ";" | |
660 elif typeof(descriptorValue.data) is array: | |
661 for blockFieldName, blockFieldValue in default(elementType(descriptorValue.data)).fieldPairs(): | |
662 assert typeof(blockFieldValue) is SupportedGPUType, "uniform block field '" & blockFieldName & "' is not a SupportedGPUType" | |
663 uniforms.add " " & GlslType(blockFieldValue) & " " & blockFieldName & ";" | |
664 uniforms.add "} " & descriptorName & "[" & $descriptorValue.data.len & "];" | |
665 descriptorBinding.inc | |
666 elif typeof(descriptorValue) is array: | |
667 when elementType(descriptorValue) is Texture: | |
668 let arrayDecl = "[" & $typeof(descriptorValue).len & "]" | |
669 samplers.add "layout(set=" & $descriptorSetCount & ", binding = " & $descriptorBinding & ") uniform " & GlslType(default(elementType(descriptorValue))) & " " & descriptorName & "" & arrayDecl & ";" | |
670 descriptorBinding.inc | |
671 else: | |
672 {.error: "Unsupported shader descriptor field " & descriptorName.} | |
673 descriptorSetCount.inc | |
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674 elif fieldname in ["vertexCode", "fragmentCode"]: |
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675 discard |
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676 else: |
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677 {.error: "Unsupported shader field '" & tt.name(TShader) & "." & fieldname & "' of type " & tt.name(typeof(value)).} |
1162 | 678 |
679 result[0] = (@[&"#version {GLSL_VERSION}", "#extension GL_EXT_scalar_block_layout : require", ""] & | |
680 vsInput & | |
681 uniforms & | |
682 samplers & | |
683 vsOutput & | |
684 @[shader.vertexCode]).join("\n") | |
685 | |
686 result[1] = (@[&"#version {GLSL_VERSION}", "#extension GL_EXT_scalar_block_layout : require", ""] & | |
687 fsInput & | |
688 uniforms & | |
689 samplers & | |
690 fsOutput & | |
691 @[shader.fragmentCode]).join("\n") | |
692 | |
1179 | 693 proc CompileShader[TShader](shader: static TShader): ShaderObject[TShader] = |
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694 const (vertexShaderSource, fragmentShaderSource) = generateShaderSource(shader) |
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695 |
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696 let vertexBinary = compileGlslToSPIRV(VK_SHADER_STAGE_VERTEX_BIT, vertexShaderSource) |
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697 let fragmentBinary = compileGlslToSPIRV(VK_SHADER_STAGE_FRAGMENT_BIT, fragmentShaderSource) |
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698 |
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699 var createInfoVertex = VkShaderModuleCreateInfo( |
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700 sType: VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, |
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701 codeSize: csize_t(vertexBinary.len * sizeof(uint32)), |
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702 pCode: vertexBinary.ToCPointer, |
1162 | 703 ) |
1179 | 704 checkVkResult vulkan.device.vkCreateShaderModule(addr(createInfoVertex), nil, addr(result.vertexShader)) |
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705 var createInfoFragment = VkShaderModuleCreateInfo( |
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706 sType: VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, |
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707 codeSize: csize_t(fragmentBinary.len * sizeof(uint32)), |
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708 pCode: fragmentBinary.ToCPointer, |
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709 ) |
1179 | 710 checkVkResult vulkan.device.vkCreateShaderModule(addr(createInfoFragment), nil, addr(result.fragmentShader)) |
1162 | 711 |
712 | |
1179 | 713 proc CreatePipeline[TShader]( |
1159 | 714 renderPass: VkRenderPass, |
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715 shader: ShaderObject[TShader], |
1159 | 716 topology: VkPrimitiveTopology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, |
717 polygonMode: VkPolygonMode = VK_POLYGON_MODE_FILL, | |
718 cullMode: VkCullModeFlagBits = VK_CULL_MODE_BACK_BIT, | |
719 frontFace: VkFrontFace = VK_FRONT_FACE_CLOCKWISE, | |
1176 | 720 descriptorPoolLimit = 1024 |
1162 | 721 ): Pipeline[TShader] = |
1164 | 722 # create pipeline |
1180 | 723 |
724 ForDescriptorSets(default(TShader), setNumber, descriptorSet): | |
725 var layoutbindings: seq[VkDescriptorSetLayoutBinding] | |
726 ForDescriptorFields(descriptorSet, fieldName, descriptorType, descriptorCount, descriptorBindingNumber): | |
727 layoutbindings.add VkDescriptorSetLayoutBinding( | |
728 binding: descriptorBindingNumber, | |
729 descriptorType: descriptorType, | |
730 descriptorCount: descriptorCount, | |
731 stageFlags: VkShaderStageFlags(VK_SHADER_STAGE_ALL_GRAPHICS), | |
732 pImmutableSamplers: nil, | |
733 ) | |
734 var layoutCreateInfo = VkDescriptorSetLayoutCreateInfo( | |
735 sType: VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, | |
736 bindingCount: layoutbindings.len.uint32, | |
737 pBindings: layoutbindings.ToCPointer | |
1161 | 738 ) |
1180 | 739 checkVkResult vkCreateDescriptorSetLayout( |
740 vulkan.device, | |
741 addr(layoutCreateInfo), | |
742 nil, | |
1181 | 743 addr(result.descriptorSetLayouts[setNumber.int]) |
1180 | 744 ) |
1161 | 745 let pipelineLayoutInfo = VkPipelineLayoutCreateInfo( |
746 sType: VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, | |
1179 | 747 setLayoutCount: result.descriptorSetLayouts.len.uint32, |
1180 | 748 pSetLayouts: result.descriptorSetLayouts.ToCPointer, |
1161 | 749 # pushConstantRangeCount: uint32(pushConstants.len), |
750 # pPushConstantRanges: pushConstants.ToCPointer, | |
751 ) | |
1179 | 752 checkVkResult vkCreatePipelineLayout(vulkan.device, addr(pipelineLayoutInfo), nil, addr(result.layout)) |
1159 | 753 |
754 let stages = [ | |
755 VkPipelineShaderStageCreateInfo( | |
756 sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, | |
757 stage: VK_SHADER_STAGE_VERTEX_BIT, | |
1163
438d32d8b14f
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parents:
1162
diff
changeset
|
758 module: shader.vertexShader, |
1159 | 759 pName: "main", |
760 ), | |
761 VkPipelineShaderStageCreateInfo( | |
762 sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, | |
763 stage: VK_SHADER_STAGE_FRAGMENT_BIT, | |
1163
438d32d8b14f
add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents:
1162
diff
changeset
|
764 module: shader.fragmentShader, |
1159 | 765 pName: "main", |
766 ), | |
767 ] | |
1162 | 768 var |
769 bindings: seq[VkVertexInputBindingDescription] | |
770 attributes: seq[VkVertexInputAttributeDescription] | |
1159 | 771 var inputBindingNumber = 0'u32 |
1162 | 772 var location = 0'u32 |
773 ForVertexDataFields(default(TShader), fieldname, value, isInstanceAttr): | |
1159 | 774 bindings.add VkVertexInputBindingDescription( |
775 binding: inputBindingNumber, | |
776 stride: sizeof(value).uint32, | |
777 inputRate: if isInstanceAttr: VK_VERTEX_INPUT_RATE_INSTANCE else: VK_VERTEX_INPUT_RATE_VERTEX, | |
778 ) | |
779 # allows to submit larger data structures like Mat44, for most other types will be 1 | |
780 let perDescriptorSize = sizeof(value).uint32 div NumberOfVertexInputAttributeDescriptors(value) | |
781 for i in 0'u32 ..< NumberOfVertexInputAttributeDescriptors(value): | |
782 attributes.add VkVertexInputAttributeDescription( | |
783 binding: inputBindingNumber, | |
1162 | 784 location: location, |
1159 | 785 format: VkType(value), |
786 offset: i * perDescriptorSize, | |
787 ) | |
1162 | 788 location += NLocationSlots(value) |
1159 | 789 inc inputBindingNumber |
790 | |
791 let | |
792 vertexInputInfo = VkPipelineVertexInputStateCreateInfo( | |
793 sType: VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, | |
794 vertexBindingDescriptionCount: uint32(bindings.len), | |
795 pVertexBindingDescriptions: bindings.ToCPointer, | |
796 vertexAttributeDescriptionCount: uint32(attributes.len), | |
797 pVertexAttributeDescriptions: attributes.ToCPointer, | |
798 ) | |
799 inputAssembly = VkPipelineInputAssemblyStateCreateInfo( | |
800 sType: VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, | |
801 topology: topology, | |
802 primitiveRestartEnable: false, | |
803 ) | |
804 viewportState = VkPipelineViewportStateCreateInfo( | |
805 sType: VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, | |
806 viewportCount: 1, | |
807 scissorCount: 1, | |
808 ) | |
809 rasterizer = VkPipelineRasterizationStateCreateInfo( | |
810 sType: VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, | |
811 depthClampEnable: VK_FALSE, | |
812 rasterizerDiscardEnable: VK_FALSE, | |
813 polygonMode: polygonMode, | |
814 lineWidth: 1.0, | |
815 cullMode: toBits [cullMode], | |
816 frontFace: frontFace, | |
817 depthBiasEnable: VK_FALSE, | |
818 depthBiasConstantFactor: 0.0, | |
819 depthBiasClamp: 0.0, | |
820 depthBiasSlopeFactor: 0.0, | |
821 ) | |
822 multisampling = VkPipelineMultisampleStateCreateInfo( | |
823 sType: VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, | |
824 sampleShadingEnable: VK_FALSE, | |
825 rasterizationSamples: VK_SAMPLE_COUNT_1_BIT, | |
826 minSampleShading: 1.0, | |
827 pSampleMask: nil, | |
828 alphaToCoverageEnable: VK_FALSE, | |
829 alphaToOneEnable: VK_FALSE, | |
830 ) | |
831 colorBlendAttachment = VkPipelineColorBlendAttachmentState( | |
832 colorWriteMask: toBits [VK_COLOR_COMPONENT_R_BIT, VK_COLOR_COMPONENT_G_BIT, VK_COLOR_COMPONENT_B_BIT, VK_COLOR_COMPONENT_A_BIT], | |
833 blendEnable: VK_TRUE, | |
834 srcColorBlendFactor: VK_BLEND_FACTOR_SRC_ALPHA, | |
835 dstColorBlendFactor: VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, | |
836 colorBlendOp: VK_BLEND_OP_ADD, | |
837 srcAlphaBlendFactor: VK_BLEND_FACTOR_ONE, | |
838 dstAlphaBlendFactor: VK_BLEND_FACTOR_ZERO, | |
839 alphaBlendOp: VK_BLEND_OP_ADD, | |
840 ) | |
841 colorBlending = VkPipelineColorBlendStateCreateInfo( | |
842 sType: VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, | |
843 logicOpEnable: false, | |
844 attachmentCount: 1, | |
845 pAttachments: addr(colorBlendAttachment), | |
846 ) | |
847 dynamicStates = [VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR] | |
848 dynamicState = VkPipelineDynamicStateCreateInfo( | |
849 sType: VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, | |
850 dynamicStateCount: dynamicStates.len.uint32, | |
851 pDynamicStates: dynamicStates.ToCPointer, | |
852 ) | |
853 let createInfo = VkGraphicsPipelineCreateInfo( | |
854 sType: VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, | |
855 stageCount: 2, | |
1162 | 856 pStages: stages.ToCPointer, |
1159 | 857 pVertexInputState: addr(vertexInputInfo), |
858 pInputAssemblyState: addr(inputAssembly), | |
859 pViewportState: addr(viewportState), | |
860 pRasterizationState: addr(rasterizer), | |
861 pMultisampleState: addr(multisampling), | |
862 pDepthStencilState: nil, | |
863 pColorBlendState: addr(colorBlending), | |
864 pDynamicState: addr(dynamicState), | |
865 layout: result.layout, | |
866 renderPass: renderPass, | |
867 subpass: 0, | |
868 basePipelineHandle: VkPipeline(0), | |
869 basePipelineIndex: -1, | |
870 ) | |
871 checkVkResult vkCreateGraphicsPipelines( | |
1179 | 872 vulkan.device, |
1159 | 873 VkPipelineCache(0), |
874 1, | |
875 addr(createInfo), | |
876 nil, | |
877 addr(result.pipeline) | |
878 ) | |
879 | |
1179 | 880 proc AllocateIndirectMemory(size: uint64): IndirectGPUMemory = |
1176 | 881 # chooses biggest memory type that has NOT VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
1177 | 882 result.size = size |
883 result.needsTransfer = true | |
1176 | 884 |
885 # find a good memory type | |
886 var physicalProperties: VkPhysicalDeviceMemoryProperties | |
1179 | 887 vkGetPhysicalDeviceMemoryProperties(vulkan.physicalDevice, addr physicalProperties) |
1176 | 888 |
1177 | 889 var biggestHeap: uint64 = 0 |
890 var memoryTypeIndex = high(uint32) | |
1176 | 891 # try to find non-host-visible type |
1177 | 892 for i in 0'u32 ..< physicalProperties.memoryTypeCount: |
893 if not (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT in toEnums(physicalProperties.memoryTypes[i].propertyFlags)): | |
1176 | 894 let size = physicalProperties.memoryHeaps[physicalProperties.memoryTypes[i].heapIndex].size |
895 if size > biggestHeap: | |
1177 | 896 biggestHeap = size |
1176 | 897 memoryTypeIndex = i |
898 | |
899 # If we did not found a device-only memory type, let's just take the biggest overall | |
1177 | 900 if memoryTypeIndex == high(uint32): |
901 result.needsTransfer = false | |
902 for i in 0'u32 ..< physicalProperties.memoryTypeCount: | |
903 let size = physicalProperties.memoryHeaps[physicalProperties.memoryTypes[i].heapIndex].size | |
904 if size > biggestHeap: | |
905 biggestHeap = size | |
906 memoryTypeIndex = i | |
1176 | 907 |
1177 | 908 assert memoryTypeIndex != high(uint32), "Unable to find indirect memory type" |
1176 | 909 var allocationInfo = VkMemoryAllocateInfo( |
910 sType: VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, | |
1177 | 911 allocationSize: result.size, |
1176 | 912 memoryTypeIndex: memoryTypeIndex, |
913 ) | |
914 checkVkResult vkAllocateMemory( | |
1179 | 915 vulkan.device, |
1176 | 916 addr allocationInfo, |
917 nil, | |
918 addr result.vk | |
919 ) | |
920 | |
1179 | 921 proc AllocateDirectMemory(size: uint64): DirectGPUMemory = |
1177 | 922 result.size = size |
923 result.needsFlush = true | |
1176 | 924 |
925 # find a good memory type | |
926 var physicalProperties: VkPhysicalDeviceMemoryProperties | |
1179 | 927 vkGetPhysicalDeviceMemoryProperties(vulkan.physicalDevice, addr physicalProperties) |
1164 | 928 |
1177 | 929 var biggestHeap: uint64 = 0 |
930 var memoryTypeIndex = high(uint32) | |
1176 | 931 # try to find host-visible type |
932 for i in 0 ..< physicalProperties.memoryTypeCount: | |
1177 | 933 let flags = toEnums(physicalProperties.memoryTypes[i].propertyFlags) |
934 if VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT in flags: | |
1176 | 935 let size = physicalProperties.memoryHeaps[physicalProperties.memoryTypes[i].heapIndex].size |
936 if size > biggestHeap: | |
1177 | 937 biggestHeap = size |
1176 | 938 memoryTypeIndex = i |
1177 | 939 result.needsFlush = not (VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in flags) |
1164 | 940 |
1177 | 941 assert memoryTypeIndex != high(uint32), "Unable to find indirect memory type" |
1176 | 942 var allocationInfo = VkMemoryAllocateInfo( |
943 sType: VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, | |
1177 | 944 allocationSize: result.size, |
1179 | 945 memoryTypeIndex: GetDirectMemoryTypeIndex(), |
1176 | 946 ) |
947 checkVkResult vkAllocateMemory( | |
1179 | 948 vulkan.device, |
1176 | 949 addr allocationInfo, |
950 nil, | |
951 addr result.vk | |
952 ) | |
1177 | 953 checkVkResult vkMapMemory( |
1179 | 954 device = vulkan.device, |
1176 | 955 memory = result.vk, |
956 offset = 0'u64, | |
957 size = result.size, | |
958 flags = VkMemoryMapFlags(0), | |
959 ppData = addr(result.data) | |
960 ) | |
961 | |
1179 | 962 proc AllocateIndirectBuffer(renderData: var RenderData, size: uint64, btype: BufferType) = |
963 if size == 0: | |
964 return | |
1177 | 965 var buffer = Buffer[IndirectGPUMemory](size: size) |
966 | |
1178 | 967 let usageFlags = case btype: |
968 of VertexBuffer: [VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_BUFFER_USAGE_TRANSFER_DST_BIT] | |
969 of IndexBuffer: [VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VK_BUFFER_USAGE_TRANSFER_DST_BIT] | |
970 of UniformBuffer: [VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_BUFFER_USAGE_TRANSFER_DST_BIT] | |
971 | |
1177 | 972 # iterate through memory areas to find big enough free space |
1179 | 973 # TODO: dynamically expand memory allocations |
974 for (memory, usedOffset) in renderData.indirectMemory.mitems: | |
975 if memory.size - usedOffset >= size: | |
976 buffer.offset = usedOffset | |
1177 | 977 # create buffer |
978 var createInfo = VkBufferCreateInfo( | |
979 sType: VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, | |
980 flags: VkBufferCreateFlags(0), | |
981 size: buffer.size, | |
1178 | 982 usage: toBits(usageFlags), |
1177 | 983 sharingMode: VK_SHARING_MODE_EXCLUSIVE, |
984 ) | |
985 checkVkResult vkCreateBuffer( | |
1179 | 986 device = vulkan.device, |
1177 | 987 pCreateInfo = addr createInfo, |
988 pAllocator = nil, | |
989 pBuffer = addr(buffer.vk) | |
990 ) | |
1179 | 991 checkVkResult vkBindBufferMemory(vulkan.device, buffer.vk, memory.vk, buffer.offset) |
1178 | 992 renderData.indirectBuffers.add (buffer, btype, 0'u64) |
1177 | 993 # update memory area offset |
1179 | 994 usedOffset = alignedTo(usedOffset + size, MEMORY_ALIGNMENT) |
1177 | 995 return |
996 | |
997 assert false, "Did not find allocated memory region with enough space" | |
998 | |
1179 | 999 proc AllocateDirectBuffer(renderData: var RenderData, size: uint64, btype: BufferType) = |
1000 if size == 0: | |
1001 return | |
1002 | |
1177 | 1003 var buffer = Buffer[DirectGPUMemory](size: size) |
1004 | |
1178 | 1005 let usageFlags = case btype: |
1006 of VertexBuffer: [VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_BUFFER_USAGE_TRANSFER_DST_BIT] | |
1007 of IndexBuffer: [VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VK_BUFFER_USAGE_TRANSFER_DST_BIT] | |
1008 of UniformBuffer: [VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_BUFFER_USAGE_TRANSFER_DST_BIT] | |
1009 | |
1177 | 1010 # iterate through memory areas to find big enough free space |
1179 | 1011 # TODO: dynamically expand memory allocations |
1012 for (memory, usedOffset) in renderData.directMemory.mitems: | |
1013 if memory.size - usedOffset >= size: | |
1014 buffer.offset = usedOffset | |
1177 | 1015 # create buffer |
1016 var createInfo = VkBufferCreateInfo( | |
1017 sType: VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, | |
1018 flags: VkBufferCreateFlags(0), | |
1019 size: buffer.size, | |
1178 | 1020 usage: toBits(usageFlags), |
1177 | 1021 sharingMode: VK_SHARING_MODE_EXCLUSIVE, |
1022 ) | |
1023 checkVkResult vkCreateBuffer( | |
1179 | 1024 device = vulkan.device, |
1177 | 1025 pCreateInfo = addr createInfo, |
1026 pAllocator = nil, | |
1027 pBuffer = addr(buffer.vk) | |
1028 ) | |
1179 | 1029 checkVkResult vkBindBufferMemory(vulkan.device, buffer.vk, memory.vk, buffer.offset) |
1178 | 1030 renderData.directBuffers.add (buffer, btype, 0'u64) |
1177 | 1031 # update memory area offset |
1179 | 1032 usedOffset = alignedTo(usedOffset + size, MEMORY_ALIGNMENT) |
1177 | 1033 return |
1034 | |
1035 assert false, "Did not find allocated memory region with enough space" | |
1036 | |
1179 | 1037 proc InitRenderData(descriptorPoolLimit = 1024'u32): RenderData = |
1176 | 1038 # allocate descriptor pools |
1039 var poolSizes = [ | |
1177 | 1040 VkDescriptorPoolSize(thetype: VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, descriptorCount: descriptorPoolLimit), |
1041 VkDescriptorPoolSize(thetype: VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, descriptorCount: descriptorPoolLimit), | |
1176 | 1042 ] |
1043 var poolInfo = VkDescriptorPoolCreateInfo( | |
1044 sType: VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, | |
1045 poolSizeCount: poolSizes.len.uint32, | |
1046 pPoolSizes: poolSizes.ToCPointer, | |
1047 maxSets: descriptorPoolLimit, | |
1048 ) | |
1179 | 1049 checkVkResult vkCreateDescriptorPool(vulkan.device, addr(poolInfo), nil, addr(result.descriptorPool)) |
1176 | 1050 |
1051 # allocate some memory | |
1181 | 1052 var initialAllocationSize = 1_000_000_000'u64 # TODO: make this more dynamic or something? |
1179 | 1053 result.indirectMemory = @[(memory: AllocateIndirectMemory(size = initialAllocationSize), usedOffset: 0'u64)] |
1054 result.directMemory = @[(memory: AllocateDirectMemory(size = initialAllocationSize), usedOffset: 0'u64)] | |
1055 | |
1056 proc FlushDirectMemory(renderData: RenderData) = | |
1057 var flushRegions = newSeqOfCap[VkMappedMemoryRange](renderData.directMemory.len) | |
1058 for entry in renderData.directMemory: | |
1059 if entry.usedOffset > 0: | |
1060 flushRegions.add VkMappedMemoryRange( | |
1061 sType: VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, | |
1062 memory: entry.memory.vk, | |
1063 size: entry.usedOffset, | |
1064 ) | |
1065 if flushRegions.len > 0: | |
1066 checkVkResult vkFlushMappedMemoryRanges(vulkan.device, flushRegions.len.uint32, flushRegions.ToCPointer()) | |
1164 | 1067 |
1178 | 1068 # For the Get*BufferSize: |
1069 # BUFFER_ALIGNMENT is just added for a rough estimate, to ensure we have enough space to align when binding | |
1177 | 1070 proc GetIndirectBufferSizes[T](data: T): uint64 = |
1071 for name, value in fieldPairs(data): | |
1178 | 1072 when not hasCustomPragma(value, VertexIndices): |
1073 when typeof(value) is GPUData: | |
1074 when UsesIndirectMemory(value): | |
1075 result += value.size + BUFFER_ALIGNMENT | |
1177 | 1076 proc GetDirectBufferSizes[T](data: T): uint64 = |
1077 for name, value in fieldPairs(data): | |
1178 | 1078 when not hasCustomPragma(value, VertexIndices): |
1079 when typeof(value) is GPUData: | |
1080 when UsesDirectMemory(value): | |
1081 result += value.size + BUFFER_ALIGNMENT | |
1177 | 1082 proc GetIndirectIndexBufferSizes[T](data: T): uint64 = |
1083 for name, value in fieldPairs(data): | |
1084 when hasCustomPragma(value, VertexIndices): | |
1085 static: assert typeof(value) is GPUArray, "Index buffers must be of type GPUArray" | |
1086 static: assert elementType(value.data) is uint8 or elementType(value.data) is uint16 or elementType(value.data) is uint32 | |
1178 | 1087 when UsesIndirectMemory(value): |
1088 result += value.size + BUFFER_ALIGNMENT | |
1177 | 1089 proc GetDirectIndexBufferSizes[T](data: T): uint64 = |
1090 for name, value in fieldPairs(data): | |
1091 when hasCustomPragma(value, VertexIndices): | |
1092 static: assert typeof(value) is GPUArray, "Index buffers must be of type GPUArray" | |
1093 static: assert elementType(value.data) is uint8 or elementType(value.data) is uint16 or elementType(value.data) is uint32 | |
1178 | 1094 when UsesDirectMemory(value): |
1095 result += value.size + BUFFER_ALIGNMENT | |
1177 | 1096 |
1179 | 1097 proc AssignIndirectBuffers[T](renderdata: var RenderData, btype: BufferType, data: var T) = |
1178 | 1098 for name, value in fieldPairs(data): |
1099 when typeof(value) is GPUData: | |
1100 when UsesIndirectMemory(value): | |
1101 # find next buffer of correct type with enough free space | |
1179 | 1102 if btype == IndexBuffer == value.hasCustomPragma(VertexIndices): |
1103 var foundBuffer = false | |
1104 for (buffer, bt, offset) in renderData.indirectBuffers.mitems: | |
1105 if bt == btype and buffer.size - offset >= value.size: | |
1106 assert not value.buffer.vk.Valid, "GPUData-Buffer has already been assigned" | |
1107 assert buffer.vk.Valid, "RenderData-Buffer has not yet been created" | |
1108 value.buffer = buffer | |
1109 value.offset = offset | |
1110 offset = alignedTo(offset + value.size, BUFFER_ALIGNMENT) | |
1111 foundBuffer = true | |
1112 break | |
1113 assert foundBuffer, &"Unable to find large enough '{btype}' for '{data}'" | |
1114 proc AssignDirectBuffers[T](renderdata: var RenderData, btype: BufferType, data: var T) = | |
1178 | 1115 for name, value in fieldPairs(data): |
1116 when typeof(value) is GPUData: | |
1117 when UsesDirectMemory(value): | |
1118 # find next buffer of correct type with enough free space | |
1179 | 1119 if btype == IndexBuffer == value.hasCustomPragma(VertexIndices): |
1120 var foundBuffer = false | |
1121 for (buffer, bt, offset) in renderData.directBuffers.mitems: | |
1122 if bt == btype and buffer.size - offset >= value.size: | |
1123 assert not value.buffer.vk.Valid, "GPUData-Buffer has already been assigned" | |
1124 assert buffer.vk.Valid, "RenderData-Buffer has not yet been created" | |
1125 value.buffer = buffer | |
1126 value.offset = offset | |
1127 offset = alignedTo(offset + value.size, BUFFER_ALIGNMENT) | |
1128 foundBuffer = true | |
1129 break | |
1130 assert foundBuffer, &"Unable to find large enough '{btype}' for '{data}'" | |
1177 | 1131 |
1179 | 1132 proc HasGPUValueField[T](name: static string): bool {.compileTime.} = |
1133 for fieldname, value in default(T).fieldPairs(): | |
1134 when typeof(value) is GPUValue and fieldname == name: return true | |
1135 return false | |
1136 | |
1137 template WithGPUValueField(obj: object, name: static string, fieldvalue, body: untyped): untyped = | |
1138 # HasGPUValueField MUST be used to check if this is supported | |
1139 for fieldname, value in obj.fieldPairs(): | |
1140 when fieldname == name: | |
1141 block: | |
1142 let `fieldvalue` {.inject.} = value | |
1143 body | |
1144 | |
1145 proc WriteDescriptors[TShader, TUniforms, TGlobals](renderData: RenderData, uniforms: TUniforms, globals: TGlobals) = | |
1165 | 1146 var descriptorSetWrites: seq[VkWriteDescriptorSet] |
1176 | 1147 ForDescriptorFields(default(TShader), fieldName, descriptorType, descriptorCount, descriptorBindingNumber): |
1179 | 1148 for frameInFlight in 0 ..< renderData.descriptorSets.len: |
1177 | 1149 when descriptorType == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: |
1179 | 1150 when HasGPUValueField[TUniforms](fieldName): |
1151 WithGPUValueField(uniforms, fieldName, gpuValue): | |
1152 let bufferInfo = VkDescriptorBufferInfo( | |
1153 buffer: gpuValue.buffer.vk, | |
1154 offset: gpuValue.buffer.offset, | |
1155 range: gpuValue.buffer.size, | |
1156 ) | |
1157 descriptorSetWrites.add VkWriteDescriptorSet( | |
1158 sType: VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, | |
1159 dstSet: renderData.descriptorSets[frameInFlight], | |
1160 dstBinding: descriptorBindingNumber, | |
1161 dstArrayElement: uint32(0), | |
1162 descriptorType: descriptorType, | |
1163 descriptorCount: descriptorCount, | |
1164 pImageInfo: nil, | |
1165 pBufferInfo: addr(bufferInfo), | |
1166 ) | |
1167 elif HasGPUValueField[TGlobals](fieldName): | |
1168 WithGPUValueField(globals, fieldName, theValue): | |
1169 let bufferInfo = VkDescriptorBufferInfo( | |
1170 buffer: theValue.buffer.vk, | |
1171 offset: theValue.buffer.offset, | |
1172 range: theValue.buffer.size, | |
1173 ) | |
1174 descriptorSetWrites.add VkWriteDescriptorSet( | |
1175 sType: VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, | |
1176 dstSet: renderData.descriptorSets[frameInFlight], | |
1177 dstBinding: descriptorBindingNumber, | |
1178 dstArrayElement: uint32(0), | |
1179 descriptorType: descriptorType, | |
1180 descriptorCount: descriptorCount, | |
1181 pImageInfo: nil, | |
1182 pBufferInfo: addr(bufferInfo), | |
1183 ) | |
1184 else: | |
1185 {.error: "Unable to find field '" & fieldName & "' in uniforms or globals".} | |
1173 | 1186 elif descriptorType == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: |
1187 # TODO | |
1188 let imageInfo = VkDescriptorImageInfo( | |
1189 sampler: VkSampler(0), | |
1190 imageView: VkImageView(0), | |
1191 imageLayout: VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, | |
1192 ) | |
1193 descriptorSetWrites.add VkWriteDescriptorSet( | |
1194 sType: VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, | |
1179 | 1195 dstSet: renderData.descriptorSets[frameInFlight], |
1173 | 1196 dstBinding: descriptorBindingNumber, |
1179 | 1197 dstArrayElement: 0'u32, |
1173 | 1198 descriptorType: descriptorType, |
1199 descriptorCount: descriptorCount, | |
1200 pImageInfo: addr(imageInfo), | |
1201 pBufferInfo: nil, | |
1202 ) | |
1179 | 1203 else: |
1204 assert false, "Unsupported descriptor type" | |
1205 echo descriptorSetWrites | |
1206 vkUpdateDescriptorSets(vulkan.device, uint32(descriptorSetWrites.len), descriptorSetWrites.ToCPointer, 0, nil) | |
1165 | 1207 |
1172 | 1208 proc Bind[T](pipeline: Pipeline[T], commandBuffer: VkCommandBuffer, currentFrameInFlight: int) = |
1159 | 1209 commandBuffer.vkCmdBindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.pipeline) |
1177 | 1210 #[ |
1211 commandBuffer.vkCmdBindDescriptorSets( | |
1212 VK_PIPELINE_BIND_POINT_GRAPHICS, | |
1213 pipeline.layout, | |
1214 0, | |
1215 1, | |
1216 addr pipeline.descriptorSets[currentFrameInFlight], | |
1217 0, | |
1218 nil, | |
1219 ) | |
1220 ]# | |
1161 | 1221 |
1177 | 1222 proc AssertCompatible(TShader, TMesh, TInstance, TUniforms, TGlobals: typedesc) = |
1181 | 1223 var descriptorSetCount = 0 |
1224 | |
1162 | 1225 for inputName, inputValue in default(TShader).fieldPairs: |
1161 | 1226 var foundField = false |
1176 | 1227 |
1228 # Vertex input data | |
1161 | 1229 when hasCustomPragma(inputValue, VertexAttribute): |
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1230 assert typeof(inputValue) is SupportedGPUType |
1161 | 1231 for meshName, meshValue in default(TMesh).fieldPairs: |
1232 when meshName == inputName: | |
1176 | 1233 assert meshValue is GPUArray, "Mesh attribute '" & meshName & "' must be of type 'GPUArray' but is of type " & tt.name(typeof(meshValue)) |
1162 | 1234 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" |
1176 | 1235 assert elementType(meshValue.data) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but mesh attribute is of type '" & tt.name(elementType(meshValue.data)) & "'" |
1161 | 1236 foundField = true |
1162 | 1237 assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TMesh) & "'" |
1176 | 1238 |
1239 # Instance input data | |
1161 | 1240 elif hasCustomPragma(inputValue, InstanceAttribute): |
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1241 assert typeof(inputValue) is SupportedGPUType |
1161 | 1242 for instanceName, instanceValue in default(TInstance).fieldPairs: |
1243 when instanceName == inputName: | |
1176 | 1244 assert instanceValue is GPUArray, "Instance attribute '" & instanceName & "' must be of type 'GPUArray' but is of type " & tt.name(typeof(instanceName)) |
1162 | 1245 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" |
1176 | 1246 assert elementType(instanceValue.data) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but instance attribute is of type '" & tt.name(elementType(instanceValue.data)) & "'" |
1161 | 1247 foundField = true |
1162 | 1248 assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TInstance) & "'" |
1176 | 1249 |
1181 | 1250 |
1251 elif hasCustomPragma(inputValue, DescriptorSet): | |
1252 assert descriptorSetCount < MAX_DESCRIPTORSETS, &"{tt.name(TShader)}: maximum {MAX_DESCRIPTORSETS} allowed" | |
1253 descriptorSetCount.inc | |
1254 echo "DescriptorSet: ", inputName | |
1255 | |
1256 for descriptorName, descriptorValue in inputValue.fieldPairs(): | |
1257 when typeof(descriptorValue) is Texture: | |
1258 echo " Texture: ", descriptorName | |
1259 elif typeof(descriptorValue) is GPUValue: | |
1260 echo " Uniform block: ", descriptorName | |
1261 | |
1262 #[ | |
1176 | 1263 # Texture |
1264 elif typeof(inputValue) is Texture: | |
1177 | 1265 for uniformName, uniformValue in default(TUniforms).fieldPairs: |
1266 when uniformName == inputName: | |
1162 | 1267 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" |
1177 | 1268 assert typeof(uniformValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but uniform attribute is of type '" & tt.name(typeof(uniformValue)) & "'" |
1161 | 1269 foundField = true |
1270 for globalName, globalValue in default(TGlobals).fieldPairs: | |
1271 when globalName == inputName: | |
1162 | 1272 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" |
1273 assert typeof(globalValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but global attribute is of type '" & tt.name(typeof(globalValue)) & "'" | |
1161 | 1274 foundField = true |
1162 | 1275 assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TMesh) & "|" & tt.name(TGlobals) & "'" |
1176 | 1276 |
1277 # Uniform block | |
1278 elif typeof(inputValue) is object: | |
1177 | 1279 for uniformName, uniformValue in default(TUniforms).fieldPairs: |
1280 when uniformName == inputName: | |
1281 assert uniformValue is GPUValue, "global attribute '" & uniformName & "' must be of type 'GPUValue' but is of type " & tt.name(typeof(uniformValue)) | |
1176 | 1282 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" |
1177 | 1283 assert typeof(uniformValue.data) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but uniform attribute is of type '" & tt.name(typeof(uniformValue.data)) & "'" |
1176 | 1284 foundField = true |
1285 for globalName, globalValue in default(TGlobals).fieldPairs: | |
1286 when globalName == inputName: | |
1287 assert globalValue is GPUValue, "global attribute '" & globalName & "' must be of type 'GPUValue' but is of type " & tt.name(typeof(globalValue)) | |
1288 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" | |
1289 assert typeof(globalValue.data) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but global attribute is of type '" & tt.name(typeof(globalValue.data)) & "'" | |
1290 foundField = true | |
1291 assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TMesh) & "|" & tt.name(TGlobals) & "'" | |
1292 | |
1293 # array | |
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1294 elif typeof(inputValue) is array: |
1176 | 1295 |
1296 # texture-array | |
1297 when elementType(inputValue) is Texture: | |
1177 | 1298 for uniformName, uniformValue in default(TUniforms).fieldPairs: |
1299 when uniformName == inputName: | |
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1300 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" |
1177 | 1301 assert typeof(uniformValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but uniform attribute is of type '" & tt.name(typeof(uniformValue)) & "'" |
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1302 foundField = true |
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1303 for globalName, globalValue in default(TGlobals).fieldPairs: |
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1304 when globalName == inputName: |
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1305 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" |
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1306 assert typeof(globalValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but global attribute is of type '" & tt.name(typeof(globalValue)) & "'" |
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1307 foundField = true |
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1308 assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TMesh) & "|" & tt.name(TGlobals) & "'" |
1161 | 1309 |
1176 | 1310 # uniform-block array |
1311 elif elementType(inputValue) is object: | |
1177 | 1312 for uniformName, uniformValue in default(TUniforms).fieldPairs: |
1313 when uniformName == inputName: | |
1314 assert uniformValue is GPUValue, "global attribute '" & uniformName & "' must be of type 'GPUValue' but is of type " & tt.name(typeof(uniformValue)) | |
1176 | 1315 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" |
1177 | 1316 assert typeof(uniformValue.data) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but uniform attribute is of type '" & tt.name(typeof(uniformValue.data)) & "'" |
1176 | 1317 foundField = true |
1318 for globalName, globalValue in default(TGlobals).fieldPairs: | |
1319 when globalName == inputName: | |
1320 assert globalValue is GPUValue, "global attribute '" & globalName & "' must be of type 'GPUValue' but is of type " & tt.name(typeof(globalValue)) | |
1321 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" | |
1322 assert typeof(globalValue.data) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but global attribute is of type '" & tt.name(typeof(globalValue.data)) & "'" | |
1323 foundField = true | |
1324 assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TMesh) & "|" & tt.name(TGlobals) & "'" | |
1181 | 1325 ]# |
1326 | |
1327 | |
1328 | |
1329 | |
1176 | 1330 |
1161 | 1331 |
1178 | 1332 proc Render[TShader, TUniforms, TGlobals, TMesh, TInstance]( |
1333 commandBuffer: VkCommandBuffer, | |
1162 | 1334 pipeline: Pipeline[TShader], |
1177 | 1335 uniforms: TUniforms, |
1161 | 1336 globals: TGlobals, |
1178 | 1337 mesh: TMesh, |
1338 instances: TInstance, | |
1161 | 1339 ) = |
1181 | 1340 static: AssertCompatible(TShader, TMesh, TInstance, TUniforms, TGlobals) |
1178 | 1341 #[ |
1164 | 1342 if renderable.vertexBuffers.len > 0: |
1343 commandBuffer.vkCmdBindVertexBuffers( | |
1344 firstBinding = 0'u32, | |
1345 bindingCount = uint32(renderable.vertexBuffers.len), | |
1346 pBuffers = renderable.vertexBuffers.ToCPointer(), | |
1347 pOffsets = renderable.bufferOffsets.ToCPointer() | |
1348 ) | |
1161 | 1349 if renderable.indexType != None: |
1159 | 1350 commandBuffer.vkCmdBindIndexBuffer( |
1351 renderable.indexBuffer, | |
1352 renderable.indexBufferOffset, | |
1161 | 1353 renderable.indexType, |
1159 | 1354 ) |
1355 commandBuffer.vkCmdDrawIndexed( | |
1161 | 1356 indexCount = renderable.indexCount, |
1357 instanceCount = renderable.instanceCount, | |
1159 | 1358 firstIndex = 0, |
1359 vertexOffset = 0, | |
1360 firstInstance = 0 | |
1361 ) | |
1362 else: | |
1363 commandBuffer.vkCmdDraw( | |
1161 | 1364 vertexCount = renderable.vertexCount, |
1365 instanceCount = renderable.instanceCount, | |
1159 | 1366 firstVertex = 0, |
1367 firstInstance = 0 | |
1368 ) | |
1178 | 1369 ]# |
1161 | 1370 |
1371 when isMainModule: | |
1162 | 1372 import semicongine/platform/window |
1373 import semicongine/vulkan/instance | |
1374 import semicongine/vulkan/device | |
1375 import semicongine/vulkan/physicaldevice | |
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1376 import std/options |
1162 | 1377 |
1161 | 1378 type |
1177 | 1379 MeshA = object |
1380 position: GPUArray[Vec3f, IndirectGPUMemory] | |
1381 indices {.VertexIndices.}: GPUArray[uint16, IndirectGPUMemory] | |
1382 InstanceA = object | |
1383 rotation: GPUArray[Vec4f, IndirectGPUMemory] | |
1384 objPosition: GPUArray[Vec3f, IndirectGPUMemory] | |
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1385 MaterialA = object |
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1386 reflection: float32 |
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1387 baseColor: Vec3f |
1176 | 1388 UniformsA = object |
1180 | 1389 defaultTexture: Texture |
1390 defaultMaterial: GPUValue[MaterialA, IndirectGPUMemory] | |
1176 | 1391 materials: GPUValue[array[3, MaterialA], IndirectGPUMemory] |
1392 materialTextures: array[3, Texture] | |
1177 | 1393 ShaderSettings = object |
1180 | 1394 gamma: float32 |
1176 | 1395 GlobalsA = object |
1162 | 1396 fontAtlas: Texture |
1176 | 1397 settings: GPUValue[ShaderSettings, IndirectGPUMemory] |
1161 | 1398 |
1162 | 1399 ShaderA = object |
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1400 # vertex input |
1161 | 1401 position {.VertexAttribute.}: Vec3f |
1176 | 1402 objPosition {.InstanceAttribute.}: Vec3f |
1403 rotation {.InstanceAttribute.}: Vec4f | |
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1404 # intermediate |
1162 | 1405 test {.Pass.}: float32 |
1406 test1 {.PassFlat.}: Vec3f | |
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1407 # output |
1162 | 1408 color {.ShaderOutput.}: Vec4f |
1180 | 1409 # descriptor sets |
1410 globals {.DescriptorSet.}: GlobalsA | |
1411 uniforms {.DescriptorSet.}: UniformsA | |
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1412 # code |
1162 | 1413 vertexCode: string = "void main() {}" |
1414 fragmentCode: string = "void main() {}" | |
1161 | 1415 |
1162 | 1416 let w = CreateWindow("test2") |
1417 putEnv("VK_LAYER_ENABLES", "VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_AMD,VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_NVIDIA,VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXTVK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT,VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT") | |
1179 | 1418 |
1419 # TODO: remove those ugly wrappers | |
1420 let theInstance = w.CreateInstance( | |
1162 | 1421 vulkanVersion = VK_MAKE_API_VERSION(0, 1, 3, 0), |
1422 instanceExtensions = @[], | |
1423 layers = @["VK_LAYER_KHRONOS_validation"], | |
1424 ) | |
1425 | |
1179 | 1426 let dev = theInstance.CreateDevice( |
1427 theInstance.GetPhysicalDevices().FilterBestGraphics(), | |
1162 | 1428 enabledExtensions = @[], |
1179 | 1429 theInstance.GetPhysicalDevices().FilterBestGraphics().FilterForGraphicsPresentationQueues() |
1430 ).vk | |
1173 | 1431 let frameWidth = 100'u32 |
1432 let frameHeight = 100'u32 | |
1162 | 1433 |
1179 | 1434 # TODO: pack this stuff into a setup method and condense everything a bit |
1435 let pDevice = theInstance.vk.GetPhysicalDevice() | |
1436 let qfi = pDevice.GetQueueFamily(VK_QUEUE_GRAPHICS_BIT) | |
1437 vulkan = VulkanGlobals( | |
1438 instance: theInstance.vk, | |
1439 device: dev, | |
1440 physicalDevice: pDevice, | |
1441 queueFamilyIndex: qfi, | |
1442 queue: dev.GetQueue(qfi, VK_QUEUE_GRAPHICS_BIT) | |
1443 ) | |
1444 | |
1176 | 1445 var myMesh1 = MeshA( |
1446 position: GPUArray[Vec3f, IndirectGPUMemory](data: @[NewVec3f(0, 0, ), NewVec3f(0, 0, ), NewVec3f(0, 0, )]), | |
1447 ) | |
1448 var uniforms1 = UniformsA( | |
1449 materials: GPUValue[array[3, MaterialA], IndirectGPUMemory](data: [ | |
1450 MaterialA(reflection: 0, baseColor: NewVec3f(1, 0, 0)), | |
1451 MaterialA(reflection: 0.1, baseColor: NewVec3f(0, 1, 0)), | |
1452 MaterialA(reflection: 0.5, baseColor: NewVec3f(0, 0, 1)), | |
1453 ]), | |
1454 materialTextures: [ | |
1455 Texture(isGrayscale: false, colorImage: Image[RGBAPixel](width: 1, height: 1, imagedata: @[[255'u8, 0'u8, 0'u8, 255'u8]])), | |
1456 Texture(isGrayscale: false, colorImage: Image[RGBAPixel](width: 1, height: 1, imagedata: @[[0'u8, 255'u8, 0'u8, 255'u8]])), | |
1457 Texture(isGrayscale: false, colorImage: Image[RGBAPixel](width: 1, height: 1, imagedata: @[[0'u8, 0'u8, 255'u8, 255'u8]])), | |
1458 ] | |
1459 ) | |
1460 var instances1 = InstanceA( | |
1461 rotation: GPUArray[Vec4f, IndirectGPUMemory](data: @[NewVec4f(1, 0, 0, 0.1), NewVec4f(0, 1, 0, 0.1)]), | |
1462 objPosition: GPUArray[Vec3f, IndirectGPUMemory](data: @[NewVec3f(0, 0, 0), NewVec3f(1, 1, 1)]), | |
1463 ) | |
1464 var myGlobals: GlobalsA | |
1173 | 1465 |
1466 # setup for rendering (TODO: swapchain & framebuffers) | |
1179 | 1467 let renderpass = CreateRenderPass(GetSurfaceFormat()) |
1173 | 1468 |
1469 # shaders | |
1470 const shader = ShaderA() | |
1179 | 1471 let shaderObject = CompileShader(shader) |
1472 var pipeline1 = CreatePipeline(renderPass = renderpass, shader = shaderObject) | |
1176 | 1473 |
1179 | 1474 var renderdata = InitRenderData() |
1176 | 1475 |
1179 | 1476 # TODO: Textures |
1177 | 1477 # upload all textures |
1478 # write descriptors for textures and uniform buffers | |
1161 | 1479 |
1178 | 1480 # buffer allocation |
1177 | 1481 var |
1482 indirectVertexSizes = 0'u64 | |
1483 directVertexSizes = 0'u64 | |
1484 indirectIndexSizes = 0'u64 | |
1485 directIndexSizes = 0'u64 | |
1486 indirectUniformSizes = 0'u64 | |
1487 directUniformSizes = 0'u64 | |
1488 | |
1179 | 1489 # buffer allocation |
1490 | |
1491 echo "Allocating GPU buffers" | |
1177 | 1492 indirectVertexSizes += GetIndirectBufferSizes(myMesh1) |
1493 indirectVertexSizes += GetIndirectBufferSizes(instances1) | |
1179 | 1494 AllocateIndirectBuffer(renderdata, indirectVertexSizes, VertexBuffer) |
1177 | 1495 |
1496 directVertexSizes += GetDirectBufferSizes(myMesh1) | |
1497 directVertexSizes += GetDirectBufferSizes(instances1) | |
1179 | 1498 AllocateDirectBuffer(renderdata, directVertexSizes, VertexBuffer) |
1177 | 1499 |
1500 indirectIndexSizes += GetIndirectIndexBufferSizes(myMesh1) | |
1179 | 1501 AllocateIndirectBuffer(renderdata, indirectIndexSizes, IndexBuffer) |
1177 | 1502 |
1503 directIndexSizes += GetDirectIndexBufferSizes(myMesh1) | |
1179 | 1504 AllocateDirectBuffer(renderdata, directIndexSizes, IndexBuffer) |
1177 | 1505 |
1506 indirectUniformSizes += GetIndirectBufferSizes(uniforms1) | |
1507 indirectUniformSizes += GetIndirectBufferSizes(myGlobals) | |
1179 | 1508 AllocateIndirectBuffer(renderdata, indirectUniformSizes, UniformBuffer) |
1177 | 1509 |
1510 directUniformSizes += GetDirectBufferSizes(uniforms1) | |
1511 directUniformSizes += GetDirectBufferSizes(myGlobals) | |
1179 | 1512 AllocateDirectBuffer(renderdata, directUniformSizes, UniformBuffer) |
1178 | 1513 |
1514 # buffer assignment | |
1179 | 1515 # |
1516 echo "Assigning buffers to GPUData fields" | |
1178 | 1517 |
1179 | 1518 # for meshes we do: |
1519 renderdata.AssignIndirectBuffers(VertexBuffer, myMesh1) | |
1520 renderdata.AssignDirectBuffers(VertexBuffer, myMesh1) | |
1521 renderdata.AssignIndirectBuffers(IndexBuffer, myMesh1) | |
1522 renderdata.AssignDirectBuffers(IndexBuffer, myMesh1) | |
1523 | |
1524 # for instances we do: | |
1525 renderdata.AssignIndirectBuffers(VertexBuffer, instances1) | |
1526 renderdata.AssignDirectBuffers(VertexBuffer, instances1) | |
1178 | 1527 |
1179 | 1528 # for uniforms/globals we do: |
1529 renderdata.AssignIndirectBuffers(UniformBuffer, uniforms1) | |
1530 renderdata.AssignDirectBuffers(UniformBuffer, uniforms1) | |
1531 renderdata.AssignIndirectBuffers(UniformBuffer, myGlobals) | |
1532 renderdata.AssignDirectBuffers(UniformBuffer, myGlobals) | |
1533 | |
1534 # buffer filling | |
1178 | 1535 |
1179 | 1536 echo "Copying all data to GPU memory" |
1537 | |
1538 # copy everything to GPU | |
1539 UpdateAllGPUBuffers(myMesh1) | |
1540 UpdateAllGPUBuffers(instances1) | |
1541 UpdateAllGPUBuffers(uniforms1) | |
1542 UpdateAllGPUBuffers(myGlobals) | |
1543 renderdata.FlushDirectMemory() | |
1177 | 1544 |
1180 | 1545 |
1173 | 1546 # descriptors |
1181 | 1547 # TODO: I think we can write and assign descriptors directly after creation |
1548 var s1 = CreateDescriptorSet(renderdata, pipeline1, myGlobals, GlobalSet) | |
1549 var s2 = CreateDescriptorSet(renderdata, pipeline1, uniforms1, MaterialSet) | |
1180 | 1550 # WriteDescriptors[ShaderA, UniformsA, GlobalsA](renderdata, uniforms1, myGlobals) |
1179 | 1551 |
1552 | |
1173 | 1553 |
1554 # command buffer | |
1555 var | |
1556 commandBufferPool: VkCommandPool | |
1557 createInfo = VkCommandPoolCreateInfo( | |
1558 sType: VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, | |
1559 flags: toBits [VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT], | |
1179 | 1560 queueFamilyIndex: vulkan.queueFamilyIndex, |
1173 | 1561 ) |
1179 | 1562 checkVkResult vkCreateCommandPool(vulkan.device, addr createInfo, nil, addr commandBufferPool) |
1178 | 1563 var |
1564 cmdBuffers: array[INFLIGHTFRAMES.int, VkCommandBuffer] | |
1565 allocInfo = VkCommandBufferAllocateInfo( | |
1566 sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, | |
1567 commandPool: commandBufferPool, | |
1568 level: VK_COMMAND_BUFFER_LEVEL_PRIMARY, | |
1569 commandBufferCount: INFLIGHTFRAMES, | |
1570 ) | |
1179 | 1571 checkVkResult vkAllocateCommandBuffers(vulkan.device, addr allocInfo, cmdBuffers.ToCPointer) |
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parents:
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changeset
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1572 |
1173 | 1573 # start command buffer |
1574 block: | |
1575 let | |
1576 currentFramebuffer = VkFramebuffer(0) # TODO | |
1577 currentFrameInFlight = 1 | |
1578 cmd = cmdBuffers[currentFrameInFlight] | |
1579 beginInfo = VkCommandBufferBeginInfo( | |
1580 sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, | |
1581 flags: VkCommandBufferUsageFlags(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT), | |
1582 ) | |
1583 checkVkResult cmd.vkResetCommandBuffer(VkCommandBufferResetFlags(0)) | |
1584 checkVkResult cmd.vkBeginCommandBuffer(addr(beginInfo)) | |
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sam <sam@basx.dev>
parents:
1162
diff
changeset
|
1585 |
1173 | 1586 # start renderpass |
1587 block: | |
1588 var | |
1589 clearColors = [VkClearValue(color: VkClearColorValue(float32: [0, 0, 0, 0]))] | |
1590 renderPassInfo = VkRenderPassBeginInfo( | |
1591 sType: VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, | |
1592 renderPass: renderpass, | |
1178 | 1593 framebuffer: currentFramebuffer, # TODO |
1173 | 1594 renderArea: VkRect2D( |
1595 offset: VkOffset2D(x: 0, y: 0), | |
1596 extent: VkExtent2D(width: frameWidth, height: frameHeight), | |
1597 ), | |
1598 clearValueCount: uint32(clearColors.len), | |
1599 pClearValues: clearColors.ToCPointer(), | |
1600 ) | |
1601 viewport = VkViewport( | |
1602 x: 0.0, | |
1603 y: 0.0, | |
1604 width: frameWidth.float32, | |
1605 height: frameHeight.float32, | |
1606 minDepth: 0.0, | |
1607 maxDepth: 1.0, | |
1608 ) | |
1609 scissor = VkRect2D( | |
1610 offset: VkOffset2D(x: 0, y: 0), | |
1611 extent: VkExtent2D(width: frameWidth, height: frameHeight) | |
1612 ) | |
1179 | 1613 vkCmdBeginRenderPass(cmd, addr(renderPassInfo), VK_SUBPASS_CONTENTS_INLINE) |
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sam <sam@basx.dev>
parents:
1162
diff
changeset
|
1614 |
1173 | 1615 # setup viewport |
1616 vkCmdSetViewport(cmd, firstViewport = 0, viewportCount = 1, addr(viewport)) | |
1617 vkCmdSetScissor(cmd, firstScissor = 0, scissorCount = 1, addr(scissor)) | |
1618 | |
1619 # bind pipeline, will be loop | |
1620 block: | |
1621 Bind(pipeline1, cmd, currentFrameInFlight = currentFrameInFlight) | |
1622 | |
1623 # render object, will be loop | |
1624 block: | |
1178 | 1625 Render(cmd, pipeline1, uniforms1, myGlobals, myMesh1, instances1) |
1173 | 1626 |
1627 vkCmdEndRenderPass(cmd) | |
1628 checkVkResult cmd.vkEndCommandBuffer() |